80 lines
2.0 KiB
C++
80 lines
2.0 KiB
C++
|
#ifndef RAYLIB_CPP_INCLUDE_RAYCOLLISION_HPP_
|
||
|
#define RAYLIB_CPP_INCLUDE_RAYCOLLISION_HPP_
|
||
|
|
||
|
#include "./raylib.hpp"
|
||
|
#include "./raylib-cpp-utils.hpp"
|
||
|
|
||
|
namespace raylib {
|
||
|
/**
|
||
|
* Raycast hit information
|
||
|
*/
|
||
|
class RayCollision : public ::RayCollision {
|
||
|
public:
|
||
|
RayCollision(const ::RayCollision& ray) {
|
||
|
set(ray);
|
||
|
}
|
||
|
|
||
|
RayCollision(bool hit, float distance,
|
||
|
::Vector3 point, ::Vector3 normal) : ::RayCollision{hit, distance, point, normal} {
|
||
|
// Nothing.
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Get collision info between ray and bounding box
|
||
|
*/
|
||
|
RayCollision(const ::Ray& ray, const ::BoundingBox& box) {
|
||
|
set(::GetRayCollisionBox(ray, box));
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Get collision info between ray and mesh
|
||
|
*/
|
||
|
RayCollision(const ::Ray& ray, const ::Mesh& mesh, const ::Matrix& transform) {
|
||
|
set(::GetRayCollisionMesh(ray, mesh, transform));
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Get collision info between ray and quad
|
||
|
*/
|
||
|
RayCollision(const ::Ray& ray, ::Vector3 p1, ::Vector3 p2, ::Vector3 p3, ::Vector3 p4) {
|
||
|
set(::GetRayCollisionQuad(ray, p1, p2, p3, p4));
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Get collision info between ray and sphere
|
||
|
*/
|
||
|
RayCollision(const ::Ray& ray, ::Vector3 center, float radius) {
|
||
|
set(::GetRayCollisionSphere(ray, center, radius));
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Get collision info between ray and triangle
|
||
|
*/
|
||
|
RayCollision(const ::Ray& ray, ::Vector3 p1, ::Vector3 p2, ::Vector3 p3) {
|
||
|
set(::GetRayCollisionTriangle(ray, p1, p2, p3));
|
||
|
}
|
||
|
|
||
|
RayCollision& operator=(const ::RayCollision& ray) {
|
||
|
set(ray);
|
||
|
return *this;
|
||
|
}
|
||
|
|
||
|
GETTERSETTER(bool, Hit, hit)
|
||
|
GETTERSETTER(float, Distance, distance)
|
||
|
GETTERSETTER(::Vector3, Position, point)
|
||
|
GETTERSETTER(::Vector3, Normal, normal)
|
||
|
|
||
|
private:
|
||
|
void set(const ::RayCollision& ray) {
|
||
|
hit = ray.hit;
|
||
|
distance = ray.distance;
|
||
|
point = ray.point;
|
||
|
normal = ray.normal;
|
||
|
}
|
||
|
};
|
||
|
} // namespace raylib
|
||
|
|
||
|
using RRayCollision = raylib::RayCollision;
|
||
|
|
||
|
#endif // RAYLIB_CPP_INCLUDE_RAYCOLLISION_HPP_
|