478 lines
30 KiB
C
478 lines
30 KiB
C
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/*******************************************************************************************
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*
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* Animation curves - An example demo for animation curves
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*
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* DEPENDENCIES:
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* raylib 4.0 - Windowing/input management and drawing.
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* raygui 3.0 - Immediate-mode GUI controls.
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*
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* COMPILATION (Windows - MinGW):
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* gcc -o $(NAME_PART).exe $(FILE_NAME) -I../../src -lraylib -lopengl32 -lgdi32 -std=c99
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*
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* LICENSE: zlib/libpng
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*
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* Copyright (c) 2023 Pierre Jaffuer (@smallcluster)
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*
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**********************************************************************************************/
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#include "raylib.h"
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#define RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT 24
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#define RAYGUI_IMPLEMENTATION
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#include "../../src/raygui.h"
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// raygui embedded styles
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#include "../../styles/cyber/cyber.h" // raygui style: cyber
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#include "../../styles/jungle/jungle.h" // raygui style: jungle
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#include "../../styles/lavanda/lavanda.h" // raygui style: lavanda
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#include "../../styles/dark/dark.h" // raygui style: dark
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#include "../../styles/bluish/bluish.h" // raygui style: bluish
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#include "../../styles/terminal/terminal.h" // raygui style: terminal
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#undef RAYGUI_IMPLEMENTATION // Avoid including raygui implementation again
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#define GUI_CURVE_EDITOR_IMPLEMENTATION
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#include "gui_curve_editor.h"
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//------------------------------------------------------------------------------------
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// Helper function
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//------------------------------------------------------------------------------------
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void LoadCurveDefaults(GuiCurveEditorState curves[]);
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//------------------------------------------------------------------------------------
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// Program main entry point
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//------------------------------------------------------------------------------------
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int main()
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{
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// Initialization
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//---------------------------------------------------------------------------------------
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const int screenWidth = 800;
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const int screenHeight = 540;
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InitWindow(screenWidth, screenHeight, "raygui - animation curves");
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SetTargetFPS(60);
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// Gui style
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GuiLoadStyleDefault();
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int visualStyleActive = 0;
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int prevVisualStyleActive = 0;
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float fontSize = GuiGetStyle(DEFAULT, TEXT_SIZE);
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const float margin = 8;
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// Gui states
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Vector2 scrollOffset = (Vector2){ 0, 0 };
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Rectangle contentRect = (Rectangle){ 0, 0, 0, 0 };
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bool moveSlider = false;
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bool sectionActive[5] = { 0 };
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sectionActive[0] = true;
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const char *sectionNames[5] = { "X Position", "Y Position", "Width", "Height", "Rotation" };
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bool editValueBox[5][4] = { 0 };
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char *valTextBox[5][4][20] = { 0 };
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bool playAnimation = true;
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bool showHelp = true;
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Rectangle settingsRect = (Rectangle){ screenWidth - screenWidth/3, 0, screenWidth/3, screenHeight };
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// Animation curves
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// 0 -> Ball X position
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// 1 -> Ball Y position
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// 2 -> Ball Width
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// 3 -> Ball Height
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// 4 -> Ball rotation
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GuiCurveEditorState curves[5] = { 0 };
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LoadCurveDefaults(curves);
