123 lines
5.6 KiB
Markdown
123 lines
5.6 KiB
Markdown
|
<img align="left" src="logo/raygui_256x256.png" width=256>
|
||
|
|
||
|
**raygui is a simple and easy-to-use immediate-mode-gui library.**
|
||
|
|
||
|
`raygui` was originally inspired by [Unity IMGUI](https://docs.unity3d.com/Manual/GUIScriptingGuide.html) (immediate mode GUI API).
|
||
|
|
||
|
`raygui` was designed as an auxiliar module for [raylib](https://github.com/raysan5/raylib) to create simple GUI interfaces using raylib graphic style (simple colors, plain rectangular shapes, wide borders...) but it can be adapted to other engines/frameworks.
|
||
|
|
||
|
`raygui` is intended for **tools development**; it has already been used to develop [multiple published tools](https://raylibtech.itch.io).
|
||
|
|
||
|
<br>
|
||
|
|
||
|
**WARNING: Latest `raygui` from master branch is always aligned with latest `raylib` from master branch. Make sure to use the appropiate versions.**
|
||
|
|
||
|
**WARNING: Master branch now contains raygui 4.0-dev, it is an API-BREAKING redesign from previous versions (3.x), now all functions are more consistent and coherent, you can read the details about this breaking change in issue [283](https://github.com/raysan5/raygui/issues/283)**
|
||
|
|
||
|
*NOTE: raygui is a single-file header-only library (despite its internal dependency on raylib), so, functions definition AND implementation reside in the same file `raygui.h`, when including `raygui.h` in a module, `RAYGUI_IMPLEMENTATION` must be previously defined to include the implementation part of `raygui.h` BUT only in one compilation unit, other modules could also include `raygui.h` but `RAYGUI_IMPLEMENTATION` must not be defined again.*
|
||
|
|
||
|
## features
|
||
|
|
||
|
- **Immediate-mode gui, no retained data**
|
||
|
- **+25** controls provided (basic and advanced)
|
||
|
- Powerful **styling system** for colors, font and metrics
|
||
|
- Standalone usage mode supported (for other graphic libs)
|
||
|
- **Icons support**, embedding a complete 1-bit icons pack
|
||
|
- Multiple **tools** provided for raygui development
|
||
|
|
||
|
## raygui controls
|
||
|
|
||
|
### basic controls
|
||
|
```
|
||
|
Label | Button | LabelButton | Toggle | ToggleGroup | ToggleSlider
|
||
|
CheckBox | ComboBox | DropdownBox | TextBox | ValueBox | Spinner
|
||
|
Slider | SliderBar | ProgressBar | StatusBar | DummyRec | Grid
|
||
|
```
|
||
|
### container/separator controls
|
||
|
```
|
||
|
WindowBox | GroupBox | Line | Panel | ScrollPanel | TabBar
|
||
|
```
|
||
|
### advanced controls
|
||
|
```
|
||
|
ListView | ColorPicker | MessageBox | TextInputBox
|
||
|
```
|
||
|
|
||
|
|
||
|
## raygui styles
|
||
|
|
||
|
`raygui` comes with a [default](styles/default) style automatically loaded at runtime:
|
||
|
|
||
|
![raygui default style](styles/default/style_default.png)
|
||
|
|
||
|
Some additional styles are also provided for convenience, just check [styles directory](styles) for details:
|
||
|
|
||
|
![raygui additional styles](images/raygui_style_table_multi.png)
|
||
|
|
||
|
Custom styles can also be created very easily using [rGuiStyler](https://raylibtech.itch.io/rguistyler) tool.
|
||
|
|
||
|
Styles can be loaded at runtime using raygui `GuiLoadStyle()` function. Simple and easy-to-use.
|
||
|
|
||
|
## raygui icons
|
||
|
|
||
|
`raygui` supports custom icons, by default, a predefined set of icons is provided inside `raygui` as an array of binary data; it contains **256 possible icons** defined as **16x16 pixels** each; each pixel is codified using **1-bit**. The total size of the array is `2048 bytes`.
