Add ui and font

This commit is contained in:
orosmatthew 2023-09-27 21:04:10 -04:00
parent 1ba2c4641d
commit 5ffeafb4de
200 changed files with 26199 additions and 7 deletions

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@ -19,4 +19,6 @@ add_subdirectory(external/raylib-cpp-4.5.1)
add_executable(browser src/main.cpp src/fetch.cpp)
target_include_directories(browser PRIVATE external/raygui-4.0/src)
target_link_libraries(browser libcurl raylib raylib_cpp)

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*.h linguist-language=C

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# These are supported funding model platforms
github: raysan5
patreon: # Replace with a single Patreon username
open_collective: # Replace with a single Open Collective username
ko_fi: # Replace with a single Ko-fi username
tidelift: # Replace with a single Tidelift platform-name/package-name e.g., npm/babel
community_bridge: # Replace with a single Community Bridge project-name e.g., cloud-foundry
liberapay: # Replace with a single Liberapay username
issuehunt: # Replace with a single IssueHunt username
otechie: # Replace with a single Otechie username
custom: # Replace with up to 4 custom sponsorship URLs e.g., ['link1', 'link2']

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# Object files
*.o
*.ko
*.obj
*.elf
# Precompiled Headers
*.gch
*.pch
# Libraries
*.lib
*.a
*.la
*.lo
# Shared objects (inc. Windows DLLs)
*.dll
*.so
*.so.*
*.dylib
# Executables
*.exe
*.out
*.app
*.i*86
*.x86_64
*.hex
# Debug files
*.dSYM/
*.su
# VSCode files
.vscode/
# Ignore files build by Visual Studio
[Dd]ebug
[Rr]elease
*.vs
*.obj
*.pdb
*.aps
*.user
# *.vcproj
# *.vcxproj*
# *.sln
*.vspscc
*_i.c
*.i
*.icf
*_p.c
*.ncb
*.suo
*.tlb
*.tlh
*.bak
*.cache
*.ilk
*.log
build

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## raygui history
raygui development started on December 2014 by two internship students (Kevin and Daniel) guided by me, objective was creating a simple and easy-to-use immediate-mode-gui module for raylib, intended for tools development. On June 2015, library was mostly functional (including basic controls) and we started working in the styling posibilities for the library, focusing on an easy way to style controls properties. Consequently, development of [rGuiStyler](https://raylibtech.itch.io/rguistyler) also started at that point... but resources were quite limited and project was stopped for several months, most of the time was invested in [raylib](https://github.com/raysan5/raylib) development.
On June 2016, project was picked up again and raygui 1.0 was released by the end of that month. During August 2016, raygui was used to develop [rFXGen](https://github.com/raysan5/rfxgen) and also an early protoype of [rGuiLayout](https://raylibtech.itch.io/rguilayout), those tools were a testbed for the library. By the end of 2016, raygui project development was stopped again for several months.
On June 2017, a complete redesign of the library started, almost from scratch, all functions were reviewed and mostly rewritten and a brand new styling system was developed. The objective was using raygui professionally in several tools. It was the beginning of raygui 2.0.
On January 2018, two students (Adria and Jordi) started working on raygui and related tools; library evolved considerably in the following months. [rGuiStyler](https://raylibtech.itch.io/rguistyler) was completely redesigned and rewritten from scratch (rGuiStyler v2.0). [rGuiLayout](https://raylibtech.itch.io/rguilayout) turned from a protoype into a professional software and raygui reached version 2.0 with plenty of new controls and features.
On July 2018, I started working full time on raygui and its tools, improving the library considerably. On October 2018 [Sergio](https://github.com/anidealgift) joined the project and focused efforts on [rGuiLayout](https://raylibtech.itch.io/rguilayout) tool redesign. We reached 2019 with continuous improvement and redesigns of mostly all raygui functions along rGuiLayout 2.0 and rGuiStyler 3.0.
On March 2019, the first set of new raygui tools was published: [rFXGen 2.0](https://raylibtech.itch.io/rfxgen), [rTexViewer 1.0](https://raylibtech.itch.io/rtexviewer) and [rIconPacker 1.0](https://raylibtech.itch.io/riconpacker).
From March 2019 to June 2019 raygui development decelerated, Sergio left the project and efforts were focused on raylib 2.5, during this time one external contributor, [Vlad Adrian](https://github.com/Demizdor), completely redesigned `GuiTextBox()` and related controls and version was bumped to raygui 2.5.
During summer 2019 lots of raygui functions were reviewed, breaking compatibility to any previous version and pointing to a **raygui 2.6** update.

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zlib License
Copyright (c) 2014-2023 Ramon Santamaria (@raysan5)
This software is provided "as-is", without any express or implied warranty. In no event
will the authors be held liable for any damages arising from the use of this software.
Permission is granted to anyone to use this software for any purpose, including commercial
applications, and to alter it and redistribute it freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not claim that you
wrote the original software. If you use this software in a product, an acknowledgment
in the product documentation would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be misrepresented
as being the original software.
3. This notice may not be removed or altered from any source distribution.

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<img align="left" src="logo/raygui_256x256.png" width=256>
**raygui is a simple and easy-to-use immediate-mode-gui library.**
`raygui` was originally inspired by [Unity IMGUI](https://docs.unity3d.com/Manual/GUIScriptingGuide.html) (immediate mode GUI API).
`raygui` was designed as an auxiliar module for [raylib](https://github.com/raysan5/raylib) to create simple GUI interfaces using raylib graphic style (simple colors, plain rectangular shapes, wide borders...) but it can be adapted to other engines/frameworks.
`raygui` is intended for **tools development**; it has already been used to develop [multiple published tools](https://raylibtech.itch.io).
<br>
**WARNING: Latest `raygui` from master branch is always aligned with latest `raylib` from master branch. Make sure to use the appropiate versions.**
**WARNING: Master branch now contains raygui 4.0-dev, it is an API-BREAKING redesign from previous versions (3.x), now all functions are more consistent and coherent, you can read the details about this breaking change in issue [283](https://github.com/raysan5/raygui/issues/283)**
*NOTE: raygui is a single-file header-only library (despite its internal dependency on raylib), so, functions definition AND implementation reside in the same file `raygui.h`, when including `raygui.h` in a module, `RAYGUI_IMPLEMENTATION` must be previously defined to include the implementation part of `raygui.h` BUT only in one compilation unit, other modules could also include `raygui.h` but `RAYGUI_IMPLEMENTATION` must not be defined again.*
## features
- **Immediate-mode gui, no retained data**
- **+25** controls provided (basic and advanced)
- Powerful **styling system** for colors, font and metrics
- Standalone usage mode supported (for other graphic libs)
- **Icons support**, embedding a complete 1-bit icons pack
- Multiple **tools** provided for raygui development
## raygui controls
### basic controls
```
Label | Button | LabelButton | Toggle | ToggleGroup | ToggleSlider
CheckBox | ComboBox | DropdownBox | TextBox | ValueBox | Spinner
Slider | SliderBar | ProgressBar | StatusBar | DummyRec | Grid
```
### container/separator controls
```
WindowBox | GroupBox | Line | Panel | ScrollPanel | TabBar
```
### advanced controls
```
ListView | ColorPicker | MessageBox | TextInputBox
```
## raygui styles
`raygui` comes with a [default](styles/default) style automatically loaded at runtime:
![raygui default style](styles/default/style_default.png)
Some additional styles are also provided for convenience, just check [styles directory](styles) for details:
![raygui additional styles](images/raygui_style_table_multi.png)
Custom styles can also be created very easily using [rGuiStyler](https://raylibtech.itch.io/rguistyler) tool.
Styles can be loaded at runtime using raygui `GuiLoadStyle()` function. Simple and easy-to-use.
## raygui icons
`raygui` supports custom icons, by default, a predefined set of icons is provided inside `raygui` as an array of binary data; it contains **256 possible icons** defined as **16x16 pixels** each; each pixel is codified using **1-bit**. The total size of the array is `2048 bytes`.
<img align="right" src="images/raygui_ricons.png">
To use any of those icons just prefix the *#iconId#* number to **any text** written within `raygui` controls:
```c
if (GuiButton(rec, "#05#Open Image")) { /* ACTION */ }
```
It's also possible to use the provided `GuiIconText()` function to prefix it automatically, using a clearer identifier (defined in `raygui.h`).
```c
if (GuiButton(rec, GuiIconText(RICON_FILE_OPEN, "Open Image"))) { /* ACTION */ }
```
Provided set of icons can be reviewed and customized using [rGuiIcons](https://raylibtech.itch.io/rguiicons) tool.
## raygui support tools
- [**rGuiStyler**](https://raylibtech.itch.io/rguistyler) - A simple and easy-to-use raygui styles editor.
![rGuiStyler v3.1](images/rguistyler_v300.png)
- [**rGuiIcons**](https://raylibtech.itch.io/rguiicons) - A simple and easy-to-use raygui icons editor.
![rGuiIcons v1.0](images/rguiicons_v100.png)
- [**rGuiLayout**](https://raylibtech.itch.io/rguilayout) - A simple and easy-to-use raygui layouts editor.
![rGuiLayout v2.2](images/rguilayout_v220.png)
## building
`raygui` is intended to be used as a portable single-file header-only library, to be directly integrated into any C/C++ codebase but some users could require a shared/dynamic version of the library, for example, to create bindings:
- **Windows (MinGW, GCC)**
```
copy src/raygui.h src/raygui.c
gcc -o src/raygui.dll src/raygui.c -shared -DRAYGUI_IMPLEMENTATION -DBUILD_LIBTYPE_SHARED -static-libgcc -lopengl32 -lgdi32 -lwinmm -Wl,--out-implib,src/librayguidll.a
```
- **Windows (MSVC)**
```
copy src\raylib.h src\raylib.c
cl /O2 /I../raylib/src/ /D_USRDLL /D_WINDLL /DRAYGUI_IMPLEMENTATION /DBUILD_LIBTYPE_SHARED src/raygui.c /LD /Feraygui.dll /link /LIBPATH ../raylib/build/raylib/Release/raylib.lib /subsystem:windows /machine:x64
```
- **Linux (GCC)**
```
mv src/raygui.h src/raygui.c
gcc -o raygui.so src/raygui.c -shared -fpic -DRAYGUI_IMPLEMENTATION -lraylib -lGL -lm -lpthread -ldl -lrt -lX11
```
- **Mac (clang, homebrew installed raylib)**
```
cp src/raygui.h src/raygui.c
brew install raylib
gcc -o raygui.dynlib src/raygui.c -shared -fpic -DRAYGUI_IMPLEMENTATION -framework OpenGL -lm -lpthread -ldl $(pkg-config --libs --cflags raylib)
```
## license
raygui is licensed under an unmodified zlib/libpng license, which is an OSI-certified, BSD-like license that allows static linking with closed source software. Check [LICENSE](LICENSE) for further details.

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#**************************************************************************************************
#
# raylib makefile for Desktop platform and HTML5
#
# Copyright (c) 2019 Ramon Santamaria (@raysan5)
#
# This software is provided "as-is", without any express or implied warranty. In no event
# will the authors be held liable for any damages arising from the use of this software.
#
# Permission is granted to anyone to use this software for any purpose, including commercial
# applications, and to alter it and redistribute it freely, subject to the following restrictions:
#
# 1. The origin of this software must not be misrepresented; you must not claim that you
# wrote the original software. If you use this software in a product, an acknowledgment
# in the product documentation would be appreciated but is not required.
#
# 2. Altered source versions must be plainly marked as such, and must not be misrepresented
# as being the original software.
#
# 3. This notice may not be removed or altered from any source distribution.
#
#**************************************************************************************************
.PHONY: all clean
# Define required raylib variables
RAYLIB_PATH ?= ../../raylib
RAYGUI_PATH ?= ../src
# Define default options
# One of PLATFORM_DESKTOP, PLATFORM_RPI, PLATFORM_ANDROID, PLATFORM_WEB
PLATFORM ?= PLATFORM_DESKTOP
# Locations of your newly installed library and associated headers. See ../src/Makefile
# On Linux, if you have installed raylib but cannot compile the examples, check that
# the *_INSTALL_PATH values here are the same as those in src/Makefile or point to known locations.
# To enable system-wide compile-time and runtime linking to libraylib.so, run ../src/$ sudo make install RAYLIB_LIBTYPE_SHARED.
# To enable compile-time linking to a special version of libraylib.so, change these variables here.
# To enable runtime linking to a special version of libraylib.so, see EXAMPLE_RUNTIME_PATH below.
# If there is a libraylib in both EXAMPLE_RUNTIME_PATH and RAYLIB_INSTALL_PATH, at runtime,
# the library at EXAMPLE_RUNTIME_PATH, if present, will take precedence over the one at RAYLIB_INSTALL_PATH.
# RAYLIB_INSTALL_PATH should be the desired full path to libraylib. No relative paths.
DESTDIR ?= /usr/local
RAYLIB_INSTALL_PATH ?= $(DESTDIR)/lib
# RAYLIB_H_INSTALL_PATH locates the installed raylib header and associated source files.
RAYLIB_H_INSTALL_PATH ?= $(DESTDIR)/include
# Library type used for raylib: STATIC (.a) or SHARED (.so/.dll)
RAYLIB_LIBTYPE ?= STATIC
# Build mode for project: DEBUG or RELEASE
BUILD_MODE ?= RELEASE
# Use external GLFW library instead of rglfw module
# TODO: Review usage on Linux. Target version of choice. Switch on -lglfw or -lglfw3
USE_EXTERNAL_GLFW ?= FALSE
# Use Wayland display server protocol on Linux desktop
# by default it uses X11 windowing system
USE_WAYLAND_DISPLAY ?= FALSE
# Determine PLATFORM_OS in case PLATFORM_DESKTOP selected
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
# No uname.exe on MinGW!, but OS=Windows_NT on Windows!
# ifeq ($(UNAME),Msys) -> Windows
ifeq ($(OS),Windows_NT)
PLATFORM_OS=WINDOWS
else
UNAMEOS=$(shell uname)
ifeq ($(UNAMEOS),Linux)
PLATFORM_OS=LINUX
endif
ifeq ($(UNAMEOS),FreeBSD)
PLATFORM_OS=BSD
endif
ifeq ($(UNAMEOS),OpenBSD)
PLATFORM_OS=BSD
endif
ifeq ($(UNAMEOS),NetBSD)
PLATFORM_OS=BSD
endif
ifeq ($(UNAMEOS),DragonFly)
PLATFORM_OS=BSD
endif
ifeq ($(UNAMEOS),Darwin)
PLATFORM_OS=OSX
endif
endif
endif
ifeq ($(PLATFORM),PLATFORM_RPI)
UNAMEOS=$(shell uname)
ifeq ($(UNAMEOS),Linux)
PLATFORM_OS=LINUX
endif
endif
# RAYLIB_PATH adjustment for different platforms.
# If using GNU make, we can get the full path to the top of the tree. Windows? BSD?
# Required for ldconfig or other tools that do not perform path expansion.
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
ifeq ($(PLATFORM_OS),LINUX)
RAYLIB_PREFIX ?= ..
RAYLIB_PATH = $(realpath $(RAYLIB_PREFIX))
endif
endif
# Default path for raylib on Raspberry Pi, if installed in different path, update it!
# This is not currently used by src/Makefile. Not sure of its origin or usage. Refer to wiki.
# TODO: update install: target in src/Makefile for RPI, consider relation to LINUX.
ifeq ($(PLATFORM),PLATFORM_RPI)
RAYLIB_PATH ?= /home/pi/raylib
endif
ifeq ($(PLATFORM),PLATFORM_WEB)
# Emscripten required variables
EMSDK_PATH ?= C:/emsdk
EMSCRIPTEN_VERSION ?= 1.38.32
CLANG_VERSION = e$(EMSCRIPTEN_VERSION)_64bit
PYTHON_VERSION = 2.7.13.1_64bit\python-2.7.13.amd64
NODE_VERSION = 8.9.1_64bit
export PATH = $(EMSDK_PATH);$(EMSDK_PATH)\clang\$(CLANG_VERSION);$(EMSDK_PATH)\node\$(NODE_VERSION)\bin;$(EMSDK_PATH)\python\$(PYTHON_VERSION);$(EMSDK_PATH)\emscripten\$(EMSCRIPTEN_VERSION);C:\raylib\MinGW\bin:$$(PATH)
EMSCRIPTEN = $(EMSDK_PATH)\emscripten\$(EMSCRIPTEN_VERSION)
endif
# Define raylib release directory for compiled library.
# RAYLIB_RELEASE_PATH points to provided binaries or your freshly built version
RAYLIB_RELEASE_PATH ?= $(RAYLIB_PATH)/src
# EXAMPLE_RUNTIME_PATH embeds a custom runtime location of libraylib.so or other desired libraries
# into each example binary compiled with RAYLIB_LIBTYPE=SHARED. It defaults to RAYLIB_RELEASE_PATH
# so that these examples link at runtime with your version of libraylib.so in ../release/libs/linux
# without formal installation from ../src/Makefile. It aids portability and is useful if you have
# multiple versions of raylib, have raylib installed to a non-standard location, or want to
# bundle libraylib.so with your game. Change it to your liking.
# NOTE: If, at runtime, there is a libraylib.so at both EXAMPLE_RUNTIME_PATH and RAYLIB_INSTALL_PATH,
# The library at EXAMPLE_RUNTIME_PATH, if present, will take precedence over RAYLIB_INSTALL_PATH,
# Implemented for LINUX below with CFLAGS += -Wl,-rpath,$(EXAMPLE_RUNTIME_PATH)
# To see the result, run readelf -d core/core_basic_window; looking at the RPATH or RUNPATH attribute.
# To see which libraries a built example is linking to, ldd core/core_basic_window;
# Look for libraylib.so.1 => $(RAYLIB_INSTALL_PATH)/libraylib.so.1 or similar listing.
EXAMPLE_RUNTIME_PATH ?= $(RAYLIB_RELEASE_PATH)
# Define default C compiler: gcc
# NOTE: define g++ compiler if using C++
CC = gcc
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
ifeq ($(PLATFORM_OS),OSX)
# OSX default compiler
CC = clang
endif
ifeq ($(PLATFORM_OS),BSD)
# FreeBSD, OpenBSD, NetBSD, DragonFly default compiler
CC = clang
endif
endif
ifeq ($(PLATFORM),PLATFORM_RPI)
ifeq ($(USE_RPI_CROSS_COMPILER),TRUE)
# Define RPI cross-compiler
#CC = armv6j-hardfloat-linux-gnueabi-gcc
CC = $(RPI_TOOLCHAIN)/bin/arm-linux-gnueabihf-gcc
endif
endif
ifeq ($(PLATFORM),PLATFORM_WEB)
# HTML5 emscripten compiler
# WARNING: To compile to HTML5, code must be redesigned
# to use emscripten.h and emscripten_set_main_loop()
CC = emcc
endif
# Define default make program: Mingw32-make
MAKE = mingw32-make
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
ifeq ($(PLATFORM_OS),LINUX)
MAKE = make
endif
endif
# Define compiler flags:
# -O1 defines optimization level
# -g include debug information on compilation
# -s strip unnecessary data from build
# -Wall turns on most, but not all, compiler warnings
# -std=c99 defines C language mode (standard C from 1999 revision)
# -std=gnu99 defines C language mode (GNU C from 1999 revision)
# -Wno-missing-braces ignore invalid warning (GCC bug 53119)
# -D_DEFAULT_SOURCE use with -std=c99 on Linux and PLATFORM_WEB, required for timespec
CFLAGS += -Wall -std=c99 -D_DEFAULT_SOURCE -Wno-missing-braces
ifeq ($(BUILD_MODE),DEBUG)
CFLAGS += -g
endif
ifeq ($(RAYLIB_BUILD_MODE),RELEASE)
CFLAGS += -O1 -s
endif
# Additional flags for compiler (if desired)
#CFLAGS += -Wextra -Wmissing-prototypes -Wstrict-prototypes
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
ifeq ($(PLATFORM_OS),WINDOWS)
# resource file contains windows executable icon and properties
# -Wl,--subsystem,windows hides the console window
CFLAGS += $(RAYLIB_PATH)/src/raylib.rc.data -Wl,--subsystem,windows
endif
ifeq ($(PLATFORM_OS),LINUX)
ifeq ($(RAYLIB_LIBTYPE),STATIC)
CFLAGS += -D_DEFAULT_SOURCE
endif
ifeq ($(RAYLIB_LIBTYPE),SHARED)
# Explicitly enable runtime link to libraylib.so
CFLAGS += -Wl,-rpath,$(EXAMPLE_RUNTIME_PATH)
endif
endif
endif
ifeq ($(PLATFORM),PLATFORM_RPI)
CFLAGS += -std=gnu99
endif
ifeq ($(PLATFORM),PLATFORM_WEB)
# -Os # size optimization
# -O2 # optimization level 2, if used, also set --memory-init-file 0
# -s USE_GLFW=3 # Use glfw3 library (context/input management)
# -s ALLOW_MEMORY_GROWTH=1 # to allow memory resizing -> WARNING: Audio buffers could FAIL!
# -s TOTAL_MEMORY=16777216 # to specify heap memory size (default = 16MB)
# -s USE_PTHREADS=1 # multithreading support
# -s WASM=0 # disable Web Assembly, emitted by default
# -s EMTERPRETIFY=1 # enable emscripten code interpreter (very slow)
# -s EMTERPRETIFY_ASYNC=1 # support synchronous loops by emterpreter
# -s FORCE_FILESYSTEM=1 # force filesystem to load/save files data
# -s ASSERTIONS=1 # enable runtime checks for common memory allocation errors (-O1 and above turn it off)
# --profiling # include information for code profiling
# --memory-init-file 0 # to avoid an external memory initialization code file (.mem)
# --preload-file resources # specify a resources folder for data compilation
CFLAGS += -Os -s USE_GLFW=3 -s FORCE_FILESYSTEM=1 -s EMTERPRETIFY=1 -s EMTERPRETIFY_ASYNC=1 --preload-file $(dir $<)resources@resources
ifeq ($(BUILD_MODE), DEBUG)
CFLAGS += -s ASSERTIONS=1 --profiling
endif
# NOTE: Simple raylib examples are compiled to be interpreter by emterpreter, that way,
# we can compile same code for ALL platforms with no change required, but, working on bigger
# projects, code needs to be refactored to avoid a blocking while() loop, moving Update and Draw
# logic to a self contained function: UpdateDrawFrame(), check core_basic_window_web.c for reference.
# Define a custom shell .html and output extension
CFLAGS += --shell-file $(RAYLIB_PATH)/src/shell.html
EXT = .html
endif
# Define include paths for required headers
# NOTE: Several external required libraries (stb and others)
INCLUDE_PATHS = -I. -I$(RAYLIB_PATH)/src -I$(RAYLIB_PATH)/src/external -I$(RAYGUI_PATH)
# Define additional directories containing required header files
ifeq ($(PLATFORM),PLATFORM_RPI)
# RPI required libraries
INCLUDE_PATHS += -I/opt/vc/include
INCLUDE_PATHS += -I/opt/vc/include/interface/vmcs_host/linux
INCLUDE_PATHS += -I/opt/vc/include/interface/vcos/pthreads
endif
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
ifeq ($(PLATFORM_OS),BSD)
# Consider -L$(RAYLIB_H_INSTALL_PATH)
INCLUDE_PATHS += -I/usr/local/include
endif
ifeq ($(PLATFORM_OS),LINUX)
# Reset everything.
# Precedence: immediately local, installed version, raysan5 provided libs -I$(RAYLIB_H_INSTALL_PATH) -I$(RAYLIB_PATH)/release/include
INCLUDE_PATHS = -I$(RAYLIB_H_INSTALL_PATH) -isystem. -isystem$(RAYLIB_PATH)/src -isystem$(RAYLIB_PATH)/release/include -isystem$(RAYLIB_PATH)/src/external
endif
endif
# Define library paths containing required libs.
LDFLAGS = -L. -L$(RAYLIB_RELEASE_PATH) -L$(RAYLIB_PATH)/src
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
ifeq ($(PLATFORM_OS),BSD)
# Consider -L$(RAYLIB_INSTALL_PATH)
LDFLAGS += -L. -Lsrc -L/usr/local/lib
endif
ifeq ($(PLATFORM_OS),LINUX)
# Reset everything.
# Precedence: immediately local, installed version, raysan5 provided libs
LDFLAGS = -L. -L$(RAYLIB_INSTALL_PATH) -L$(RAYLIB_RELEASE_PATH)
endif
endif
ifeq ($(PLATFORM),PLATFORM_RPI)
LDFLAGS += -L/opt/vc/lib
endif
# Define any libraries required on linking
# if you want to link libraries (libname.so or libname.a), use the -lname
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
ifeq ($(PLATFORM_OS),WINDOWS)
# Libraries for Windows desktop compilation
# NOTE: WinMM library required to set high-res timer resolution
LDLIBS = -lraylib -lopengl32 -lgdi32 -lwinmm
# Required for physac examples
LDLIBS += -static -lpthread
endif
ifeq ($(PLATFORM_OS),LINUX)
# Libraries for Debian GNU/Linux desktop compiling
# NOTE: Required packages: libegl1-mesa-dev
LDLIBS = -lraylib -lGL -lm -lpthread -ldl -lrt
# On X11 requires also below libraries
LDLIBS += -lX11
# NOTE: It seems additional libraries are not required any more, latest GLFW just dlopen them
#LDLIBS += -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor
# On Wayland windowing system, additional libraries requires
ifeq ($(USE_WAYLAND_DISPLAY),TRUE)
LDLIBS += -lwayland-client -lwayland-cursor -lwayland-egl -lxkbcommon
endif
# Explicit link to libc
ifeq ($(RAYLIB_LIBTYPE),SHARED)
LDLIBS += -lc
endif
endif
ifeq ($(PLATFORM_OS),OSX)
# Libraries for OSX 10.9 desktop compiling
# NOTE: Required packages: libopenal-dev libegl1-mesa-dev
LDLIBS = -lraylib -framework OpenGL -framework Cocoa -framework IOKit -framework CoreAudio -framework CoreVideo
endif
ifeq ($(PLATFORM_OS),BSD)
# Libraries for FreeBSD, OpenBSD, NetBSD, DragonFly desktop compiling
# NOTE: Required packages: mesa-libs
LDLIBS = -lraylib -lGL -lpthread -lm
# On XWindow requires also below libraries
LDLIBS += -lX11 -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor
endif
ifeq ($(USE_EXTERNAL_GLFW),TRUE)
# NOTE: It could require additional packages installed: libglfw3-dev
LDLIBS += -lglfw
endif
endif
ifeq ($(PLATFORM),PLATFORM_RPI)
# Libraries for Raspberry Pi compiling
# NOTE: Required packages: libasound2-dev (ALSA)
LDLIBS = -lraylib -lbrcmGLESv2 -lbrcmEGL -lpthread -lrt -lm -lbcm_host -ldl
endif
ifeq ($(PLATFORM),PLATFORM_WEB)
# Libraries for web (HTML5) compiling
LDLIBS = $(RAYLIB_RELEASE_PATH)/libraylib.bc
endif
# Define all source files required
EXAMPLES = \
controls_test_suite/controls_test_suite \
custom_file_dialog/custom_file_dialog \
custom_input_box/custom_input_box\
image_exporter/image_exporter \
image_importer_raw/image_importer_raw \
property_list/property_list \
portable_window/portable_window \
scroll_panel/scroll_panel \
style_selector/style_selector \
custom_sliders/custom_sliders \
animation_curve/animation_curve
CURRENT_MAKEFILE = $(lastword $(MAKEFILE_LIST))
# Default target entry
all: $(EXAMPLES)
# Generic compilation pattern
# NOTE: Examples must be ready for Android compilation!
%: %.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
# Clean everything
clean:
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
ifeq ($(PLATFORM_OS),WINDOWS)
del *.o *.exe /s
endif
ifeq ($(PLATFORM_OS),LINUX)
find -type f -executable | xargs file -i | grep -E 'x-object|x-archive|x-sharedlib|x-executable' | rev | cut -d ':' -f 2- | rev | xargs rm -fv
endif
ifeq ($(PLATFORM_OS),OSX)
find . -type f -perm +ugo+x -delete
rm -f *.o
endif
endif
ifeq ($(PLATFORM),PLATFORM_RPI)
find . -type f -executable -delete
rm -fv *.o
endif
ifeq ($(PLATFORM),PLATFORM_WEB)
del *.o *.html *.js
endif
@echo Cleaning done