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// Animation time
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float time = 0.0f;
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float animationTime = 4.0f;
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//SetTargetFPS(60);
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//--------------------------------------------------------------------------------------
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// Main game loop
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while (!WindowShouldClose()) // Detect window close button or ESC key
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{
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// Update
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//----------------------------------------------------------------------------------
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if (playAnimation) time += GetFrameTime();
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// Reset timer
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if (time > animationTime) time = 0;
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// Ball animation
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const float t = time/animationTime;
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Vector2 ballPos = (Vector2){ GuiCurveEval(&curves[0], t), GuiCurveEval(&curves[1], t) };
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Vector2 ballSize = (Vector2){ GuiCurveEval(&curves[2], t), GuiCurveEval(&curves[3], t) };
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float ballRotation = GuiCurveEval(&curves[4], t);
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// Update style
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if (visualStyleActive != prevVisualStyleActive)
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{
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switch (visualStyleActive)
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{
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case 0: GuiLoadStyleDefault(); break;
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case 1: GuiLoadStyleJungle(); break;
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case 2: GuiLoadStyleLavanda(); break;
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case 3: GuiLoadStyleDark(); break;
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case 4: GuiLoadStyleBluish(); break;
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case 5: GuiLoadStyleCyber(); break;
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case 6: GuiLoadStyleTerminal(); break;
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default: break;
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}
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fontSize = GuiGetStyle(DEFAULT, TEXT_SIZE);
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prevVisualStyleActive = visualStyleActive;
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}
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// Update settings panel rect
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Rectangle sliderRect = (Rectangle){ settingsRect.x - 4, settingsRect.y, 4, settingsRect.height };
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if (CheckCollisionPointRec(GetMousePosition(), sliderRect) && IsMouseButtonPressed(MOUSE_BUTTON_LEFT)) moveSlider = true;
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if (IsMouseButtonUp(MOUSE_BUTTON_LEFT)) moveSlider = false;
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if (moveSlider)
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{
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settingsRect.x = GetMouseX();
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// Minimum-Maximum size
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if (settingsRect.x > (screenWidth - 4)) settingsRect.x = screenWidth - 4;
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else if (settingsRect.x < 4) settingsRect.x = 4;
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settingsRect.width = screenWidth - settingsRect.x;
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}
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//----------------------------------------------------------------------------------
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// Draw
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//----------------------------------------------------------------------------------
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BeginDrawing();
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ClearBackground(GetColor( GuiGetStyle(DEFAULT, BACKGROUND_COLOR)));
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// Scene
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//----------------------------------------------------------------------------------
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DrawRectangle(curves[0].start, curves[1].end, curves[0].end-curves[0].start, curves[1].start-curves[1].end, BLUE); // Sky
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DrawRectangle(curves[0].start, curves[1].start, curves[0].end-curves[0].start, 32, DARKGREEN); // Ground
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BeginScissorMode(curves[0].start, curves[1].end, curves[0].end-curves[0].start, curves[1].start-curves[1].end+32);
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DrawRectanglePro((Rectangle){ballPos.x, ballPos.y, ballSize.x, ballSize.y}, (Vector2){ballSize.x/2.f,ballSize.y/2.f}, ballRotation, PINK); // Ball
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DrawLine(ballPos.x, ballPos.y, ballPos.x + cosf(ballRotation*DEG2RAD)*ballSize.x, ballPos.y +sinf(ballRotation*DEG2RAD)*ballSize.y, RED);
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DrawLine(ballPos.x, ballPos.y, ballPos.x + cosf((ballRotation+90)*DEG2RAD)*ballSize.x, ballPos.y +sinf((ballRotation+90)*DEG2RAD)*ballSize.y, GREEN);
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EndScissorMode();
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// Bounds
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DrawRectangleLines(curves[0].start, curves[1].end, curves[0].end-curves[0].start, curves[1].start-curves[1].end+32, GetColor(GuiGetStyle(DEFAULT, BORDER_COLOR_NORMAL)));
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//----------------------------------------------------------------------------------
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// GUI