|
||
|
|
||
|
<img align="right" src="images/raygui_ricons.png">
|
||
|
|
||
|
To use any of those icons just prefix the *#iconId#* number to **any text** written within `raygui` controls:
|
||
|
```c
|
||
|
if (GuiButton(rec, "#05#Open Image")) { /* ACTION */ }
|
||
|
```
|
||
|
It's also possible to use the provided `GuiIconText()` function to prefix it automatically, using a clearer identifier (defined in `raygui.h`).
|
||
|
```c
|
||
|
if (GuiButton(rec, GuiIconText(RICON_FILE_OPEN, "Open Image"))) { /* ACTION */ }
|
||
|
```
|
||
|
Provided set of icons can be reviewed and customized using [rGuiIcons](https://raylibtech.itch.io/rguiicons) tool.
|
||
|
|
||
|
## raygui support tools
|
||
|
|
||
|
- [**rGuiStyler**](https://raylibtech.itch.io/rguistyler) - A simple and easy-to-use raygui styles editor.
|
||
|
|
||
|
![rGuiStyler v3.1](images/rguistyler_v300.png)
|
||
|
|
||
|
- [**rGuiIcons**](https://raylibtech.itch.io/rguiicons) - A simple and easy-to-use raygui icons editor.
|
||
|
|
||
|
![rGuiIcons v1.0](images/rguiicons_v100.png)
|
||
|
|
||
|
- [**rGuiLayout**](https://raylibtech.itch.io/rguilayout) - A simple and easy-to-use raygui layouts editor.
|
||
|
|
||
|
![rGuiLayout v2.2](images/rguilayout_v220.png)
|
||
|
|
||
|
## building
|
||
|
|
||
|
`raygui` is intended to be used as a portable single-file header-only library, to be directly integrated into any C/C++ codebase but some users could require a shared/dynamic version of the library, for example, to create bindings:
|
||
|
|
||
|
- **Windows (MinGW, GCC)**
|
||
|
```
|
||
|
copy src/raygui.h src/raygui.c
|
||
|
gcc -o src/raygui.dll src/raygui.c -shared -DRAYGUI_IMPLEMENTATION -DBUILD_LIBTYPE_SHARED -static-libgcc -lopengl32 -lgdi32 -lwinmm -Wl,--out-implib,src/librayguidll.a
|
||
|
```
|
||
|
|
||
|
- **Windows (MSVC)**
|
||
|
```
|
||
|
copy src\raylib.h src\raylib.c
|
||
|
cl /O2 /I../raylib/src/ /D_USRDLL /D_WINDLL /DRAYGUI_IMPLEMENTATION /DBUILD_LIBTYPE_SHARED src/raygui.c /LD /Feraygui.dll /link /LIBPATH ../raylib/build/raylib/Release/raylib.lib /subsystem:windows /machine:x64
|
||
|
```
|
||
|
|
||
|
- **Linux (GCC)**
|
||
|
```
|
||
|
mv src/raygui.h src/raygui.c
|
||
|
gcc -o raygui.so src/raygui.c -shared -fpic -DRAYGUI_IMPLEMENTATION -lraylib -lGL -lm -lpthread -ldl -lrt -lX11
|
||
|
```
|
||
|
|
||
|
- **Mac (clang, homebrew installed raylib)**
|
||
|
```
|
||
|
cp src/raygui.h src/raygui.c
|
||
|
brew install raylib
|
||
|
gcc -o raygui.dynlib src/raygui.c -shared -fpic -DRAYGUI_IMPLEMENTATION -framework OpenGL -lm -lpthread -ldl $(pkg-config --libs --cflags raylib)
|
||
|
```
|
||
|
|
||
|
|
||
|
## license
|
||
|
|
||
|
raygui is licensed under an unmodified zlib/libpng license, which is an OSI-certified, BSD-like license that allows static linking with closed source software. Check [LICENSE](LICENSE) for further details.
|