View File

@ -0,0 +1,477 @@
/*******************************************************************************************
*
* Animation curves - An example demo for animation curves
*
* DEPENDENCIES:
* raylib 4.0 - Windowing/input management and drawing.
* raygui 3.0 - Immediate-mode GUI controls.
*
* COMPILATION (Windows - MinGW):
* gcc -o $(NAME_PART).exe $(FILE_NAME) -I../../src -lraylib -lopengl32 -lgdi32 -std=c99
*
* LICENSE: zlib/libpng
*
* Copyright (c) 2023 Pierre Jaffuer (@smallcluster)
*
**********************************************************************************************/
#include "raylib.h"
#define RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT 24
#define RAYGUI_IMPLEMENTATION
#include "../../src/raygui.h"
// raygui embedded styles
#include "../../styles/cyber/cyber.h" // raygui style: cyber
#include "../../styles/jungle/jungle.h" // raygui style: jungle
#include "../../styles/lavanda/lavanda.h" // raygui style: lavanda
#include "../../styles/dark/dark.h" // raygui style: dark
#include "../../styles/bluish/bluish.h" // raygui style: bluish
#include "../../styles/terminal/terminal.h" // raygui style: terminal
#undef RAYGUI_IMPLEMENTATION // Avoid including raygui implementation again
#define GUI_CURVE_EDITOR_IMPLEMENTATION
#include "gui_curve_editor.h"
//------------------------------------------------------------------------------------
// Helper function
//------------------------------------------------------------------------------------
void LoadCurveDefaults(GuiCurveEditorState curves[]);
//------------------------------------------------------------------------------------
// Program main entry point
//------------------------------------------------------------------------------------
int main()
{
// Initialization
//---------------------------------------------------------------------------------------
const int screenWidth = 800;
const int screenHeight = 540;
InitWindow(screenWidth, screenHeight, "raygui - animation curves");
SetTargetFPS(60);
// Gui style
GuiLoadStyleDefault();
int visualStyleActive = 0;
int prevVisualStyleActive = 0;
float fontSize = GuiGetStyle(DEFAULT, TEXT_SIZE);
const float margin = 8;
// Gui states
Vector2 scrollOffset = (Vector2){ 0, 0 };
Rectangle contentRect = (Rectangle){ 0, 0, 0, 0 };
bool moveSlider = false;
bool sectionActive[5] = { 0 };
sectionActive[0] = true;
const char *sectionNames[5] = { "X Position", "Y Position", "Width", "Height", "Rotation" };
bool editValueBox[5][4] = { 0 };
char *valTextBox[5][4][20] = { 0 };
bool playAnimation = true;
bool showHelp = true;
Rectangle settingsRect = (Rectangle){ screenWidth - screenWidth/3, 0, screenWidth/3, screenHeight };
// Animation curves
// 0 -> Ball X position
// 1 -> Ball Y position
// 2 -> Ball Width
// 3 -> Ball Height
// 4 -> Ball rotation
GuiCurveEditorState curves[5] = { 0 };
LoadCurveDefaults(curves);
// Animation time
float time = 0.0f;
float animationTime = 4.0f;
//SetTargetFPS(60);
//--------------------------------------------------------------------------------------
// Main game loop
while (!WindowShouldClose()) // Detect window close button or ESC key
{
// Update
//----------------------------------------------------------------------------------
if (playAnimation) time += GetFrameTime();
// Reset timer
if (time > animationTime) time = 0;
// Ball animation
const float t = time/animationTime;
Vector2 ballPos = (Vector2){ GuiCurveEval(&curves[0], t), GuiCurveEval(&curves[1], t) };
Vector2 ballSize = (Vector2){ GuiCurveEval(&curves[2], t), GuiCurveEval(&curves[3], t) };
float ballRotation = GuiCurveEval(&curves[4], t);
// Update style
if (visualStyleActive != prevVisualStyleActive)
{
switch (visualStyleActive)
{
case 0: GuiLoadStyleDefault(); break;
case 1: GuiLoadStyleJungle(); break;
case 2: GuiLoadStyleLavanda(); break;
case 3: GuiLoadStyleDark(); break;
case 4: GuiLoadStyleBluish(); break;
case 5: GuiLoadStyleCyber(); break;
case 6: GuiLoadStyleTerminal(); break;
default: break;
}
fontSize = GuiGetStyle(DEFAULT, TEXT_SIZE);
prevVisualStyleActive = visualStyleActive;
}
// Update settings panel rect
Rectangle sliderRect = (Rectangle){ settingsRect.x - 4, settingsRect.y, 4, settingsRect.height };
if (CheckCollisionPointRec(GetMousePosition(), sliderRect) && IsMouseButtonPressed(MOUSE_BUTTON_LEFT)) moveSlider = true;
if (IsMouseButtonUp(MOUSE_BUTTON_LEFT)) moveSlider = false;
if (moveSlider)
{
settingsRect.x = GetMouseX();
// Minimum-Maximum size
if (settingsRect.x > (screenWidth - 4)) settingsRect.x = screenWidth - 4;
else if (settingsRect.x < 4) settingsRect.x = 4;
settingsRect.width = screenWidth - settingsRect.x;
}
//----------------------------------------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
ClearBackground(GetColor( GuiGetStyle(DEFAULT, BACKGROUND_COLOR)));
// Scene
//----------------------------------------------------------------------------------
DrawRectangle(curves[0].start, curves[1].end, curves[0].end-curves[0].start, curves[1].start-curves[1].end, BLUE); // Sky
DrawRectangle(curves[0].start, curves[1].start, curves[0].end-curves[0].start, 32, DARKGREEN); // Ground
BeginScissorMode(curves[0].start, curves[1].end, curves[0].end-curves[0].start, curves[1].start-curves[1].end+32);
DrawRectanglePro((Rectangle){ballPos.x, ballPos.y, ballSize.x, ballSize.y}, (Vector2){ballSize.x/2.f,ballSize.y/2.f}, ballRotation, PINK); // Ball
DrawLine(ballPos.x, ballPos.y, ballPos.x + cosf(ballRotation*DEG2RAD)*ballSize.x, ballPos.y +sinf(ballRotation*DEG2RAD)*ballSize.y, RED);
DrawLine(ballPos.x, ballPos.y, ballPos.x + cosf((ballRotation+90)*DEG2RAD)*ballSize.x, ballPos.y +sinf((ballRotation+90)*DEG2RAD)*ballSize.y, GREEN);
EndScissorMode();
// Bounds
DrawRectangleLines(curves[0].start, curves[1].end, curves[0].end-curves[0].start, curves[1].start-curves[1].end+32, GetColor(GuiGetStyle(DEFAULT, BORDER_COLOR_NORMAL)));
//----------------------------------------------------------------------------------
// GUI
//----------------------------------------------------------------------------------
if (showHelp)
{
if (GuiWindowBox((Rectangle) {margin, margin, settingsRect.x-2*margin, curves[1].end-2*margin}, "help")) showHelp = false;
Rectangle helpTextRect = (Rectangle) { 2*margin, 2*margin+RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT, settingsRect.x - 4 - 4*margin, 0 };
GuiLabel((Rectangle) {helpTextRect.x, helpTextRect.y+helpTextRect.height, helpTextRect.width, fontSize}, "Curve widget controls:");
helpTextRect.height += fontSize+margin;
GuiLabel((Rectangle) {helpTextRect.x, helpTextRect.y+helpTextRect.height, helpTextRect.width, fontSize}, "- Left click to move/add point or move tangents");
helpTextRect.height += fontSize+margin/2;
GuiLabel((Rectangle) {helpTextRect.x, helpTextRect.y+helpTextRect.height, helpTextRect.width, fontSize}, "- While moving a tangent, hold SHIFT to disable tangent symetry");
helpTextRect.height += fontSize+margin/2;
GuiLabel((Rectangle) {helpTextRect.x, helpTextRect.y+helpTextRect.height, helpTextRect.width, fontSize}, "- Right click to remove a point");
helpTextRect.height += fontSize+margin/2;
DrawRectangleGradientV(margin, margin+curves[1].end - 2*margin, settingsRect.x - 2*margin, 12, (Color){ 0,0,0,100 }, BLANK);
}
// Settings panel
GuiScrollPanel(settingsRect, "Settings", contentRect, &scrollOffset, NULL);
BeginScissorMode(settingsRect.x, settingsRect.y+RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT, settingsRect.width, settingsRect.height);
// Rebuild the content Rect
contentRect = (Rectangle){ settingsRect.x + margin, RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT+margin, settingsRect.width - 2*margin - GuiGetStyle(LISTVIEW, SCROLLBAR_WIDTH), 0 };
// Help button
if (GuiButton((Rectangle){ contentRect.x, contentRect.y + contentRect.height + scrollOffset.y, contentRect.width, 1.5*fontSize }, GuiIconText(showHelp? ICON_EYE_ON : ICON_EYE_OFF, "Curve controls help"))) showHelp = !showHelp;
contentRect.height += 1.5*fontSize + margin;
// Animation Time slider
GuiSlider((Rectangle){ contentRect.x, contentRect.y+contentRect.height+scrollOffset.y, contentRect.width/2, fontSize }, NULL, TextFormat("Animation Time: %.2fs", animationTime), &animationTime, 1, 8);
contentRect.height += fontSize + margin;
// Load default curves
if (GuiButton((Rectangle){ contentRect.x, contentRect.y+contentRect.height+scrollOffset.y, contentRect.width, 1.5*fontSize }, "Load default"))
{
LoadCurveDefaults(curves);
animationTime = 4.0f;
time = 0.0f;
}
contentRect.height += 1.5f*fontSize + margin;
// Styles
GuiLabel((Rectangle){ contentRect.x, contentRect.y + contentRect.height + scrollOffset.y, contentRect.width, fontSize }, "Style:");
contentRect.height += fontSize;
GuiComboBox((Rectangle){contentRect.x, contentRect.y+contentRect.height+scrollOffset.y, contentRect.width, 1.5*fontSize }, "default;Jungle;Lavanda;Dark;Bluish;Cyber;Terminal", &visualStyleActive);
contentRect.height += 1.5f*fontSize + margin;
// Draw curves with their controls
//----------------------------------------------------------------------------------
for (int i = 0; i < 5; i++)
{
// Collapsing section
Rectangle headerRect = (Rectangle){ contentRect.x, contentRect.y + contentRect.height+scrollOffset.y, contentRect.width, 1.5f*fontSize };
GuiStatusBar(headerRect, NULL);
if (GuiLabelButton(headerRect, GuiIconText(sectionActive[i] ? ICON_ARROW_DOWN_FILL : ICON_ARROW_RIGHT_FILL, sectionNames[i]))) sectionActive[i] = !sectionActive[i];
contentRect.height += 1.5f*fontSize + margin;
// Skip this section
if (!sectionActive[i]) continue;
// Draw curve control
Rectangle curveRect = (Rectangle){ contentRect.x, contentRect.y+contentRect.height + scrollOffset.y, contentRect.width, fontSize*12 };
EndScissorMode(); // Stop clipping from setting rect
// Curves can leaks from control boundary... scissor it !
BeginScissorMode(curveRect.x, curveRect.y, curveRect.width, curveRect.height);
GuiCurveEditor(&curves[i], curveRect);
EndScissorMode();
// Resume clipping from setting rect
BeginScissorMode(settingsRect.x, settingsRect.y + RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT, settingsRect.width, settingsRect.height);
contentRect.height += fontSize*12 + margin;
// Draw selected point controls
GuiCurveEditorPoint *p = &(curves[i].points[curves[i].selectedIndex]);
GuiCheckBox((Rectangle){ contentRect.x, contentRect.y + contentRect.height + scrollOffset.y, 1.5f*fontSize, 1.5f*fontSize }, "Left Linear", &p->leftLinear);
GuiCheckBox((Rectangle){ contentRect.x+contentRect.width/2, contentRect.y + contentRect.height + scrollOffset.y, 1.5f*fontSize, 1.5f*fontSize }, "Right Linear", &p->rightLinear);
contentRect.height += 1.5f*fontSize + margin;
// Positions
GuiLabel((Rectangle){ contentRect.x, contentRect.y + contentRect.height + scrollOffset.y, contentRect.width, fontSize }, "Position");
contentRect.height += fontSize;
if (!editValueBox[i][0]) gcvt(p->position.x, 6, valTextBox[i][0]); // Transform x position to string
if (!editValueBox[i][1]) gcvt(curves[i].start + (curves[i].end-curves[i].start)*p->position.y, 6, valTextBox[i][1]); // Transform y position to string
// X pos
if (GuiTextBox((Rectangle){ contentRect.x, contentRect.y + contentRect.height + scrollOffset.y, contentRect.width/2-margin, 1.5f*fontSize }, valTextBox[i][0], 20, editValueBox[i][0]))
{
editValueBox[i][0] = !editValueBox[i][0];
// Input ended
if (!editValueBox[i][0])
{
// Try to convert text to float and assign it to the point
char *endPtr = NULL;
double value = strtod((char *)valTextBox[i][0], &endPtr);
if (endPtr != (char *)valTextBox[i][0]) p->position.x = (value < 0)? 0 : (value > 1)? 1 : value;
}
}
// Y pos
if (GuiTextBox((Rectangle){ contentRect.x + contentRect.width/2, contentRect.y + contentRect.height + scrollOffset.y, contentRect.width/2.0f, 1.5f*fontSize }, valTextBox[i][1], 20, editValueBox[i][1]))
{
editValueBox[i][1] = !editValueBox[i][1];
// Input ended
if (!editValueBox[i][1])
{
// Try to convert text to float and assign it to the point
char *endPtr = NULL;
double value = strtod((char *)valTextBox[i][1], &endPtr);
if (endPtr != (char *)valTextBox[i][1])
{
float normalizedVal = (value - curves[i].start)/(curves[i].end - curves[i].start);
p->position.y = (normalizedVal < 0)? 0 : (normalizedVal > 1)? 1 : normalizedVal;
}
}
}
contentRect.height += 1.5f*fontSize + margin;
// Tangents
GuiLabel((Rectangle){ contentRect.x, contentRect.y + contentRect.height + scrollOffset.y, contentRect.width, fontSize }, "Tangents");
contentRect.height += fontSize;
if (!editValueBox[i][2]) gcvt(p->tangents.x, 6, valTextBox[i][2]); // Transform left tangent to string
if (!editValueBox[i][3]) gcvt(p->tangents.y, 6, valTextBox[i][3]); // Transform right tangent to string
// Left tan
if (GuiTextBox((Rectangle){ contentRect.x, contentRect.y + contentRect.height + scrollOffset.y, contentRect.width/2 - margin, 1.5f*fontSize }, valTextBox[i][2], 20, editValueBox[i][2]))
{
editValueBox[i][2] = !editValueBox[i][2];
// Input ended
if (!editValueBox[i][2])
{
// Try to convert text to float and assign it to the point
char *endPtr = NULL;
double value = strtod((char *)valTextBox[i][2], &endPtr);
if (endPtr != (char *)valTextBox[i][2]) p->tangents.x = value;
}
}
// Right tan
if (GuiTextBox((Rectangle){ contentRect.x + contentRect.width/2.0f, contentRect.y + contentRect.height + scrollOffset.y, contentRect.width/2.0f, 1.5f*fontSize }, valTextBox[i][3], 20, editValueBox[i][3]))
{
editValueBox[i][3] = !editValueBox[i][3];
// Input ended
if (!editValueBox[i][3])
{
// Try to convert text to float and assign it to the point
char *endPtr = NULL;
double value = strtod((char *)valTextBox[i][3], &endPtr);
if (endPtr != (char *)valTextBox[i][3]) p->tangents.y = value;
}
}
contentRect.height += 1.5*fontSize + margin;
}
contentRect.height += margin;
EndScissorMode();
// Settings panel shadow
DrawRectangleGradientH(settingsRect.x - 12, 0, 12, settingsRect.height, BLANK, (Color){ 0, 0, 0, 100 });
// Slider
if (moveSlider) DrawRectangle(sliderRect.x, sliderRect.y, sliderRect.width, sliderRect.height, GetColor(GuiGetStyle(DEFAULT, BASE_COLOR_PRESSED)));
else if(CheckCollisionPointRec(GetMousePosition(), sliderRect)) DrawRectangle(sliderRect.x, sliderRect.y, sliderRect.width, sliderRect.height, GetColor(GuiGetStyle(DEFAULT, BASE_COLOR_FOCUSED)));
// Draw Time controls
//----------------------------------------------------------------------------------
Rectangle timeLineRect = (Rectangle){ 0, screenHeight-4*fontSize, settingsRect.x, 4*fontSize };
GuiPanel((Rectangle){ timeLineRect.x, timeLineRect.y, timeLineRect.width, 2*fontSize }, NULL);
GuiLabel((Rectangle){ timeLineRect.x, timeLineRect.y, timeLineRect.width, 2*fontSize }, TextFormat("Normalized Time: %.3f", time/animationTime));
if (GuiButton((Rectangle){ timeLineRect.x+timeLineRect.width/2 - 2*fontSize - margin/4, timeLineRect.y, 2*fontSize, 2*fontSize }, GuiIconText((playAnimation? ICON_PLAYER_PAUSE : ICON_PLAYER_PLAY), ""))) playAnimation = !playAnimation;
if (GuiButton((Rectangle){ timeLineRect.x+timeLineRect.width/2 + margin/4, timeLineRect.y, 2*fontSize, 2*fontSize }, GuiIconText(ICON_PLAYER_STOP, "")))
{
playAnimation = false;
time = 0;
}
float animTime = time/animationTime;
GuiSlider((Rectangle){timeLineRect.x, timeLineRect.y + 2*fontSize, timeLineRect.width, timeLineRect.height - 2*fontSize }, NULL, NULL, &animTime, 0, 1);
time = animationTime*animTime;
// Time panel shadow
DrawRectangleGradientV(timeLineRect.x, timeLineRect.y - 12, timeLineRect.width, 12, BLANK, (Color){ 0, 0, 0, 100 });
EndDrawing();
//----------------------------------------------------------------------------------
}
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
return 0;
}
void LoadCurveDefaults(GuiCurveEditorState curves[])
{
// X pos
curves[0].start = 28;
curves[0].end = 506;
curves[0].numPoints = 4;
curves[0].selectedIndex = 0;
curves[0].editLeftTangent = false;
curves[0].editRightTangent = false;
curves[0].points[0].position =(Vector2) {0.000000, 0.000000}; curves[0].points[0].tangents = (Vector2) {0.000000, 1.515101}; curves[0].points[0].leftLinear = 1;curves[0].points[0].rightLinear = 1;
curves[0].points[1].position =(Vector2) {0.422414, 0.640000}; curves[0].points[1].tangents = (Vector2) {-2.824348, -4.494999};curves[0].points[1].leftLinear = 0;curves[0].points[1].rightLinear = 0;
curves[0].points[2].position =(Vector2) {0.732759, 0.210000}; curves[0].points[2].tangents = (Vector2) {0.000000, 2.956133}; curves[0].points[2].leftLinear = 0;curves[0].points[2].rightLinear = 1;
curves[0].points[3].position =(Vector2) {1.000000, 1.000000}; curves[0].points[3].tangents = (Vector2) {2.956133, 0.000000}; curves[0].points[3].leftLinear = 1;curves[0].points[3].rightLinear = 1;
// Y pos
curves[1].start = 405;
curves[1].end = 135;
curves[1].numPoints = 7;
curves[1].selectedIndex = 0;
curves[1].editLeftTangent = false;
curves[1].editRightTangent = false;
curves[1].points[0].position = (Vector2) {0.000000, 1.000000};curves[1].points[0].tangents = (Vector2) { 0.000000 , 0.000000};curves[1].points[0].leftLinear = 0;curves[1].points[0].rightLinear = 0;
curves[1].points[1].position = (Vector2) {0.140000, 0.000000};curves[1].points[1].tangents = (Vector2) {-10.000000 ,10.000000};curves[1].points[1].leftLinear = 0;curves[1].points[1].rightLinear = 0;
curves[1].points[2].position = (Vector2) {0.450000, 0.000000};curves[1].points[2].tangents = (Vector2) {-10.000000 ,10.000000};curves[1].points[2].leftLinear = 0;curves[1].points[2].rightLinear = 0;
curves[1].points[3].position = (Vector2) {0.670000, 0.000000};curves[1].points[3].tangents = (Vector2) {-10.000000 ,10.000000};curves[1].points[3].leftLinear = 0;curves[1].points[3].rightLinear = 0;
curves[1].points[4].position = (Vector2) {0.830000, 0.000000};curves[1].points[4].tangents = (Vector2) {-10.000000 ,10.000000};curves[1].points[4].leftLinear = 0;curves[1].points[4].rightLinear = 0;
curves[1].points[5].position = (Vector2) {0.940000, 0.000000};curves[1].points[5].tangents = (Vector2) {-10.000000 ,10.000000};curves[1].points[5].leftLinear = 0;curves[1].points[5].rightLinear = 0;
curves[1].points[6].position = (Vector2) {1.000000, 0.000000};curves[1].points[6].tangents = (Vector2) {-10.000000 , 0.000000};curves[1].points[6].leftLinear = 0;curves[1].points[6].rightLinear = 0;
// X size
curves[2].start = 1;
curves[2].end = 64;
curves[2].numPoints = 16;
curves[2].selectedIndex = 0;
curves[2].editLeftTangent = false;
curves[2].editRightTangent = false;
curves[2].points[0].position = (Vector2) {0.000000, 0.492063}; curves[2].points[0].tangents = (Vector2) {0,0}; curves[2].points[0].leftLinear = 0; curves[2].points[0].rightLinear = 0;
curves[2].points[1].position = (Vector2) {0.130000, 0.492063}; curves[2].points[1].tangents = (Vector2) {0,0}; curves[2].points[1].leftLinear = 0; curves[2].points[1].rightLinear = 0;
curves[2].points[2].position = (Vector2) {0.140000, 0.746032}; curves[2].points[2].tangents = (Vector2) {0,0}; curves[2].points[2].leftLinear = 0; curves[2].points[2].rightLinear = 0;
curves[2].points[3].position = (Vector2) {0.150000, 0.492063}; curves[2].points[3].tangents = (Vector2) {0,0}; curves[2].points[3].leftLinear = 0; curves[2].points[3].rightLinear = 0;
curves[2].points[4].position = (Vector2) {0.440000, 0.490000}; curves[2].points[4].tangents = (Vector2) {0,0}; curves[2].points[4].leftLinear = 0; curves[2].points[4].rightLinear = 0;
curves[2].points[5].position = (Vector2) {0.450000, 0.682540}; curves[2].points[5].tangents = (Vector2) {0,0}; curves[2].points[5].leftLinear = 0; curves[2].points[5].rightLinear = 0;
curves[2].points[6].position = (Vector2) {0.460000, 0.480000}; curves[2].points[6].tangents = (Vector2) {0,0}; curves[2].points[6].leftLinear = 0; curves[2].points[6].rightLinear = 0;
curves[2].points[7].position = (Vector2) {0.660000, 0.492063}; curves[2].points[7].tangents = (Vector2) {0,0}; curves[2].points[7].leftLinear = 0; curves[2].points[7].rightLinear = 0;
curves[2].points[8].position = (Vector2) {0.670000, 0.619048}; curves[2].points[8].tangents = (Vector2) {0,0}; curves[2].points[8].leftLinear = 0; curves[2].points[8].rightLinear = 0;
curves[2].points[9].position = (Vector2) {0.680000, 0.492063}; curves[2].points[9].tangents = (Vector2) {0,0}; curves[2].points[9].leftLinear = 0; curves[2].points[9].rightLinear = 0;
curves[2].points[10].position = (Vector2) {0.820000, 0.492063}; curves[2].points[10].tangents = (Vector2) {0,0}; curves[2].points[10].leftLinear = 0; curves[2].points[10].rightLinear = 0;
curves[2].points[11].position = (Vector2) {0.830000, 0.619048}; curves[2].points[11].tangents = (Vector2) {0,0}; curves[2].points[11].leftLinear = 0; curves[2].points[11].rightLinear = 0;
curves[2].points[12].position = (Vector2) {0.840000, 0.492063}; curves[2].points[12].tangents = (Vector2) {0,0}; curves[2].points[12].leftLinear = 0; curves[2].points[12].rightLinear = 0;
curves[2].points[13].position = (Vector2) {0.930000, 0.492063}; curves[2].points[13].tangents = (Vector2) {0,0}; curves[2].points[13].leftLinear = 0; curves[2].points[13].rightLinear = 0;
curves[2].points[14].position = (Vector2) {0.940000, 0.619048}; curves[2].points[14].tangents = (Vector2) {0,0}; curves[2].points[14].leftLinear = 0; curves[2].points[14].rightLinear = 0;
curves[2].points[15].position = (Vector2) {0.950000, 0.492063}; curves[2].points[15].tangents = (Vector2) {0,0}; curves[2].points[15].leftLinear = 0; curves[2].points[15].rightLinear = 0;
// Y Size
curves[3].start = 1;
curves[3].end = 64;
curves[3].numPoints = 16;
curves[3].selectedIndex = 0;
curves[3].editLeftTangent = false;
curves[3].editRightTangent = false;
curves[3].points[0].position = (Vector2) {0.000000, 0.492063};curves[3].points[0].tangents = (Vector2) {0,0};curves[3].points[0].leftLinear = 0;curves[3].points[0].rightLinear = 0;
curves[3].points[1].position = (Vector2) {0.130000, 0.492063};curves[3].points[1].tangents = (Vector2) {0,0};curves[3].points[1].leftLinear = 0;curves[3].points[1].rightLinear = 0;
curves[3].points[2].position = (Vector2) {0.140000, 0.238095};curves[3].points[2].tangents = (Vector2) {0,0};curves[3].points[2].leftLinear = 0;curves[3].points[2].rightLinear = 0;
curves[3].points[3].position = (Vector2) {0.150000, 0.492063};curves[3].points[3].tangents = (Vector2) {0,0};curves[3].points[3].leftLinear = 0;curves[3].points[3].rightLinear = 0;
curves[3].points[4].position = (Vector2) {0.440000, 0.492063};curves[3].points[4].tangents = (Vector2) {0,0};curves[3].points[4].leftLinear = 0;curves[3].points[4].rightLinear = 0;
curves[3].points[5].position = (Vector2) {0.450000, 0.301587};curves[3].points[5].tangents = (Vector2) {0,0};curves[3].points[5].leftLinear = 0;curves[3].points[5].rightLinear = 0;
curves[3].points[6].position = (Vector2) {0.460000, 0.492063};curves[3].points[6].tangents = (Vector2) {0,0};curves[3].points[6].leftLinear = 0;curves[3].points[6].rightLinear = 0;
curves[3].points[7].position = (Vector2) {0.660000, 0.492063};curves[3].points[7].tangents = (Vector2) {0,0};curves[3].points[7].leftLinear = 0;curves[3].points[7].rightLinear = 0;
curves[3].points[8].position = (Vector2) {0.670000, 0.365079};curves[3].points[8].tangents = (Vector2) {0,0};curves[3].points[8].leftLinear = 0;curves[3].points[8].rightLinear = 0;
curves[3].points[9].position = (Vector2) {0.680000, 0.492063};curves[3].points[9].tangents = (Vector2) {0,0};curves[3].points[9].leftLinear = 0;curves[3].points[9].rightLinear = 0;
curves[3].points[10].position = (Vector2) {0.820000, 0.492063};curves[3].points[10].tangents = (Vector2) {0,0};curves[3].points[10].leftLinear = 0;curves[3].points[10].rightLinear = 0;
curves[3].points[11].position = (Vector2) {0.830000, 0.365079};curves[3].points[11].tangents = (Vector2) {0,0};curves[3].points[11].leftLinear = 0;curves[3].points[11].rightLinear = 0;
curves[3].points[12].position = (Vector2) {0.840000, 0.492063};curves[3].points[12].tangents = (Vector2) {0,0};curves[3].points[12].leftLinear = 0;curves[3].points[12].rightLinear = 0;
curves[3].points[13].position = (Vector2) {0.930000, 0.492063};curves[3].points[13].tangents = (Vector2) {0,0};curves[3].points[13].leftLinear = 0;curves[3].points[13].rightLinear = 0;
curves[3].points[14].position = (Vector2) {0.940000, 0.365079};curves[3].points[14].tangents = (Vector2) {0,0};curves[3].points[14].leftLinear = 0;curves[3].points[14].rightLinear = 0;
curves[3].points[15].position = (Vector2) {0.950000, 0.507937};curves[3].points[15].tangents = (Vector2) {0,0};curves[3].points[15].leftLinear = 0;curves[3].points[15].rightLinear = 0;
// Rotation
curves[4].start = -360;
curves[4].end = 360;
curves[4].numPoints = 9;
curves[4].selectedIndex = 0;
curves[4].editLeftTangent = false;
curves[4].editRightTangent = false;
curves[4].points[0].position = (Vector2) {0.140000, 0.500000};curves[4].points[0].tangents = (Vector2) {0,0};curves[4].points[0].leftLinear = 0;curves[4].points[0].rightLinear = 0;
curves[4].points[1].position = (Vector2) {0.450000, 0.500000};curves[4].points[1].tangents = (Vector2) {0,0};curves[4].points[1].leftLinear = 0;curves[4].points[1].rightLinear = 0;
curves[4].points[2].position = (Vector2) {0.670000, 0.500000};curves[4].points[2].tangents = (Vector2) {0,0};curves[4].points[2].leftLinear = 0;curves[4].points[2].rightLinear = 0;
curves[4].points[3].position = (Vector2) {0.830000, 0.500000};curves[4].points[3].tangents = (Vector2) {0,0};curves[4].points[3].leftLinear = 0;curves[4].points[3].rightLinear = 0;
curves[4].points[4].position = (Vector2) {0.940000, 0.500000};curves[4].points[4].tangents = (Vector2) {0,0};curves[4].points[4].leftLinear = 0;curves[4].points[4].rightLinear = 0;
curves[4].points[5].position = (Vector2) {1.000000, 0.500000};curves[4].points[5].tangents = (Vector2) {0,0};curves[4].points[5].leftLinear = 0;curves[4].points[5].rightLinear = 0;
curves[4].points[6].position = (Vector2) {0.000000, 0.472222};curves[4].points[6].tangents = (Vector2) {0,0};curves[4].points[6].leftLinear = 0;curves[4].points[6].rightLinear = 0;
curves[4].points[7].position = (Vector2) {0.302752, 0.527778};curves[4].points[7].tangents = (Vector2) {0,0};curves[4].points[7].leftLinear = 0;curves[4].points[7].rightLinear = 0;
curves[4].points[8].position = (Vector2) {0.577982, 0.472222};curves[4].points[8].tangents = (Vector2) {0,0};curves[4].points[8].leftLinear = 0;curves[4].points[8].rightLinear = 0;
}