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//----------------------------------------------------------------------------------
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if (showHelp)
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{
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if (GuiWindowBox((Rectangle) {margin, margin, settingsRect.x-2*margin, curves[1].end-2*margin}, "help")) showHelp = false;
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Rectangle helpTextRect = (Rectangle) { 2*margin, 2*margin+RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT, settingsRect.x - 4 - 4*margin, 0 };
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GuiLabel((Rectangle) {helpTextRect.x, helpTextRect.y+helpTextRect.height, helpTextRect.width, fontSize}, "Curve widget controls:");
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helpTextRect.height += fontSize+margin;
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GuiLabel((Rectangle) {helpTextRect.x, helpTextRect.y+helpTextRect.height, helpTextRect.width, fontSize}, "- Left click to move/add point or move tangents");
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helpTextRect.height += fontSize+margin/2;
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GuiLabel((Rectangle) {helpTextRect.x, helpTextRect.y+helpTextRect.height, helpTextRect.width, fontSize}, "- While moving a tangent, hold SHIFT to disable tangent symetry");
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helpTextRect.height += fontSize+margin/2;
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GuiLabel((Rectangle) {helpTextRect.x, helpTextRect.y+helpTextRect.height, helpTextRect.width, fontSize}, "- Right click to remove a point");
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helpTextRect.height += fontSize+margin/2;
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DrawRectangleGradientV(margin, margin+curves[1].end - 2*margin, settingsRect.x - 2*margin, 12, (Color){ 0,0,0,100 }, BLANK);
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}
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// Settings panel
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GuiScrollPanel(settingsRect, "Settings", contentRect, &scrollOffset, NULL);
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BeginScissorMode(settingsRect.x, settingsRect.y+RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT, settingsRect.width, settingsRect.height);
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// Rebuild the content Rect
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contentRect = (Rectangle){ settingsRect.x + margin, RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT+margin, settingsRect.width - 2*margin - GuiGetStyle(LISTVIEW, SCROLLBAR_WIDTH), 0 };
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// Help button
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if (GuiButton((Rectangle){ contentRect.x, contentRect.y + contentRect.height + scrollOffset.y, contentRect.width, 1.5*fontSize }, GuiIconText(showHelp? ICON_EYE_ON : ICON_EYE_OFF, "Curve controls help"))) showHelp = !showHelp;
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contentRect.height += 1.5*fontSize + margin;
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// Animation Time slider
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GuiSlider((Rectangle){ contentRect.x, contentRect.y+contentRect.height+scrollOffset.y, contentRect.width/2, fontSize }, NULL, TextFormat("Animation Time: %.2fs", animationTime), &animationTime, 1, 8);
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contentRect.height += fontSize + margin;
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// Load default curves
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if (GuiButton((Rectangle){ contentRect.x, contentRect.y+contentRect.height+scrollOffset.y, contentRect.width, 1.5*fontSize }, "Load default"))
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{
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LoadCurveDefaults(curves);
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animationTime = 4.0f;
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time = 0.0f;
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}
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contentRect.height += 1.5f*fontSize + margin;
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// Styles
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GuiLabel((Rectangle){ contentRect.x, contentRect.y + contentRect.height + scrollOffset.y, contentRect.width, fontSize }, "Style:");
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contentRect.height += fontSize;
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GuiComboBox((Rectangle){contentRect.x, contentRect.y+contentRect.height+scrollOffset.y, contentRect.width, 1.5*fontSize }, "default;Jungle;Lavanda;Dark;Bluish;Cyber;Terminal", &visualStyleActive);
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contentRect.height += 1.5f*fontSize + margin;
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// Draw curves with their controls
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//----------------------------------------------------------------------------------
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for (int i = 0; i < 5; i++)
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{
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// Collapsing section
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Rectangle headerRect = (Rectangle){ contentRect.x, contentRect.y + contentRect.height+scrollOffset.y, contentRect.width, 1.5f*fontSize };
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GuiStatusBar(headerRect, NULL);
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if (GuiLabelButton(headerRect, GuiIconText(sectionActive[i] ? ICON_ARROW_DOWN_FILL : ICON_ARROW_RIGHT_FILL, sectionNames[i]))) sectionActive[i] = !sectionActive[i];
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contentRect.height += 1.5f*fontSize + margin;
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// Skip this section
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if (!sectionActive[i]) continue;
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// Draw curve control
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Rectangle curveRect = (Rectangle){ contentRect.x, contentRect.y+contentRect.height + scrollOffset.y, contentRect.width, fontSize*12 };
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EndScissorMode(); // Stop clipping from setting rect
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// Curves can leaks from control boundary... scissor it !
