32 lines
559 B
C++
32 lines
559 B
C++
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#include "Player.hpp"
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#include "raylib-cpp.hpp"
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Player::Player() {
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position = Rectangle{
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GetScreenWidth() / 2.0f - 50,
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GetScreenHeight() / 2.0f - 50,
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100,
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100
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};
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speed = 3;
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}
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void Player::Draw() {
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position.Draw(RED);
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}
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void Player::Update() {
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if (IsKeyDown(KEY_UP)) {
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position.y -= speed;
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}
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if (IsKeyDown(KEY_DOWN)) {
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position.y += speed;
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}
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if (IsKeyDown(KEY_RIGHT)) {
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position.x += speed;
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}
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if (IsKeyDown(KEY_LEFT)) {
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position.x -= speed;
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}
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}
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