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/*******************************************************************************************
*
* CurveEdit v1.0 - A cubic Hermite editor for making animation curves
*
* MODULE USAGE:
* #define GUI_CURVE_EDITOR_IMPLEMENTATION
* #include "gui_curve_edit.h"
*
* INIT: GuiCurveEditState state = InitCurveEdit();
* EVALUATE: float y = EvalGuiCurve(&state, t); // 0 <= t <= 1
* DRAW: BeginScissorMode(bounds.x,bounds.y,bounds.width,bounds.height);
* GuiCurveEdit(&state, bounds, pointSize);
* EndScissorMode();
*
* NOTE: See 'Module Structures Declaration' section for more informations.
*
* NOTE: This module uses functions of the stdlib:
* - qsort
*
* NOTE: Built-in interactions:
* - Left click to move/add point or move tangents
* - While moving a tangent, hold (left/right) SHIFT to disable tangent symetry
* - Right click to remove a point
*
*
* LICENSE: zlib/libpng
*
* Copyright (c) 2023 Pierre Jaffuer (@smallcluster)
*
* This software is provided "as-is", without any express or implied warranty. In no event
* will the authors be held liable for any damages arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose, including commercial
* applications, and to alter it and redistribute it freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not claim that you
* wrote the original software. If you use this software in a product, an acknowledgment
* in the product documentation would be appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be misrepresented
* as being the original software.
*
* 3. This notice may not be removed or altered from any source distribution.
*
**********************************************************************************************/
#include "raylib.h"
#ifndef GUI_CURVE_EDITOR_H
#define GUI_CURVE_EDITOR_H
#ifndef GUI_CURVE_EDITOR_MAX_POINTS
#define GUI_CURVE_EDITOR_MAX_POINTS 30
#endif
//----------------------------------------------------------------------------------
// Module Structures Declaration
//----------------------------------------------------------------------------------
typedef struct {
Vector2 position; // In normalized space [0.0f, 1.0f]
Vector2 tangents; // The derivatives (left/right) of the 1D curve
// Let the curve editor calculate tangents to linearize part of the curve
bool leftLinear;
bool rightLinear;
} GuiCurveEditorPoint;
typedef struct {
float start; // Value at y = 0
float end; // Value at y = 1
// Always valid (unless you manualy change state's point array). Make sure to set it to -1 before init
int selectedIndex;
// Unsorted array with at least one point (constant curve)
GuiCurveEditorPoint points[GUI_CURVE_EDITOR_MAX_POINTS];
int numPoints;
// Private variables
bool editLeftTangent;
bool editRightTangent;
Vector2 mouseOffset;
} GuiCurveEditorState;
#ifdef __cplusplus
extern "C" { // Prevents name mangling of functions
#endif
//----------------------------------------------------------------------------------
// Module Functions Declaration
//----------------------------------------------------------------------------------
GuiCurveEditorState InitGuiCurveEditor(); // Initialize curve editor state
void GuiCurveEditor(GuiCurveEditorState *state, Rectangle bounds); // Draw and update curve control
// 1D Interpolation
// Returns the y value (in [start, end]) of the curve at x = t
// t must be normalized [0.f, 1.f]
float GuiCurveEval(GuiCurveEditorState *state, float t);
#ifdef __cplusplus
}
#endif
#endif // GUI_CURVE_EDITOR_H
/***********************************************************************************
*
* GUI_CURVE_EDITOR IMPLEMENTATION
*
************************************************************************************/
#if defined(GUI_CURVE_EDITOR_IMPLEMENTATION)
#include "../../src/raygui.h" // Change this to fit your project
#include "stdlib.h" // Required for qsort
//----------------------------------------------------------------------------------
// Module Functions Definition
//----------------------------------------------------------------------------------
GuiCurveEditorState InitGuiCurveEditor()
{
GuiCurveEditorState state = { 0 };
state.start = 0;
state.end = 1;
state.selectedIndex = 0;
state.editLeftTangent = false;
state.editRightTangent = false;
state.mouseOffset = (Vector2){ 0.0f, 0.0f };
// At least one point (AVG by default)
state.numPoints = 1;
state.points[0].position = (Vector2){ 0.5f, 0.5f };
state.points[0].tangents = (Vector2){ 0.0f, 0.0f };
state.points[0].leftLinear = false;
state.points[0].rightLinear = false;
return state;
}
static int CompareGuiCurveEditPointPtr(const void *a, const void *b)
{
float fa = (*(GuiCurveEditorPoint**)a)->position.x;
float fb = (*(GuiCurveEditorPoint**)b)->position.x;
return ((fa > fb) - (fa < fb));
}
float GuiCurveEval(GuiCurveEditorState *state, float t)
{
// Sort points
GuiCurveEditorPoint* sortedPoints[GUI_CURVE_EDITOR_MAX_POINTS];
for (int i=0; i < state->numPoints; i++) sortedPoints[i] = &state->points[i];
qsort(sortedPoints, state->numPoints, sizeof(GuiCurveEditorPoint*), CompareGuiCurveEditPointPtr);
if (state->numPoints == 0) return state->start;
// Constants part on edges
if (t <= sortedPoints[0]->position.x) return state->start + (state->end-state->start)*sortedPoints[0]->position.y;
if (t >= sortedPoints[state->numPoints-1]->position.x) return state->start + (state->end-state->start)*sortedPoints[state->numPoints-1]->position.y;
// Find curve portion
for (int i=0; i < state->numPoints-1; i++)
{
const GuiCurveEditorPoint *p1 = sortedPoints[i];
const GuiCurveEditorPoint *p2 = sortedPoints[i+1];
// Skip this range
if (!((t >= p1->position.x) && (t < p2->position.x)) || (p1->position.x == p2->position.x)) continue;
float scale = (p2->position.x-p1->position.x);
float T = (t-p1->position.x)/scale;
float startTangent = scale*p1->tangents.y;
float endTangent = scale*p2->tangents.x;
float T2 = T*T;
float T3 = T*T*T;
return (state->start + (state->end-state->start)*((2*T3 - 3*T2 + 1)*p1->position.y + (T3 - 2*T2 + T)*startTangent + (3*T2 - 2*T3)*p2->position.y + (T3 - T2)*endTangent));
}
return state->start;
}
void GuiCurveEditor(GuiCurveEditorState *state, Rectangle bounds)
{
// CONST
//----------------------------------------------------------------------------------
const float pointSize = 10.0f;
const float fontSize = GuiGetStyle(DEFAULT, TEXT_SIZE);
const float handleLength = pointSize*2.5f;
const float handleSize = pointSize/1.5f;
const Rectangle innerBounds = (Rectangle){ bounds.x + fontSize, bounds.y + fontSize, bounds.width - 2*fontSize, bounds.height - 2*fontSize };
const Vector2 mouse = GetMousePosition();
const Vector2 mouseLocal = (Vector2){ (mouse.x - innerBounds.x)/innerBounds.width, (innerBounds.y + innerBounds.height-mouse.y)/innerBounds.height};
//----------------------------------------------------------------------------------
// UPDATE STATE
//----------------------------------------------------------------------------------
// Find first point under mouse (-1 if not found)
int hoveredPointIndex = -1;
for (int i = 0; i < state->numPoints; i++)
{
const GuiCurveEditorPoint *p = &state->points[i];
const Vector2 screenPos = (Vector2){ p->position.x*innerBounds.width + innerBounds.x, innerBounds.y + innerBounds.height-p->position.y*innerBounds.height };
const Rectangle pointRect = (Rectangle){ screenPos.x - pointSize/2.0f, screenPos.y - pointSize/2.0f, pointSize, pointSize };
if (CheckCollisionPointRec(mouse, pointRect))
{
hoveredPointIndex = i;
break;
}
}
// Unselect tangents
if (IsMouseButtonReleased(MOUSE_BUTTON_LEFT))
{
state->editLeftTangent = false;
state->editRightTangent = false;
}
// Select a tangent if possible
if (IsMouseButtonPressed(MOUSE_BUTTON_LEFT) && (state->selectedIndex != -1) && CheckCollisionPointRec(mouse, bounds))
{
const GuiCurveEditorPoint* p = &state->points[state->selectedIndex];
const Vector2 screenPos = (Vector2){ p->position.x*innerBounds.width+innerBounds.x, innerBounds.y+innerBounds.height-p->position.y*innerBounds.height };
// Left control
Vector2 target = (Vector2){ (p->position.x-1)*innerBounds.width + innerBounds.x, innerBounds.y + innerBounds.height - (p->position.y-p->tangents.x)*innerBounds.height };
Vector2 dir = (Vector2){ target.x-screenPos.x, target.y-screenPos.y };
float d = sqrt(dir.x*dir.x + dir.y*dir.y);
Vector2 control = (Vector2){ screenPos.x + dir.x/d*handleLength, screenPos.y + dir.y/d*handleLength };
Rectangle controlRect = (Rectangle){ control.x - handleSize/2.0f, control.y - handleSize/2.0f, handleSize, handleSize };
// Edit left tangent
if (CheckCollisionPointRec(mouse, controlRect)) state->editLeftTangent = true;
// Right control
target = (Vector2){ (p->position.x + 1)*innerBounds.width + innerBounds.x, innerBounds.y + innerBounds.height - (p->position.y + p->tangents.y)*innerBounds.height };
dir = (Vector2){ target.x-screenPos.x, target.y-screenPos.y };
d = sqrt(dir.x*dir.x + dir.y*dir.y);
control = (Vector2){ screenPos.x + dir.x/d*handleLength, screenPos.y + dir.y/d*handleLength };
controlRect = (Rectangle){ control.x - handleSize/2.0f, control.y - handleSize/2.0f, handleSize, handleSize };
// Edit right tangent
if (CheckCollisionPointRec(mouse, controlRect)) state->editRightTangent = true;
}
// Move tangents
if (IsMouseButtonDown(MOUSE_BUTTON_LEFT) && state->editRightTangent)
{
// editRightTangent == true implies selectedIndex != -1
GuiCurveEditorPoint *p = &state->points[state->selectedIndex];
const Vector2 screenPos = (Vector2){ p->position.x*innerBounds.width + innerBounds.x, innerBounds.y + innerBounds.height-p->position.y*innerBounds.height };
const Vector2 dir = (Vector2){ mouseLocal.x - p->position.x, mouseLocal.y - p->position.y};
// Calculate right tangent slope
p->tangents.y = (dir.x < 0.001f)? dir.y/0.001f : dir.y/dir.x;
p->rightLinear = false; // Stop right linearization update
// Tangents are symetric by default unless SHIFT is pressed
if (!(IsKeyDown(KEY_LEFT_SHIFT) || IsKeyDown(KEY_RIGHT_SHIFT)))
{
p->tangents.x = p->tangents.y;
p->leftLinear = false; // Stop left linearization update
}
}
else if (IsMouseButtonDown(MOUSE_BUTTON_LEFT) && state->editLeftTangent)
{
// editLeftTangent == true implies selectedIndex != -1
GuiCurveEditorPoint *p = &state->points[state->selectedIndex];
const Vector2 screenPos = (Vector2){ p->position.x*innerBounds.width + innerBounds.x, innerBounds.y + innerBounds.height-p->position.y*innerBounds.height };
const Vector2 dir = (Vector2){ mouseLocal.x - p->position.x, mouseLocal.y - p->position.y };
// Calculate left tangent slope
p->tangents.x = (dir.x > -0.001f)? dir.y/(-0.001f) : dir.y/dir.x;
p->leftLinear = false; // Stop left linearization update
// Tangents are symetric by default unless SHIFT is pressed
if (!(IsKeyDown(KEY_LEFT_SHIFT) || IsKeyDown(KEY_RIGHT_SHIFT)))
{
p->tangents.y = p->tangents.x;
p->rightLinear = false; // Stop right linearization update
}
}
// Select a point
else if (IsMouseButtonPressed(MOUSE_BUTTON_LEFT) && (hoveredPointIndex != -1) && CheckCollisionPointRec(mouse, bounds))
{
state->selectedIndex = hoveredPointIndex;
const GuiCurveEditorPoint *p = &state->points[state->selectedIndex];
const Vector2 screenPos = (Vector2){ p->position.x*innerBounds.width + innerBounds.x, innerBounds.y + innerBounds.height - p->position.y*innerBounds.height };
state->mouseOffset = (Vector2){ p->position.x - mouseLocal.x, p->position.y - mouseLocal.y };
}
// Remove a point (check against bounds)
else if (IsMouseButtonPressed(MOUSE_BUTTON_RIGHT) && (hoveredPointIndex != -1) && CheckCollisionPointRec(mouse, bounds) && (state->numPoints > 1))
{
// Deselect everything
state->selectedIndex = 0; // select first point by default
state->editLeftTangent = false;
state->editRightTangent = false;
// Remove point
state->numPoints -= 1;
for (int i = hoveredPointIndex; i < state->numPoints; i++) state->points[i] = state->points[i+1];
}
// Add a point (check against innerBounds)
else if (IsMouseButtonPressed(MOUSE_BUTTON_LEFT) && CheckCollisionPointRec(mouse, innerBounds) && (state->numPoints < GUI_CURVE_EDITOR_MAX_POINTS))
{
state->editLeftTangent = false;
state->editRightTangent = false;
// Create new point
GuiCurveEditorPoint p;
p.tangents = (Vector2){ 0.0f, 0.0f };
p.position = mouseLocal;
p.leftLinear = false;
p.rightLinear = false;
// Append point
state->points[state->numPoints] = p;
state->selectedIndex = state->numPoints; // select new point
state->numPoints += 1;
// Point is add on mouse pos
state->mouseOffset = (Vector2){ 0, 0 };
}
// Move selected point
else if ((state->selectedIndex != -1) && IsMouseButtonDown(MOUSE_BUTTON_LEFT) && CheckCollisionPointRec(mouse, bounds))
{
GuiCurveEditorPoint *p = &state->points[state->selectedIndex];
// use mouse offset on click to prevent point teleporting to mouse
const Vector2 newLocalPos = (Vector2){ mouseLocal.x + state->mouseOffset.x, mouseLocal.y + state->mouseOffset.y };
// Clamp to innerbounds
p->position.x = (newLocalPos.x < 0)? 0 : ((newLocalPos.x > 1)? 1 : newLocalPos.x);
p->position.y = (newLocalPos.y < 0)? 0 : ((newLocalPos.y > 1)? 1 : newLocalPos.y);
}
// Sort points
GuiCurveEditorPoint *sortedPoints[GUI_CURVE_EDITOR_MAX_POINTS] = { 0 };
for (int i = 0; i < state->numPoints; i++) sortedPoints[i] = &state->points[i];
qsort(sortedPoints, state->numPoints, sizeof(GuiCurveEditorPoint*), CompareGuiCurveEditPointPtr);
// Update linear tangents
for (int i = 0; i < state->numPoints; i++)
{
GuiCurveEditorPoint *p = sortedPoints[i];
// Left tangent
if ((i > 0) && p->leftLinear)
{
const GuiCurveEditorPoint *p2 = sortedPoints[i - 1];
Vector2 dir = (Vector2){ p2->position.x - p->position.x, p2->position.y - p->position.y };
p->tangents.x = (dir.x == 0)? 0 : dir.y/dir.x;
}
// Right tangent
if ((i < state->numPoints - 1) && p->rightLinear)
{
const GuiCurveEditorPoint *p2 = sortedPoints[i + 1];
Vector2 dir = (Vector2){ p2->position.x - p->position.x, p2->position.y - p->position.y };
p->tangents.y = (dir.x == 0)? 0 : dir.y/dir.x;
}
}
//----------------------------------------------------------------------------------
// DRAWING
//----------------------------------------------------------------------------------
DrawRectangle(bounds.x, bounds.y, bounds.width, bounds.height, GetColor(GuiGetStyle(DEFAULT, BACKGROUND_COLOR)));
// Draw grid
// H lines
const Color lineColor = GetColor(GuiGetStyle(DEFAULT, BORDER_COLOR_NORMAL));
DrawLine(bounds.x, innerBounds.y, bounds.x+bounds.width, innerBounds.y, lineColor); // end
DrawLine(bounds.x, innerBounds.y+innerBounds.height/2, bounds.x+bounds.width, innerBounds.y+innerBounds.height/2, lineColor); // avg
DrawLine(bounds.x, innerBounds.y+innerBounds.height, bounds.x+bounds.width, innerBounds.y+innerBounds.height, lineColor); // start
// V lines
DrawLine(innerBounds.x, bounds.y, innerBounds.x, bounds.y+bounds.height, lineColor); // 0
DrawLine(innerBounds.x + innerBounds.width/4, bounds.y, innerBounds.x + innerBounds.width/4, bounds.y + bounds.height, lineColor); // 0.25
DrawLine(innerBounds.x + innerBounds.width/2, bounds.y, innerBounds.x + innerBounds.width/2, bounds.y + bounds.height, lineColor); // 0.5
DrawLine(innerBounds.x + 3*innerBounds.width/4, bounds.y, innerBounds.x + 3*innerBounds.width/4, bounds.y + bounds.height, lineColor); // 0.75
DrawLine(innerBounds.x + innerBounds.width, bounds.y, innerBounds.x + innerBounds.width, bounds.y + bounds.height, lineColor); // 1
Font font = GuiGetFont();
// V labels
DrawTextEx(font, "0", (Vector2){ innerBounds.x, bounds.y + bounds.height-fontSize}, fontSize, GuiGetStyle(DEFAULT, TEXT_SPACING), lineColor);
DrawTextEx(font, "0.25", (Vector2){ innerBounds.x + innerBounds.width/4.0f, bounds.y + bounds.height - fontSize}, fontSize, GuiGetStyle(DEFAULT, TEXT_SPACING), lineColor);
DrawTextEx(font, "0.5", (Vector2){ innerBounds.x + innerBounds.width/2.0f, bounds.y + bounds.height - fontSize}, fontSize, GuiGetStyle(DEFAULT, TEXT_SPACING), lineColor);
DrawTextEx(font, "0.75", (Vector2){ innerBounds.x + 3.0f*innerBounds.width/4.0f, bounds.y + bounds.height-fontSize}, fontSize, GuiGetStyle(DEFAULT, TEXT_SPACING), lineColor);
DrawTextEx(font, "1", (Vector2){ innerBounds.x + innerBounds.width, bounds.y+bounds.height - fontSize}, fontSize, GuiGetStyle(DEFAULT, TEXT_SPACING), lineColor);
// H labels
DrawTextEx(font, TextFormat("%.2f", state->start), (Vector2){ innerBounds.x, innerBounds.y - fontSize+innerBounds.height }, fontSize, GuiGetStyle(DEFAULT, TEXT_SPACING), lineColor);
DrawTextEx(font, TextFormat("%.2f", state->start + (state->end-state->start)/2.f), (Vector2){ innerBounds.x, innerBounds.y - fontSize + innerBounds.height/2.0f }, fontSize, GuiGetStyle(DEFAULT, TEXT_SPACING), lineColor);
DrawTextEx(font, TextFormat("%.2f", state->end), (Vector2){ innerBounds.x, innerBounds.y }, fontSize, GuiGetStyle(DEFAULT, TEXT_SPACING), lineColor);
// Draw contours
if (CheckCollisionPointRec(mouse, bounds)) DrawRectangleLines(bounds.x, bounds.y, bounds.width, bounds.height, GetColor(GuiGetStyle(DEFAULT, BORDER_COLOR_FOCUSED)));
else DrawRectangleLines(bounds.x, bounds.y, bounds.width, bounds.height, GetColor(GuiGetStyle(DEFAULT, BORDER_COLOR_NORMAL)));
// Draw points
for (int i = 0; i < state->numPoints; i++)
{
const GuiCurveEditorPoint *p = sortedPoints[i];
const Vector2 screenPos = (Vector2){ p->position.x*innerBounds.width + innerBounds.x, innerBounds.y + innerBounds.height - p->position.y*innerBounds.height };
const Rectangle pointRect = (Rectangle){ screenPos.x - pointSize/2.0f, screenPos.y - pointSize/2.0f, pointSize, pointSize };
Color pointColor = { 0 };
Color pointBorderColor = { 0 };
// Draw point
if (&state->points[state->selectedIndex] == p)
{
// Draw left handle
if (i > 0)
{
const Vector2 target = (Vector2){ (p->position.x - 1)*innerBounds.width + innerBounds.x, innerBounds.y + innerBounds.height - (p->position.y - p->tangents.x)*innerBounds.height };
const Vector2 dir = (Vector2){ target.x - screenPos.x, target.y - screenPos.y };
const float d = sqrt(dir.x*dir.x + dir.y*dir.y);
const Vector2 control = (Vector2){ screenPos.x + dir.x/d*handleLength, screenPos.y + dir.y/d*handleLength };
const Rectangle controlRect = (Rectangle){ control.x - handleSize/2.0f, control.y - handleSize/2.0f, handleSize, handleSize };
Color controlColor = { 0 };
Color controlBorderColor = { 0 };
if (state->editLeftTangent)
{
controlColor = GetColor(GuiGetStyle(DEFAULT, BASE_COLOR_PRESSED));
controlBorderColor = GetColor(GuiGetStyle(DEFAULT, BORDER_COLOR_NORMAL));
}
else if (CheckCollisionPointRec(mouse, controlRect))
{
controlColor = GetColor(GuiGetStyle(DEFAULT, BASE_COLOR_FOCUSED));
controlBorderColor = GetColor(GuiGetStyle(DEFAULT, BORDER_COLOR_NORMAL));
}
else
{
controlColor = GetColor(GuiGetStyle(BUTTON, BASE_COLOR_NORMAL));
controlBorderColor = GetColor(GuiGetStyle(BUTTON, BORDER_COLOR_NORMAL));
}
DrawLine(screenPos.x,screenPos.y, control.x, control.y, controlColor);
DrawRectangle(controlRect.x, controlRect.y, controlRect.width, controlRect.height, controlColor);
DrawRectangleLines(controlRect.x, controlRect.y, controlRect.width, controlRect.height, controlColor);
}
// Draw right handle
if (i < state->numPoints - 1)
{
const Vector2 target = (Vector2){ (p->position.x + 1)*innerBounds.width + innerBounds.x, innerBounds.y + innerBounds.height - (p->position.y + p->tangents.y)*innerBounds.height };
const Vector2 dir = (Vector2){ target.x - screenPos.x, target.y - screenPos.y };
const float d = sqrt(dir.x*dir.x + dir.y*dir.y);
const Vector2 control = (Vector2){ screenPos.x + dir.x/d*handleLength, screenPos.y + dir.y/d*handleLength };
const Rectangle controlRect = (Rectangle){ control.x - handleSize/2.0f, control.y - handleSize/2.0f, handleSize, handleSize };
Color controlColor = { 0 };
Color controlBorderColor = { 0 };
if (state->editRightTangent)
{
controlColor = GetColor(GuiGetStyle(DEFAULT, BASE_COLOR_PRESSED));
controlBorderColor = GetColor(GuiGetStyle(DEFAULT, BORDER_COLOR_NORMAL));
}
else if (CheckCollisionPointRec(mouse, controlRect))
{
controlColor = GetColor(GuiGetStyle(DEFAULT, BASE_COLOR_FOCUSED));
controlBorderColor = GetColor(GuiGetStyle(DEFAULT, BORDER_COLOR_NORMAL));
}
else
{
controlColor = GetColor(GuiGetStyle(BUTTON, BASE_COLOR_NORMAL));
controlBorderColor = GetColor(GuiGetStyle(BUTTON, BORDER_COLOR_NORMAL));
}
DrawLine(screenPos.x,screenPos.y, control.x, control.y, controlColor);
DrawRectangle(controlRect.x, controlRect.y, controlRect.width, controlRect.height, controlColor);
DrawRectangleLines(controlRect.x, controlRect.y, controlRect.width, controlRect.height, controlColor);
}
pointColor = GetColor(GuiGetStyle(DEFAULT, BASE_COLOR_PRESSED));
pointBorderColor = GetColor(GuiGetStyle(DEFAULT, BORDER_COLOR_NORMAL));
}
else if (&state->points[hoveredPointIndex] == p)
{
pointColor = GetColor(GuiGetStyle(DEFAULT, BASE_COLOR_FOCUSED));
pointBorderColor = GetColor(GuiGetStyle(DEFAULT, BORDER_COLOR_NORMAL));
}
else
{
pointColor = GetColor(GuiGetStyle(BUTTON, BASE_COLOR_NORMAL));
pointBorderColor = GetColor(GuiGetStyle(BUTTON, BORDER_COLOR_NORMAL));
}
DrawRectangle(pointRect.x, pointRect.y, pointRect.width, pointRect.height, pointColor);
DrawRectangleLines(pointRect.x, pointRect.y, pointRect.width, pointRect.height, pointBorderColor);
}
// Draw curve
Color curveColor = GetColor(GuiGetStyle(LABEL, TEXT_COLOR_FOCUSED));
if (state->numPoints == 1)
{
const GuiCurveEditorPoint *p = sortedPoints[0];
const Vector2 screenPos = (Vector2){ p->position.x*innerBounds.width + innerBounds.x, innerBounds.y + innerBounds.height - p->position.y*innerBounds.height };
DrawLine(innerBounds.x, screenPos.y, innerBounds.x+innerBounds.width, screenPos.y, curveColor);
}
else
{
for (int i = 0; i < state->numPoints - 1; i++)
{
const GuiCurveEditorPoint *p1 = sortedPoints[i];
const GuiCurveEditorPoint *p2 = sortedPoints[i + 1];
const Vector2 screenPos1 = (Vector2){ p1->position.x*innerBounds.width + innerBounds.x, innerBounds.y + innerBounds.height - p1->position.y*innerBounds.height };
const Vector2 screenPos2 = (Vector2){ p2->position.x*innerBounds.width + innerBounds.x, innerBounds.y + innerBounds.height - p2->position.y*innerBounds.height };
// Constant on edge
if ((screenPos1.x > innerBounds.x) && (i == 0))
{
DrawLine(innerBounds.x, screenPos1.y, screenPos1.x, screenPos1.y, curveColor);
}
if ((screenPos2.x < innerBounds.x + innerBounds.width) && (i == (state->numPoints - 2)))
{
DrawLine(screenPos2.x, screenPos2.y, innerBounds.x+innerBounds.width, screenPos2.y, curveColor);
}
// Draw cubic Hermite curve
const float scale = (p2->position.x - p1->position.x)/3.0f;
const Vector2 offset1 = (Vector2){ scale, scale*p1->tangents.y };
// negative endTangent => top part => need to invert value to calculate offset
const Vector2 offset2 = (Vector2){ -scale, -scale*p2->tangents.x };
const Vector2 c1 = (Vector2){ p1->position.x + offset1.x, p1->position.y + offset1.y };
const Vector2 c2 = (Vector2){ p2->position.x + offset2.x, p2->position.y + offset2.y };
const Vector2 screenC1 = (Vector2){ c1.x*innerBounds.width + innerBounds.x, innerBounds.y + innerBounds.height - c1.y*innerBounds.height };
const Vector2 screenC2 = (Vector2){ c2.x*innerBounds.width + innerBounds.x, innerBounds.y + innerBounds.height - c2.y*innerBounds.height };
DrawLineBezierCubic(screenPos1, screenPos2, screenC1, screenC2, 1, curveColor);
}
}
}
#endif // GUI_CURVE_EDITOR_IMPLEMENTATION