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BeginScissorMode(curveRect.x, curveRect.y, curveRect.width, curveRect.height);
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GuiCurveEditor(&curves[i], curveRect);
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EndScissorMode();
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// Resume clipping from setting rect
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BeginScissorMode(settingsRect.x, settingsRect.y + RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT, settingsRect.width, settingsRect.height);
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contentRect.height += fontSize*12 + margin;
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// Draw selected point controls
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GuiCurveEditorPoint *p = &(curves[i].points[curves[i].selectedIndex]);
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GuiCheckBox((Rectangle){ contentRect.x, contentRect.y + contentRect.height + scrollOffset.y, 1.5f*fontSize, 1.5f*fontSize }, "Left Linear", &p->leftLinear);
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GuiCheckBox((Rectangle){ contentRect.x+contentRect.width/2, contentRect.y + contentRect.height + scrollOffset.y, 1.5f*fontSize, 1.5f*fontSize }, "Right Linear", &p->rightLinear);
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contentRect.height += 1.5f*fontSize + margin;
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// Positions
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GuiLabel((Rectangle){ contentRect.x, contentRect.y + contentRect.height + scrollOffset.y, contentRect.width, fontSize }, "Position");
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contentRect.height += fontSize;
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if (!editValueBox[i][0]) gcvt(p->position.x, 6, valTextBox[i][0]); // Transform x position to string
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if (!editValueBox[i][1]) gcvt(curves[i].start + (curves[i].end-curves[i].start)*p->position.y, 6, valTextBox[i][1]); // Transform y position to string
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// X pos
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if (GuiTextBox((Rectangle){ contentRect.x, contentRect.y + contentRect.height + scrollOffset.y, contentRect.width/2-margin, 1.5f*fontSize }, valTextBox[i][0], 20, editValueBox[i][0]))
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{
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editValueBox[i][0] = !editValueBox[i][0];
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// Input ended
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if (!editValueBox[i][0])
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{
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// Try to convert text to float and assign it to the point
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char *endPtr = NULL;
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double value = strtod((char *)valTextBox[i][0], &endPtr);
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if (endPtr != (char *)valTextBox[i][0]) p->position.x = (value < 0)? 0 : (value > 1)? 1 : value;
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}
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}
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// Y pos
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if (GuiTextBox((Rectangle){ contentRect.x + contentRect.width/2, contentRect.y + contentRect.height + scrollOffset.y, contentRect.width/2.0f, 1.5f*fontSize }, valTextBox[i][1], 20, editValueBox[i][1]))
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{
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editValueBox[i][1] = !editValueBox[i][1];
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// Input ended
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if (!editValueBox[i][1])
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{
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// Try to convert text to float and assign it to the point
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char *endPtr = NULL;
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double value = strtod((char *)valTextBox[i][1], &endPtr);
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if (endPtr != (char *)valTextBox[i][1])
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{
