53 lines
2.1 KiB
C++
53 lines
2.1 KiB
C++
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/*******************************************************************************************
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*
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* raylib [shapes] example - Draw raylib logo using basic shapes
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*
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* This example has been created using raylib 1.0 (www.raylib.com)
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* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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*
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* Copyright (c) 2014 Ramon Santamaria (@raysan5)
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*
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********************************************************************************************/
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#include "raylib-cpp.hpp"
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int main() {
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// Initialization
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//--------------------------------------------------------------------------------------
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const int screenWidth = 800;
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const int screenHeight = 450;
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raylib::Window window(screenWidth, screenHeight, "raylib [shapes] example - raylib logo using shapes");
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raylib::Color foreground(0, 68, 130);
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raylib::Color background = RAYWHITE;
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SetTargetFPS(60); // Set our game to run at 60 frames-per-second
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//--------------------------------------------------------------------------------------
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// Main game loop
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while (!window.ShouldClose()) { // Detect window close button or ESC key
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// Update
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//----------------------------------------------------------------------------------
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// Update your variables here
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//----------------------------------------------------------------------------------
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// Draw
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//----------------------------------------------------------------------------------
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BeginDrawing();
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{
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window.ClearBackground(background);
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foreground.DrawRectangle(screenWidth/2 - 128, screenHeight/2 - 128, 256, 256);
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background.DrawRectangle(screenWidth/2 - 112, screenHeight/2 - 112, 224, 224);
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foreground.DrawText("raylib", screenWidth/2 - 44, screenHeight/2 + 24, 50);
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foreground.DrawText("cpp", screenWidth/2 - 74, screenHeight/2 + 54, 50);
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DrawText("this is NOT a texture!", 350, 370, 10, GRAY);
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}
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EndDrawing();
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//----------------------------------------------------------------------------------
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}
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return 0;
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}
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