View File

@ -0,0 +1,320 @@
/*******************************************************************************************
*
* raygui - controls test suite
*
* TEST CONTROLS:
* - GuiDropdownBox()
* - GuiCheckBox()
* - GuiSpinner()
* - GuiValueBox()
* - GuiTextBox()
* - GuiButton()
* - GuiComboBox()
* - GuiListView()
* - GuiToggleGroup()
* - GuiColorPicker()
* - GuiSlider()
* - GuiSliderBar()
* - GuiProgressBar()
* - GuiColorBarAlpha()
* - GuiScrollPanel()
*
*
* DEPENDENCIES:
* raylib 4.5 - Windowing/input management and drawing
* raygui 3.5 - Immediate-mode GUI controls with custom styling and icons
*
* COMPILATION (Windows - MinGW):
* gcc -o $(NAME_PART).exe $(FILE_NAME) -I../../src -lraylib -lopengl32 -lgdi32 -std=c99
*
* LICENSE: zlib/libpng
*
* Copyright (c) 2016-2023 Ramon Santamaria (@raysan5)
*
**********************************************************************************************/
#include "raylib.h"
//#define RAYGUI_DEBUG_RECS_BOUNDS
//#define RAYGUI_DEBUG_TEXT_BOUNDS
#define RAYGUI_IMPLEMENTATION
//#define RAYGUI_CUSTOM_ICONS // It requires providing gui_icons.h in the same directory
//#include "gui_icons.h" // External icons data provided, it can be generated with rGuiIcons tool
#include "../../src/raygui.h"
// raygui embedded styles
#include "../styles/style_cyber.h" // raygui style: cyber
#include "../styles/style_jungle.h" // raygui style: jungle
#include "../styles/style_lavanda.h" // raygui style: lavanda
#include "../styles/style_dark.h" // raygui style: dark
#include "../styles/style_bluish.h" // raygui style: bluish
#include "../styles/style_terminal.h" // raygui style: terminal
//------------------------------------------------------------------------------------
// Program main entry point
//------------------------------------------------------------------------------------
int main()
{
// Initialization
//---------------------------------------------------------------------------------------
const int screenWidth = 960;
const int screenHeight = 560;
InitWindow(screenWidth, screenHeight, "raygui - controls test suite");
SetExitKey(0);
// GUI controls initialization
//----------------------------------------------------------------------------------
int dropdownBox000Active = 0;
bool dropDown000EditMode = false;
int dropdownBox001Active = 0;
bool dropDown001EditMode = false;
int spinner001Value = 0;
bool spinnerEditMode = false;
int valueBox002Value = 0;
bool valueBoxEditMode = false;
char textBoxText[64] = "Text box";
bool textBoxEditMode = false;
char textBoxMultiText[1024] = "Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat.\n\nDuis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum.";
bool textBoxMultiEditMode = false;
int listViewScrollIndex = 0;
int listViewActive = -1;
int listViewExScrollIndex = 0;
int listViewExActive = 2;
int listViewExFocus = -1;
const char *listViewExList[8] = { "This", "is", "a", "list view", "with", "disable", "elements", "amazing!" };
char multiTextBoxText[256] = "Multi text box";
bool multiTextBoxEditMode = false;
Color colorPickerValue = RED;
float sliderValue = 50.0f;
float sliderBarValue = 60;
float progressValue = 0.1f;
bool forceSquaredChecked = false;
float alphaValue = 0.5f;
//int comboBoxActive = 1;
int visualStyleActive = 0;
int prevVisualStyleActive = 0;
int toggleGroupActive = 0;
int toggleSliderActive = 0;
Vector2 viewScroll = { 0, 0 };
//----------------------------------------------------------------------------------
// Custom GUI font loading
//Font font = LoadFontEx("fonts/rainyhearts16.ttf", 12, 0, 0);
//GuiSetFont(font);
bool exitWindow = false;
bool showMessageBox = false;
char textInput[256] = { 0 };
char textInputFileName[256] = { 0 };
bool showTextInputBox = false;
float alpha = 1.0f;
// DEBUG: Testing how those two properties affect all controls!
//GuiSetStyle(DEFAULT, TEXT_PADDING, 0);
//GuiSetStyle(DEFAULT, TEXT_ALIGNMENT, TEXT_ALIGN_CENTER);
SetTargetFPS(60);
//--------------------------------------------------------------------------------------
// Main game loop
while (!exitWindow) // Detect window close button or ESC key
{
// Update
//----------------------------------------------------------------------------------
exitWindow = WindowShouldClose();
if (IsKeyPressed(KEY_ESCAPE)) showMessageBox = !showMessageBox;
if (IsKeyDown(KEY_LEFT_CONTROL) && IsKeyPressed(KEY_S)) showTextInputBox = true;
if (IsFileDropped())
{
FilePathList droppedFiles = LoadDroppedFiles();
if ((droppedFiles.count > 0) && IsFileExtension(droppedFiles.paths[0], ".rgs")) GuiLoadStyle(droppedFiles.paths[0]);
UnloadDroppedFiles(droppedFiles); // Clear internal buffers
}
//alpha -= 0.002f;
if (alpha < 0.0f) alpha = 0.0f;
if (IsKeyPressed(KEY_SPACE)) alpha = 1.0f;
GuiSetAlpha(alpha);
//progressValue += 0.002f;
if (IsKeyPressed(KEY_LEFT)) progressValue -= 0.1f;
else if (IsKeyPressed(KEY_RIGHT)) progressValue += 0.1f;
if (progressValue > 1.0f) progressValue = 1.0f;
else if (progressValue < 0.0f) progressValue = 0.0f;
if (visualStyleActive != prevVisualStyleActive)
{
GuiLoadStyleDefault();
switch (visualStyleActive)
{
case 0: break; // Default style
case 1: GuiLoadStyleJungle(); break;
case 2: GuiLoadStyleLavanda(); break;
case 3: GuiLoadStyleDark(); break;
case 4: GuiLoadStyleBluish(); break;
case 5: GuiLoadStyleCyber(); break;
case 6: GuiLoadStyleTerminal(); break;
default: break;
}
GuiSetStyle(LABEL, TEXT_ALIGNMENT, TEXT_ALIGN_LEFT);
prevVisualStyleActive = visualStyleActive;
}
//----------------------------------------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
ClearBackground(GetColor(GuiGetStyle(DEFAULT, BACKGROUND_COLOR)));
// raygui: controls drawing
//----------------------------------------------------------------------------------
// Check all possible events that require GuiLock
if (dropDown000EditMode || dropDown001EditMode) GuiLock();
// First GUI column
//GuiSetStyle(CHECKBOX, TEXT_ALIGNMENT, TEXT_ALIGN_LEFT);
GuiCheckBox((Rectangle){ 25, 108, 15, 15 }, "FORCE CHECK!", &forceSquaredChecked);
GuiSetStyle(TEXTBOX, TEXT_ALIGNMENT, TEXT_ALIGN_CENTER);
//GuiSetStyle(VALUEBOX, TEXT_ALIGNMENT, TEXT_ALIGN_LEFT);
if (GuiSpinner((Rectangle){ 25, 135, 125, 30 }, NULL, &spinner001Value, 0, 100, spinnerEditMode)) spinnerEditMode = !spinnerEditMode;
if (GuiValueBox((Rectangle){ 25, 175, 125, 30 }, NULL, &valueBox002Value, 0, 100, valueBoxEditMode)) valueBoxEditMode = !valueBoxEditMode;
GuiSetStyle(TEXTBOX, TEXT_ALIGNMENT, TEXT_ALIGN_LEFT);
if (GuiTextBox((Rectangle){ 25, 215, 125, 30 }, textBoxText, 64, textBoxEditMode)) textBoxEditMode = !textBoxEditMode;
GuiSetStyle(BUTTON, TEXT_ALIGNMENT, TEXT_ALIGN_CENTER);
if (GuiButton((Rectangle){ 25, 255, 125, 30 }, GuiIconText(ICON_FILE_SAVE, "Save File"))) showTextInputBox = true;
GuiGroupBox((Rectangle){ 25, 310, 125, 150 }, "STATES");
//GuiLock();
GuiSetState(STATE_NORMAL); if (GuiButton((Rectangle){ 30, 320, 115, 30 }, "NORMAL")) { }
GuiSetState(STATE_FOCUSED); if (GuiButton((Rectangle){ 30, 355, 115, 30 }, "FOCUSED")) { }
GuiSetState(STATE_PRESSED); if (GuiButton((Rectangle){ 30, 390, 115, 30 }, "#15#PRESSED")) { }
GuiSetState(STATE_DISABLED); if (GuiButton((Rectangle){ 30, 425, 115, 30 }, "DISABLED")) { }
GuiSetState(STATE_NORMAL);
//GuiUnlock();
GuiComboBox((Rectangle){ 25, 480, 125, 30 }, "default;Jungle;Lavanda;Dark;Bluish;Cyber;Terminal", &visualStyleActive);
// NOTE: GuiDropdownBox must draw after any other control that can be covered on unfolding
GuiUnlock();
GuiSetStyle(DROPDOWNBOX, TEXT_PADDING, 4);
GuiSetStyle(DROPDOWNBOX, TEXT_ALIGNMENT, TEXT_ALIGN_LEFT);
if (GuiDropdownBox((Rectangle){ 25, 65, 125, 30 }, "#01#ONE;#02#TWO;#03#THREE;#04#FOUR", &dropdownBox001Active, dropDown001EditMode)) dropDown001EditMode = !dropDown001EditMode;
GuiSetStyle(DROPDOWNBOX, TEXT_ALIGNMENT, TEXT_ALIGN_CENTER);
GuiSetStyle(DROPDOWNBOX, TEXT_PADDING, 0);
if (GuiDropdownBox((Rectangle){ 25, 25, 125, 30 }, "ONE;TWO;THREE", &dropdownBox000Active, dropDown000EditMode)) dropDown000EditMode = !dropDown000EditMode;
// Second GUI column
GuiListView((Rectangle){ 165, 25, 140, 124 }, "Charmander;Bulbasaur;#18#Squirtel;Pikachu;Eevee;Pidgey", &listViewScrollIndex, &listViewActive);
GuiListViewEx((Rectangle){ 165, 162, 140, 184 }, listViewExList, 8, &listViewExScrollIndex, &listViewExActive, &listViewExFocus);
//GuiToggle((Rectangle){ 165, 400, 140, 25 }, "#1#ONE", &toggleGroupActive);
GuiToggleGroup((Rectangle){ 165, 360, 140, 24 }, "#1#ONE\n#3#TWO\n#8#THREE\n#23#", &toggleGroupActive);
//GuiDisable();
GuiSetStyle(SLIDER, SLIDER_PADDING, 2);
GuiToggleSlider((Rectangle){ 165, 480, 140, 30 }, "ON;OFF", &toggleSliderActive);
GuiSetStyle(SLIDER, SLIDER_PADDING, 0);
// Third GUI column
GuiPanel((Rectangle){ 320, 25, 225, 140 }, "Panel Info");
GuiColorPicker((Rectangle){ 320, 185, 196, 192 }, NULL, &colorPickerValue);
//GuiDisable();
GuiSlider((Rectangle){ 355, 400, 165, 20 }, "TEST", TextFormat("%2.2f", sliderValue), &sliderValue, -50, 100);
GuiSliderBar((Rectangle){ 320, 430, 200, 20 }, NULL, TextFormat("%i", (int)sliderBarValue), &sliderBarValue, 0, 100);
GuiProgressBar((Rectangle){ 320, 460, 200, 20 }, NULL, TextFormat("%i%%", (int)(progressValue*100)), &progressValue, 0.0f, 1.0f);
GuiEnable();
// NOTE: View rectangle could be used to perform some scissor test
Rectangle view = { 0 };
GuiScrollPanel((Rectangle){ 560, 25, 102, 354 }, NULL, (Rectangle){ 560, 25, 300, 1200 }, &viewScroll, &view);
Vector2 mouseCell = { 0 };
GuiGrid((Rectangle) { 560, 25 + 180 + 195, 100, 120 }, NULL, 20, 3, &mouseCell);
GuiColorBarAlpha((Rectangle){ 320, 490, 200, 30 }, NULL, &alphaValue);
GuiSetStyle(DEFAULT, TEXT_ALIGNMENT_VERTICAL, TEXT_ALIGN_TOP); // WARNING: Word-wrap does not work as expected in case of no-top alignment
GuiSetStyle(DEFAULT, TEXT_WRAP_MODE, TEXT_WRAP_WORD); // WARNING: If wrap mode enabled, text editing is not supported
if (GuiTextBox((Rectangle){ 678, 25, 258, 492 }, textBoxMultiText, 1024, textBoxMultiEditMode)) textBoxMultiEditMode = !textBoxMultiEditMode;
GuiSetStyle(DEFAULT, TEXT_WRAP_MODE, TEXT_WRAP_NONE);
GuiSetStyle(DEFAULT, TEXT_ALIGNMENT_VERTICAL, TEXT_ALIGN_MIDDLE);
GuiSetStyle(DEFAULT, TEXT_ALIGNMENT, TEXT_ALIGN_LEFT);
GuiStatusBar((Rectangle){ 0, (float)GetScreenHeight() - 20, (float)GetScreenWidth(), 20 }, "This is a status bar");
GuiSetStyle(DEFAULT, TEXT_ALIGNMENT, TEXT_ALIGN_CENTER);
//GuiSetStyle(STATUSBAR, TEXT_INDENTATION, 20);
if (showMessageBox)
{
DrawRectangle(0, 0, GetScreenWidth(), GetScreenHeight(), Fade(RAYWHITE, 0.8f));
int result = GuiMessageBox((Rectangle){ (float)GetScreenWidth()/2 - 125, (float)GetScreenHeight()/2 - 50, 250, 100 }, GuiIconText(ICON_EXIT, "Close Window"), "Do you really want to exit?", "Yes;No");
if ((result == 0) || (result == 2)) showMessageBox = false;
else if (result == 1) exitWindow = true;
}
if (showTextInputBox)
{
DrawRectangle(0, 0, GetScreenWidth(), GetScreenHeight(), Fade(RAYWHITE, 0.8f));
int result = GuiTextInputBox((Rectangle){ (float)GetScreenWidth()/2 - 120, (float)GetScreenHeight()/2 - 60, 240, 140 }, GuiIconText(ICON_FILE_SAVE, "Save file as..."), "Introduce output file name:", "Ok;Cancel", textInput, 255, NULL);
if (result == 1)
{
// TODO: Validate textInput value and save
TextCopy(textInputFileName, textInput);
}
if ((result == 0) || (result == 1) || (result == 2))
{
showTextInputBox = false;
TextCopy(textInput, "\0");
}
}
//----------------------------------------------------------------------------------
EndDrawing();
//----------------------------------------------------------------------------------
}
// De-Initialization
//--------------------------------------------------------------------------------------
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
return 0;
}

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/*******************************************************************************************
*
* raygui - custom file dialog to load image
*
* DEPENDENCIES:
* raylib 4.0 - Windowing/input management and drawing.
* raygui 3.0 - Immediate-mode GUI controls.
*
* COMPILATION (Windows - MinGW):
* gcc -o $(NAME_PART).exe $(FILE_NAME) -I../../src -lraylib -lopengl32 -lgdi32 -std=c99
*
* LICENSE: zlib/libpng
*
* Copyright (c) 2016-2023 Ramon Santamaria (@raysan5)
*
**********************************************************************************************/
#include "raylib.h"
#define RAYGUI_IMPLEMENTATION
#include "../../src/raygui.h"
#undef RAYGUI_IMPLEMENTATION // Avoid including raygui implementation again
#define GUI_WINDOW_FILE_DIALOG_IMPLEMENTATION
#include "gui_window_file_dialog.h"
//------------------------------------------------------------------------------------
// Program main entry point
//------------------------------------------------------------------------------------
int main()
{
// Initialization
//---------------------------------------------------------------------------------------
int screenWidth = 800;
int screenHeight = 560;
InitWindow(screenWidth, screenHeight, "raygui - custom modal dialog");
SetExitKey(0);
// Custom file dialog
GuiWindowFileDialogState fileDialogState = InitGuiWindowFileDialog(GetWorkingDirectory());
bool exitWindow = false;
char fileNameToLoad[512] = { 0 };
Texture texture = { 0 };
SetTargetFPS(60);
//--------------------------------------------------------------------------------------
// Main game loop
while (!exitWindow) // Detect window close button or ESC key
{
// Update
//----------------------------------------------------------------------------------
exitWindow = WindowShouldClose();
if (fileDialogState.SelectFilePressed)
{
// Load image file (if supported extension)
if (IsFileExtension(fileDialogState.fileNameText, ".png"))
{
strcpy(fileNameToLoad, TextFormat("%s" PATH_SEPERATOR "%s", fileDialogState.dirPathText, fileDialogState.fileNameText));
UnloadTexture(texture);
texture = LoadTexture(fileNameToLoad);
}
fileDialogState.SelectFilePressed = false;
}
//----------------------------------------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
ClearBackground(GetColor(GuiGetStyle(DEFAULT, BACKGROUND_COLOR)));
DrawTexture(texture, GetScreenWidth()/2 - texture.width/2, GetScreenHeight()/2 - texture.height/2 - 5, WHITE);
DrawRectangleLines(GetScreenWidth()/2 - texture.width/2, GetScreenHeight()/2 - texture.height/2 - 5, texture.width, texture.height, BLACK);
DrawText(fileNameToLoad, 208, GetScreenHeight() - 20, 10, GRAY);
// raygui: controls drawing
//----------------------------------------------------------------------------------
if (fileDialogState.windowActive) GuiLock();
if (GuiButton((Rectangle){ 20, 20, 140, 30 }, GuiIconText(ICON_FILE_OPEN, "Open Image"))) fileDialogState.windowActive = true;
GuiUnlock();
// GUI: Dialog Window
//--------------------------------------------------------------------------------
GuiWindowFileDialog(&fileDialogState);
//--------------------------------------------------------------------------------
//----------------------------------------------------------------------------------
EndDrawing();
//----------------------------------------------------------------------------------
}
// De-Initialization
//--------------------------------------------------------------------------------------
UnloadTexture(texture); // Unload texture
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
return 0;
}

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/*******************************************************************************************
*
* Window File Dialog v1.2 - Modal file dialog to open/save files
*
* MODULE USAGE:
* #define GUI_WINDOW_FILE_DIALOG_IMPLEMENTATION
* #include "gui_window_file_dialog.h"
*
* INIT: GuiWindowFileDialogState state = GuiInitWindowFileDialog();
* DRAW: GuiWindowFileDialog(&state);
*
* NOTE: This module depends on some raylib file system functions:
* - LoadDirectoryFiles()
* - UnloadDirectoryFiles()
* - GetWorkingDirectory()
* - DirectoryExists()
* - FileExists()
*
* LICENSE: zlib/libpng
*
* Copyright (c) 2019-2023 Ramon Santamaria (@raysan5)
*
* This software is provided "as-is", without any express or implied warranty. In no event
* will the authors be held liable for any damages arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose, including commercial
* applications, and to alter it and redistribute it freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not claim that you
* wrote the original software. If you use this software in a product, an acknowledgment
* in the product documentation would be appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be misrepresented
* as being the original software.
*
* 3. This notice may not be removed or altered from any source distribution.
*
**********************************************************************************************/
#include "raylib.h"
#ifndef GUI_WINDOW_FILE_DIALOG_H
#define GUI_WINDOW_FILE_DIALOG_H
// Gui file dialog context data
typedef struct {
// Window management variables
bool windowActive;
Rectangle windowBounds;
Vector2 panOffset;
bool dragMode;
bool supportDrag;
// UI variables
bool dirPathEditMode;
char dirPathText[1024];
int filesListScrollIndex;
bool filesListEditMode;
int filesListActive;
bool fileNameEditMode;
char fileNameText[1024];
bool SelectFilePressed;
bool CancelFilePressed;
int fileTypeActive;
int itemFocused;
// Custom state variables
FilePathList dirFiles;
char filterExt[256];
char dirPathTextCopy[1024];
char fileNameTextCopy[1024];
int prevFilesListActive;
bool saveFileMode;
} GuiWindowFileDialogState;
#ifdef __cplusplus
extern "C" { // Prevents name mangling of functions
#endif
//----------------------------------------------------------------------------------
// Defines and Macros
//----------------------------------------------------------------------------------
//...
//----------------------------------------------------------------------------------
// Types and Structures Definition
//----------------------------------------------------------------------------------
// ...
//----------------------------------------------------------------------------------
// Global Variables Definition
//----------------------------------------------------------------------------------
//...
//----------------------------------------------------------------------------------
// Module Functions Declaration
//----------------------------------------------------------------------------------
GuiWindowFileDialogState InitGuiWindowFileDialog(const char *initPath);
void GuiWindowFileDialog(GuiWindowFileDialogState *state);
#ifdef __cplusplus
}
#endif
#endif // GUI_WINDOW_FILE_DIALOG_H
/***********************************************************************************
*
* GUI_WINDOW_FILE_DIALOG IMPLEMENTATION
*
************************************************************************************/
#if defined(GUI_WINDOW_FILE_DIALOG_IMPLEMENTATION)
#include "../../src/raygui.h"
#include <string.h> // Required for: strcpy()
//----------------------------------------------------------------------------------
// Defines and Macros
//----------------------------------------------------------------------------------
#define MAX_DIRECTORY_FILES 2048
#define MAX_ICON_PATH_LENGTH 512
#ifdef _WIN32
#define PATH_SEPERATOR "\\"
#else
#define PATH_SEPERATOR "/"
#endif
//----------------------------------------------------------------------------------
// Types and Structures Definition
//----------------------------------------------------------------------------------
#if defined(USE_CUSTOM_LISTVIEW_FILEINFO)
// Detailed file info type
typedef struct FileInfo {
const char *name;
int size;
int modTime;
int type;
int icon;
} FileInfo;
#else
// Filename only
typedef char *FileInfo; // Files are just a path string
#endif
//----------------------------------------------------------------------------------
// Global Variables Definition
//----------------------------------------------------------------------------------
FileInfo *dirFilesIcon = NULL; // Path string + icon (for fancy drawing)
//----------------------------------------------------------------------------------
// Internal Module Functions Definition
//----------------------------------------------------------------------------------
// Read files in new path
static void ReloadDirectoryFiles(GuiWindowFileDialogState *state);
#if defined(USE_CUSTOM_LISTVIEW_FILEINFO)
// List View control for files info with extended parameters
static int GuiListViewFiles(Rectangle bounds, FileInfo *files, int count, int *focus, int *scrollIndex, int active);
#endif
//----------------------------------------------------------------------------------
// Module Functions Definition
//----------------------------------------------------------------------------------
GuiWindowFileDialogState InitGuiWindowFileDialog(const char *initPath)
{
GuiWindowFileDialogState state = { 0 };
// Init window data
state.windowBounds = (Rectangle){ GetScreenWidth()/2 - 440/2, GetScreenHeight()/2 - 310/2, 440, 310 };
state.windowActive = false;
state.supportDrag = true;
state.dragMode = false;
state.panOffset = (Vector2){ 0, 0 };
// Init path data
state.dirPathEditMode = false;
state.filesListActive = -1;
state.prevFilesListActive = state.filesListActive;
state.filesListScrollIndex = 0;
state.fileNameEditMode = false;
state.SelectFilePressed = false;
state.CancelFilePressed = false;
state.fileTypeActive = 0;
strcpy(state.fileNameText, "\0");
// Custom variables initialization
if (initPath && DirectoryExists(initPath))
{
strcpy(state.dirPathText, initPath);
}
else if (initPath && FileExists(initPath))
{
strcpy(state.dirPathText, GetDirectoryPath(initPath));
strcpy(state.fileNameText, GetFileName(initPath));
}
else strcpy(state.dirPathText, GetWorkingDirectory());
// TODO: Why we keep a copy?
strcpy(state.dirPathTextCopy, state.dirPathText);
strcpy(state.fileNameTextCopy, state.fileNameText);
state.filterExt[0] = '\0';
//strcpy(state.filterExt, "all");
state.dirFiles.count = 0;
return state;
}
// Update and draw file dialog
void GuiWindowFileDialog(GuiWindowFileDialogState *state)
{
if (state->windowActive)
{
// Update window dragging
//----------------------------------------------------------------------------------------
if (state->supportDrag)
{
Vector2 mousePosition = GetMousePosition();
if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON))
{
// Window can be dragged from the top window bar
if (CheckCollisionPointRec(mousePosition, (Rectangle){ state->windowBounds.x, state->windowBounds.y, (float)state->windowBounds.width, RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT }))
{
state->dragMode = true;
state->panOffset.x = mousePosition.x - state->windowBounds.x;
state->panOffset.y = mousePosition.y - state->windowBounds.y;
}
}
if (state->dragMode)
{
state->windowBounds.x = (mousePosition.x - state->panOffset.x);
state->windowBounds.y = (mousePosition.y - state->panOffset.y);
// Check screen limits to avoid moving out of screen
if (state->windowBounds.x < 0) state->windowBounds.x = 0;
else if (state->windowBounds.x > (GetScreenWidth() - state->windowBounds.width)) state->windowBounds.x = GetScreenWidth() - state->windowBounds.width;
if (state->windowBounds.y < 0) state->windowBounds.y = 0;
else if (state->windowBounds.y > (GetScreenHeight() - state->windowBounds.height)) state->windowBounds.y = GetScreenHeight() - state->windowBounds.height;
if (IsMouseButtonReleased(MOUSE_LEFT_BUTTON)) state->dragMode = false;
}
}
//----------------------------------------------------------------------------------------
// Load dirFilesIcon and state->dirFiles lazily on windows open
// NOTE: They are automatically unloaded at fileDialog closing
//----------------------------------------------------------------------------------------
if (dirFilesIcon == NULL)
{
dirFilesIcon = (FileInfo *)RL_CALLOC(MAX_DIRECTORY_FILES, sizeof(FileInfo)); // Max files to read
for (int i = 0; i < MAX_DIRECTORY_FILES; i++) dirFilesIcon[i] = (char *)RL_CALLOC(MAX_ICON_PATH_LENGTH, 1); // Max file name length
}
// Load current directory files
if (state->dirFiles.paths == NULL) ReloadDirectoryFiles(state);
//----------------------------------------------------------------------------------------
// Draw window and controls
//----------------------------------------------------------------------------------------
state->windowActive = !GuiWindowBox(state->windowBounds, "#198# Select File Dialog");
// Draw previous directory button + logic
if (GuiButton((Rectangle){ state->windowBounds.x + state->windowBounds.width - 48, state->windowBounds.y + 24 + 12, 40, 24 }, "< .."))
{
// Move dir path one level up
strcpy(state->dirPathText, GetPrevDirectoryPath(state->dirPathText));
// Reload directory files (frees previous list)
ReloadDirectoryFiles(state);
state->filesListActive = -1;
memset(state->fileNameText, 0, 1024);
memset(state->fileNameTextCopy, 0, 1024);
}
// Draw current directory text box info + path editing logic
if (GuiTextBox((Rectangle){ state->windowBounds.x + 8, state->windowBounds.y + 24 + 12, state->windowBounds.width - 48 - 16, 24 }, state->dirPathText, 1024, state->dirPathEditMode))
{
if (state->dirPathEditMode)
{
// Verify if a valid path has been introduced
if (DirectoryExists(state->dirPathText))
{
// Reload directory files (frees previous list)
ReloadDirectoryFiles(state);
strcpy(state->dirPathTextCopy, state->dirPathText);
}
else strcpy(state->dirPathText, state->dirPathTextCopy);
}
state->dirPathEditMode = !state->dirPathEditMode;
}
// List view elements are aligned left
int prevTextAlignment = GuiGetStyle(LISTVIEW, TEXT_ALIGNMENT);
int prevElementsHeight = GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT);
GuiSetStyle(LISTVIEW, TEXT_ALIGNMENT, TEXT_ALIGN_LEFT);
GuiSetStyle(LISTVIEW, LIST_ITEMS_HEIGHT, 24);
# if defined(USE_CUSTOM_LISTVIEW_FILEINFO)
state->filesListActive = GuiListViewFiles((Rectangle){ state->position.x + 8, state->position.y + 48 + 20, state->windowBounds.width - 16, state->windowBounds.height - 60 - 16 - 68 }, fileInfo, state->dirFiles.count, &state->itemFocused, &state->filesListScrollIndex, state->filesListActive);
# else
GuiListViewEx((Rectangle){ state->windowBounds.x + 8, state->windowBounds.y + 48 + 20, state->windowBounds.width - 16, state->windowBounds.height - 60 - 16 - 68 },
(const char**)dirFilesIcon, state->dirFiles.count, &state->filesListScrollIndex, &state->filesListActive, &state->itemFocused);
# endif
GuiSetStyle(LISTVIEW, TEXT_ALIGNMENT, prevTextAlignment);
GuiSetStyle(LISTVIEW, LIST_ITEMS_HEIGHT, prevElementsHeight);
// Check if a path has been selected, if it is a directory, move to that directory (and reload paths)
if ((state->filesListActive >= 0) && (state->filesListActive != state->prevFilesListActive))
//&& (IsMouseButtonPressed(MOUSE_LEFT_BUTTON) || IsKeyPressed(KEY_ENTER) || IsKeyPressed(KEY_DPAD_A)))
{
strcpy(state->fileNameText, GetFileName(state->dirFiles.paths[state->filesListActive]));
if (DirectoryExists(TextFormat("%s/%s", state->dirPathText, state->fileNameText)))
{
if (TextIsEqual(state->fileNameText, "..")) strcpy(state->dirPathText, GetPrevDirectoryPath(state->dirPathText));
else strcpy(state->dirPathText, TextFormat("%s/%s", (strcmp(state->dirPathText, "/") == 0)? "" : state->dirPathText, state->fileNameText));
strcpy(state->dirPathTextCopy, state->dirPathText);
// Reload directory files (frees previous list)
ReloadDirectoryFiles(state);
strcpy(state->dirPathTextCopy, state->dirPathText);
state->filesListActive = -1;
strcpy(state->fileNameText, "\0");
strcpy(state->fileNameTextCopy, state->fileNameText);
}
state->prevFilesListActive = state->filesListActive;
}
// Draw bottom controls
//--------------------------------------------------------------------------------------
GuiLabel((Rectangle){ state->windowBounds.x + 8, state->windowBounds.y + state->windowBounds.height - 68, 60, 24 }, "File name:");
if (GuiTextBox((Rectangle){ state->windowBounds.x + 72, state->windowBounds.y + state->windowBounds.height - 68, state->windowBounds.width - 184, 24 }, state->fileNameText, 128, state->fileNameEditMode))
{
if (*state->fileNameText)
{
// Verify if a valid filename has been introduced
if (FileExists(TextFormat("%s/%s", state->dirPathText, state->fileNameText)))
{
// Select filename from list view
for (int i = 0; i < state->dirFiles.count; i++)
{
if (TextIsEqual(state->fileNameText, state->dirFiles.paths[i]))
{
state->filesListActive = i;
strcpy(state->fileNameTextCopy, state->fileNameText);
break;
}
}
}
else if (!state->saveFileMode)
{
strcpy(state->fileNameText, state->fileNameTextCopy);
}
}
state->fileNameEditMode = !state->fileNameEditMode;
}
GuiLabel((Rectangle){ state->windowBounds.x + 8, state->windowBounds.y + state->windowBounds.height - 24 - 12, 68, 24 }, "File filter:");
GuiComboBox((Rectangle){ state->windowBounds.x + 72, state->windowBounds.y + state->windowBounds.height - 24 - 12, state->windowBounds.width - 184, 24 }, "All files", &state->fileTypeActive);
state->SelectFilePressed = GuiButton((Rectangle){ state->windowBounds.x + state->windowBounds.width - 96 - 8, state->windowBounds.y + state->windowBounds.height - 68, 96, 24 }, "Select");
if (GuiButton((Rectangle){ state->windowBounds.x + state->windowBounds.width - 96 - 8, state->windowBounds.y + state->windowBounds.height - 24 - 12, 96, 24 }, "Cancel")) state->windowActive = false;
//--------------------------------------------------------------------------------------
// Exit on file selected
if (state->SelectFilePressed) state->windowActive = false;
// File dialog has been closed, free all memory before exit
if (!state->windowActive)
{
// Free dirFilesIcon memory
for (int i = 0; i < MAX_DIRECTORY_FILES; i++) RL_FREE(dirFilesIcon[i]);
RL_FREE(dirFilesIcon);
dirFilesIcon = NULL;
// Unload directory file paths
UnloadDirectoryFiles(state->dirFiles);
// Reset state variables
state->dirFiles.count = 0;
state->dirFiles.capacity = 0;
state->dirFiles.paths = NULL;
}
}
}
// Compare two files from a directory
static inline int FileCompare(const char *d1, const char *d2, const char *dir)
{
const bool b1 = DirectoryExists(TextFormat("%s/%s", dir, d1));
const bool b2 = DirectoryExists(TextFormat("%s/%s", dir, d2));
if (b1 && !b2) return -1;
if (!b1 && b2) return 1;
if (!FileExists(TextFormat("%s/%s", dir, d1))) return 1;
if (!FileExists(TextFormat("%s/%s", dir, d2))) return -1;
return strcmp(d1, d2);
}
// Read files in new path
static void ReloadDirectoryFiles(GuiWindowFileDialogState *state)
{
UnloadDirectoryFiles(state->dirFiles);
state->dirFiles = LoadDirectoryFilesEx(state->dirPathText, (state->filterExt[0] == '\0')? NULL : state->filterExt, false);
state->itemFocused = 0;
// Reset dirFilesIcon memory
for (int i = 0; i < MAX_DIRECTORY_FILES; i++) memset(dirFilesIcon[i], 0, MAX_ICON_PATH_LENGTH);
// Copy paths as icon + fileNames into dirFilesIcon
for (int i = 0; i < state->dirFiles.count; i++)
{
if (IsPathFile(state->dirFiles.paths[i]))
{
// Path is a file, a file icon for convenience (for some recognized extensions)
if (IsFileExtension(state->dirFiles.paths[i], ".png;.bmp;.tga;.gif;.jpg;.jpeg;.psd;.hdr;.qoi;.dds;.pkm;.ktx;.pvr;.astc"))
{
strcpy(dirFilesIcon[i], TextFormat("#12#%s", GetFileName(state->dirFiles.paths[i])));
}
else if (IsFileExtension(state->dirFiles.paths[i], ".wav;.mp3;.ogg;.flac;.xm;.mod;.it;.wma;.aiff"))
{
strcpy(dirFilesIcon[i], TextFormat("#11#%s", GetFileName(state->dirFiles.paths[i])));
}
else if (IsFileExtension(state->dirFiles.paths[i], ".txt;.info;.md;.nfo;.xml;.json;.c;.cpp;.cs;.lua;.py;.glsl;.vs;.fs"))
{
strcpy(dirFilesIcon[i], TextFormat("#10#%s", GetFileName(state->dirFiles.paths[i])));
}
else if (IsFileExtension(state->dirFiles.paths[i], ".exe;.bin;.raw;.msi"))
{
strcpy(dirFilesIcon[i], TextFormat("#200#%s", GetFileName(state->dirFiles.paths[i])));
}
else strcpy(dirFilesIcon[i], TextFormat("#218#%s", GetFileName(state->dirFiles.paths[i])));
}
else
{
// Path is a directory, add a directory icon
strcpy(dirFilesIcon[i], TextFormat("#1#%s", GetFileName(state->dirFiles.paths[i])));
}
}
}
#if defined(USE_CUSTOM_LISTVIEW_FILEINFO)
// List View control for files info with extended parameters
static int GuiListViewFiles(Rectangle bounds, FileInfo *files, int count, int *focus, int *scrollIndex, int *active)
{
int result = 0;
GuiState state = guiState;
int itemFocused = (focus == NULL)? -1 : *focus;
int itemSelected = *active;
// Check if we need a scroll bar
bool useScrollBar = false;
if ((GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT) + GuiGetStyle(LISTVIEW, LIST_ITEMS_PADDING))*count > bounds.height) useScrollBar = true;
// Define base item rectangle [0]
Rectangle itemBounds = { 0 };
itemBounds.x = bounds.x + GuiGetStyle(LISTVIEW, LIST_ITEMS_PADDING);
itemBounds.y = bounds.y + GuiGetStyle(LISTVIEW, LIST_ITEMS_PADDING) + GuiGetStyle(DEFAULT, BORDER_WIDTH);
itemBounds.width = bounds.width - 2*GuiGetStyle(LISTVIEW, LIST_ITEMS_PADDING) - GuiGetStyle(DEFAULT, BORDER_WIDTH);
itemBounds.height = GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT);
if (useScrollBar) itemBounds.width -= GuiGetStyle(LISTVIEW, SCROLLBAR_WIDTH);
// Get items on the list
int visibleItems = bounds.height/(GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT) + GuiGetStyle(LISTVIEW, LIST_ITEMS_PADDING));
if (visibleItems > count) visibleItems = count;
int startIndex = (scrollIndex == NULL)? 0 : *scrollIndex;
if ((startIndex < 0) || (startIndex > (count - visibleItems))) startIndex = 0;
int endIndex = startIndex + visibleItems;
// Update control
//--------------------------------------------------------------------
if ((state != GUI_STATE_DISABLED) && !guiLocked)
{
Vector2 mousePoint = GetMousePosition();
// Check mouse inside list view
if (CheckCollisionPointRec(mousePoint, bounds))
{
state = GUI_STATE_FOCUSED;
// Check focused and selected item
for (int i = 0; i < visibleItems; i++)
{
if (CheckCollisionPointRec(mousePoint, itemBounds))
{
itemFocused = startIndex + i;
if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) itemSelected = startIndex + i;
break;
}
// Update item rectangle y position for next item
itemBounds.y += (GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT) + GuiGetStyle(LISTVIEW, LIST_ITEMS_PADDING));
}
if (useScrollBar)
{
int wheelMove = GetMouseWheelMove();
startIndex -= wheelMove;
if (startIndex < 0) startIndex = 0;
else if (startIndex > (count - visibleItems)) startIndex = count - visibleItems;
endIndex = startIndex + visibleItems;
if (endIndex > count) endIndex = count;
}
}
else itemFocused = -1;
// Reset item rectangle y to [0]
itemBounds.y = bounds.y + GuiGetStyle(LISTVIEW, LIST_ITEMS_PADDING) + GuiGetStyle(DEFAULT, BORDER_WIDTH);
}
//--------------------------------------------------------------------
// Draw control
//--------------------------------------------------------------------
DrawRectangleRec(bounds, GetColor(GuiGetStyle(DEFAULT, BACKGROUND_COLOR))); // Draw background
DrawRectangleLinesEx(bounds, GuiGetStyle(DEFAULT, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(LISTVIEW, BORDER + state*3)), guiAlpha));
// TODO: Draw list view header with file sections: icon+name | size | type | modTime
// Draw visible items
for (int i = 0; i < visibleItems; i++)
{
if (state == GUI_STATE_DISABLED)
{
if ((startIndex + i) == itemSelected)
{
DrawRectangleRec(itemBounds, Fade(GetColor(GuiGetStyle(LISTVIEW, BASE_COLOR_DISABLED)), guiAlpha));
DrawRectangleLinesEx(itemBounds, GuiGetStyle(LISTVIEW, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(LISTVIEW, BORDER_COLOR_DISABLED)), guiAlpha));
}
// TODO: Draw full file info line: icon+name | size | type | modTime
GuiDrawText(files[startIndex + i].name, GetTextBounds(DEFAULT, itemBounds), GuiGetStyle(LISTVIEW, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(LISTVIEW, TEXT_COLOR_DISABLED)), guiAlpha));
}
else
{
if ((startIndex + i) == itemSelected)
{
// Draw item selected
DrawRectangleRec(itemBounds, Fade(GetColor(GuiGetStyle(LISTVIEW, BASE_COLOR_PRESSED)), guiAlpha));
DrawRectangleLinesEx(itemBounds, GuiGetStyle(LISTVIEW, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(LISTVIEW, BORDER_COLOR_PRESSED)), guiAlpha));
GuiDrawText(files[startIndex + i].name, GetTextBounds(DEFAULT, itemBounds), GuiGetStyle(LISTVIEW, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(LISTVIEW, TEXT_COLOR_PRESSED)), guiAlpha));
}
else if ((startIndex + i) == itemFocused)
{
// Draw item focused
DrawRectangleRec(itemBounds, Fade(GetColor(GuiGetStyle(LISTVIEW, BASE_COLOR_FOCUSED)), guiAlpha));
DrawRectangleLinesEx(itemBounds, GuiGetStyle(LISTVIEW, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(LISTVIEW, BORDER_COLOR_FOCUSED)), guiAlpha));
GuiDrawText(files[startIndex + i].name, GetTextBounds(DEFAULT, itemBounds), GuiGetStyle(LISTVIEW, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(LISTVIEW, TEXT_COLOR_FOCUSED)), guiAlpha));
}
else
{
// Draw item normal
GuiDrawText(files[startIndex + i].name, GetTextBounds(DEFAULT, itemBounds), GuiGetStyle(LISTVIEW, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(LISTVIEW, TEXT_COLOR_NORMAL)), guiAlpha));
}
}
// Update item rectangle y position for next item
itemBounds.y += (GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT) + GuiGetStyle(LISTVIEW, LIST_ITEMS_PADDING));
}
if (useScrollBar)
{
Rectangle scrollBarBounds = {
bounds.x + bounds.width - GuiGetStyle(LISTVIEW, BORDER_WIDTH) - GuiGetStyle(LISTVIEW, SCROLLBAR_WIDTH),
bounds.y + GuiGetStyle(LISTVIEW, BORDER_WIDTH), (float)GuiGetStyle(LISTVIEW, SCROLLBAR_WIDTH),
bounds.height - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH)
};
// Calculate percentage of visible items and apply same percentage to scrollbar
float percentVisible = (float)(endIndex - startIndex)/count;
float sliderSize = bounds.height*percentVisible;
int prevSliderSize = GuiGetStyle(SCROLLBAR, SLIDER_WIDTH); // Save default slider size
int prevScrollSpeed = GuiGetStyle(SCROLLBAR, SCROLL_SPEED); // Save default scroll speed
GuiSetStyle(SCROLLBAR, SLIDER_WIDTH, sliderSize); // Change slider size
GuiSetStyle(SCROLLBAR, SCROLL_SPEED, count - visibleItems); // Change scroll speed
startIndex = GuiScrollBar(scrollBarBounds, startIndex, 0, count - visibleItems);
GuiSetStyle(SCROLLBAR, SCROLL_SPEED, prevScrollSpeed); // Reset scroll speed to default
GuiSetStyle(SCROLLBAR, SLIDER_WIDTH, prevSliderSize); // Reset slider size to default
}
//--------------------------------------------------------------------
if (focus != NULL) *focus = itemFocused;
if (scrollIndex != NULL) *scrollIndex = startIndex;
*active = itemSelected;
return result;
}
#endif // USE_CUSTOM_LISTVIEW_FILEINFO
#endif // GUI_FILE_DIALOG_IMPLEMENTATION