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float normalizedVal = (value - curves[i].start)/(curves[i].end - curves[i].start);
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p->position.y = (normalizedVal < 0)? 0 : (normalizedVal > 1)? 1 : normalizedVal;
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}
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}
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}
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contentRect.height += 1.5f*fontSize + margin;
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// Tangents
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GuiLabel((Rectangle){ contentRect.x, contentRect.y + contentRect.height + scrollOffset.y, contentRect.width, fontSize }, "Tangents");
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contentRect.height += fontSize;
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if (!editValueBox[i][2]) gcvt(p->tangents.x, 6, valTextBox[i][2]); // Transform left tangent to string
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if (!editValueBox[i][3]) gcvt(p->tangents.y, 6, valTextBox[i][3]); // Transform right tangent to string
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// Left tan
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if (GuiTextBox((Rectangle){ contentRect.x, contentRect.y + contentRect.height + scrollOffset.y, contentRect.width/2 - margin, 1.5f*fontSize }, valTextBox[i][2], 20, editValueBox[i][2]))
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{
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editValueBox[i][2] = !editValueBox[i][2];
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// Input ended
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if (!editValueBox[i][2])
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{
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// Try to convert text to float and assign it to the point
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char *endPtr = NULL;
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double value = strtod((char *)valTextBox[i][2], &endPtr);
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if (endPtr != (char *)valTextBox[i][2]) p->tangents.x = value;
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}
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}
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// Right tan
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if (GuiTextBox((Rectangle){ contentRect.x + contentRect.width/2.0f, contentRect.y + contentRect.height + scrollOffset.y, contentRect.width/2.0f, 1.5f*fontSize }, valTextBox[i][3], 20, editValueBox[i][3]))
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{
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editValueBox[i][3] = !editValueBox[i][3];
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// Input ended
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if (!editValueBox[i][3])
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{
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// Try to convert text to float and assign it to the point
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char *endPtr = NULL;
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double value = strtod((char *)valTextBox[i][3], &endPtr);
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if (endPtr != (char *)valTextBox[i][3]) p->tangents.y = value;
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}
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}
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contentRect.height += 1.5*fontSize + margin;
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}
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contentRect.height += margin;
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EndScissorMode();
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// Settings panel shadow
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DrawRectangleGradientH(settingsRect.x - 12, 0, 12, settingsRect.height, BLANK, (Color){ 0, 0, 0, 100 });
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// Slider
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if (moveSlider) DrawRectangle(sliderRect.x, sliderRect.y, sliderRect.width, sliderRect.height, GetColor(GuiGetStyle(DEFAULT, BASE_COLOR_PRESSED)));
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else if(CheckCollisionPointRec(GetMousePosition(), sliderRect)) DrawRectangle(sliderRect.x, sliderRect.y, sliderRect.width, sliderRect.height, GetColor(GuiGetStyle(DEFAULT, BASE_COLOR_FOCUSED)));
