182 lines
5.3 KiB
C
182 lines
5.3 KiB
C
|
/*******************************************************************************************
|
||
|
*
|
||
|
* raygui - Standalone mode custom backend
|
||
|
*
|
||
|
* Just edit this file to include your custom implementation to your graphic API
|
||
|
*
|
||
|
* LICENSE: <your_license>
|
||
|
*
|
||
|
* Copyright (c) <year> <developer_name>
|
||
|
*
|
||
|
**********************************************************************************************/
|
||
|
|
||
|
//#include "my_cool_graphic_api.h"
|
||
|
|
||
|
//----------------------------------------------------------------------------------
|
||
|
// Defines and Macros
|
||
|
// TODO: Define input keys required by raygui
|
||
|
//----------------------------------------------------------------------------------
|
||
|
#define KEY_RIGHT 262
|
||
|
#define KEY_LEFT 263
|
||
|
#define KEY_DOWN 264
|
||
|
#define KEY_UP 265
|
||
|
#define KEY_BACKSPACE 259
|
||
|
#define KEY_ENTER 257
|
||
|
#define MOUSE_LEFT_BUTTON 0
|
||
|
|
||
|
//----------------------------------------------------------------------------------
|
||
|
// Types and Structures Definition
|
||
|
// TODO: Define required structures, maybe Font/Texture2D should be defined here?
|
||
|
//----------------------------------------------------------------------------------
|
||
|
// ...
|
||
|
|
||
|
//----------------------------------------------------------------------------------
|
||
|
// Global Variables Definition
|
||
|
//----------------------------------------------------------------------------------
|
||
|
// ...
|
||
|
|
||
|
//----------------------------------------------------------------------------------
|
||
|
// Module Functions Definition
|
||
|
// TODO: Define all raygui required functions (previously provided by raylib)
|
||
|
//----------------------------------------------------------------------------------
|
||
|
|
||
|
//-------------------------------------------------------------------------------
|
||
|
// Input required functions
|
||
|
//-------------------------------------------------------------------------------
|
||
|
static Vector2 GetMousePosition(void)
|
||
|
{
|
||
|
Vector2 position = { 0 };
|
||
|
|
||
|
// TODO: Mouse position
|
||
|
|
||
|
return position;
|
||
|
}
|
||
|
|
||
|
static int GetMouseWheelMove(void)
|
||
|
{
|
||
|
// TODO: Mouse wheel movement variation, reseted every frame
|
||
|
|
||
|
return 0;
|
||
|
}
|
||
|
|
||
|
static bool IsMouseButtonDown(int button)
|
||
|
{
|
||
|
// TODO: Return true while mouse button [0..2] is being down
|
||
|
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
static bool IsMouseButtonPressed(int button)
|
||
|
{
|
||
|
// TODO: Return true when mouse button [0..2] has been pressed: up->down
|
||
|
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
static bool IsMouseButtonReleased(int button)
|
||
|
{
|
||
|
// TODO: Return true when mouse button [0..2] has been released: down->up
|
||
|
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
static bool IsKeyDown(int key)
|
||
|
{
|
||
|
// TODO: Return true while key is being down
|
||
|
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
static bool IsKeyPressed(int key)
|
||
|
{
|
||
|
// TODO: Return true when key has been pressed: up->down
|
||
|
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
// USED IN: GuiTextBox(), GuiValueBox()
|
||
|
static int GetKeyPressed(void)
|
||
|
{
|
||
|
// TODO: Return last key pressed (up->down) in the frame
|
||
|
|
||
|
return 0;
|
||
|
}
|
||
|
|
||
|
//-------------------------------------------------------------------------------
|
||
|
// Drawing required functions
|
||
|
//-------------------------------------------------------------------------------
|
||
|
static void DrawRectangle(int x, int y, int width, int height, Color color)
|
||
|
{
|
||
|
// TODO: Draw rectangle on the screen
|
||
|
}
|
||
|
|
||
|
// USED IN: GuiColorPicker()
|
||
|
static void DrawRectangleGradientEx(Rectangle rec, Color col1, Color col2, Color col3, Color col4)
|
||
|
{
|
||
|
// TODO: Draw rectangle with gradients (4 vertex colors) on the screen
|
||
|
}
|
||
|
|
||
|
// USED IN: GuiDropdownBox(), GuiScrollBar()
|
||
|
static void DrawTriangle(Vector2 v1, Vector2 v2, Vector2 v3, Color color)
|
||
|
{
|
||
|
// TODO: Draw triangle on the screen, required for arrows
|
||
|
}
|
||
|
|
||
|
//-------------------------------------------------------------------------------
|
||
|
// Text required functions
|
||
|
//-------------------------------------------------------------------------------
|
||
|
// USED IN: GuiLoadStyleDefault()
|
||
|
static Font GetFontDefault(void)
|
||
|
{
|
||
|
Font font = { 0 };
|
||
|
|
||
|
// TODO: Return default rendering Font for the UI
|
||
|
|
||
|
return font;
|
||
|
}
|
||
|
|
||
|
// USED IN: GetTextWidth()
|
||
|
static Vector2 MeasureTextEx(Font font, const char *text, float fontSize, float spacing)
|
||
|
{
|
||
|
Vector2 size = { 0 };
|
||
|
|
||
|
// TODO: Return text size (width, height) on screen depending on the Font, text, fontSize and spacing
|
||
|
|
||
|
return size;
|
||
|
}
|
||
|
|
||
|
// USED IN: GuiDrawText()
|
||
|
static void DrawTextEx(Font font, const char *text, Vector2 position, float fontSize, float spacing, Color tint)
|
||
|
{
|
||
|
// TODO: Draw text on the screen
|
||
|
}
|
||
|
|
||
|
//-------------------------------------------------------------------------------
|
||
|
// GuiLoadStyle() required functions
|
||
|
//-------------------------------------------------------------------------------
|
||
|
static Font LoadFontEx(const char *fileName, int fontSize, int *fontChars, int glyphCount)
|
||
|
{
|
||
|
Font font = { 0 };
|
||
|
|
||
|
// TODO: Load a new font from a file
|
||
|
|
||
|
return font;
|
||
|
}
|
||
|
|
||
|
static char *LoadText(const char *fileName)
|
||
|
{
|
||
|
// TODO: Load text file data, used by GuiLoadStyle() to load characters list required on Font generation,
|
||
|
// this is a .rgs feature, probably this function is not required in most cases
|
||
|
|
||
|
return NULL;
|
||
|
}
|
||
|
|
||
|
static const char *GetDirectoryPath(const char *filePath)
|
||
|
{
|
||
|
// TODO: Get directory path for .rgs file, required to look for a possible .ttf/.otf font file referenced,
|
||
|
// this is a .rgs feature, probably this function is not required in most cases
|
||
|
|
||
|
return NULL;
|
||
|
}
|
||
|
|