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/*******************************************************************************************
*
* raygui - basic calculator app with custom input box for float values
*
* DEPENDENCIES:
* raylib 4.5 - Windowing/input management and drawing.
* raygui 3.5 - Immediate-mode GUI controls.
*
* COMPILATION (Windows - MinGW):
* gcc -o $(NAME_PART).exe $(FILE_NAME) -I../../src -lraylib -lopengl32 -lgdi32 -std=c99
*
**********************************************************************************************/
#include <raylib.h>
#define RAYGUI_IMPLEMENTATION
#include <raygui.h>
int guiFloatingPointIndex = 0; // Global variable shared by all GuiFLoatBox()
float TextToFloat(const char* text); // Helper function that converts text to float
int GuiFloatBox(Rectangle bounds, const char* text, float* value, int minValue, int maxValue, bool editMode); // Custom input box that works with float values. Basicly GuiValueBox(), but with some changes
int main()
{
InitWindow(250, 100, "Basic calculator");
// General variables
SetTargetFPS(60);
float variableA = 0.0f;
float variableB = 0.0f;
float result = 0.0f;
char operation[2];
operation[0] = '+';
operation[1] = '\0';
bool variableAMode = false;
bool variableBMode = false;
//--------------------------------------------------------------------------------------
// Main game loop
while (!WindowShouldClose())
{
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
ClearBackground(RAYWHITE);
if (GuiFloatBox((Rectangle){ 10, 10, 100, 20 }, NULL, &variableA, -1000000.0, 1000000.0, variableAMode)) variableAMode = !variableAMode;
if (GuiFloatBox((Rectangle){ 140, 10, 100, 20 }, NULL, &variableB, -1000000.0, 1000000.0, variableBMode)) variableBMode = !variableBMode;
if (GuiButton((Rectangle){ 10, 70, 50, 20 }, "+"))
{
result = variableA + variableB;
operation[0] = '+';
}
if (GuiButton((Rectangle){ 70, 70, 50, 20 }, "-"))
{
result = variableA - variableB;
operation[0] = '-';
}
if (GuiButton((Rectangle){ 130, 70, 50, 20 }, "*"))
{
result = variableA * variableB;
operation[0] = '*';
}
if (GuiButton((Rectangle){ 190, 70, 50, 20 }, "/"))
{
result = variableA / variableB;
operation[0] = '/';
}
DrawText(operation, 123, 15, 10, DARKGRAY);
GuiFloatBox((Rectangle){ 55, 40, 135, 20 }, "= ", &result, -2000000.0, 2000000.0, false);
EndDrawing();
//----------------------------------------------------------------------------------
}
CloseWindow();
}
// Get float value from text
float TextToFloat(const char* text)
{
float value = 0.0f;
float floatingPoint = 0.0f;
int sign = 1;
// deal with the sign
if ((text[0] == '+') || (text[0] == '-'))
{
if (text[0] == '-') sign = -1;
text++;
}
// convert text to float
for (int i = 0; (((text[i] >= '0') && (text[i] <= '9')) || text[i] == '.'); i++)
{
if (text[i] == '.')
{
if (floatingPoint > 0.0f) break;
floatingPoint = 10.0f;
continue;
}
if (floatingPoint > 0.0f) // after encountering decimal separator
{
value += (float)(text[i] - '0') / floatingPoint;
floatingPoint *= 10.0f;
}
else // before decimal separator
value = value * 10.0f + (float)(text[i] - '0');
}
return value * sign;
}
// Float Box control, updates input text with numbers
int GuiFloatBox(Rectangle bounds, const char* text, float* value, int minValue, int maxValue, bool editMode)
{
#if !defined(RAYGUI_VALUEBOX_MAX_CHARS)
#define RAYGUI_VALUEBOX_MAX_CHARS 32
#endif
int result = 0;
GuiState state = guiState;
char textValue[RAYGUI_VALUEBOX_MAX_CHARS + 1] = "\0";
Rectangle textBounds = { 0 };
if (text != NULL)
{
textBounds.width = (float)GetTextWidth(text) + 2;
textBounds.height = (float)GuiGetStyle(DEFAULT, TEXT_SIZE);
textBounds.x = bounds.x + bounds.width + GuiGetStyle(VALUEBOX, TEXT_PADDING);
textBounds.y = bounds.y + bounds.height / 2 - GuiGetStyle(DEFAULT, TEXT_SIZE) / 2;
if (GuiGetStyle(VALUEBOX, TEXT_ALIGNMENT) == TEXT_ALIGN_LEFT) textBounds.x = bounds.x - textBounds.width - GuiGetStyle(VALUEBOX, TEXT_PADDING);
}
// Update control
//--------------------------------------------------------------------
if ((state != STATE_DISABLED) && !guiLocked && !guiSliderDragging)
{
Vector2 mousePoint = GetMousePosition();
if (*value >= 0) sprintf(textValue, "+%.3f", *value);
else sprintf(textValue, "%.3f", *value);
bool valueHasChanged = false;
int keyCount = (int)strlen(textValue) - guiFloatingPointIndex;
if (editMode)
{
state = STATE_PRESSED;
// Only allow keys in range [48..57]
if (keyCount < RAYGUI_VALUEBOX_MAX_CHARS)
{
if (GetTextWidth(textValue) < bounds.width)
{
int key = GetCharPressed();
if ((key >= 48) && (key <= 57) && guiFloatingPointIndex)
{
if (guiFloatingPointIndex && guiFloatingPointIndex != 4) guiFloatingPointIndex--;
textValue[keyCount] = (char)key;
textValue[++keyCount] = '\0';
valueHasChanged = true;
}
}
}
// Delete text
if (keyCount > 0)
{
if (IsKeyPressed(KEY_BACKSPACE))
{
if (guiFloatingPointIndex < 4) guiFloatingPointIndex++;
keyCount--;
textValue[keyCount] = '\0';
valueHasChanged = true;
}
}
// Change sign
if (IsKeyPressed(KEY_MINUS))
{
if (textValue[0] == '+') textValue[0] = '-';
else if (textValue[0] == '-') textValue[0] = '+';
valueHasChanged = true;
}
// Add decimal separator
if ((IsKeyPressed(KEY_COMMA) || IsKeyPressed(KEY_PERIOD)) && guiFloatingPointIndex == 4)
{
guiFloatingPointIndex--;
valueHasChanged = true;
}
if (valueHasChanged)
{
*value = TextToFloat(textValue);
}
if (IsKeyPressed(KEY_ENTER) || (!CheckCollisionPointRec(mousePoint, bounds) && IsMouseButtonPressed(MOUSE_LEFT_BUTTON)))
{
guiFloatingPointIndex = 0;
result = 1;
}
}
else
{
if (*value > maxValue) *value = maxValue;
else if (*value < minValue) *value = minValue;
if (CheckCollisionPointRec(mousePoint, bounds))
{
state = STATE_FOCUSED;
if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) result = 1;
}
}
}
//--------------------------------------------------------------------
// Draw control
//--------------------------------------------------------------------
Color baseColor = BLANK;
sprintf(textValue, "%.3f", *value);
if (state == STATE_PRESSED)
{
baseColor = GetColor(GuiGetStyle(VALUEBOX, BASE_COLOR_PRESSED));
textValue[(int)strlen(textValue) - guiFloatingPointIndex] = '\0';
}
else if (state == STATE_DISABLED) baseColor = GetColor(GuiGetStyle(VALUEBOX, BASE_COLOR_DISABLED));
// WARNING: BLANK color does not work properly with Fade()
GuiDrawRectangle(bounds, GuiGetStyle(VALUEBOX, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(VALUEBOX, BORDER + (state * 3))), guiAlpha), baseColor);
GuiDrawText(textValue, GetTextBounds(VALUEBOX, bounds), TEXT_ALIGN_CENTER, Fade(GetColor(GuiGetStyle(VALUEBOX, TEXT + (state * 3))), guiAlpha));
// Draw cursor
if (editMode)
{
// NOTE: ValueBox internal text is always centered
Rectangle cursor = { bounds.x + GetTextWidth(textValue) / 2 + bounds.width / 2 + 1, bounds.y + 2 * GuiGetStyle(VALUEBOX, BORDER_WIDTH), 4, bounds.height - 4 * GuiGetStyle(VALUEBOX, BORDER_WIDTH) };
GuiDrawRectangle(cursor, 0, BLANK, Fade(GetColor(GuiGetStyle(VALUEBOX, BORDER_COLOR_PRESSED)), guiAlpha));
}
// Draw text label if provided
GuiDrawText(text, textBounds, (GuiGetStyle(VALUEBOX, TEXT_ALIGNMENT) == TEXT_ALIGN_RIGHT) ? TEXT_ALIGN_LEFT : TEXT_ALIGN_RIGHT, Fade(GetColor(GuiGetStyle(LABEL, TEXT + (state * 3))), guiAlpha));
//--------------------------------------------------------------------
return result;
}

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/*******************************************************************************************
*
* raygui - custom sliders
*
* DEPENDENCIES:
* raylib 4.0 - Windowing/input management and drawing.
* raygui 3.0 - Immediate-mode GUI controls.
*
* COMPILATION (Windows - MinGW):
* gcc -o $(NAME_PART).exe $(FILE_NAME) -I../../src -lraylib -lopengl32 -lgdi32 -std=c99
*
* LICENSE: zlib/libpng
*
* Copyright (c) 2016-2023 Ramon Santamaria (@raysan5)
*
**********************************************************************************************/
#include "raylib.h"
#define RAYGUI_IMPLEMENTATION
#include "../../src/raygui.h"
//----------------------------------------------------------------------------------
// Controls Functions Declaration
//----------------------------------------------------------------------------------
float GuiVerticalSlider(Rectangle bounds, const char *textTop, const char *textBottom, float value, float minValue, float maxValue);
float GuiVerticalSliderBar(Rectangle bounds, const char *textTop, const char *textBottom, float value, float minValue, float maxValue);
float GuiVerticalSliderPro(Rectangle bounds, const char *textTop, const char *textBottom, float value, float minValue, float maxValue, int sliderHeight);
bool GuiSliderOwning(Rectangle bounds, const char *textLeft, const char *textRight, float *value, float minValue, float maxValue, bool editMode);
bool GuiSliderBarOwning(Rectangle bounds, const char *textLeft, const char *textRight, float *value, float minValue, float maxValue, bool editMode);
bool GuiSliderProOwning(Rectangle bounds, const char *textLeft, const char *textRight, float *value, float minValue, float maxValue, int sliderWidth, bool editMode);
bool GuiVerticalSliderOwning(Rectangle bounds, const char *textTop, const char *textBottom, float *value, float minValue, float maxValue, bool editMode);
bool GuiVerticalSliderBarOwning(Rectangle bounds, const char *textTop, const char *textBottom, float *value, float minValue, float maxValue, bool editMode);
bool GuiVerticalSliderProOwning(Rectangle bounds, const char *textTop, const char *textBottom, float *value, float minValue, float maxValue, int sliderHeight, bool editMode);
//------------------------------------------------------------------------------------
// Program main entry point
//------------------------------------------------------------------------------------
int main()
{
// Initialization
//---------------------------------------------------------------------------------------
int screenWidth = 800;
int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raygui - custom sliders");
float value = 0.5f;
bool sliderEditMode = false;
bool vSliderEditMode = false;
bool vSliderBarEditMode = false;
SetTargetFPS(60);
//--------------------------------------------------------------------------------------
// Main game loop
while (!WindowShouldClose()) // Detect window close button or ESC key
{
// Update
//----------------------------------------------------------------------------------
// TODO: Implement required update logic
//----------------------------------------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
ClearBackground(GetColor(GuiGetStyle(DEFAULT, BACKGROUND_COLOR)));
if (vSliderEditMode || vSliderBarEditMode) GuiLock();
else GuiUnlock();
// raygui: controls drawing
//----------------------------------------------------------------------------------
GuiGroupBox((Rectangle){ 66, 24, 276, 312 }, "STANDARD");
GuiSlider((Rectangle){ 96, 48, 216, 16 }, TextFormat("%0.2f", value), NULL, &value, 0.0f, 1.0f);
value = GuiVerticalSlider((Rectangle){ 120, 120, 24, 192 }, TextFormat("%0.2f", value), NULL, value, 0.0f, 1.0f);
value = GuiVerticalSliderBar((Rectangle){ 264, 120, 24, 192 }, TextFormat("%0.2f", value), NULL, value, 0.0f, 1.0f);
GuiGroupBox((Rectangle){ 378, 24, 276, 312 }, "OWNING");
if (GuiSliderOwning((Rectangle){ 408, 48, 216, 16 }, NULL, TextFormat("%0.2f", value), &value, 0.0f, 1.0f, sliderEditMode)) sliderEditMode = !sliderEditMode;
if (GuiVerticalSliderOwning((Rectangle){ 432, 120, 24, 192 }, NULL, TextFormat("%0.2f", value), &value, 0.0f, 1.0f, vSliderEditMode)) vSliderEditMode = !vSliderEditMode;
if (GuiVerticalSliderBarOwning((Rectangle){ 576, 120, 24, 192 }, NULL, TextFormat("%0.2f", value), &value, 0.0f, 1.0f, vSliderBarEditMode)) vSliderBarEditMode = !vSliderBarEditMode;
//----------------------------------------------------------------------------------
EndDrawing();
//----------------------------------------------------------------------------------
}
// De-Initialization
//--------------------------------------------------------------------------------------
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
return 0;
}
//------------------------------------------------------------------------------------
// Controls Functions Definitions (local)
//------------------------------------------------------------------------------------
float GuiVerticalSliderPro(Rectangle bounds, const char *textTop, const char *textBottom, float value, float minValue, float maxValue, int sliderHeight)
{
GuiState state = (GuiState)GuiGetState();
int sliderValue = (int)(((value - minValue)/(maxValue - minValue)) * (bounds.height - 2 * GuiGetStyle(SLIDER, BORDER_WIDTH)));
Rectangle slider = {
bounds.x + GuiGetStyle(SLIDER, BORDER_WIDTH) + GuiGetStyle(SLIDER, SLIDER_PADDING),
bounds.y + bounds.height - sliderValue,
bounds.width - 2*GuiGetStyle(SLIDER, BORDER_WIDTH) - 2*GuiGetStyle(SLIDER, SLIDER_PADDING),
0.0f,
};
if (sliderHeight > 0) // Slider
{
slider.y -= sliderHeight/2;
slider.height = (float)sliderHeight;
}
else if (sliderHeight == 0) // SliderBar
{
slider.y -= GuiGetStyle(SLIDER, BORDER_WIDTH);
slider.height = (float)sliderValue;
}
// Update control
//--------------------------------------------------------------------
if ((state != STATE_DISABLED) && !guiLocked)
{
Vector2 mousePoint = GetMousePosition();
if (CheckCollisionPointRec(mousePoint, bounds))
{
if (IsMouseButtonDown(MOUSE_LEFT_BUTTON))
{
state = STATE_PRESSED;
// Get equivalent value and slider position from mousePoint.x
float normalizedValue = (bounds.y + bounds.height - mousePoint.y - (float)(sliderHeight / 2)) / (bounds.height - (float)sliderHeight);
value = (maxValue - minValue) * normalizedValue + minValue;
if (sliderHeight > 0) slider.y = mousePoint.y - slider.height / 2; // Slider
else if (sliderHeight == 0) // SliderBar
{
slider.y = mousePoint.y;
slider.height = bounds.y + bounds.height - slider.y - GuiGetStyle(SLIDER, BORDER_WIDTH);
}
}
else state = STATE_FOCUSED;
}
if (value > maxValue) value = maxValue;
else if (value < minValue) value = minValue;
}
// Bar limits check
if (sliderHeight > 0) // Slider
{
if (slider.y < (bounds.y + GuiGetStyle(SLIDER, BORDER_WIDTH))) slider.y = bounds.y + GuiGetStyle(SLIDER, BORDER_WIDTH);
else if ((slider.y + slider.height) >= (bounds.y + bounds.height)) slider.y = bounds.y + bounds.height - slider.height - GuiGetStyle(SLIDER, BORDER_WIDTH);
}
else if (sliderHeight == 0) // SliderBar
{
if (slider.y < (bounds.y + GuiGetStyle(SLIDER, BORDER_WIDTH)))
{
slider.y = bounds.y + GuiGetStyle(SLIDER, BORDER_WIDTH);
slider.height = bounds.height - 2*GuiGetStyle(SLIDER, BORDER_WIDTH);
}
}
//--------------------------------------------------------------------
// Draw control
//--------------------------------------------------------------------
GuiDrawRectangle(bounds, GuiGetStyle(SLIDER, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(SLIDER, BORDER + (state*3))), guiAlpha), Fade(GetColor(GuiGetStyle(SLIDER, (state != STATE_DISABLED)? BASE_COLOR_NORMAL : BASE_COLOR_DISABLED)), guiAlpha));
// Draw slider internal bar (depends on state)
if ((state == STATE_NORMAL) || (state == STATE_PRESSED)) GuiDrawRectangle(slider, 0, BLANK, Fade(GetColor(GuiGetStyle(SLIDER, BASE_COLOR_PRESSED)), guiAlpha));
else if (state == STATE_FOCUSED) GuiDrawRectangle(slider, 0, BLANK, Fade(GetColor(GuiGetStyle(SLIDER, TEXT_COLOR_FOCUSED)), guiAlpha));
// Draw top/bottom text if provided
if (textTop != NULL)
{
Rectangle textBounds = { 0 };
textBounds.width = (float)GetTextWidth(textTop);
textBounds.height = (float)GuiGetStyle(DEFAULT, TEXT_SIZE);
textBounds.x = bounds.x + bounds.width/2 - textBounds.width/2;
textBounds.y = bounds.y - textBounds.height - GuiGetStyle(SLIDER, TEXT_PADDING);
GuiDrawText(textTop, textBounds, TEXT_ALIGN_RIGHT, Fade(GetColor(GuiGetStyle(SLIDER, TEXT + (state*3))), guiAlpha));
}
if (textBottom != NULL)
{
Rectangle textBounds = { 0 };
textBounds.width = (float)GetTextWidth(textBottom);
textBounds.height = (float)GuiGetStyle(DEFAULT, TEXT_SIZE);
textBounds.x = bounds.x + bounds.width/2 - textBounds.width/2;
textBounds.y = bounds.y + bounds.height + GuiGetStyle(SLIDER, TEXT_PADDING);
GuiDrawText(textBottom, textBounds, TEXT_ALIGN_LEFT, Fade(GetColor(GuiGetStyle(SLIDER, TEXT + (state*3))), guiAlpha));
}
//--------------------------------------------------------------------
return value;
}
float GuiVerticalSlider(Rectangle bounds, const char *textTop, const char *textBottom, float value, float minValue, float maxValue)
{
return GuiVerticalSliderPro(bounds, textTop, textBottom, value, minValue, maxValue, GuiGetStyle(SLIDER, SLIDER_WIDTH));
}
float GuiVerticalSliderBar(Rectangle bounds, const char *textTop, const char *textBottom, float value, float minValue, float maxValue)
{
return GuiVerticalSliderPro(bounds, textTop, textBottom, value, minValue, maxValue, 0);
}
bool GuiSliderProOwning(Rectangle bounds, const char *textLeft, const char *textRight, float *value, float minValue, float maxValue, int sliderWidth, bool editMode)
{
GuiState state = (GuiState)GuiGetState();
float tempValue = *value;
bool pressed = false;
int sliderValue = (int)(((tempValue - minValue)/(maxValue - minValue))*(bounds.width - 2*GuiGetStyle(SLIDER, BORDER_WIDTH)));
Rectangle slider = {
bounds.x,
bounds.y + GuiGetStyle(SLIDER, BORDER_WIDTH) + GuiGetStyle(SLIDER, SLIDER_PADDING),
0,
bounds.height - 2*GuiGetStyle(SLIDER, BORDER_WIDTH) - 2*GuiGetStyle(SLIDER, SLIDER_PADDING)
};
if (sliderWidth > 0) // Slider
{
slider.x += (sliderValue - sliderWidth/2);
slider.width = (float)sliderWidth;
}
else if (sliderWidth == 0) // SliderBar
{
slider.x += GuiGetStyle(SLIDER, BORDER_WIDTH);
slider.width = (float)sliderValue;
}
// Update control
//--------------------------------------------------------------------
if ((state != STATE_DISABLED) && (editMode || !guiLocked))
{
Vector2 mousePoint = GetMousePosition();
if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON))
{
if (CheckCollisionPointRec(mousePoint, bounds))
{
pressed = true;
}
}
else if (IsMouseButtonReleased(MOUSE_LEFT_BUTTON) && editMode)
{
pressed = true;
}
if (editMode)
{
state = STATE_PRESSED;
tempValue = ((maxValue - minValue)*(mousePoint.x - (float)(bounds.x + sliderWidth/2)))/(float)(bounds.width - sliderWidth) + minValue;
if (sliderWidth > 0) slider.x = mousePoint.x - slider.width/2; // Slider
else if (sliderWidth == 0) slider.width = (float)sliderValue; // SliderBar
}
else if (CheckCollisionPointRec(mousePoint, bounds))
{
state = STATE_FOCUSED;
}
if (tempValue > maxValue) tempValue = maxValue;
else if (tempValue < minValue) tempValue = minValue;
}
// Bar limits check
if (sliderWidth > 0) // Slider
{
if (slider.x <= (bounds.x + GuiGetStyle(SLIDER, BORDER_WIDTH))) slider.x = bounds.x + GuiGetStyle(SLIDER, BORDER_WIDTH);
else if ((slider.x + slider.width) >= (bounds.x + bounds.width)) slider.x = bounds.x + bounds.width - slider.width - GuiGetStyle(SLIDER, BORDER_WIDTH);
}
else if (sliderWidth == 0) // SliderBar
{
if (slider.width > bounds.width) slider.width = bounds.width - 2*GuiGetStyle(SLIDER, BORDER_WIDTH);
}
//--------------------------------------------------------------------
// Draw control
//--------------------------------------------------------------------
GuiDrawRectangle(bounds, GuiGetStyle(SLIDER, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(SLIDER, BORDER + (state*3))), guiAlpha), Fade(GetColor(GuiGetStyle(SLIDER, (state != STATE_DISABLED)? BASE_COLOR_NORMAL : BASE_COLOR_DISABLED)), guiAlpha));
// Draw slider internal bar (depends on state)
if ((state == STATE_NORMAL) || (state == STATE_PRESSED))
GuiDrawRectangle(slider, 0, BLANK, Fade(GetColor(GuiGetStyle(SLIDER, BASE_COLOR_PRESSED)), guiAlpha));
else if (state == STATE_FOCUSED)
GuiDrawRectangle(slider, 0, BLANK, Fade(GetColor(GuiGetStyle(SLIDER, TEXT_COLOR_FOCUSED)), guiAlpha));
// Draw left/right text if provided
if (textLeft != NULL)
{
Rectangle textBounds = { 0 };
textBounds.width = (float)GetTextWidth(textLeft);
textBounds.height = (float)GuiGetStyle(DEFAULT, TEXT_SIZE);
textBounds.x = bounds.x - textBounds.width - GuiGetStyle(SLIDER, TEXT_PADDING);
textBounds.y = bounds.y + bounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE)/2;
GuiDrawText(textLeft, textBounds, TEXT_ALIGN_RIGHT, Fade(GetColor(GuiGetStyle(SLIDER, TEXT + (state*3))), guiAlpha));
}
if (textRight != NULL)
{
Rectangle textBounds = { 0 };
textBounds.width = (float)GetTextWidth(textRight);
textBounds.height = (float)GuiGetStyle(DEFAULT, TEXT_SIZE);
textBounds.x = bounds.x + bounds.width + GuiGetStyle(SLIDER, TEXT_PADDING);
textBounds.y = bounds.y + bounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE)/2;
GuiDrawText(textRight, textBounds, TEXT_ALIGN_LEFT, Fade(GetColor(GuiGetStyle(SLIDER, TEXT + (state*3))), guiAlpha));
}
//--------------------------------------------------------------------
*value = tempValue;
return pressed;
}
bool GuiSliderOwning(Rectangle bounds, const char *textLeft, const char *textRight, float *value, float minValue, float maxValue, bool editMode)
{
return GuiSliderProOwning(bounds, textLeft, textRight, value, minValue, maxValue, GuiGetStyle(SLIDER, SLIDER_WIDTH), editMode);
}
bool GuiSliderBarOwning(Rectangle bounds, const char *textLeft, const char *textRight, float *value, float minValue, float maxValue, bool editMode)
{
return GuiSliderProOwning(bounds, textLeft, textRight, value, minValue, maxValue, 0, editMode);
}
bool GuiVerticalSliderProOwning(Rectangle bounds, const char *textTop, const char *textBottom, float *value, float minValue, float maxValue, int sliderHeight, bool editMode)
{
GuiState state = (GuiState)GuiGetState();
float tempValue = *value;
bool pressed = false;
int sliderValue = (int)(((tempValue - minValue)/(maxValue - minValue)) * (bounds.height - 2 * GuiGetStyle(SLIDER, BORDER_WIDTH)));
Rectangle slider = {
bounds.x + GuiGetStyle(SLIDER, BORDER_WIDTH) + GuiGetStyle(SLIDER, SLIDER_PADDING),
bounds.y + bounds.height - sliderValue,
bounds.width - 2*GuiGetStyle(SLIDER, BORDER_WIDTH) - 2*GuiGetStyle(SLIDER, SLIDER_PADDING),
0.0f,
};
if (sliderHeight > 0) // Slider
{
slider.y -= sliderHeight/2;
slider.height = (float)sliderHeight;
}
else if (sliderHeight == 0) // SliderBar
{
slider.y -= GuiGetStyle(SLIDER, BORDER_WIDTH);
slider.height = (float)sliderValue;
}
// Update control
//--------------------------------------------------------------------
if ((state != STATE_DISABLED) && (editMode || !guiLocked))
{
Vector2 mousePoint = GetMousePosition();
if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON))
{
if (CheckCollisionPointRec(mousePoint, bounds))
{
pressed = true;
}
}
else if (IsMouseButtonReleased(MOUSE_LEFT_BUTTON) && editMode)
{
pressed = true;
}
if (editMode)
{
state = STATE_PRESSED;
float normalizedValue = (bounds.y + bounds.height - mousePoint.y - (float)(sliderHeight / 2)) / (bounds.height - (float)sliderHeight);
tempValue = (maxValue - minValue) * normalizedValue + minValue;
if (sliderHeight > 0) slider.y = mousePoint.y - slider.height / 2; // Slider
else if (sliderHeight == 0) // SliderBar
{
slider.y = mousePoint.y;
slider.height = bounds.y + bounds.height - slider.y - GuiGetStyle(SLIDER, BORDER_WIDTH);
}
}
else if (CheckCollisionPointRec(mousePoint, bounds))
{
state = STATE_FOCUSED;
}
if (tempValue > maxValue) tempValue = maxValue;
else if (tempValue < minValue) tempValue = minValue;
}
// Bar limits check
if (sliderHeight > 0) // Slider
{
if (slider.y < (bounds.y + GuiGetStyle(SLIDER, BORDER_WIDTH))) slider.y = bounds.y + GuiGetStyle(SLIDER, BORDER_WIDTH);
else if ((slider.y + slider.height) >= (bounds.y + bounds.height)) slider.y = bounds.y + bounds.height - slider.height - GuiGetStyle(SLIDER, BORDER_WIDTH);
}
else if (sliderHeight == 0) // SliderBar
{
if (slider.y < (bounds.y + GuiGetStyle(SLIDER, BORDER_WIDTH)))
{
slider.y = bounds.y + GuiGetStyle(SLIDER, BORDER_WIDTH);
slider.height = bounds.height - 2*GuiGetStyle(SLIDER, BORDER_WIDTH);
}
}
//--------------------------------------------------------------------
// Draw control
//--------------------------------------------------------------------
GuiDrawRectangle(bounds, GuiGetStyle(SLIDER, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(SLIDER, BORDER + (state*3))), guiAlpha), Fade(GetColor(GuiGetStyle(SLIDER, (state != STATE_DISABLED)? BASE_COLOR_NORMAL : BASE_COLOR_DISABLED)), guiAlpha));
// Draw slider internal bar (depends on state)
if ((state == STATE_NORMAL) || (state == STATE_PRESSED))
GuiDrawRectangle(slider, 0, BLANK, Fade(GetColor(GuiGetStyle(SLIDER, BASE_COLOR_PRESSED)), guiAlpha));
else if (state == STATE_FOCUSED)
GuiDrawRectangle(slider, 0, BLANK, Fade(GetColor(GuiGetStyle(SLIDER, TEXT_COLOR_FOCUSED)), guiAlpha));
// Draw top/bottom text if provided
if (textTop != NULL)
{
Rectangle textBounds = { 0 };
textBounds.width = (float)GetTextWidth(textTop);
textBounds.height = (float)GuiGetStyle(DEFAULT, TEXT_SIZE);
textBounds.x = bounds.x + bounds.width/2 - textBounds.width/2;
textBounds.y = bounds.y - textBounds.height - GuiGetStyle(SLIDER, TEXT_PADDING);
GuiDrawText(textTop, textBounds, TEXT_ALIGN_RIGHT, Fade(GetColor(GuiGetStyle(SLIDER, TEXT + (state*3))), guiAlpha));
}
if (textBottom != NULL)
{
Rectangle textBounds = { 0 };
textBounds.width = (float)GetTextWidth(textBottom);
textBounds.height = (float)GuiGetStyle(DEFAULT, TEXT_SIZE);
textBounds.x = bounds.x + bounds.width/2 - textBounds.width/2;
textBounds.y = bounds.y + bounds.height + GuiGetStyle(SLIDER, TEXT_PADDING);
GuiDrawText(textBottom, textBounds, TEXT_ALIGN_LEFT, Fade(GetColor(GuiGetStyle(SLIDER, TEXT + (state*3))), guiAlpha));
}
//--------------------------------------------------------------------
*value = tempValue;
return pressed;
}
bool GuiVerticalSliderOwning(Rectangle bounds, const char *textTop, const char *textBottom, float *value, float minValue, float maxValue, bool editMode)
{
return GuiVerticalSliderProOwning(bounds, textTop, textBottom, value, minValue, maxValue, GuiGetStyle(SLIDER, SLIDER_WIDTH), editMode);
}
bool GuiVerticalSliderBarOwning(Rectangle bounds, const char *textTop, const char *textBottom, float *value, float minValue, float maxValue, bool editMode)
{
return GuiVerticalSliderProOwning(bounds, textTop, textBottom, value, minValue, maxValue, 0, editMode);
}