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// Draw Time controls
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//----------------------------------------------------------------------------------
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Rectangle timeLineRect = (Rectangle){ 0, screenHeight-4*fontSize, settingsRect.x, 4*fontSize };
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GuiPanel((Rectangle){ timeLineRect.x, timeLineRect.y, timeLineRect.width, 2*fontSize }, NULL);
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GuiLabel((Rectangle){ timeLineRect.x, timeLineRect.y, timeLineRect.width, 2*fontSize }, TextFormat("Normalized Time: %.3f", time/animationTime));
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if (GuiButton((Rectangle){ timeLineRect.x+timeLineRect.width/2 - 2*fontSize - margin/4, timeLineRect.y, 2*fontSize, 2*fontSize }, GuiIconText((playAnimation? ICON_PLAYER_PAUSE : ICON_PLAYER_PLAY), ""))) playAnimation = !playAnimation;
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if (GuiButton((Rectangle){ timeLineRect.x+timeLineRect.width/2 + margin/4, timeLineRect.y, 2*fontSize, 2*fontSize }, GuiIconText(ICON_PLAYER_STOP, "")))
|
||
|
{
|
||
|
playAnimation = false;
|
||
|
time = 0;
|
||
|
}
|
||
|
|
||
|
float animTime = time/animationTime;
|
||
|
GuiSlider((Rectangle){timeLineRect.x, timeLineRect.y + 2*fontSize, timeLineRect.width, timeLineRect.height - 2*fontSize }, NULL, NULL, &animTime, 0, 1);
|
||
|
time = animationTime*animTime;
|
||
|
|
||
|
// Time panel shadow
|
||
|
DrawRectangleGradientV(timeLineRect.x, timeLineRect.y - 12, timeLineRect.width, 12, BLANK, (Color){ 0, 0, 0, 100 });
|
||
|
|
||
|
EndDrawing();
|
||
|
//----------------------------------------------------------------------------------
|
||
|
}
|
||
|
|
||
|
CloseWindow(); // Close window and OpenGL context
|
||
|
//--------------------------------------------------------------------------------------
|
||
|
|
||
|
return 0;
|
||
|
}
|
||
|
|
||
|
void LoadCurveDefaults(GuiCurveEditorState curves[])
|
||
|
{
|
||
|
// X pos
|
||
|
curves[0].start = 28;
|
||
|
curves[0].end = 506;
|
||
|
curves[0].numPoints = 4;
|
||
|
curves[0].selectedIndex = 0;
|
||
|
curves[0].editLeftTangent = false;
|
||
|
curves[0].editRightTangent = false;
|
||
|
curves[0].points[0].position =(Vector2) {0.000000, 0.000000}; curves[0].points[0].tangents = (Vector2) {0.000000, 1.515101}; curves[0].points[0].leftLinear = 1;curves[0].points[0].rightLinear = 1;
|
||
|
curves[0].points[1].position =(Vector2) {0.422414, 0.640000}; curves[0].points[1].tangents = (Vector2) {-2.824348, -4.494999};curves[0].points[1].leftLinear = 0;curves[0].points[1].rightLinear = 0;
|
||
|
curves[0].points[2].position =(Vector2) {0.732759, 0.210000}; curves[0].points[2].tangents = (Vector2) {0.000000, 2.956133}; curves[0].points[2].leftLinear = 0;curves[0].points[2].rightLinear = 1;
|
||
|
curves[0].points[3].position =(Vector2) {1.000000, 1.000000}; curves[0].points[3].tangents = (Vector2) {2.956133, 0.000000}; curves[0].points[3].leftLinear = 1;curves[0].points[3].rightLinear = 1;
|
||
|
|
||
|
// Y pos
|
||
|
curves[1].start = 405;
|
||
|
curves[1].end = 135;
|
||
|
curves[1].numPoints = 7;
|
||
|
curves[1].selectedIndex = 0;
|
||
|
curves[1].editLeftTangent = false;
|
||
|
curves[1].editRightTangent = false;
|
||
|
curves[1].points[0].position = (Vector2) {0.000000, 1.000000};curves[1].points[0].tangents = (Vector2) { 0.000000 , 0.000000};curves[1].points[0].leftLinear = 0;curves[1].points[0].rightLinear = 0;
|
||
|
curves[1].points[1].position = (Vector2) {0.140000, 0.000000};curves[1].points[1].tangents = (Vector2) {-10.000000 ,10.000000};curves[1].points[1].leftLinear = 0;curves[1].points[1].rightLinear = 0;
|
||
|
curves[1].points[2].position = (Vector2) {0.450000, 0.000000};curves[1].points[2].tangents = (Vector2) {-10.000000 ,10.000000};curves[1].points[2].leftLinear = 0;curves[1].points[2].rightLinear = 0;
|
||
|
curves[1].points[3].position = (Vector2) {0.670000, 0.000000};curves[1].points[3].tangents = (Vector2) {-10.000000 ,10.000000};curves[1].points[3].leftLinear = 0;curves[1].points[3].rightLinear = 0;
|
||
|
curves[1].points[4].position = (Vector2) {0.830000, 0.000000};curves[1].points[4].tangents = (Vector2) {-10.000000 ,10.000000};curves[1].points[4].leftLinear = 0;curves[1].points[4].rightLinear = 0;
