347 lines
9.6 KiB
C++
347 lines
9.6 KiB
C++
|
#ifndef RAYLIB_CPP_INCLUDE_TEXTUREUNMANAGED_HPP_
|
||
|
#define RAYLIB_CPP_INCLUDE_TEXTUREUNMANAGED_HPP_
|
||
|
|
||
|
#include <string>
|
||
|
|
||
|
#include "./raylib.hpp"
|
||
|
#include "./raylib-cpp-utils.hpp"
|
||
|
#include "./Vector2.hpp"
|
||
|
#include "./Material.hpp"
|
||
|
#include "./RaylibException.hpp"
|
||
|
#include "./Image.hpp"
|
||
|
|
||
|
namespace raylib {
|
||
|
/**
|
||
|
* A Texture that is not managed by the C++ garbage collector.
|
||
|
*
|
||
|
* Make sure to Unload() this if needed, otherwise use raylib::Texture.
|
||
|
*
|
||
|
* @see raylib::Texture
|
||
|
*/
|
||
|
class TextureUnmanaged : public ::Texture {
|
||
|
public:
|
||
|
/**
|
||
|
* Default texture constructor.
|
||
|
*/
|
||
|
TextureUnmanaged() : ::Texture{0, 0, 0, 0, 0} {
|
||
|
// Nothing.
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Move/Create a texture structure manually.
|
||
|
*/
|
||
|
TextureUnmanaged(unsigned int id,
|
||
|
int width, int height,
|
||
|
int mipmaps = 1,
|
||
|
int format = PIXELFORMAT_UNCOMPRESSED_R8G8B8A8)
|
||
|
: ::Texture{id, width, height, mipmaps, format} {
|
||
|
// Nothing.
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Creates a texture object based on the given Texture struct data.
|
||
|
*/
|
||
|
TextureUnmanaged(const ::Texture& texture) :
|
||
|
::Texture{texture.id, texture.width, texture.height, texture.mipmaps, texture.format} {
|
||
|
// Nothing.
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Creates a texture from the given Image.
|
||
|
*
|
||
|
* @throws raylib::RaylibException Throws if failed to create the texture from the given image.
|
||
|
*/
|
||
|
TextureUnmanaged(const ::Image& image) {
|
||
|
Load(image);
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Load cubemap from image, multiple image cubemap layouts supported.
|
||
|
*
|
||
|
* @throws raylib::RaylibException Throws if failed to create the texture from the given cubemap.
|
||
|
*
|
||
|
* @see LoadTextureCubemap()
|
||
|
*/
|
||
|
TextureUnmanaged(const ::Image& image, int layout) {
|
||
|
Load(image, layout);
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Load texture from file into GPU memory (VRAM)
|
||
|
*
|
||
|
* @throws raylib::RaylibException Throws if failed to create the texture from the given file.
|
||
|
*/
|
||
|
TextureUnmanaged(const std::string& fileName) {
|
||
|
Load(fileName);
|
||
|
}
|
||
|
|
||
|
TextureUnmanaged(::Texture&& other) :
|
||
|
::Texture{other.id, other.width, other.height, other.mipmaps, other.format} {
|
||
|
// Nothing.
|
||
|
}
|
||
|
|
||
|
GETTERSETTER(unsigned int, Id, id)
|
||
|
GETTERSETTER(int, Width, width)
|
||
|
GETTERSETTER(int, Height, height)
|
||
|
GETTERSETTER(int, Mipmaps, mipmaps)
|
||
|
GETTERSETTER(int, Format, format)
|
||
|
|
||
|
TextureUnmanaged& operator=(const ::Texture& texture) {
|
||
|
set(texture);
|
||
|
return *this;
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Retrieve the width and height of the texture.