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/*******************************************************************************************
*
* raygui - image exporter
*
* DEPENDENCIES:
* raylib 4.0 - Windowing/input management and drawing.
* raygui 3.0 - Immediate-mode GUI controls.
*
* COMPILATION (Windows - MinGW):
* gcc -o $(NAME_PART).exe $(FILE_NAME) -I../../src -lraylib -lopengl32 -lgdi32 -std=c99
*
* LICENSE: zlib/libpng
*
* Copyright (c) 2015-2023 Ramon Santamaria (@raysan5)
*
********************************************************************************************/
#include "raylib.h"
#define RAYGUI_IMPLEMENTATION
#include "../../src/raygui.h"
//------------------------------------------------------------------------------------
// Program main entry point
//------------------------------------------------------------------------------------
int main(int argc, char *argv[])
{
// Initialization
//--------------------------------------------------------------------------------------
const int screenWidth = 800;
const int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raygui - image exporter");
// GUI controls initialization
//----------------------------------------------------------------------------------
Rectangle windowBoxRec = { screenWidth/2 - 110, screenHeight/2 - 100, 220, 190 };
bool windowBoxActive = false;
int fileFormatActive = 0;
const char *fileFormatTextList[3] = { "IMAGE (.png)", "DATA (.raw)", "CODE (.h)" };
int pixelFormatActive = 0;
const char *pixelFormatTextList[7] = { "GRAYSCALE", "GRAY ALPHA", "R5G6B5", "R8G8B8", "R5G5B5A1", "R4G4B4A4", "R8G8B8A8" };
bool textBoxEditMode = false;
char fileName[64] = "untitled";
//--------------------------------------------------------------------------------------
Image image = { 0 };
Texture2D texture = { 0 };
bool imageLoaded = false;
float imageScale = 1.0f;
Rectangle imageRec = { 0 };
bool btnExportPressed = false;
SetTargetFPS(60);
//--------------------------------------------------------------------------------------
// Main game loop
while (!WindowShouldClose()) // Detect window close button or ESC key
{
// Update
//----------------------------------------------------------------------------------
if (IsFileDropped())
{
FilePathList droppedFiles = LoadDroppedFiles();
if (droppedFiles.count == 1)
{
Image imTemp = LoadImage(droppedFiles.paths[0]);
if (imTemp.data != NULL)
{
UnloadImage(image);
image = imTemp;
UnloadTexture(texture);
texture = LoadTextureFromImage(image);
imageLoaded = true;
pixelFormatActive = image.format - 1;
if (texture.height > texture.width) imageScale = (float)(screenHeight - 100)/(float)texture.height;
else imageScale = (float)(screenWidth - 100)/(float)texture.width;
}
}
UnloadDroppedFiles(droppedFiles);
}
if (btnExportPressed)
{
if (imageLoaded)
{
ImageFormat(&image, pixelFormatActive + 1);
if (fileFormatActive == 0) // PNG
{
if ((GetFileExtension(fileName) == NULL) || (!IsFileExtension(fileName, ".png"))) strcat(fileName, ".png\0"); // No extension provided
ExportImage(image, fileName);
}
else if (fileFormatActive == 1) // RAW
{
if ((GetFileExtension(fileName) == NULL) || (!IsFileExtension(fileName, ".raw"))) strcat(fileName, ".raw\0"); // No extension provided
int dataSize = GetPixelDataSize(image.width, image.height, image.format);
FILE *rawFile = fopen(fileName, "wb");
fwrite(image.data, 1, dataSize, rawFile);
fclose(rawFile);
}
else if (fileFormatActive == 2) // CODE
{
ExportImageAsCode(image, fileName);
}
}
windowBoxActive = false;
}
if (imageLoaded)
{
imageScale += (float)GetMouseWheelMove()*0.05f; // Image scale control
if (imageScale <= 0.1f) imageScale = 0.1f;
else if (imageScale >= 5) imageScale = 5;
imageRec = (Rectangle){ screenWidth/2 - (float)image.width*imageScale/2,
screenHeight/2 - (float)image.height*imageScale/2,
(float)image.width*imageScale, (float)image.height*imageScale };
}
//----------------------------------------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
ClearBackground(RAYWHITE);
if (texture.id > 0)
{
DrawTextureEx(texture, (Vector2){ screenWidth/2 - (float)texture.width*imageScale/2, screenHeight/2 - (float)texture.height*imageScale/2 }, 0.0f, imageScale, WHITE);
DrawRectangleLinesEx(imageRec, 1, CheckCollisionPointRec(GetMousePosition(), imageRec) ? RED : DARKGRAY);
DrawText(TextFormat("SCALE: %.2f%%", imageScale*100.0f), 20, screenHeight - 40, 20, GetColor(GuiGetStyle(DEFAULT, LINE_COLOR)));
}
else
{
DrawText("DRAG & DROP YOUR IMAGE!", 350, 200, 10, DARKGRAY);
GuiDisable();
}
if (GuiButton((Rectangle){ screenWidth - 170, screenHeight - 50, 150, 30 }, "Image Export")) windowBoxActive = true;
GuiEnable();
// Draw window box: windowBoxName
//-----------------------------------------------------------------------------
if (windowBoxActive)
{
DrawRectangle(0, 0, screenWidth, screenHeight, Fade(GetColor(GuiGetStyle(DEFAULT, BACKGROUND_COLOR)), 0.7f));
windowBoxActive = !GuiWindowBox((Rectangle){ windowBoxRec.x, windowBoxRec.y, 220, 190 }, "Image Export Options");
GuiLabel((Rectangle){ windowBoxRec.x + 10, windowBoxRec.y + 35, 60, 25 }, "File format:");
GuiComboBox((Rectangle){ windowBoxRec.x + 80, windowBoxRec.y + 35, 130, 25 }, TextJoin(fileFormatTextList, 3, ";"), &fileFormatActive);
GuiLabel((Rectangle){ windowBoxRec.x + 10, windowBoxRec.y + 70, 63, 25 }, "Pixel format:");
GuiComboBox((Rectangle){ windowBoxRec.x + 80, windowBoxRec.y + 70, 130, 25 }, TextJoin(pixelFormatTextList, 7, ";"), &pixelFormatActive);
GuiLabel((Rectangle){ windowBoxRec.x + 10, windowBoxRec.y + 105, 50, 25 }, "File name:");
if (GuiTextBox((Rectangle){ windowBoxRec.x + 80, windowBoxRec.y + 105, 130, 25 }, fileName, 64, textBoxEditMode)) textBoxEditMode = !textBoxEditMode;
btnExportPressed = GuiButton((Rectangle){ windowBoxRec.x + 10, windowBoxRec.y + 145, 200, 30 }, "Export Image");
}
else btnExportPressed = false;
if (btnExportPressed) DrawText("Image exported!", 20, screenHeight - 20, 20, RED);
//-----------------------------------------------------------------------------
EndDrawing();
//----------------------------------------------------------------------------------
}
// De-Initialization
//--------------------------------------------------------------------------------------
UnloadImage(image);
UnloadTexture(texture);
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
return 0;
}

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/*******************************************************************************************
*
* raygui - image raw importer
*
* DEPENDENCIES:
* raylib 4.0 - Windowing/input management and drawing.
* raygui 3.0 - Immediate-mode GUI controls.
*
* COMPILATION (Windows - MinGW):
* gcc -o $(NAME_PART).exe $(FILE_NAME) -I../../src -lraylib -lopengl32 -lgdi32 -std=c99
*
* LICENSE: zlib/libpng
*
* Copyright (c) 2015-2023 Ramon Santamaria (@raysan5)
*
**********************************************************************************************/
#include "raylib.h"
#define RAYGUI_IMPLEMENTATION
#include "../../src/raygui.h"
#include <string.h> // Required for: strcpy()
#include <stdlib.h> // Required for: atoi()
#include <math.h> // Required for: round()
//------------------------------------------------------------------------------------
// Program main entry point
//------------------------------------------------------------------------------------
int main()
{
// Initialization
//---------------------------------------------------------------------------------------
const int screenWidth = 800;
const int screenHeight = 600;
InitWindow(screenWidth, screenHeight, "raygui - image raw importer");
Texture2D texture = { 0 };
// GUI controls initialization
//----------------------------------------------------------------------------------
Vector2 windowOffset = { screenWidth/2 - 200/2, screenHeight/2 - 465/2 };
bool importWindowActive = false;
int widthValue = 0;
bool widthEditMode = false;
int heightValue = 0;
bool heightEditMode = false;
int pixelFormatActive = 0;
const char *pixelFormatTextList[8] = { "CUSTOM", "GRAYSCALE", "GRAY ALPHA", "R5G6B5", "R8G8B8", "R5G5B5A1", "R4G4B4A4", "R8G8B8A8" };
int channelsActive = 3;
const char *channelsTextList[4] = { "1", "2", "3", "4" };
int bitDepthActive = 0;
const char *bitDepthTextList[3] = { "8", "16", "32" };
int headerSizeValue = 0;
bool headerSizeEditMode = false;
//----------------------------------------------------------------------------------
// Image file info
int dataSize = 0;
char fileNamePath[256] = "\0";
char fileName[64] = "\0";
bool btnLoadPressed = false;
bool imageLoaded = false;
float imageScale = 1.0f;
SetTargetFPS(60);
//--------------------------------------------------------------------------------------
// Main game loop
while (!WindowShouldClose()) // Detect window close button or ESC key
{
// Update
//----------------------------------------------------------------------------------
// Check if a file is dropped
if (IsFileDropped())
{
FilePathList droppedFiles = LoadDroppedFiles();
// Check file extensions for drag-and-drop
if ((droppedFiles.count == 1) && IsFileExtension(droppedFiles.paths[0], ".raw"))
{
FILE *imageFile = fopen(droppedFiles.paths[0], "rb");
fseek(imageFile, 0L, SEEK_END);
dataSize = ftell(imageFile);
fclose(imageFile);
// NOTE: Returned string is just a pointer to droppedFiles[0],
// we need to make a copy of that data somewhere else: fileName
strcpy(fileNamePath, droppedFiles.paths[0]);
strcpy(fileName, GetFileName(droppedFiles.paths[0]));
// Try to guess possible raw values
// Let's assume image is square, RGBA, 8 bit per channel
widthValue = round(sqrt(dataSize/4));
heightValue = widthValue;
headerSizeValue = dataSize - widthValue*heightValue*4;
if (headerSizeValue < 0) headerSizeValue = 0;
importWindowActive = true;
}
UnloadDroppedFiles(droppedFiles);
}
// Check if load button has been pressed
if (btnLoadPressed)
{
// Depending on channels and bit depth, select correct pixel format
if ((widthValue != 0) && (heightValue != 0))
{
int format = -1;
if (pixelFormatActive == 0)
{
int channels = atoi(channelsTextList[channelsActive]);
int bpp = atoi(bitDepthTextList[bitDepthActive]);
// Select correct format depending on channels and bpp
if (bpp == 8)
{
if (channels == 1) format = PIXELFORMAT_UNCOMPRESSED_GRAYSCALE;
else if (channels == 2) format = PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA;
else if (channels == 3) format = PIXELFORMAT_UNCOMPRESSED_R8G8B8;
else if (channels == 4) format = PIXELFORMAT_UNCOMPRESSED_R8G8B8A8;
}
else if (bpp == 32)
{
if (channels == 1) format = PIXELFORMAT_UNCOMPRESSED_R32;
else if (channels == 2) TraceLog(LOG_WARNING, "Channel bit-depth not supported!");
else if (channels == 3) format = PIXELFORMAT_UNCOMPRESSED_R32G32B32;
else if (channels == 4) format = PIXELFORMAT_UNCOMPRESSED_R32G32B32A32;
}
else if (bpp == 16) TraceLog(LOG_WARNING, "Channel bit-depth not supported!");
}
else format = pixelFormatActive;
if (format != -1)
{
Image image = LoadImageRaw(fileNamePath, widthValue, heightValue, format, headerSizeValue);
texture = LoadTextureFromImage(image);
UnloadImage(image);
importWindowActive = false;
btnLoadPressed = false;
if (texture.id > 0)
{
imageLoaded = true;
imageScale = (float)(screenHeight - 100)/texture.height;
}
}
}
}
if (imageLoaded) imageScale += (float)GetMouseWheelMove(); // Image scale control
//----------------------------------------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
ClearBackground(GetColor(GuiGetStyle(DEFAULT, BACKGROUND_COLOR)));
if (texture.id != 0)
{
DrawTextureEx(texture, (Vector2){ screenWidth/2 - texture.width*imageScale/2, screenHeight/2 - texture.height*imageScale/2 }, 0, imageScale, WHITE);
DrawText(TextFormat("SCALE x%.0f", imageScale), 20, screenHeight - 40, 20, GetColor(GuiGetStyle(DEFAULT, LINE_COLOR)));
}
else DrawText("drag & drop RAW image file", 320, 180, 10, GetColor(GuiGetStyle(DEFAULT, LINE_COLOR)));
// raygui: controls drawing
//----------------------------------------------------------------------------------
if (importWindowActive)
{
importWindowActive = !GuiWindowBox((Rectangle){ windowOffset.x + 0, windowOffset.y + 0, 200, 465 }, "Image RAW Import Options");
GuiLabel((Rectangle){ windowOffset.x + 10, windowOffset.y + 30, 65, 20 }, "Import file:");
GuiLabel((Rectangle){ windowOffset.x + 85, windowOffset.y + 30, 75, 20 }, fileName);
GuiLabel((Rectangle){ windowOffset.x + 10, windowOffset.y + 50, 65, 20 }, "File size:");
GuiLabel((Rectangle){ windowOffset.x + 85, windowOffset.y + 50, 75, 20 }, TextFormat("%i bytes", dataSize));
GuiGroupBox((Rectangle){ windowOffset.x + 10, windowOffset.y + 85, 180, 80 }, "Resolution");
GuiLabel((Rectangle){ windowOffset.x + 20, windowOffset.y + 100, 33, 25 }, "Width:");
if (GuiValueBox((Rectangle){ windowOffset.x + 60, windowOffset.y + 100, 80, 25 }, NULL, &widthValue, 0, 8192, widthEditMode)) widthEditMode = !widthEditMode;
GuiLabel((Rectangle){ windowOffset.x + 145, windowOffset.y + 100, 30, 25 }, "pixels");
GuiLabel((Rectangle){ windowOffset.x + 20, windowOffset.y + 130, 33, 25 }, "Height:");
if (GuiValueBox((Rectangle){ windowOffset.x + 60, windowOffset.y + 130, 80, 25 }, NULL, &heightValue, 0, 8192, heightEditMode)) heightEditMode = !heightEditMode;
GuiLabel((Rectangle){ windowOffset.x + 145, windowOffset.y + 130, 30, 25 }, "pixels");
GuiGroupBox((Rectangle){ windowOffset.x + 10, windowOffset.y + 180, 180, 160 }, "Pixel Format");
GuiComboBox((Rectangle){ windowOffset.x + 20, windowOffset.y + 195, 160, 25 }, TextJoin(pixelFormatTextList, 8, ";"), &pixelFormatActive);
GuiLine((Rectangle){ windowOffset.x + 20, windowOffset.y + 220, 160, 20 }, NULL);
if (pixelFormatActive != 0) GuiDisable();
GuiLabel((Rectangle){ windowOffset.x + 20, windowOffset.y + 235, 50, 20 }, "Channels:");
GuiToggleGroup((Rectangle){ windowOffset.x + 20, windowOffset.y + 255, 156/4, 25 }, TextJoin(channelsTextList, 4, ";"), &channelsActive);
GuiLabel((Rectangle){ windowOffset.x + 20, windowOffset.y + 285, 50, 20 }, "Bit Depth:");
GuiToggleGroup((Rectangle){ windowOffset.x + 20, windowOffset.y + 305, 160/3, 25 }, TextJoin(bitDepthTextList, 3, ";"), &bitDepthActive);
GuiEnable();
GuiGroupBox((Rectangle){ windowOffset.x + 10, windowOffset.y + 355, 180, 50 }, "Header");
GuiLabel((Rectangle){ windowOffset.x + 25, windowOffset.y + 370, 27, 25 }, "Size:");
if (GuiValueBox((Rectangle){ windowOffset.x + 55, windowOffset.y + 370, 85, 25 }, NULL, &headerSizeValue, 0, 10000, headerSizeEditMode)) headerSizeEditMode = !headerSizeEditMode;
GuiLabel((Rectangle){ windowOffset.x + 145, windowOffset.y + 370, 30, 25 }, "bytes");
btnLoadPressed = GuiButton((Rectangle){ windowOffset.x + 10, windowOffset.y + 420, 180, 30 }, "Import RAW");
}
//----------------------------------------------------------------------------------
EndDrawing();
//----------------------------------------------------------------------------------
}
// De-Initialization
//--------------------------------------------------------------------------------------
if (texture.id != 0) UnloadTexture(texture);
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
return 0;
}

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/*******************************************************************************************
*
* raygui - portable window
*
* DEPENDENCIES:
* raylib 4.0 - Windowing/input management and drawing.
* raygui 3.0 - Immediate-mode GUI controls.
*
* COMPILATION (Windows - MinGW):
* gcc -o $(NAME_PART).exe $(FILE_NAME) -I../../src -lraylib -lopengl32 -lgdi32 -std=c99
*
* LICENSE: zlib/libpng
*
* Copyright (c) 2016-2023 Ramon Santamaria (@raysan5)
*
**********************************************************************************************/
#include "raylib.h"
#define RAYGUI_IMPLEMENTATION
#include "../../src/raygui.h"
//------------------------------------------------------------------------------------
// Program main entry point
//------------------------------------------------------------------------------------
int main()
{
// Initialization
//---------------------------------------------------------------------------------------
const int screenWidth = 800;
const int screenHeight = 600;
SetConfigFlags(FLAG_WINDOW_UNDECORATED);
InitWindow(screenWidth, screenHeight, "raygui - portable window");
// General variables
Vector2 mousePosition = { 0 };
Vector2 windowPosition = { 500, 200 };
Vector2 panOffset = mousePosition;
bool dragWindow = false;
SetWindowPosition(windowPosition.x, windowPosition.y);
bool exitWindow = false;
SetTargetFPS(60);
//--------------------------------------------------------------------------------------
// Main game loop
while (!exitWindow && !WindowShouldClose()) // Detect window close button or ESC key
{
// Update
//----------------------------------------------------------------------------------
mousePosition = GetMousePosition();
if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON) && !dragWindow)
{
if (CheckCollisionPointRec(mousePosition, (Rectangle){ 0, 0, screenWidth, 20 }))
{
dragWindow = true;
panOffset = mousePosition;
}
}
if (dragWindow)
{
windowPosition.x += (mousePosition.x - panOffset.x);
windowPosition.y += (mousePosition.y - panOffset.y);
SetWindowPosition((int)windowPosition.x, (int)windowPosition.y);
if (IsMouseButtonReleased(MOUSE_LEFT_BUTTON)) dragWindow = false;
}
//----------------------------------------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
ClearBackground(RAYWHITE);
exitWindow = GuiWindowBox((Rectangle){ 0, 0, screenWidth, screenHeight }, "#198# PORTABLE WINDOW");
DrawText(TextFormat("Mouse Position: [ %.0f, %.0f ]", mousePosition.x, mousePosition.y), 10, 40, 10, DARKGRAY);
DrawText(TextFormat("Window Position: [ %.0f, %.0f ]", windowPosition.x, windowPosition.y), 10, 60, 10, DARKGRAY);
EndDrawing();
//----------------------------------------------------------------------------------
}
// De-Initialization
//--------------------------------------------------------------------------------------
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
return 0;
}