|
||
|
curves[1].points[5].position = (Vector2) {0.940000, 0.000000};curves[1].points[5].tangents = (Vector2) {-10.000000 ,10.000000};curves[1].points[5].leftLinear = 0;curves[1].points[5].rightLinear = 0;
|
||
|
curves[1].points[6].position = (Vector2) {1.000000, 0.000000};curves[1].points[6].tangents = (Vector2) {-10.000000 , 0.000000};curves[1].points[6].leftLinear = 0;curves[1].points[6].rightLinear = 0;
|
||
|
|
||
|
// X size
|
||
|
curves[2].start = 1;
|
||
|
curves[2].end = 64;
|
||
|
curves[2].numPoints = 16;
|
||
|
curves[2].selectedIndex = 0;
|
||
|
curves[2].editLeftTangent = false;
|
||
|
curves[2].editRightTangent = false;
|
||
|
curves[2].points[0].position = (Vector2) {0.000000, 0.492063}; curves[2].points[0].tangents = (Vector2) {0,0}; curves[2].points[0].leftLinear = 0; curves[2].points[0].rightLinear = 0;
|
||
|
curves[2].points[1].position = (Vector2) {0.130000, 0.492063}; curves[2].points[1].tangents = (Vector2) {0,0}; curves[2].points[1].leftLinear = 0; curves[2].points[1].rightLinear = 0;
|
||
|
curves[2].points[2].position = (Vector2) {0.140000, 0.746032}; curves[2].points[2].tangents = (Vector2) {0,0}; curves[2].points[2].leftLinear = 0; curves[2].points[2].rightLinear = 0;
|
||
|
curves[2].points[3].position = (Vector2) {0.150000, 0.492063}; curves[2].points[3].tangents = (Vector2) {0,0}; curves[2].points[3].leftLinear = 0; curves[2].points[3].rightLinear = 0;
|
||
|
curves[2].points[4].position = (Vector2) {0.440000, 0.490000}; curves[2].points[4].tangents = (Vector2) {0,0}; curves[2].points[4].leftLinear = 0; curves[2].points[4].rightLinear = 0;
|
||
|
curves[2].points[5].position = (Vector2) {0.450000, 0.682540}; curves[2].points[5].tangents = (Vector2) {0,0}; curves[2].points[5].leftLinear = 0; curves[2].points[5].rightLinear = 0;
|
||
|
curves[2].points[6].position = (Vector2) {0.460000, 0.480000}; curves[2].points[6].tangents = (Vector2) {0,0}; curves[2].points[6].leftLinear = 0; curves[2].points[6].rightLinear = 0;
|
||
|
curves[2].points[7].position = (Vector2) {0.660000, 0.492063}; curves[2].points[7].tangents = (Vector2) {0,0}; curves[2].points[7].leftLinear = 0; curves[2].points[7].rightLinear = 0;
|
||
|
curves[2].points[8].position = (Vector2) {0.670000, 0.619048}; curves[2].points[8].tangents = (Vector2) {0,0}; curves[2].points[8].leftLinear = 0; curves[2].points[8].rightLinear = 0;
|
||
|
curves[2].points[9].position = (Vector2) {0.680000, 0.492063}; curves[2].points[9].tangents = (Vector2) {0,0}; curves[2].points[9].leftLinear = 0; curves[2].points[9].rightLinear = 0;
|
||
|
curves[2].points[10].position = (Vector2) {0.820000, 0.492063}; curves[2].points[10].tangents = (Vector2) {0,0}; curves[2].points[10].leftLinear = 0; curves[2].points[10].rightLinear = 0;
|
||
|
curves[2].points[11].position = (Vector2) {0.830000, 0.619048}; curves[2].points[11].tangents = (Vector2) {0,0}; curves[2].points[11].leftLinear = 0; curves[2].points[11].rightLinear = 0;
|
||
|
curves[2].points[12].position = (Vector2) {0.840000, 0.492063}; curves[2].points[12].tangents = (Vector2) {0,0}; curves[2].points[12].leftLinear = 0; curves[2].points[12].rightLinear = 0;
|
||
|
curves[2].points[13].position = (Vector2) {0.930000, 0.492063}; curves[2].points[13].tangents = (Vector2) {0,0}; curves[2].points[13].leftLinear = 0; curves[2].points[13].rightLinear = 0;
|
||
|
curves[2].points[14].position = (Vector2) {0.940000, 0.619048}; curves[2].points[14].tangents = (Vector2) {0,0}; curves[2].points[14].leftLinear = 0; curves[2].points[14].rightLinear = 0;
|
||
|
curves[2].points[15].position = (Vector2) {0.950000, 0.492063}; curves[2].points[15].tangents = (Vector2) {0,0}; curves[2].points[15].leftLinear = 0; curves[2].points[15].rightLinear = 0;
|
||
|
|
||
|
// Y Size
|
||
|
curves[3].start = 1;
|
||
|
curves[3].end = 64;
|
||
|
curves[3].numPoints = 16;
|
||
|
curves[3].selectedIndex = 0;
|
||
|
curves[3].editLeftTangent = false;
|
||
|
curves[3].editRightTangent = false;
|
||
|
curves[3].points[0].position = (Vector2) {0.000000, 0.492063};curves[3].points[0].tangents = (Vector2) {0,0};curves[3].points[0].leftLinear = 0;curves[3].points[0].rightLinear = 0;
|
||
|
curves[3].points[1].position = (Vector2) {0.130000, 0.492063};curves[3].points[1].tangents = (Vector2) {0,0};curves[3].points[1].leftLinear = 0;curves[3].points[1].rightLinear = 0;
|
||
|
curves[3].points[2].position = (Vector2) {0.140000, 0.238095};curves[3].points[2].tangents = (Vector2) {0,0};curves[3].points[2].leftLinear = 0;curves[3].points[2].rightLinear = 0;
