144 lines
3.1 KiB
C++
144 lines
3.1 KiB
C++
|
#ifndef RAYLIB_CPP_INCLUDE_RENDERTEXTURE_HPP_
|
||
|
#define RAYLIB_CPP_INCLUDE_RENDERTEXTURE_HPP_
|
||
|
|
||
|
#include "./raylib.hpp"
|
||
|
#include "./raylib-cpp-utils.hpp"
|
||
|
#include "./RaylibException.hpp"
|
||
|
#include "./TextureUnmanaged.hpp"
|
||
|
|
||
|
namespace raylib {
|
||
|
/**
|
||
|
* RenderTexture type, for texture rendering
|
||
|
*/
|
||
|
class RenderTexture : public ::RenderTexture {
|
||
|
public:
|
||
|
/**
|
||
|
* Default constructor to build an empty RenderTexture.
|
||
|
*/
|
||
|
RenderTexture() {
|
||
|
id = 0;
|
||
|
}
|
||
|
|
||
|
RenderTexture(const ::RenderTexture& renderTexture) {
|
||
|
set(renderTexture);
|
||
|
}
|
||
|
|
||
|
RenderTexture(unsigned int id, const ::Texture& texture, const ::Texture& depth) :
|
||
|
::RenderTexture{id, texture, depth} {}
|
||
|
|
||
|
/**
|
||
|
* Load texture for rendering (framebuffer)
|
||
|
*/
|
||
|
RenderTexture(int width, int height) {
|
||
|
set(::LoadRenderTexture(width, height));
|
||
|
}
|
||
|
|
||
|
RenderTexture(const RenderTexture&) = delete;
|
||
|
|
||
|
RenderTexture(RenderTexture&& other) {
|
||
|
set(other);
|
||
|
|
||
|
other.id = 0;
|
||
|
other.texture = {};
|
||
|
other.depth = {};
|
||
|
}
|
||
|
|
||
|
GETTERSETTER(unsigned int, Id, id)
|
||
|
|
||
|
/**
|
||
|
* Get the color buffer attachment texture.
|
||
|
*/
|
||
|
inline TextureUnmanaged GetTexture() {
|
||
|
return texture;
|
||
|
}
|
||
|
|
||
|
inline void SetTexture(const ::Texture& newTexture) {
|
||
|
texture = newTexture;
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Depth buffer attachment texture
|
||
|
*/
|
||
|
inline TextureUnmanaged GetDepth() {
|
||
|
return depth;
|
||
|
}
|
||
|
|
||
|
inline void SetDepth(const ::Texture& newDepth) {
|
||
|
depth = newDepth;
|
||
|
}
|
||
|
|
||
|
RenderTexture& operator=(const ::RenderTexture& texture) {
|
||
|
set(texture);
|
||
|
return *this;
|
||
|
}
|
||
|
|
||
|
RenderTexture& operator=(const RenderTexture&) = delete;
|
||
|
|
||
|
RenderTexture& operator=(RenderTexture&& other) noexcept {
|
||
|
if (this == &other) {
|
||
|
return *this;
|
||
|
}
|
||
|
|
||
|
Unload();
|
||
|
set(other);
|
||
|
|
||
|
other.id = 0;
|
||
|
other.texture = {};
|
||
|
other.depth = {};
|
||
|
|
||
|
return *this;
|
||
|
}
|
||
|
|
||
|
~RenderTexture() {
|
||
|
Unload();
|
||
|
}
|
||
|
|
||
|
inline void Unload() {
|
||
|
UnloadRenderTexture(*this);
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Initializes render texture for drawing
|
||
|
*/
|
||
|
inline RenderTexture& BeginMode() {
|
||
|
::BeginTextureMode(*this);
|
||
|
return *this;
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Ends drawing to render texture
|
||
|
*/
|
||
|
inline RenderTexture& EndMode() {
|
||
|
::EndTextureMode();
|
||
|
return *this;
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Load texture for rendering (framebuffer)
|
||
|
*/
|
||
|
static RenderTexture Load(int width, int height) {
|
||
|
return ::LoadRenderTexture(width, height);
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Retrieves whether or not the render texture is ready.
|
||
|
*/
|
||
|
inline bool IsReady() const {
|
||
|
return ::IsRenderTextureReady(*this);
|
||
|
}
|
||
|
|
||
|
private:
|
||
|
void set(const ::RenderTexture& renderTexture) {
|
||
|
id = renderTexture.id;
|
||
|
texture = renderTexture.texture;
|
||
|
depth = renderTexture.depth;
|
||
|
}
|
||
|
};
|
||
|
typedef RenderTexture RenderTexture2D;
|
||
|
} // namespace raylib
|
||
|
|
||
|
using RRenderTexture = raylib::RenderTexture;
|
||
|
using RRenderTexture2D = raylib::RenderTexture2D;
|
||
|
|
||
|
#endif // RAYLIB_CPP_INCLUDE_RENDERTEXTURE_HPP_
|