|
||
|
*/
|
||
|
inline ::Vector2 GetSize() const {
|
||
|
return {static_cast<float>(width), static_cast<float>(height)};
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Load texture from image data
|
||
|
*/
|
||
|
void Load(const ::Image& image) {
|
||
|
set(::LoadTextureFromImage(image));
|
||
|
if (!IsReady()) {
|
||
|
throw RaylibException("Failed to load Texture from Image");
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Load cubemap from image, multiple image cubemap layouts supported
|
||
|
*/
|
||
|
void Load(const ::Image& image, int layoutType) {
|
||
|
set(::LoadTextureCubemap(image, layoutType));
|
||
|
if (!IsReady()) {
|
||
|
throw RaylibException("Failed to load Texture from Cubemap");
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Load texture from file into GPU memory (VRAM)
|
||
|
*/
|
||
|
void Load(const std::string& fileName) {
|
||
|
set(::LoadTexture(fileName.c_str()));
|
||
|
if (!IsReady()) {
|
||
|
throw RaylibException("Failed to load Texture from file: " + fileName);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Unload texture from GPU memory (VRAM)
|
||
|
*/
|
||
|
inline void Unload() {
|
||
|
// Protect against calling UnloadTexture() twice.
|
||
|
if (id != 0) {
|
||
|
::UnloadTexture(*this);
|
||
|
id = 0;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Update GPU texture with new data
|
||
|
*/
|
||
|
inline TextureUnmanaged& Update(const void *pixels) {
|
||
|
::UpdateTexture(*this, pixels);
|
||
|
return *this;
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Update GPU texture rectangle with new data
|
||
|
*/
|
||
|
inline TextureUnmanaged& Update(::Rectangle rec, const void *pixels) {
|
||
|
UpdateTextureRec(*this, rec, pixels);
|
||
|
return *this;
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Get pixel data from GPU texture and return an Image
|
||
|
*/
|
||
|
inline ::Image GetData() const {
|
||
|
return ::LoadImageFromTexture(*this);
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Get pixel data from GPU texture and return an Image
|
||
|
*/
|
||
|
inline operator Image() {
|
||
|
return GetData();
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Generate GPU mipmaps for a texture
|
||
|
*/
|
||
|
inline TextureUnmanaged& GenMipmaps() {
|
||
|
::GenTextureMipmaps(this);
|
||
|
return *this;
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Set texture scaling filter mode
|
||
|
*/
|
||
|
inline TextureUnmanaged& SetFilter(int filterMode) {
|
||
|
::SetTextureFilter(*this, filterMode);
|
||
|
return *this;
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Set texture wrapping mode
|
||
|
*/
|
||
|
inline TextureUnmanaged& SetWrap(int wrapMode) {
|
||
|
::SetTextureWrap(*this, wrapMode);
|
||
|
return *this;
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Draw a Texture2D
|
||
|
*
|
||
|
* @see ::DrawTexture()
|
||
|
*/
|
||
|
inline void Draw(int posX = 0, int posY = 0, ::Color tint = {255, 255, 255, 255}) const {
|
||
|
::DrawTexture(*this, posX, posY, tint);
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Draw a Texture2D with position defined as Vector2
|
||
|
*
|
||
|
* @see ::DrawTextureV()
|
||
|
*/
|
||
|
inline void Draw(::Vector2 position, ::Color tint = {255, 255, 255, 255}) const {
|
||
|
::DrawTextureV(*this, position, tint);
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Draw a Texture2D with extended parameters
|
||
|
*
|
||
|
* @see ::DrawTextureEx()
|
||
|
*/
|
||
|
inline void Draw(::Vector2 position, float rotation, float scale = 1.0f,
|
||
|
::Color tint = {255, 255, 255, 255}) const {
|
||
|
::DrawTextureEx(*this, position, rotation, scale, tint);
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Draw a part of a texture defined by a rectangle
|
||
|
*
|
||
|
* @see ::DrawTextureRec()
|
||
|
*/
|
||
|
inline void Draw(::Rectangle sourceRec, ::Vector2 position = {0, 0},
|
||
|
::Color tint = {255, 255, 255, 255}) const {
|
||
|
::DrawTextureRec(*this, sourceRec, position, tint);
