browser/external/raylib-cpp-4.5.1/include/RenderTexture.hpp

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#ifndef RAYLIB_CPP_INCLUDE_RENDERTEXTURE_HPP_
#define RAYLIB_CPP_INCLUDE_RENDERTEXTURE_HPP_
#include "./raylib.hpp"
#include "./raylib-cpp-utils.hpp"
#include "./RaylibException.hpp"
#include "./TextureUnmanaged.hpp"
namespace raylib {
/**
* RenderTexture type, for texture rendering
*/
class RenderTexture : public ::RenderTexture {
public:
/**
* Default constructor to build an empty RenderTexture.
*/
RenderTexture() {
id = 0;
}
RenderTexture(const ::RenderTexture& renderTexture) {
set(renderTexture);
}
RenderTexture(unsigned int id, const ::Texture& texture, const ::Texture& depth) :
::RenderTexture{id, texture, depth} {}
/**
* Load texture for rendering (framebuffer)
*/
RenderTexture(int width, int height) {
set(::LoadRenderTexture(width, height));
}
RenderTexture(const RenderTexture&) = delete;
RenderTexture(RenderTexture&& other) {
set(other);
other.id = 0;
other.texture = {};
other.depth = {};
}
GETTERSETTER(unsigned int, Id, id)
/**
* Get the color buffer attachment texture.
*/
inline TextureUnmanaged GetTexture() {
return texture;
}
inline void SetTexture(const ::Texture& newTexture) {
texture = newTexture;
}
/**
* Depth buffer attachment texture
*/
inline TextureUnmanaged GetDepth() {
return depth;
}
inline void SetDepth(const ::Texture& newDepth) {
depth = newDepth;
}
RenderTexture& operator=(const ::RenderTexture& texture) {
set(texture);
return *this;
}
RenderTexture& operator=(const RenderTexture&) = delete;
RenderTexture& operator=(RenderTexture&& other) noexcept {
if (this == &other) {
return *this;
}
Unload();
set(other);
other.id = 0;
other.texture = {};
other.depth = {};
return *this;
}
~RenderTexture() {
Unload();
}
inline void Unload() {
UnloadRenderTexture(*this);
}
/**
* Initializes render texture for drawing
*/
inline RenderTexture& BeginMode() {
::BeginTextureMode(*this);
return *this;
}
/**
* Ends drawing to render texture
*/
inline RenderTexture& EndMode() {
::EndTextureMode();
return *this;
}
/**
* Load texture for rendering (framebuffer)
*/
static RenderTexture Load(int width, int height) {
return ::LoadRenderTexture(width, height);
}
/**
* Retrieves whether or not the render texture is ready.
*/
inline bool IsReady() const {
return ::IsRenderTextureReady(*this);
}
private:
void set(const ::RenderTexture& renderTexture) {
id = renderTexture.id;
texture = renderTexture.texture;
depth = renderTexture.depth;
}
};
typedef RenderTexture RenderTexture2D;
} // namespace raylib
using RRenderTexture = raylib::RenderTexture;
using RRenderTexture2D = raylib::RenderTexture2D;
#endif // RAYLIB_CPP_INCLUDE_RENDERTEXTURE_HPP_