|
||
|
curves[3].points[3].position = (Vector2) {0.150000, 0.492063};curves[3].points[3].tangents = (Vector2) {0,0};curves[3].points[3].leftLinear = 0;curves[3].points[3].rightLinear = 0;
|
||
|
curves[3].points[4].position = (Vector2) {0.440000, 0.492063};curves[3].points[4].tangents = (Vector2) {0,0};curves[3].points[4].leftLinear = 0;curves[3].points[4].rightLinear = 0;
|
||
|
curves[3].points[5].position = (Vector2) {0.450000, 0.301587};curves[3].points[5].tangents = (Vector2) {0,0};curves[3].points[5].leftLinear = 0;curves[3].points[5].rightLinear = 0;
|
||
|
curves[3].points[6].position = (Vector2) {0.460000, 0.492063};curves[3].points[6].tangents = (Vector2) {0,0};curves[3].points[6].leftLinear = 0;curves[3].points[6].rightLinear = 0;
|
||
|
curves[3].points[7].position = (Vector2) {0.660000, 0.492063};curves[3].points[7].tangents = (Vector2) {0,0};curves[3].points[7].leftLinear = 0;curves[3].points[7].rightLinear = 0;
|
||
|
curves[3].points[8].position = (Vector2) {0.670000, 0.365079};curves[3].points[8].tangents = (Vector2) {0,0};curves[3].points[8].leftLinear = 0;curves[3].points[8].rightLinear = 0;
|
||
|
curves[3].points[9].position = (Vector2) {0.680000, 0.492063};curves[3].points[9].tangents = (Vector2) {0,0};curves[3].points[9].leftLinear = 0;curves[3].points[9].rightLinear = 0;
|
||
|
curves[3].points[10].position = (Vector2) {0.820000, 0.492063};curves[3].points[10].tangents = (Vector2) {0,0};curves[3].points[10].leftLinear = 0;curves[3].points[10].rightLinear = 0;
|
||
|
curves[3].points[11].position = (Vector2) {0.830000, 0.365079};curves[3].points[11].tangents = (Vector2) {0,0};curves[3].points[11].leftLinear = 0;curves[3].points[11].rightLinear = 0;
|
||
|
curves[3].points[12].position = (Vector2) {0.840000, 0.492063};curves[3].points[12].tangents = (Vector2) {0,0};curves[3].points[12].leftLinear = 0;curves[3].points[12].rightLinear = 0;
|
||
|
curves[3].points[13].position = (Vector2) {0.930000, 0.492063};curves[3].points[13].tangents = (Vector2) {0,0};curves[3].points[13].leftLinear = 0;curves[3].points[13].rightLinear = 0;
|
||
|
curves[3].points[14].position = (Vector2) {0.940000, 0.365079};curves[3].points[14].tangents = (Vector2) {0,0};curves[3].points[14].leftLinear = 0;curves[3].points[14].rightLinear = 0;
|
||
|
curves[3].points[15].position = (Vector2) {0.950000, 0.507937};curves[3].points[15].tangents = (Vector2) {0,0};curves[3].points[15].leftLinear = 0;curves[3].points[15].rightLinear = 0;
|
||
|
|
||
|
// Rotation
|
||
|
curves[4].start = -360;
|
||
|
curves[4].end = 360;
|
||
|
curves[4].numPoints = 9;
|
||
|
curves[4].selectedIndex = 0;
|
||
|
curves[4].editLeftTangent = false;
|
||
|
curves[4].editRightTangent = false;
|
||
|
curves[4].points[0].position = (Vector2) {0.140000, 0.500000};curves[4].points[0].tangents = (Vector2) {0,0};curves[4].points[0].leftLinear = 0;curves[4].points[0].rightLinear = 0;
|
||
|
curves[4].points[1].position = (Vector2) {0.450000, 0.500000};curves[4].points[1].tangents = (Vector2) {0,0};curves[4].points[1].leftLinear = 0;curves[4].points[1].rightLinear = 0;
|
||
|
curves[4].points[2].position = (Vector2) {0.670000, 0.500000};curves[4].points[2].tangents = (Vector2) {0,0};curves[4].points[2].leftLinear = 0;curves[4].points[2].rightLinear = 0;
|
||
|
curves[4].points[3].position = (Vector2) {0.830000, 0.500000};curves[4].points[3].tangents = (Vector2) {0,0};curves[4].points[3].leftLinear = 0;curves[4].points[3].rightLinear = 0;
|
||
|
curves[4].points[4].position = (Vector2) {0.940000, 0.500000};curves[4].points[4].tangents = (Vector2) {0,0};curves[4].points[4].leftLinear = 0;curves[4].points[4].rightLinear = 0;
|
||
|
curves[4].points[5].position = (Vector2) {1.000000, 0.500000};curves[4].points[5].tangents = (Vector2) {0,0};curves[4].points[5].leftLinear = 0;curves[4].points[5].rightLinear = 0;
|
||
|
curves[4].points[6].position = (Vector2) {0.000000, 0.472222};curves[4].points[6].tangents = (Vector2) {0,0};curves[4].points[6].leftLinear = 0;curves[4].points[6].rightLinear = 0;
|
||
|
curves[4].points[7].position = (Vector2) {0.302752, 0.527778};curves[4].points[7].tangents = (Vector2) {0,0};curves[4].points[7].leftLinear = 0;curves[4].points[7].rightLinear = 0;
|
||
|
curves[4].points[8].position = (Vector2) {0.577982, 0.472222};curves[4].points[8].tangents = (Vector2) {0,0};curves[4].points[8].leftLinear = 0;curves[4].points[8].rightLinear = 0;
|
||
|
}
|