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/*******************************************************************************************
*
* PropertyListControl v1.0.1 - A custom control that displays a set of properties as a list
*
* UPDATES: last updated - 10 march 2020 (v1.0.1)
* v1.0.1 - Made it work with latest raygui version
* - Added `GuiDMSaveProperties()` for saving properties to a text file
* - A `GuiDMLoadProperties()` is planed but not implemented yet
* - Added a section property that can work as a way to group multiple properties
* - Fixed issue with section not having the correct height
* v1.0.0 - Initial release
*
*
* MODULE USAGE:
* #define GUI_PROPERTY_LIST_IMPLEMENTATION
* #include "dm_property_list.h"
*
* INIT: GuiDMProperty props[] = { // initialize a set of properties first
PCOLOR(),
PINT(),
PFLOAT(),
...
};
* DRAW: GuiDMPropertyList(bounds, props, sizeof(props)/sizeof(props[0]), ...);
*
*
* NOTE: This module also contains 2 extra controls used internally by the property list
* - GuiDMValueBox() - a value box that supports displaying float values
* - GuiDMSpinner() - a `better` GuiSpinner()
*
* LICENSE: zlib/libpng
*
* Copyright (c) 2020 Vlad Adrian (@Demizdor - https://github.com/Demizdor).
*
**********************************************************************************************/
#include "raylib.h"
// WARNING: raygui implementation is expected to be defined before including this header
#undef RAYGUI_IMPLEMENTATION
#include "../../src/raygui.h"
#ifndef GUI_PROPERTY_LIST_H
#define GUI_PROPERTY_LIST_H
#ifdef __cplusplus
extern "C" { // Prevents name mangling of functions
#endif
//----------------------------------------------------------------------------------
// Defines and Macros
//----------------------------------------------------------------------------------
// A bunch of usefull macros for modifying the flags of each property
// Set flag `F` of property `P`. `P` must be a pointer!
#define PROP_SET_FLAG(P, F) ((P)->flags |= (F))
// Clear flag `F` of property `P`. `P` must be a pointer!
#define PROP_CLEAR_FLAG(P, F) ((P)->flags &= ~(F))
// Toggles flag `F` of property `P`. `P` must be a pointer!
#define PROP_TOGGLE_FLAG(P, F) ((P)->flags ^= (F))
// Checks if flag `F` of property `P` is set . `P` must be a pointer!
#define PROP_CHECK_FLAG(P, F) ((P)->flags & (F))
// Some usefull macros for creating properties
// Create a bool property with name `N`, flags `F` and value `V`
#define PBOOL(N, F, V) RAYGUI_CLITERAL(GuiDMProperty){N, GUI_PROP_BOOL, F, .value.vbool = V}
// Create a int property with name `N`, flags `F` and value `V`
#define PINT(N, F, V) RAYGUI_CLITERAL(GuiDMProperty){N, GUI_PROP_INT, F, .value.vint = {V,0,0,1}}
// Create a ranged int property within `MIN` and `MAX` with name `N`, flags `F` value `V`.
// Pressing the spinner buttons will increase/decrease the value by `S`.
#define PINT_RANGE(N, F, V, S, MIN, MAX) RAYGUI_CLITERAL(GuiDMProperty){N, GUI_PROP_INT, F, .value.vint = {V,MIN,MAX,S}}
// Create a float property with name `N`, flags `F` and value `V`
#define PFLOAT(N, F, V) RAYGUI_CLITERAL(GuiDMProperty){N, GUI_PROP_FLOAT, F, .value.vfloat = {V,0.f,0.f,1.0f,3}}
// Create a ranged float property within `MIN` and `MAX` with name `N`, flags `F` value `V` with `P` decimal digits to show.
// Pressing the spinner buttons will increase/decrease the value by `S`.
#define PFLOAT_RANGE(N, F, V, S, P, MIN, MAX) RAYGUI_CLITERAL(GuiDMProperty){N, GUI_PROP_FLOAT, F, .value.vfloat = {V,MIN,MAX,S,P}}
// Create a text property with name `N`, flags `F` value `V` and max text size `S`
#define PTEXT(N, F, V, S) RAYGUI_CLITERAL(GuiDMProperty){N, GUI_PROP_TEXT, F, .value.vtext = {V, S} }
// Create a text property with name `N`, flags `F` value `V` and max text size `S`
#define PSELECT(N, F, V, A) RAYGUI_CLITERAL(GuiDMProperty){N, GUI_PROP_SELECT, F, .value.vselect = {V, A} }
// Create a 2D vector property with name `N`, flags `F` and the `X`, `Y` coordinates
#define PVEC2(N, F, X, Y) RAYGUI_CLITERAL(GuiDMProperty){N, GUI_PROP_VECTOR2, F, .value.v2 = {X, Y} }
// Create a 3D vector property with name `N`, flags `F` and the `X`, `Y`, `Z` coordinates
#define PVEC3(N, F, X, Y, Z) RAYGUI_CLITERAL(GuiDMProperty){N, GUI_PROP_VECTOR3, F, .value.v3 = {X, Y, Z} }
// Create a 4D vector property with name `N`, flags `F` and the `X`, `Y`, `Z`, `W` coordinates
#define PVEC4(N, F, X, Y, Z, W) RAYGUI_CLITERAL(GuiDMProperty){N, GUI_PROP_VECTOR4, F, .value.v4 = {X, Y, Z, W} }
// Create a rectangle property with name `N`, flags `F`, `X`, `Y` coordinates and `W` and `H` size
#define PRECT(N, F, X, Y, W, H) RAYGUI_CLITERAL(GuiDMProperty){N, GUI_PROP_RECT, F, .value.vrect = {X, Y, W, H} }
// Create a 3D vector property with name `N`, flags `F` and the `R`, `G`, `B`, `A` channel values
#define PCOLOR(N, F, R, G, B, A) RAYGUI_CLITERAL(GuiDMProperty){N, GUI_PROP_COLOR, F, .value.vcolor = {R, G, B, A} }
// Create a collapsable section named `N` with `F` flags and the next `C` properties as children.
// !! A section cannot hold another section as a child !!
#define PSECTION(N, F, C) RAYGUI_CLITERAL(GuiDMProperty){N, GUI_PROP_SECTION, F, .value.vsection = (C)}
//----------------------------------------------------------------------------------
// Types and Structures Definition
//----------------------------------------------------------------------------------
enum GuiDMPropertyTypes {
GUI_PROP_BOOL = 0,
GUI_PROP_INT,
GUI_PROP_FLOAT,
GUI_PROP_TEXT,
GUI_PROP_SELECT,
GUI_PROP_VECTOR2,
GUI_PROP_VECTOR3,
GUI_PROP_VECTOR4,
GUI_PROP_RECT,
GUI_PROP_COLOR,
GUI_PROP_SECTION,
};
enum GuiDMPropertyFlags {
GUI_PFLAG_COLLAPSED = 1 << 0, // is the property expanded or collapsed?
GUI_PFLAG_DISABLED = 1 << 1, // is this property disabled or enabled?
};
// Data structure for each property
typedef struct {
char* name;
short type;
short flags;
union {
bool vbool;
struct { int val; int min; int max; int step; } vint;
struct { float val; float min; float max; float step; int precision; } vfloat;
struct { char* val; int size; } vtext;
struct { char* val; int active; } vselect;
int vsection;
Vector2 v2;
Vector3 v3;
Vector4 v4;
Rectangle vrect;
Color vcolor;
} value;
} GuiDMProperty;
//----------------------------------------------------------------------------------
// Global Variables Definition
//----------------------------------------------------------------------------------
//...
//----------------------------------------------------------------------------------
// Module Functions Declaration
//----------------------------------------------------------------------------------
// A more advanced `GuiValueBox()` supporting float/int values with specified `precision`, cursor movements, cut/copy/paste and
// other keybord shortcuts. Needed by `GuiDMSpinner()` !!
// `precision` should be between 1-7 for float values and 0 for int values (maybe 15 for doubles but that was not tested)
// WARNING: The bounds should be set big enough else the text will overflow and things will break
// WARNING: Sometimes the last decimal value could differ, this is probably due to rounding
double GuiDMValueBox(Rectangle bounds, double value, double minValue, double maxValue, int precision, bool editMode);
// A more advanced `GuiSpinner()` using `GuiDMValueBox()` for displaying the values.
// This was needed because `GuiSpinner()` can't display float values and editing values is somewhat hard.
// This is by no means perfect but should be more user friendly than the default control provided by raygui.
double GuiDMSpinner(Rectangle bounds, double value, double minValue, double maxValue, double step, int precision, bool editMode);
// Works just like `GuiListViewEx()` but with an array of properties instead of text.
void GuiDMPropertyList(Rectangle bounds, GuiDMProperty* props, int count, int* focus, int* scrollIndex);
// Handy function to save properties to a file. Returns false on failure or true otherwise.
bool GuiDMSaveProperties(const char* file, GuiDMProperty* props, int count);
#ifdef __cplusplus
}
#endif
#endif // GUI_PROPERTY_LIST_H
/***********************************************************************************
*
* GUI_PROPERTY_LIST_IMPLEMENTATION
*
************************************************************************************/
#if defined(GUI_PROPERTY_LIST_IMPLEMENTATION)
#include "../../src/raygui.h"
#include <stdlib.h> // for calloc()
#include <string.h> // for memmove(), strlen()
#include <stdio.h> // for sscanf(), snprintf()
#ifndef __cplusplus
#if __STDC_VERSION__ >= 199901L
#include <stdbool.h> // for bool if >= C99
#endif
#endif
double GuiDMValueBox(Rectangle bounds, double value, double minValue, double maxValue, int precision, bool editMode) {
// FIXME: Hope all those `memmove()` functions are correctly used so we won't leak memory or overflow the buffer !!!
static int framesCounter = 0; // Required for blinking cursor
static int cursor = 0; // Required for tracking the cursor position (only for a single active valuebox)
enum {cursorTimer = 6, maxChars = 31, textPadding = 2};
GuiState state = GuiGetState();
// Make sure value is in range
if(maxValue != minValue){
if(value < minValue) value = minValue;
if(value > maxValue) value = maxValue;
}
char textValue[maxChars + 1] = "\0";
snprintf(textValue, maxChars, "%.*f", precision, value); // NOTE: use `snprintf` here so we don't overflow the buffer
int len = strlen(textValue);
bool valueHasChanged = false;
// Update control
//--------------------------------------------------------------------
if ((state != STATE_DISABLED) && !guiLocked)
{
if (editMode)
{
// Make sure cursor position is correct
if(cursor > len) cursor = len;
if(cursor < 0) cursor = 0;
state = STATE_PRESSED;
framesCounter++;
if(IsKeyPressed(KEY_RIGHT) || (IsKeyDown(KEY_RIGHT) && (framesCounter%cursorTimer == 0))) {
// MOVE CURSOR TO RIGHT
++cursor;
framesCounter = 0;
} else if(IsKeyPressed(KEY_LEFT) || (IsKeyDown(KEY_LEFT) && (framesCounter%cursorTimer == 0))) {
// MOVE CURSOR TO LEFT
--cursor;
framesCounter = 0;
} else if (IsKeyPressed(KEY_BACKSPACE) || (IsKeyDown(KEY_BACKSPACE) && (framesCounter%cursorTimer) == 0)) {
// HANDLE BACKSPACE
if(cursor > 0) {
if(textValue[cursor-1] != '.') {
if(cursor < len )
memmove(&textValue[cursor-1], &textValue[cursor], len-cursor);
textValue[len - 1] = '\0';
valueHasChanged = true;
}
--cursor;
}
framesCounter = 0;
} else if (IsKeyPressed(KEY_DELETE) || (IsKeyDown(KEY_DELETE) && (framesCounter%cursorTimer) == 0)) {
// HANDLE DEL
if(len > 0 && cursor < len && textValue[cursor] != '.') {
memmove(&textValue[cursor], &textValue[cursor+1], len-cursor);
textValue[len] = '\0';
len -= 1;
valueHasChanged = true;
}
} else if (IsKeyPressed(KEY_HOME)) {
// MOVE CURSOR TO START
cursor = 0;
} else if (IsKeyPressed(KEY_END)) {
// MOVE CURSOR TO END
cursor = len;
} else if (IsKeyDown(KEY_LEFT_CONTROL) && IsKeyPressed(KEY_C)) {
// COPY
SetClipboardText(textValue);
} else if (IsKeyDown(KEY_LEFT_CONTROL) && IsKeyPressed(KEY_X)) {
// CUT
SetClipboardText(textValue);
textValue[0] = '\0';
cursor = len = 0;
value = 0.0; // set it to 0 and pretend the value didn't change
} else if (IsKeyDown(KEY_LEFT_CONTROL) && IsKeyPressed(KEY_V)) {
// PASTE
const char* clip = GetClipboardText();
int clipLen = strlen(clip);
clipLen = clipLen > maxChars ? maxChars : clipLen;
memcpy(textValue, clip, clipLen);
len = clipLen;
textValue[len] = '\0';
valueHasChanged = true;
}
else {
// HANDLE KEY PRESS
int key = GetKeyPressed();
if( ((len < maxChars) && (key >= 48) && (key <= 57)) || (key == 46) || (key == 45) ) // only allow 0..9, minus(-) and dot(.)
{
if(precision != 0 && cursor < len) { // when we have decimals we can't insert at the end
memmove(&textValue[cursor], &textValue[cursor-1], len+1-cursor);
textValue[len+1] = '\0';
textValue[cursor] = (char)key;
cursor++;
valueHasChanged = true;
}
else if(precision == 0) {
if(cursor < len) memmove(&textValue[cursor], &textValue[cursor-1], len+1-cursor);
len += 1;
textValue[len+1] = '\0';
textValue[cursor] = (char)key;
cursor++;
valueHasChanged = true;
}
}
}
// Make sure cursor position is correct
if(cursor > len) cursor = len;
if(cursor < 0) cursor = 0;
}
else
{
if (CheckCollisionPointRec(GetMousePosition(), bounds))
{
state = STATE_FOCUSED;
if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) framesCounter = 0;
}
}
}
//--------------------------------------------------------------------
// Draw control
//--------------------------------------------------------------------
DrawRectangleLinesEx(bounds, GuiGetStyle(VALUEBOX, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(VALUEBOX, BORDER + (state*3))), guiAlpha));
Rectangle textBounds = {bounds.x + GuiGetStyle(VALUEBOX, BORDER_WIDTH) + textPadding, bounds.y + GuiGetStyle(VALUEBOX, BORDER_WIDTH),
bounds.width - 2*(GuiGetStyle(VALUEBOX, BORDER_WIDTH) + textPadding), bounds.height - 2*GuiGetStyle(VALUEBOX, BORDER_WIDTH)};
int textWidth = GetTextWidth(textValue);
if(textWidth > textBounds.width) textBounds.width = textWidth;
if (state == STATE_PRESSED)
{
DrawRectangle(bounds.x + GuiGetStyle(VALUEBOX, BORDER_WIDTH), bounds.y + GuiGetStyle(VALUEBOX, BORDER_WIDTH), bounds.width - 2*GuiGetStyle(VALUEBOX, BORDER_WIDTH), bounds.height - 2*GuiGetStyle(VALUEBOX, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(VALUEBOX, BASE_COLOR_PRESSED)), guiAlpha));
// Draw blinking cursor
// NOTE: ValueBox internal text is always centered
if (editMode && ((framesCounter/20)%2 == 0)) {
// Measure text until the cursor
int textWidthCursor = -2;
if(cursor > 0) {
char c = textValue[cursor];
textValue[cursor] = '\0';
textWidthCursor = GetTextWidth(textValue);
textValue[cursor] = c;
}
//DrawRectangle(bounds.x + textWidthCursor + textPadding + 2, bounds.y + 2*GuiGetStyle(VALUEBOX, BORDER_WIDTH), 1, bounds.height - 4*GuiGetStyle(VALUEBOX, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(VALUEBOX, BORDER_COLOR_PRESSED)), guiAlpha));
DrawRectangle(bounds.x + textWidthCursor + (int)((bounds.width - textWidth - textPadding)/2.0f) + 2, bounds.y + 2*GuiGetStyle(VALUEBOX, BORDER_WIDTH), 1, bounds.height - 4*GuiGetStyle(VALUEBOX, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(VALUEBOX, BORDER_COLOR_PRESSED)), guiAlpha));
}
}
else if (state == STATE_DISABLED)
{
DrawRectangle(bounds.x + GuiGetStyle(VALUEBOX, BORDER_WIDTH), bounds.y + GuiGetStyle(VALUEBOX, BORDER_WIDTH), bounds.width - 2*GuiGetStyle(VALUEBOX, BORDER_WIDTH), bounds.height - 2*GuiGetStyle(VALUEBOX, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(VALUEBOX, BASE_COLOR_DISABLED)), guiAlpha));
}
GuiDrawText(textValue, textBounds, TEXT_ALIGN_CENTER, Fade(GetColor(GuiGetStyle(VALUEBOX, TEXT + (state*3))), guiAlpha));
value = valueHasChanged ? strtod(textValue, NULL) : value;
// Make sure value is in range
if(maxValue != minValue){
if(value < minValue) value = minValue;
if(value > maxValue) value = maxValue;
}
return value;
}
double GuiDMSpinner(Rectangle bounds, double value, double minValue, double maxValue, double step, int precision, bool editMode) {
GuiState state = GuiGetState();
Rectangle spinner = { bounds.x + GuiGetStyle(SPINNER, SPIN_BUTTON_WIDTH) + GuiGetStyle(SPINNER, SPIN_BUTTON_SPACING), bounds.y,
bounds.width - 2*(GuiGetStyle(SPINNER, SPIN_BUTTON_WIDTH) + GuiGetStyle(SPINNER, SPIN_BUTTON_SPACING)), bounds.height };
Rectangle leftButtonBound = { (float)bounds.x, (float)bounds.y, (float)GuiGetStyle(SPINNER, SPIN_BUTTON_WIDTH), (float)bounds.height };
Rectangle rightButtonBound = { (float)bounds.x + bounds.width - GuiGetStyle(SPINNER, SPIN_BUTTON_WIDTH), (float)bounds.y, (float)GuiGetStyle(SPINNER, SPIN_BUTTON_WIDTH), (float)bounds.height };
// Update control
//--------------------------------------------------------------------
if ((state != STATE_DISABLED) && !guiLocked)
{
Vector2 mousePoint = GetMousePosition();
// Check spinner state
if (CheckCollisionPointRec(mousePoint, bounds))
{
if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) state = STATE_PRESSED;
else state = STATE_FOCUSED;
}
}
//--------------------------------------------------------------------
// Draw control
//--------------------------------------------------------------------
// Draw value selector custom buttons
// NOTE: BORDER_WIDTH and TEXT_ALIGNMENT forced values
int tempBorderWidth = GuiGetStyle(BUTTON, BORDER_WIDTH);
int tempTextAlign = GuiGetStyle(BUTTON, TEXT_ALIGNMENT);
GuiSetStyle(BUTTON, BORDER_WIDTH, GuiGetStyle(SPINNER, BORDER_WIDTH));
GuiSetStyle(BUTTON, TEXT_ALIGNMENT, TEXT_ALIGN_CENTER);
#if defined(RAYGUI_SUPPORT_RICONS)
if (GuiButton(leftButtonBound, GuiIconText(RICON_ARROW_LEFT_FILL, NULL))) value -= step;
if (GuiButton(rightButtonBound, GuiIconText(RICON_ARROW_RIGHT_FILL, NULL))) value += step;
#else
if (GuiButton(leftButtonBound, "<")) value -= step;
if (GuiButton(rightButtonBound, ">")) value += step;
#endif
GuiSetStyle(BUTTON, TEXT_ALIGNMENT, tempTextAlign);
GuiSetStyle(BUTTON, BORDER_WIDTH, tempBorderWidth);
value = GuiDMValueBox(spinner, value, minValue, maxValue, precision, editMode);
return value;
}
void GuiDMPropertyList(Rectangle bounds, GuiDMProperty* props, int count, int* focus, int* scrollIndex) {
#ifdef RAYGUI_SUPPORT_RICONS
#define PROPERTY_COLLAPSED_ICON "#120#"
#define PROPERTY_EXPANDED_ICON "#121#"
#else
#define PROPERTY_COLLAPSED_ICON "+"
#define PROPERTY_EXPANDED_ICON "-"
#endif
#define PROPERTY_PADDING 6
#define PROPERTY_ICON_SIZE 16
#define PROPERTY_DECIMAL_DIGITS 3 //how many digits to show (used only for the vector properties)
// NOTE: Using ListView style for everything !!
GuiState state = GuiGetState();
int propFocused = (focus == NULL)? -1 : *focus;
int scroll = *scrollIndex > 0 ? 0 : *scrollIndex; // NOTE: scroll should always be negative or 0
// Each property occupies a certain number of slots, highly synchronized with the properties enum (GUI_PROP_BOOL ... GUI_PROP_SECTION)
// NOTE: If you add a custom property type make sure to add the number of slots it occupies here !!
const int propSlots[] = {1,1,1,2,1,3,4,5,5,5,1};
Rectangle absoluteBounds = {0}; // total bounds for all of the properties (unclipped)
// We need to loop over all the properties to get total height so we can see if we need a scrollbar or not
for(int p=0; p<count; ++p) {
// Calculate height of this property (properties can occupy 1 or more slots)
int height = GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT);
if(props[p].type < (sizeof(propSlots)/sizeof(propSlots[0]))) {
if(!PROP_CHECK_FLAG(&props[p], GUI_PFLAG_COLLAPSED)) height = propSlots[props[p].type]*GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT);
if(props[p].type == GUI_PROP_SECTION && (PROP_CHECK_FLAG(&props[p], GUI_PFLAG_COLLAPSED))) p += props[p].value.vsection; // skip slots for collapsed section
}
absoluteBounds.height += height+1;
}
// Check if we need a scrollbar and adjust bounds when necesary
bool useScrollBar = absoluteBounds.height > bounds.height - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) ? true : false;
if(!useScrollBar && scroll != 0) scroll = 0; // make sure scroll is 0 when there's no scrollbar
Rectangle scrollBarBounds = {bounds.x + GuiGetStyle(LISTVIEW, BORDER_WIDTH), bounds.y + GuiGetStyle(LISTVIEW, BORDER_WIDTH),
GuiGetStyle(LISTVIEW, SCROLLBAR_WIDTH), bounds.height - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH)};
absoluteBounds.x = bounds.x + GuiGetStyle(LISTVIEW, LIST_ITEMS_SPACING) + GuiGetStyle(DEFAULT, BORDER_WIDTH);
absoluteBounds.y = bounds.y + GuiGetStyle(LISTVIEW, LIST_ITEMS_SPACING) + GuiGetStyle(DEFAULT, BORDER_WIDTH) + scroll;
absoluteBounds.width = bounds.width - 2*(GuiGetStyle(LISTVIEW, LIST_ITEMS_SPACING) + GuiGetStyle(DEFAULT, BORDER_WIDTH));
if(useScrollBar) {
if(GuiGetStyle(LISTVIEW, SCROLLBAR_SIDE) == SCROLLBAR_LEFT_SIDE)
absoluteBounds.x += GuiGetStyle(LISTVIEW, SCROLLBAR_WIDTH); // scrollbar is on the LEFT, adjust bounds
else
scrollBarBounds.x = bounds.x + bounds.width - GuiGetStyle(LISTVIEW, BORDER_WIDTH) - GuiGetStyle(LISTVIEW, SCROLLBAR_WIDTH); // scrollbar is on the RIGHT
absoluteBounds.width -= GuiGetStyle(LISTVIEW, SCROLLBAR_WIDTH); // adjust width to fit the scrollbar
}
int maxScroll = absoluteBounds.height + 2*(GuiGetStyle(LISTVIEW, LIST_ITEMS_SPACING) + GuiGetStyle(DEFAULT, BORDER_WIDTH))-bounds.height;
// Update control
//--------------------------------------------------------------------
Vector2 mousePos = GetMousePosition();
// NOTE: most of the update code is actually done in the draw control section
if ((state != STATE_DISABLED) && !guiLocked) {
if(!CheckCollisionPointRec(mousePos, bounds)) {
propFocused = -1;
}
if (useScrollBar)
{
int wheelMove = GetMouseWheelMove();
scroll += wheelMove*count;
if(-scroll > maxScroll) scroll = -maxScroll;
}
}
//--------------------------------------------------------------------
// Draw control
//--------------------------------------------------------------------
DrawRectangleRec(bounds, Fade(GetColor(GuiGetStyle(DEFAULT, BACKGROUND_COLOR)), guiAlpha) ); // Draw background
DrawRectangleLinesEx(bounds, GuiGetStyle(DEFAULT, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(LISTVIEW, BORDER + state*3)), guiAlpha)); // Draw border
BeginScissorMode(absoluteBounds.x, bounds.y + GuiGetStyle(DEFAULT, BORDER_WIDTH), absoluteBounds.width, bounds.height - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH));
int currentHeight = 0;
for(int p=0; p<count; ++p)
{
int height = GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT);
if(props[p].type < (sizeof(propSlots)/sizeof(propSlots[0])) && !PROP_CHECK_FLAG(&props[p], GUI_PFLAG_COLLAPSED) )
height = propSlots[props[p].type]*GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT); // get property height based on how many slots it occupies
// Even with scissor mode on, draw only properties that we can see (comment out both BeginScissorMode() / EndScissorMode() to see this)
if(absoluteBounds.y + currentHeight + height >= bounds.y && absoluteBounds.y + currentHeight <= bounds.y + bounds.height)
{
Rectangle propBounds = {absoluteBounds.x, absoluteBounds.y + currentHeight, absoluteBounds.width, height};
Color textColor = Fade(GetColor(GuiGetStyle(LISTVIEW, TEXT_COLOR_NORMAL)), guiAlpha);
int propState = STATE_NORMAL;
// Get the state of this property and do some initial drawing
if(PROP_CHECK_FLAG(&props[p], GUI_PFLAG_DISABLED)) {
propState = STATE_DISABLED;
propBounds.height += 1;
DrawRectangleRec(propBounds, Fade(GetColor(GuiGetStyle(LISTVIEW, BASE_COLOR_DISABLED)), guiAlpha));
propBounds.height -= 1;
textColor = Fade(GetColor(GuiGetStyle(LISTVIEW, TEXT_COLOR_DISABLED)), guiAlpha);
} else {
if(CheckCollisionPointRec(mousePos, propBounds) && !guiLocked) {
if(IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) {
propState = STATE_PRESSED;
//DrawRectangleRec(propRect, Fade(GetColor(GuiGetStyle(LISTVIEW, BASE_COLOR_PRESSED)), guiAlpha));
textColor = Fade(GetColor(GuiGetStyle(LISTVIEW, TEXT_COLOR_PRESSED)), guiAlpha);
} else {
propState = STATE_FOCUSED;
propFocused = p;
//DrawRectangleRec(propRect, Fade(GetColor(GuiGetStyle(LISTVIEW, BASE_COLOR_FOCUSED)), guiAlpha));
textColor = Fade(GetColor(GuiGetStyle(LISTVIEW, TEXT_COLOR_FOCUSED)), guiAlpha);
}
} else propState = STATE_NORMAL;
}
if(propState == STATE_DISABLED) GuiSetState(propState);
switch(props[p].type)
{
case GUI_PROP_BOOL: {
// draw property name
GuiDrawText(props[p].name, (Rectangle){propBounds.x + PROPERTY_PADDING, propBounds.y, propBounds.width/2-PROPERTY_PADDING, GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT)}, TEXT_ALIGN_LEFT, textColor);
if(propState == STATE_PRESSED) props[p].value.vbool = !props[p].value.vbool; // toggle the property value when clicked
// draw property value
const bool locked = guiLocked;
GuiLock(); // lock the checkbox since we changed the value manually
GuiCheckBox((Rectangle){propBounds.x+propBounds.width/2, propBounds.y + height/4, height/2, height/2}, props[p].value.vbool? "Yes" : "No", &props[p].value.vbool);
if(!locked) GuiUnlock(); // only unlock when needed
} break;
case GUI_PROP_INT:
// draw property name
GuiDrawText(props[p].name, (Rectangle){propBounds.x + PROPERTY_PADDING, propBounds.y, propBounds.width/2-PROPERTY_PADDING, GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT)}, TEXT_ALIGN_LEFT, textColor);
// draw property value
props[p].value.vint.val = GuiDMSpinner((Rectangle){propBounds.x+propBounds.width/2, propBounds.y + 1, propBounds.width/2, GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT) - 2},
props[p].value.vint.val, props[p].value.vint.min, props[p].value.vint.max, props[p].value.vint.step, 0, (propState == STATE_FOCUSED) );
break;
case GUI_PROP_FLOAT:
// draw property name
GuiDrawText(props[p].name, (Rectangle){propBounds.x + PROPERTY_PADDING, propBounds.y, propBounds.width/2-PROPERTY_PADDING, GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT)}, TEXT_ALIGN_LEFT, textColor);
// draw property value
props[p].value.vfloat.val = GuiDMSpinner((Rectangle){propBounds.x+propBounds.width/2, propBounds.y + 1, propBounds.width/2, GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT) - 2},
props[p].value.vfloat.val, props[p].value.vfloat.min, props[p].value.vfloat.max, props[p].value.vfloat.step, props[p].value.vfloat.precision, (propState == STATE_FOCUSED) );
break;
case GUI_PROP_TEXT: {
Rectangle titleBounds = { propBounds.x, propBounds.y, propBounds.width, GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT) };
// Collapse/Expand property on click
if((propState == STATE_PRESSED) && CheckCollisionPointRec(mousePos, titleBounds))
PROP_TOGGLE_FLAG(&props[p], GUI_PFLAG_COLLAPSED);
// draw property name
GuiDrawText(PROP_CHECK_FLAG(&props[p], GUI_PFLAG_COLLAPSED) ? PROPERTY_COLLAPSED_ICON : PROPERTY_EXPANDED_ICON, titleBounds, TEXT_ALIGN_LEFT, textColor);
GuiDrawText(props[p].name, (Rectangle){propBounds.x+PROPERTY_ICON_SIZE+PROPERTY_PADDING, propBounds.y, propBounds.width-PROPERTY_ICON_SIZE-PROPERTY_PADDING, GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT)}, TEXT_ALIGN_LEFT, textColor);
GuiDrawText(TextFormat("%i/%i", strlen(props[p].value.vtext.val), props[p].value.vtext.size), (Rectangle){propBounds.x+propBounds.width/2, propBounds.y + 1, propBounds.width/2, GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT) - 2}, TEXT_ALIGN_LEFT, textColor);
// draw property value
if(!PROP_CHECK_FLAG(&props[p], GUI_PFLAG_COLLAPSED))
GuiTextBox((Rectangle){propBounds.x, propBounds.y + GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT)+1, propBounds.width, GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT)-2}, props[p].value.vtext.val, props[p].value.vtext.size, (propState == STATE_FOCUSED));
} break;
case GUI_PROP_SELECT: {
// TODO: Create a custom dropdownbox control instead of using the raygui combobox
// draw property name
GuiDrawText(props[p].name, (Rectangle){propBounds.x + PROPERTY_PADDING, propBounds.y, propBounds.width/2-PROPERTY_PADDING, GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT)}, TEXT_ALIGN_LEFT, textColor);
// draw property value
GuiComboBox((Rectangle){propBounds.x+propBounds.width/2, propBounds.y + 1, propBounds.width/2, GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT) - 2},
props[p].value.vselect.val, &props[p].value.vselect.active);
} break;
case GUI_PROP_VECTOR2: case GUI_PROP_VECTOR3: case GUI_PROP_VECTOR4: {
Rectangle titleBounds = { propBounds.x, propBounds.y, propBounds.width, GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT) };
// Collapse/Expand property on click
if((propState == STATE_PRESSED) && CheckCollisionPointRec(mousePos, titleBounds))
PROP_TOGGLE_FLAG(&props[p], GUI_PFLAG_COLLAPSED);
const char* fmt = "";
if(props[p].type == GUI_PROP_VECTOR2) fmt = TextFormat("[%.0f, %.0f]", props[p].value.v2.x, props[p].value.v2.y);
else if(props[p].type == GUI_PROP_VECTOR3) fmt = TextFormat("[%.0f, %.0f, %.0f]", props[p].value.v3.x, props[p].value.v3.y, props[p].value.v3.z);
else fmt = TextFormat("[%.0f, %.0f, %.0f, %.0f]", props[p].value.v4.x, props[p].value.v4.y, props[p].value.v4.z, props[p].value.v4.w);
// draw property name
GuiDrawText(PROP_CHECK_FLAG(&props[p], GUI_PFLAG_COLLAPSED) ? PROPERTY_COLLAPSED_ICON : PROPERTY_EXPANDED_ICON, titleBounds, TEXT_ALIGN_LEFT, textColor);
GuiDrawText(props[p].name, (Rectangle){propBounds.x+PROPERTY_ICON_SIZE+PROPERTY_PADDING, propBounds.y, propBounds.width-PROPERTY_ICON_SIZE-PROPERTY_PADDING, GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT)}, TEXT_ALIGN_LEFT, textColor);
GuiDrawText(fmt, (Rectangle){propBounds.x+propBounds.width/2, propBounds.y + 1, propBounds.width/2, GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT) - 2}, TEXT_ALIGN_LEFT, textColor);
// draw X, Y, Z, W values (only when expanded)
if(!PROP_CHECK_FLAG(&props[p], GUI_PFLAG_COLLAPSED)) {
Rectangle slotBounds = { propBounds.x, propBounds.y+GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT)+1, propBounds.width, GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT)-2};
Rectangle lblBounds = { propBounds.x+PROPERTY_PADDING, slotBounds.y, GetTextWidth("A"), slotBounds.height};
Rectangle valBounds = { lblBounds.x+lblBounds.width+PROPERTY_PADDING, slotBounds.y, propBounds.width-lblBounds.width-2*PROPERTY_PADDING, slotBounds.height};
GuiDrawText("X", lblBounds, TEXT_ALIGN_LEFT, textColor);
props[p].value.v2.x = GuiDMSpinner(valBounds, props[p].value.v2.x, 0.0, 0.0, 1.0, PROPERTY_DECIMAL_DIGITS, (propState == STATE_FOCUSED) && CheckCollisionPointRec(mousePos, slotBounds) );
slotBounds.y += GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT);
lblBounds.y = valBounds.y = slotBounds.y;
GuiDrawText("Y", lblBounds, TEXT_ALIGN_LEFT, textColor);
props[p].value.v2.y = GuiDMSpinner(valBounds, props[p].value.v2.y, 0.0, 0.0, 1.0, PROPERTY_DECIMAL_DIGITS, (propState == STATE_FOCUSED) && CheckCollisionPointRec(mousePos, slotBounds) );
slotBounds.y += GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT);
lblBounds.y = valBounds.y = slotBounds.y;
if(props[p].type >= GUI_PROP_VECTOR3) {
GuiDrawText("Z", lblBounds, TEXT_ALIGN_LEFT, textColor);
props[p].value.v3.z = GuiDMSpinner(valBounds, props[p].value.v3.z, 0.0, 0.0, 1.0, PROPERTY_DECIMAL_DIGITS, (propState == STATE_FOCUSED) && CheckCollisionPointRec(mousePos, slotBounds) );
slotBounds.y += GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT);
lblBounds.y = valBounds.y = slotBounds.y;
}
if(props[p].type >= GUI_PROP_VECTOR4) {
GuiDrawText("W", lblBounds, TEXT_ALIGN_LEFT, textColor);
props[p].value.v4.w = GuiDMSpinner(valBounds, props[p].value.v4.w, 0.0, 0.0, 1.0, PROPERTY_DECIMAL_DIGITS, (propState == STATE_FOCUSED) && CheckCollisionPointRec(mousePos, slotBounds) );
}
}
} break;
case GUI_PROP_RECT:{
Rectangle titleBounds = { propBounds.x, propBounds.y, propBounds.width, GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT) };
// Collapse/Expand property on click
if((propState == STATE_PRESSED) && CheckCollisionPointRec(mousePos, titleBounds))
PROP_TOGGLE_FLAG(&props[p], GUI_PFLAG_COLLAPSED);
// draw property name
GuiDrawText(PROP_CHECK_FLAG(&props[p], GUI_PFLAG_COLLAPSED) ? PROPERTY_COLLAPSED_ICON : PROPERTY_EXPANDED_ICON, titleBounds, TEXT_ALIGN_LEFT, textColor);
GuiDrawText(props[p].name, (Rectangle){propBounds.x+PROPERTY_ICON_SIZE+PROPERTY_PADDING, propBounds.y, propBounds.width-PROPERTY_ICON_SIZE-PROPERTY_PADDING, GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT)}, TEXT_ALIGN_LEFT, textColor);
GuiDrawText(TextFormat("[%.0f, %.0f, %.0f, %.0f]", props[p].value.vrect.x, props[p].value.vrect.y, props[p].value.vrect.width, props[p].value.vrect.height),
(Rectangle){propBounds.x+propBounds.width/2, propBounds.y + 1, propBounds.width/2, GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT) - 2}, TEXT_ALIGN_LEFT, textColor);
// draw X, Y, Width, Height values (only when expanded)
if(!PROP_CHECK_FLAG(&props[p], GUI_PFLAG_COLLAPSED)) {
Rectangle slotBounds = { propBounds.x, propBounds.y+GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT)+1, propBounds.width, GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT)-2};
Rectangle lblBounds = { propBounds.x+PROPERTY_PADDING, slotBounds.y, GetTextWidth("Height"), slotBounds.height};
Rectangle valBounds = { lblBounds.x+lblBounds.width+PROPERTY_PADDING, slotBounds.y, propBounds.width-lblBounds.width-2*PROPERTY_PADDING, slotBounds.height};
GuiDrawText("X", lblBounds, TEXT_ALIGN_LEFT, textColor);
props[p].value.vrect.x = GuiDMSpinner(valBounds, props[p].value.vrect.x, 0.0, 0.0, 1.0, 0, (propState == STATE_FOCUSED) && CheckCollisionPointRec(mousePos, slotBounds) );
slotBounds.y += GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT);
lblBounds.y = valBounds.y = slotBounds.y;
GuiDrawText("Y", lblBounds, TEXT_ALIGN_LEFT, textColor);
props[p].value.vrect.y = GuiDMSpinner(valBounds, props[p].value.vrect.y, 0.0, 0.0, 1.0, 0, (propState == STATE_FOCUSED) && CheckCollisionPointRec(mousePos, slotBounds) );
slotBounds.y += GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT);
lblBounds.y = valBounds.y = slotBounds.y;
GuiDrawText("Width", lblBounds, TEXT_ALIGN_LEFT, textColor);
props[p].value.vrect.width = GuiDMSpinner(valBounds, props[p].value.vrect.width, 0.0, 0.0, 1.0, 0, (propState == STATE_FOCUSED) && CheckCollisionPointRec(mousePos, slotBounds) );
slotBounds.y += GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT);
lblBounds.y = valBounds.y = slotBounds.y;
GuiDrawText("Height", lblBounds, TEXT_ALIGN_LEFT, textColor);
props[p].value.vrect.height = GuiDMSpinner(valBounds, props[p].value.vrect.height, 0.0, 0.0, 1.0, 0, (propState == STATE_FOCUSED) && CheckCollisionPointRec(mousePos, slotBounds) );
}
} break;
case GUI_PROP_COLOR: {
Rectangle titleBounds = { propBounds.x, propBounds.y, propBounds.width, GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT) };
// Collapse/Expand property on click
if((propState == STATE_PRESSED) && CheckCollisionPointRec(mousePos, titleBounds))
PROP_TOGGLE_FLAG(&props[p], GUI_PFLAG_COLLAPSED);
// draw property name
GuiDrawText(PROP_CHECK_FLAG(&props[p], GUI_PFLAG_COLLAPSED) ? PROPERTY_COLLAPSED_ICON : PROPERTY_EXPANDED_ICON, titleBounds, TEXT_ALIGN_LEFT, textColor);
GuiDrawText(props[p].name, (Rectangle){propBounds.x+PROPERTY_ICON_SIZE+PROPERTY_PADDING, propBounds.y+1, propBounds.width-PROPERTY_ICON_SIZE-PROPERTY_PADDING, GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT)-2}, TEXT_ALIGN_LEFT, textColor);
DrawLineEx( (Vector2){propBounds.x+propBounds.width/2, propBounds.y + GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT) - 5}, (Vector2){propBounds.x+propBounds.width, propBounds.y + GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT) - 5}, 6.0f, props[p].value.vcolor);
const char* fmt = TextFormat("#%02X%02X%02X%02X", props[p].value.vcolor.r, props[p].value.vcolor.g, props[p].value.vcolor.b, props[p].value.vcolor.a);
char clip[10] = "\0";
memcpy(clip, fmt, 10*sizeof(char)); // copy to temporary buffer since we can't be sure when TextFormat() will be called again and our text will be overwritten
GuiDrawText(fmt, (Rectangle){propBounds.x+propBounds.width/2, propBounds.y + 1, propBounds.width/2, GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT) - 2}, TEXT_ALIGN_LEFT, textColor);
// draw R, G, B, A values (only when expanded)
if(!PROP_CHECK_FLAG(&props[p], GUI_PFLAG_COLLAPSED)) {
Rectangle slotBounds = { propBounds.x, propBounds.y+GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT)+1, propBounds.width, GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT)-2};
Rectangle lblBounds = { propBounds.x+PROPERTY_PADDING, slotBounds.y, GetTextWidth("A"), slotBounds.height};
Rectangle valBounds = { lblBounds.x+lblBounds.width+PROPERTY_PADDING, slotBounds.y, GetTextWidth("000000"), slotBounds.height};
Rectangle sbarBounds = { valBounds.x + valBounds.width + PROPERTY_PADDING, slotBounds.y, slotBounds.width - 3*PROPERTY_PADDING - lblBounds.width - valBounds.width, slotBounds.height };
if(sbarBounds.width <= GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT)-2) valBounds.width = propBounds.width-lblBounds.width-2*PROPERTY_PADDING; // hide slider when no space
// save current scrollbar style
int tmpSliderPadding = GuiGetStyle(SCROLLBAR, SCROLL_SLIDER_PADDING);
int tmpPadding = GuiGetStyle(SCROLLBAR, SCROLL_PADDING);
int tmpBorder = GuiGetStyle(SCROLLBAR, BORDER_WIDTH);
int tmpSliderSize = GuiGetStyle(SCROLLBAR, SCROLL_SLIDER_SIZE);
int tmpArrows = GuiGetStyle(SCROLLBAR, ARROWS_VISIBLE);
Color tmpBG1 = GetColor(GuiGetStyle(DEFAULT, BORDER_COLOR_DISABLED));
// set a custom scrollbar style
GuiSetStyle(SCROLLBAR, SCROLL_SLIDER_PADDING, 3);
GuiSetStyle(SCROLLBAR, SCROLL_PADDING, 10);
GuiSetStyle(SCROLLBAR, BORDER_WIDTH, 0);
GuiSetStyle(SCROLLBAR, SCROLL_SLIDER_SIZE, 6);
GuiSetStyle(SCROLLBAR, ARROWS_VISIBLE, 0);
GuiSetStyle(DEFAULT, BORDER_COLOR_DISABLED, GuiGetStyle(DEFAULT, BACKGROUND_COLOR)); // disable scrollbar background
GuiDrawText("R", lblBounds, TEXT_ALIGN_LEFT, textColor);
props[p].value.vcolor.r = GuiDMValueBox(valBounds, props[p].value.vcolor.r, 0.0, 255.0, 0, (propState == STATE_FOCUSED) && CheckCollisionPointRec(mousePos, slotBounds) );
if(sbarBounds.width > GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT)-2)
props[p].value.vcolor.r = GuiScrollBar(sbarBounds, props[p].value.vcolor.r, 0, 255);
slotBounds.y += GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT);
lblBounds.y = valBounds.y = sbarBounds.y = slotBounds.y;
GuiDrawText("G", lblBounds, TEXT_ALIGN_LEFT, textColor);
props[p].value.vcolor.g = GuiDMValueBox(valBounds, props[p].value.vcolor.g, 0.0, 255.0, 0, (propState == STATE_FOCUSED) && CheckCollisionPointRec(mousePos, slotBounds) );
if(sbarBounds.width > GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT)-2)
props[p].value.vcolor.g = GuiScrollBar(sbarBounds, props[p].value.vcolor.g, 0, 255);
slotBounds.y += GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT);
lblBounds.y = valBounds.y = sbarBounds.y = slotBounds.y;
GuiDrawText("B", lblBounds, TEXT_ALIGN_LEFT, textColor);
props[p].value.vcolor.b = GuiDMValueBox(valBounds, props[p].value.vcolor.b, 0.0, 255.0, 0, (propState == STATE_FOCUSED) && CheckCollisionPointRec(mousePos, slotBounds) );
if(sbarBounds.width > GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT)-2)
props[p].value.vcolor.b = GuiScrollBar(sbarBounds, props[p].value.vcolor.b, 0, 255);
slotBounds.y += GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT);
lblBounds.y = valBounds.y = sbarBounds.y = slotBounds.y;
GuiDrawText("A", lblBounds, TEXT_ALIGN_LEFT, textColor);
props[p].value.vcolor.a = GuiDMValueBox(valBounds, props[p].value.vcolor.a, 0.0, 255.0, 0, (propState == STATE_FOCUSED) && CheckCollisionPointRec(mousePos, slotBounds) );
if(sbarBounds.width > GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT)-2)
props[p].value.vcolor.a = GuiScrollBar(sbarBounds, props[p].value.vcolor.a, 0, 255);
// load saved scrollbar style
GuiSetStyle(SCROLLBAR, SCROLL_SLIDER_PADDING, tmpSliderPadding);
GuiSetStyle(SCROLLBAR, SCROLL_PADDING, tmpPadding);
GuiSetStyle(SCROLLBAR, BORDER_WIDTH, tmpBorder);
GuiSetStyle(SCROLLBAR, SCROLL_SLIDER_SIZE, tmpSliderSize);
GuiSetStyle(SCROLLBAR, ARROWS_VISIBLE, tmpArrows);
GuiSetStyle(DEFAULT, BORDER_COLOR_DISABLED, ColorToInt(tmpBG1));
}
// support COPY/PASTE (need to do this here since GuiDMValueBox() also has COPY/PASTE so we need to overwrite it)
if((propState == STATE_FOCUSED)) {
if(IsKeyDown(KEY_LEFT_CONTROL) && IsKeyPressed(KEY_C))
SetClipboardText(clip);
else if(IsKeyDown(KEY_LEFT_CONTROL) && IsKeyPressed(KEY_V)){
unsigned int a = props[p].value.vcolor.a, r = props[p].value.vcolor.r, g=props[p].value.vcolor.g, b=props[p].value.vcolor.b;
sscanf(GetClipboardText(), "#%02X%02X%02X%02X", &r, &g, &b, &a);
props[p].value.vcolor.r=r; props[p].value.vcolor.g=g; props[p].value.vcolor.b=b; props[p].value.vcolor.a=a;
}
}
} break;
case GUI_PROP_SECTION: {
Rectangle titleBounds = { propBounds.x, propBounds.y, propBounds.width, GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT) };
// Collapse/Expand section on click
if( (propState == STATE_PRESSED) && CheckCollisionPointRec(mousePos, titleBounds) )
PROP_TOGGLE_FLAG(&props[p], GUI_PFLAG_COLLAPSED);
if(!PROP_CHECK_FLAG(&props[p], GUI_PFLAG_COLLAPSED)) {
GuiDrawText(PROPERTY_EXPANDED_ICON, titleBounds, TEXT_ALIGN_LEFT, textColor);
GuiDrawText(props[p].name, (Rectangle){propBounds.x+PROPERTY_ICON_SIZE+PROPERTY_PADDING, propBounds.y, propBounds.width-PROPERTY_ICON_SIZE-PROPERTY_PADDING, GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT)}, TEXT_ALIGN_CENTER, textColor);
} else {
GuiDrawText(PROPERTY_COLLAPSED_ICON, titleBounds, TEXT_ALIGN_LEFT, textColor);
GuiDrawText(TextFormat("%s [%i]", props[p].name, props[p].value.vsection), (Rectangle){propBounds.x+PROPERTY_ICON_SIZE+PROPERTY_PADDING, propBounds.y, propBounds.width-PROPERTY_ICON_SIZE-PROPERTY_PADDING, GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT)}, TEXT_ALIGN_CENTER, textColor);
}
} break;
// NOTE: Add your custom property here !!
default: {
// draw property name
GuiDrawText(props[p].name, (Rectangle){propBounds.x + PROPERTY_PADDING, propBounds.y, propBounds.width/2-PROPERTY_PADDING, GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT)}, TEXT_ALIGN_LEFT, textColor);
// draw property type
GuiDrawText(TextFormat("TYPE %i", props[p].type), (Rectangle){propBounds.x+propBounds.width/2, propBounds.y + 1, propBounds.width/2, GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT) - 2}, TEXT_ALIGN_LEFT, textColor);
} break;
} // end of switch()
GuiSetState(state);
}
currentHeight += height + 1;
// Skip collapsed section. Don't put this code inside the switch !!
if(props[p].type == GUI_PROP_SECTION && (PROP_CHECK_FLAG(&props[p], GUI_PFLAG_COLLAPSED))) p += props[p].value.vsection;
} // end for
EndScissorMode();
if(useScrollBar) {
scroll = -GuiScrollBar(scrollBarBounds, -scroll, 0, maxScroll);
*scrollIndex = scroll;
}
//--------------------------------------------------------------------
if(focus != NULL) *focus = propFocused;
}
bool GuiDMSaveProperties(const char* file, GuiDMProperty* props, int count) {
if(file == NULL || props == NULL) return false;
if(count == 0) return true;
FILE* f = fopen(file, "w");
if(f == NULL) return false;
// write header
fprintf(f, "#\n# Property types:\n"
"# b <name> <flags> <value> // Bool\n"
"# i <name> <flags> <value> <min> <max> <step> // Int\n"
"# f <name> <flags> <value> <min> <max> <step> <precision> // Float\n"
"# t <name> <flags> <value> <edit_length> // Text\n"
"# l <name> <flags> <value> <active> // Select\n"
"# g <name> <flags> <value> // Section (Group)\n"
"# v2 <name> <flags> <x> <y> // Vector 2D\n"
"# v3 <name> <flags> <x> <y> <z> // Vector 3D\n"
"# v4 <name> <flags> <x> <y> <z> <w> // Vector 4D\n"
"# r <name> <flags> <x> <y> <width> <height> // Rectangle\n"
"# c <name> <flags> <r> <g> <b> <a> // Color\n"
"#\n\n");
for(int p=0; p<count; ++p)
{
switch(props[p].type) {
case GUI_PROP_BOOL: fprintf(f, "b %s %i %i\n", props[p].name, (int)props[p].flags, (int)props[p].value.vbool);
break;
case GUI_PROP_INT: fprintf(f, "i %s %i %i %i %i %i\n", props[p].name, (int)props[p].flags, props[p].value.vint.val, props[p].value.vint.min,
props[p].value.vint.max, props[p].value.vint.step);
break;
case GUI_PROP_FLOAT: fprintf(f, "f %s %i %f %f %f %f %i\n", props[p].name, (int)props[p].flags, props[p].value.vfloat.val, props[p].value.vfloat.min,
props[p].value.vfloat.max, props[p].value.vfloat.step, props[p].value.vfloat.precision);
break;
case GUI_PROP_TEXT: fprintf(f, "t %s %i %s %i\n", props[p].name, (int)props[p].flags, props[p].value.vtext.val, props[p].value.vtext.size);
break;
case GUI_PROP_SELECT: fprintf(f, "l %s %i %s %i\n", props[p].name, (int)props[p].flags, props[p].value.vselect.val, props[p].value.vselect.active);
break;
case GUI_PROP_SECTION: fprintf(f, "g %s %i %i\n", props[p].name, (int)props[p].flags, props[p].value.vsection);
break;
case GUI_PROP_VECTOR2: fprintf(f, "v2 %s %i %f %f\n", props[p].name, (int)props[p].flags, props[p].value.v2.x, props[p].value.v2.y);
break;
case GUI_PROP_VECTOR3: fprintf(f, "v3 %s %i %f %f %f\n", props[p].name, (int)props[p].flags, props[p].value.v3.x, props[p].value.v3.y, props[p].value.v3.z);
break;
case GUI_PROP_VECTOR4: fprintf(f, "v4 %s %i %f %f %f %f\n", props[p].name, (int)props[p].flags, props[p].value.v4.x, props[p].value.v4.y,
props[p].value.v4.z, props[p].value.v4.w);
break;
case GUI_PROP_RECT: fprintf(f, "r %s %i %i %i %i %i\n", props[p].name, (int)props[p].flags, (int)props[p].value.vrect.x, (int)props[p].value.vrect.y,
(int)props[p].value.vrect.width, (int)props[p].value.vrect.height);
break;
case GUI_PROP_COLOR: fprintf(f, "c %s %i %i %i %i %i\n", props[p].name, (int)props[p].flags, props[p].value.vcolor.r, props[p].value.vcolor.g,
props[p].value.vcolor.b, props[p].value.vcolor.a);
break;
}
}
fclose(f);
return true;
}
#endif // GUI_PROPERTY_LIST_IMPLEMENTATION

