77 lines
2.6 KiB
C++
77 lines
2.6 KiB
C++
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/**
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* [raylib-cpp](https://github.com/RobLoach/raylib-cpp) is a C++ wrapper library for raylib, a simple and easy-to-use library to enjoy videogames programming. This C++ header provides object-oriented wrappers around raylib's struct interfaces.
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*
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* @see raylib namespace for a list of all available classes.
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* @mainpage raylib-cpp
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* @include core_basic_window.cpp
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* @author Rob Loach (RobLoach)
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* @copyright zlib/libpng
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*
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* raylib-cpp is licensed under an unmodified zlib/libpng license, which is an OSI-certified,
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* BSD-like license that allows static linking with closed source software:
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*
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* Copyright 2020 Rob Loach (RobLoach)
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*
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* This software is provided "as-is", without any express or implied warranty. In no event
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* will the authors be held liable for any damages arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose, including commercial
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* applications, and to alter it and redistribute it freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not claim that you
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* wrote the original software. If you use this software in a product, an acknowledgment
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* in the product documentation would be appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and must not be misrepresented
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* as being the original software.
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*
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* 3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef RAYLIB_CPP_INCLUDE_RAYLIB_CPP_HPP_
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#define RAYLIB_CPP_INCLUDE_RAYLIB_CPP_HPP_
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#include "./AudioDevice.hpp"
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#include "./AudioStream.hpp"
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#include "./BoundingBox.hpp"
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#include "./Camera2D.hpp"
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#include "./Camera3D.hpp"
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#include "./Color.hpp"
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#include "./Font.hpp"
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#include "./Functions.hpp"
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#include "./Gamepad.hpp"
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#include "./Image.hpp"
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#include "./Material.hpp"
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#include "./Matrix.hpp"
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#include "./Mesh.hpp"
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#include "./Model.hpp"
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#include "./ModelAnimation.hpp"
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#include "./Mouse.hpp"
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#include "./Music.hpp"
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#include "./Ray.hpp"
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#include "./RaylibException.hpp"
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#include "./RayCollision.hpp"
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#include "./Rectangle.hpp"
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#include "./RenderTexture.hpp"
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#include "./Shader.hpp"
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#include "./Sound.hpp"
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#include "./Text.hpp"
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#include "./Texture.hpp"
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#include "./TextureUnmanaged.hpp"
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#include "./Touch.hpp"
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#include "./Vector2.hpp"
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#include "./Vector3.hpp"
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#include "./Vector4.hpp"
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#include "./VrStereoConfig.hpp"
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#include "./Wave.hpp"
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#include "./Window.hpp"
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/**
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* All raylib-cpp classes and functions appear in the raylib namespace.
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*/
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namespace raylib {
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// Nothing.
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} // namespace raylib
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#endif // RAYLIB_CPP_INCLUDE_RAYLIB_CPP_HPP_
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