240 lines
5.3 KiB
C++
240 lines
5.3 KiB
C++
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#ifndef RAYLIB_CPP_INCLUDE_MUSIC_HPP_
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#define RAYLIB_CPP_INCLUDE_MUSIC_HPP_
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#include <string>
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#include "./raylib.hpp"
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#include "./raylib-cpp-utils.hpp"
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#include "./RaylibException.hpp"
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namespace raylib {
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/**
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* Music stream type (audio file streaming from memory)
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*/
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class Music : public ::Music {
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public:
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Music(::AudioStream stream = {nullptr, nullptr, 0, 0, 0},
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unsigned int frameCount = 0,
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bool looping = false,
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int ctxType = 0,
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void *ctxData = nullptr) : ::Music{stream, frameCount, looping, ctxType, ctxData} {}
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Music(const ::Music& music) {
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set(music);
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}
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/**
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* Load music stream from file
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*
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* @throws raylib::RaylibException Throws if the music failed to load.
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*/
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Music(const std::string& fileName) {
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Load(fileName);
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}
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/**
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* Load music stream from memory
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*
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* @throws raylib::RaylibException Throws if the music failed to load.
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*/
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Music(const std::string& fileType, unsigned char* data, int dataSize) {
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Load(fileType, data, dataSize);
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}
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Music(const Music&) = delete;
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Music(Music&& other) {
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set(other);
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other.stream = {};
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other.frameCount = 0;
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other.looping = false;
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other.ctxType = 0;
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other.ctxData = nullptr;
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}
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/**
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* Unload music stream
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*/
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~Music() {
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Unload();
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}
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GETTERSETTER(::AudioStream, Stream, stream)
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GETTERSETTER(unsigned int, FrameCount, frameCount)
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GETTERSETTER(bool, Looping, looping)
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GETTERSETTER(int, CtxType, ctxType)
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GETTERSETTER(void*, CtxData, ctxData)
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Music& operator=(const ::Music& music) {
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set(music);
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return *this;
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}
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Music& operator=(const Music&) = delete;
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Music& operator=(Music&& other) noexcept {
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if (this == &other) {
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return *this;
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}
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Unload();
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set(other);
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other.ctxType = 0;
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other.ctxData = nullptr;
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other.looping = false;
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other.frameCount = 0;
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other.stream = {};
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return *this;
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}
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/**
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* Unload music stream
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*/
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inline void Unload() {
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::UnloadMusicStream(*this);
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}
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/**
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* Start music playing
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*/
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inline Music& Play() {
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::PlayMusicStream(*this);
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return *this;
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}
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/**
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* Updates buffers for music streaming
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*/
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inline Music& Update() {
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::UpdateMusicStream(*this);
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return *this;
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}
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/**
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* Stop music playing
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*/
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inline Music& Stop() {
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::StopMusicStream(*this);
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return *this;
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}
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/**
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* Pause music playing
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*/
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inline Music& Pause() {
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::PauseMusicStream(*this);
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return *this;
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}
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/**
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* Resume music playing
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*/
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inline Music& Resume() {
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::ResumeMusicStream(*this);
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return *this;
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}
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/**
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* Seek music to a position (in seconds)
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*/
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inline Music& Seek(float position) {
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SeekMusicStream(*this, position);
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return *this;
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}
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/**
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* Check if music is playing
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*/
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inline bool IsPlaying() const {
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return ::IsMusicStreamPlaying(*this);
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}
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/**
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* Set volume for music
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*/
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inline Music& SetVolume(float volume) {
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::SetMusicVolume(*this, volume);
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return *this;
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}
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/**
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* Set pitch for music
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*/
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inline Music& SetPitch(float pitch) {
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::SetMusicPitch(*this, pitch);
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return *this;
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}
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/**
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* Set pan for a music (0.5 is center)
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*/
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inline Music& SetPan(float pan = 0.5f) {
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::SetMusicPan(*this, pan);
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return *this;
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}
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/**
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* Get music time length (in seconds)
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*/
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inline float GetTimeLength() const {
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return ::GetMusicTimeLength(*this);
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}
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/**
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* Get current music time played (in seconds)
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*/
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inline float GetTimePlayed() const {
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return ::GetMusicTimePlayed(*this);
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}
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/**
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* Load music stream from file
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*
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* @throws raylib::RaylibException Throws if the music failed to load.
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*/
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void Load(const std::string& fileName) {
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set(::LoadMusicStream(fileName.c_str()));
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if (!IsReady()) {
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throw RaylibException(TextFormat("Failed to load Music from file: %s", fileName.c_str()));
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}
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}
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/**
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* Load music stream from memory
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*
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* @throws raylib::RaylibException Throws if the music failed to load.
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*/
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void Load(const std::string& fileType, unsigned char* data, int dataSize) {
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set(::LoadMusicStreamFromMemory(fileType.c_str(), data, dataSize));
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if (!IsReady()) {
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throw RaylibException(TextFormat("Failed to load Music from %s file dat", fileType.c_str()));
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}
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}
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/**
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* Retrieve whether or not the Music has been loaded.
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*
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* @return True or false depending on whether the Music has been loaded.
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*/
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inline bool IsReady() const {
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return ::IsMusicReady(*this);
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}
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private:
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void set(const ::Music& music) {
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stream = music.stream;
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frameCount = music.frameCount;
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looping = music.looping;
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ctxType = music.ctxType;
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ctxData = music.ctxData;
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}
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};
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} // namespace raylib
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using RMusic = raylib::Music;
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#endif // RAYLIB_CPP_INCLUDE_MUSIC_HPP_
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