browser/external/raylib-cpp-4.5.1/include/Ray.hpp

102 lines
2.5 KiB
C++
Raw Permalink Normal View History

2023-09-27 15:02:24 -04:00
#ifndef RAYLIB_CPP_INCLUDE_RAY_HPP_
#define RAYLIB_CPP_INCLUDE_RAY_HPP_
#include "./raylib.hpp"
#include "./raylib-cpp-utils.hpp"
#include "./RayCollision.hpp"
namespace raylib {
/**
* Ray type (useful for raycast)
*/
class Ray : public ::Ray {
public:
Ray(const ::Ray& ray) {
set(ray);
}
Ray(::Vector3 position = {0.0f, 0.0f, 0.0f}, ::Vector3 direction = {0.0f, 0.0f, 0.0f}) :
::Ray{position, direction} {
// Nothing.
}
Ray(::Vector2 mousePosition, const ::Camera& camera) {
set(::GetMouseRay(mousePosition, camera));
}
Ray& operator=(const ::Ray& ray) {
set(ray);
return *this;
}
GETTERSETTER(::Vector3, Position, position)
GETTERSETTER(::Vector3, Direction, direction)
/**
* Draw a ray line
*/
inline void Draw(::Color color) const {
DrawRay(*this, color);
}
/**
* Get collision information between ray and sphere
*/
inline RayCollision GetCollision(::Vector3 center, float radius) const {
return ::GetRayCollisionSphere(*this, center, radius);
}
/**
* Detect collision between ray and box
*/
inline RayCollision GetCollision(const ::BoundingBox& box) const {
return ::GetRayCollisionBox(*this, box);
}
/**
* Get collision information between ray and mesh
*/
inline RayCollision GetCollision(const ::Mesh& mesh, const ::Matrix& transform) const {
return ::GetRayCollisionMesh(*this, mesh, transform);
}
/**
* Get collision info between ray and triangle
*/
inline RayCollision GetCollision(::Vector3 p1, ::Vector3 p2, ::Vector3 p3) const {
return ::GetRayCollisionTriangle(*this, p1, p2, p3);
}
/**
* Get collision info between ray and quad
*/
inline RayCollision GetCollision(::Vector3 p1, ::Vector3 p2, ::Vector3 p3, ::Vector3 p4) const {
return ::GetRayCollisionQuad(*this, p1, p2, p3, p4);
}
/**
* Get a ray trace from mouse position
*/
inline static Ray GetMouse(::Vector2 mousePosition, const ::Camera& camera) {
return ::GetMouseRay(mousePosition, camera);
}
/**
* Get a ray trace from mouse position
*/
inline static Ray GetMouse(const ::Camera& camera) {
return ::GetMouseRay(::GetMousePosition(), camera);
}
private:
inline void set(const ::Ray& ray) {
position = ray.position;
direction = ray.direction;
}
};
} // namespace raylib
using RRay = raylib::Ray;
#endif // RAYLIB_CPP_INCLUDE_RAY_HPP_