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Draw a part of a texture defined by a rectangle with 'pro' parameters
|
||
|
*
|
||
|
* @see ::DrawTexturePro()
|
||
|
*/
|
||
|
inline void Draw(::Rectangle sourceRec, ::Rectangle destRec, ::Vector2 origin = {0, 0},
|
||
|
float rotation = 0, ::Color tint = {255, 255, 255, 255}) const {
|
||
|
::DrawTexturePro(*this, sourceRec, destRec, origin, rotation, tint);
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Draws a texture (or part of it) that stretches or shrinks nicely
|
||
|
*
|
||
|
* @see ::DrawTextureNPatch()
|
||
|
*/
|
||
|
inline void Draw(::NPatchInfo nPatchInfo, ::Rectangle destRec, ::Vector2 origin = {0, 0},
|
||
|
float rotation = 0, ::Color tint = {255, 255, 255, 255}) const {
|
||
|
::DrawTextureNPatch(*this, nPatchInfo, destRec, origin, rotation, tint);
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Draw a billboard texture
|
||
|
*
|
||
|
* @see ::DrawBillboard()
|
||
|
*/
|
||
|
inline void DrawBillboard(const ::Camera& camera,
|
||
|
::Vector3 position, float size,
|
||
|
::Color tint = {255, 255, 255, 255}) const {
|
||
|
::DrawBillboard(camera, *this, position, size, tint);
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Draw a billboard texture defined by source
|
||
|
*
|
||
|
* @see ::DrawBillboardRec()
|
||
|
*/
|
||
|
inline void DrawBillboard(const ::Camera& camera,
|
||
|
::Rectangle source, ::Vector3 position, ::Vector2 size,
|
||
|
::Color tint = {255, 255, 255, 255}) const {
|
||
|
DrawBillboardRec(camera, *this, source, position, size, tint);
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Draw a billboard texture defined by source and rotation
|
||
|
*
|
||
|
* @see ::DrawBillboardPro()
|
||
|
*/
|
||
|
inline void DrawBillboard(const ::Camera& camera,
|
||
|
::Rectangle source, Vector3 position,
|
||
|
::Vector3 up, Vector2 size, Vector2 origin, float rotation = 0.0f,
|
||
|
::Color tint = {255, 255, 255, 255}) const {
|
||
|
DrawBillboardPro(camera, *this, source, position, up, size, origin, rotation, tint);
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Set texture for a material map type (MAP_DIFFUSE, MAP_SPECULAR...)
|
||
|
*/
|
||
|
inline TextureUnmanaged& SetMaterial(::Material *material, int mapType = MATERIAL_MAP_NORMAL) {
|
||
|
::SetMaterialTexture(material, mapType, *this);
|
||
|
return *this;
|
||
|
}
|
||
|
|
||
|
inline TextureUnmanaged& SetMaterial(const ::Material& material, int mapType = MATERIAL_MAP_NORMAL) {
|
||
|
::SetMaterialTexture((::Material*)(&material), mapType, *this);
|
||
|
return *this;
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Set texture and rectangle to be used on shapes drawing.
|
||
|
*/
|
||
|
inline TextureUnmanaged& SetShapes(const ::Rectangle& source) {
|
||
|
::SetShapesTexture(*this, source);
|
||
|
return *this;
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Set shader uniform value for texture (sampler2d)
|
||
|
*/
|
||
|
inline TextureUnmanaged& SetShaderValue(const ::Shader& shader, int locIndex) {
|
||
|
::SetShaderValueTexture(shader, locIndex, *this);
|
||
|
return *this;
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Determines whether or not the Texture has been loaded and is ready.
|
||
|
*
|
||
|
* @return True or false depending on whether the Texture has data.
|
||
|
*/
|
||
|
bool IsReady() const {
|
||
|
return id != 0;
|
||
|
}
|
||
|
|
||
|
protected:
|
||
|
void set(const ::Texture& texture) {
|
||
|
id = texture.id;
|
||
|
width = texture.width;
|
||
|
height = texture.height;
|
||
|
mipmaps = texture.mipmaps;
|
||
|
format = texture.format;
|
||
|
}
|
||
|
};
|
||
|
|
||
|
// Create the TextureUnmanaged aliases.
|
||
|
typedef TextureUnmanaged Texture2DUnmanaged;
|
||
|
typedef TextureUnmanaged TextureCubemapUnmanaged;
|
||
|
|
||
|
} // namespace raylib
|
||
|
|
||
|
using RTextureUnmanaged = raylib::TextureUnmanaged;
|
||
|
using RTexture2DUnmanaged = raylib::Texture2DUnmanaged;
|
||
|
using RTextureCubemapUnmanaged = raylib::TextureCubemapUnmanaged;
|
||
|
|
||
|
#endif // RAYLIB_CPP_INCLUDE_TEXTUREUNMANAGED_HPP_
|