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/*******************************************************************************************
*
* raygui - custom property list control
*
* DEPENDENCIES:
* raylib 4.0 - Windowing/input management and drawing.
* raygui 3.0 - Immediate-mode GUI controls.
*
* COMPILATION (Windows - MinGW):
* gcc -o $(NAME_PART).exe $(FILE_NAME) -I../../src -lraylib -lopengl32 -lgdi32 -std=c99
*
* LICENSE: zlib/libpng
*
* Copyright (c) 2020-2023 Vlad Adrian (@Demizdor) and Ramon Santamaria (@raysan5)
*
**********************************************************************************************/
#include "raylib.h"
#define RAYGUI_IMPLEMENTATION
#include "../../src/raygui.h"
#undef RAYGUI_IMPLEMENTATION // Avoid including raygui implementation again
#define GUI_PROPERTY_LIST_IMPLEMENTATION
#include "dm_property_list.h"
#define SIZEOF(A) (sizeof(A)/sizeof(A[0]))
//------------------------------------------------------------------------------------
// Program main entry point
//------------------------------------------------------------------------------------
int main()
{
// Initialization
//---------------------------------------------------------------------------------------
const int screenWidth = 800;
const int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raygui - property list");
GuiDMProperty prop[] = {
PBOOL("Bool", 0, true),
PSECTION("#102#SECTION", 0, 2),
PINT("Int", 0, 123),
PFLOAT("Float", 0, 0.99f),
PTEXT("Text", 0, (char*)&(char[30]){"Hello!"}, 30),
PSELECT("Select", 0, "ONE;TWO;THREE;FOUR", 0),
PINT_RANGE("Int Range", 0, 32, 1, 0, 100),
PRECT("Rect", 0, 0, 0, 100, 200),
PVEC2("Vec2", 0, 20, 20),
PVEC3("Vec3", 0, 12, 13, 14),
PVEC4("Vec4", 0, 12, 13, 14, 15),
PCOLOR("Color", 0, 0, 255, 0, 255),
};
int focus = 0, scroll = 0; // Needed by GuiDMPropertyList()
GuiLoadStyleDefault();
// Tweak the default raygui style a bit
GuiSetStyle(LISTVIEW, LIST_ITEMS_HEIGHT, 24);
GuiSetStyle(LISTVIEW, SCROLLBAR_WIDTH, 12);
Vector2 gridMouseCell = { 0 };
SetTargetFPS(60);
//--------------------------------------------------------------------------------------
// Main game loop
while (!WindowShouldClose()) // Detect window close button or ESC key
{
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
ClearBackground(GetColor(GuiGetStyle(DEFAULT, BACKGROUND_COLOR)));
GuiGrid((Rectangle){0, 0, screenWidth, screenHeight}, "Property List", 20.0f, 2, &gridMouseCell); // Draw a fancy grid
GuiDMPropertyList((Rectangle){(screenWidth - 180)/2, (screenHeight - 280)/2, 180, 280}, prop, SIZEOF(prop), &focus, &scroll);
if (prop[0].value.vbool >= 1)
{
DrawText(TextFormat("FOCUS:%i | SCROLL:%i | FPS:%i", focus, scroll, GetFPS()), prop[8].value.v2.x, prop[8].value.v2.y, 20, prop[11].value.vcolor);
}
EndDrawing();
//----------------------------------------------------------------------------------
}
// De-Initialization
//--------------------------------------------------------------------------------------
GuiDMSaveProperties("test.props", prop, SIZEOF(prop)); // Save properties to `test.props` file at exit
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
return 0;
}

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#
# Property types:
# b <name> <flags> <value> // Bool
# i <name> <flags> <value> <min> <max> <step> // Int
# f <name> <flags> <value> <min> <max> <step> <precision> // Float
# t <name> <flags> <value> <edit_length> // Text
# l <name> <flags> <value> <active> // Select
# g <name> <flags> <value> // Section (Group)
# v2 <name> <flags> <x> <y> // Vector 2D
# v3 <name> <flags> <x> <y> <z> // Vector 3D
# v4 <name> <flags> <x> <y> <z> <w> // Vector 4D
# r <name> <flags> <x> <y> <width> <height> // Rectangle
# c <name> <flags> <r> <g> <b> <a> // Color
#
b Bool 0 1
g #102#SECTION 0 2
i Int 0 123 0 0 1
f Float 0 0.990000 0.000000 0.000000 1.000000 3
t Text 1 Hello! 30
l Select 0 ONE;TWO;THREE;FOUR 3
i Int Range 0 32 0 100 1
r Rect 1 0 0 100 200
v2 Vec2 1 20.000000 20.000000
v3 Vec3 1 12.000000 13.000000 14.000000
v4 Vec4 1 12.000000 13.000000 14.000000 15.000000
c Color 1 94 68 197 160

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external/raygui-4.0/examples/raygui.ico vendored Normal file

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external/raygui-4.0/examples/raygui.rc vendored Normal file
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GLFW_ICON ICON "raygui.ico"
1 VERSIONINFO
FILEVERSION 4,0,0,0
PRODUCTVERSION 4,0,0,0
BEGIN
BLOCK "StringFileInfo"
BEGIN
//BLOCK "080904E4" // English UK
BLOCK "040904E4" // English US
BEGIN
//VALUE "CompanyName", "raylib technologies"
VALUE "FileDescription", "raygui application (www.raylib.com)"
VALUE "FileVersion", "4.0.0"
VALUE "InternalName", "raygui app"
VALUE "LegalCopyright", "(c) 2023 Ramon Santamaria (@raysan5)"
//VALUE "OriginalFilename", "raygui_app.exe"
VALUE "ProductName", "raygui app"
VALUE "ProductVersion", "4.0.0"
END
END
BLOCK "VarFileInfo"
BEGIN
//VALUE "Translation", 0x809, 1252 // English UK
VALUE "Translation", 0x409, 1252 // English US
END
END

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@ -0,0 +1,153 @@
/*******************************************************************************************
*
* raygui - Controls test
*
* TEST CONTROLS:
* - GuiScrollPanel()
*
* DEPENDENCIES:
* raylib 4.0 - Windowing/input management and drawing.
* raygui 3.0 - Immediate-mode GUI controls.
*
* COMPILATION (Windows - MinGW):
* gcc -o $(NAME_PART).exe $(FILE_NAME) -I../../src -lraylib -lopengl32 -lgdi32 -std=c99
*
* COMPILATION (Linux - gcc):
* gcc -o $(NAME_PART) $(FILE_NAME) -I../../src -lraylib -lGL -lm -lpthread -ldl -lrt -lX11 -std=c99
*
* LICENSE: zlib/libpng
*
* Copyright (c) 2019-2023 Vlad Adrian (@Demizdor) and Ramon Santamaria (@raysan5)
*
**********************************************************************************************/
#include "raylib.h"
#define RAYGUI_IMPLEMENTATION
#include "../../src/raygui.h"
static void DrawStyleEditControls(void); // Draw and process scroll bar style edition controls
//------------------------------------------------------------------------------------
// Program main entry point
//------------------------------------------------------------------------------------
int main()
{
// Initialization
//---------------------------------------------------------------------------------------
const int screenWidth = 800;
const int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raygui - GuiScrollPanel()");
Rectangle panelRec = { 20, 40, 200, 150 };
Rectangle panelContentRec = {0, 0, 340, 340 };
Rectangle panelView = { 0 };
Vector2 panelScroll = { 99, -20 };
bool showContentArea = true;
SetTargetFPS(60);
//---------------------------------------------------------------------------------------
// Main game loop
while (!WindowShouldClose()) // Detect window close button or ESC key
{
// Update
//----------------------------------------------------------------------------------
// TODO: Implement required update logic
//----------------------------------------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
ClearBackground(RAYWHITE);
DrawText(TextFormat("[%f, %f]", panelScroll.x, panelScroll.y), 4, 4, 20, RED);
GuiScrollPanel(panelRec, NULL, panelContentRec, &panelScroll, &panelView);
BeginScissorMode(panelView.x, panelView.y, panelView.width, panelView.height);
GuiGrid((Rectangle){panelRec.x + panelScroll.x, panelRec.y + panelScroll.y, panelContentRec.width, panelContentRec.height}, NULL, 16, 3, NULL);
EndScissorMode();
if (showContentArea) DrawRectangle(panelRec.x + panelScroll.x, panelRec.y + panelScroll.y, panelContentRec.width, panelContentRec.height, Fade(RED, 0.1));
DrawStyleEditControls();
GuiCheckBox((Rectangle){ 565, 80, 20, 20 }, "SHOW CONTENT AREA", &showContentArea);
GuiSliderBar((Rectangle){ 590, 385, 145, 15}, "WIDTH", TextFormat("%i", (int)panelContentRec.width), &panelContentRec.width, 1, 600);
GuiSliderBar((Rectangle){ 590, 410, 145, 15 }, "HEIGHT", TextFormat("%i", (int)panelContentRec.height), &panelContentRec.height, 1, 400);
EndDrawing();
//----------------------------------------------------------------------------------
}
// De-Initialization
//--------------------------------------------------------------------------------------
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
return 0;
}
// Draw and process scroll bar style edition controls
static void DrawStyleEditControls(void)
{
// ScrollPanel style controls
//----------------------------------------------------------
GuiGroupBox((Rectangle){ 550, 170, 220, 205 }, "SCROLLBAR STYLE");
int style = GuiGetStyle(SCROLLBAR, BORDER_WIDTH);
GuiLabel((Rectangle){ 555, 195, 110, 10 }, "BORDER_WIDTH");
GuiSpinner((Rectangle){ 670, 190, 90, 20 }, NULL, &style, 0, 6, false);
GuiSetStyle(SCROLLBAR, BORDER_WIDTH, style);
style = GuiGetStyle(SCROLLBAR, ARROWS_SIZE);
GuiLabel((Rectangle){ 555, 220, 110, 10 }, "ARROWS_SIZE");
GuiSpinner((Rectangle){ 670, 215, 90, 20 }, NULL, &style, 4, 14, false);
GuiSetStyle(SCROLLBAR, ARROWS_SIZE, style);
style = GuiGetStyle(SCROLLBAR, SLIDER_PADDING);
GuiLabel((Rectangle){ 555, 245, 110, 10 }, "SLIDER_PADDING");
GuiSpinner((Rectangle){ 670, 240, 90, 20 }, NULL, &style, 0, 14, false);
GuiSetStyle(SCROLLBAR, SLIDER_PADDING, style);
bool scrollBarArrows = GuiGetStyle(SCROLLBAR, ARROWS_VISIBLE);
GuiCheckBox((Rectangle){ 565, 280, 20, 20 }, "ARROWS_VISIBLE", &scrollBarArrows);
GuiSetStyle(SCROLLBAR, ARROWS_VISIBLE, scrollBarArrows);
style = GuiGetStyle(SCROLLBAR, SLIDER_PADDING);
GuiLabel((Rectangle){ 555, 325, 110, 10 }, "SLIDER_PADDING");
GuiSpinner((Rectangle){ 670, 320, 90, 20 }, NULL, &style, 0, 14, false);
GuiSetStyle(SCROLLBAR, SLIDER_PADDING, style);
style = GuiGetStyle(SCROLLBAR, SLIDER_WIDTH);
GuiLabel((Rectangle){ 555, 350, 110, 10 }, "SLIDER_WIDTH");
GuiSpinner((Rectangle){ 670, 345, 90, 20 }, NULL, &style, 2, 100, false);
GuiSetStyle(SCROLLBAR, SLIDER_WIDTH, style);
const char *text = GuiGetStyle(LISTVIEW, SCROLLBAR_SIDE) == SCROLLBAR_LEFT_SIDE? "SCROLLBAR: LEFT" : "SCROLLBAR: RIGHT";
bool toggleScrollBarSide = GuiGetStyle(LISTVIEW, SCROLLBAR_SIDE);
GuiToggle((Rectangle){ 560, 110, 200, 35 }, text, &toggleScrollBarSide);
GuiSetStyle(LISTVIEW, SCROLLBAR_SIDE, toggleScrollBarSide);
//----------------------------------------------------------
// ScrollBar style controls
//----------------------------------------------------------
GuiGroupBox((Rectangle){ 550, 20, 220, 135 }, "SCROLLPANEL STYLE");
style = GuiGetStyle(LISTVIEW, SCROLLBAR_WIDTH);
GuiLabel((Rectangle){ 555, 35, 110, 10 }, "SCROLLBAR_WIDTH");
GuiSpinner((Rectangle){ 670, 30, 90, 20 }, NULL, &style, 6, 30, false);
GuiSetStyle(LISTVIEW, SCROLLBAR_WIDTH, style);
style = GuiGetStyle(DEFAULT, BORDER_WIDTH);
GuiLabel((Rectangle){ 555, 60, 110, 10 }, "BORDER_WIDTH");
GuiSpinner((Rectangle){ 670, 55, 90, 20 }, NULL, &style, 0, 20, false);
GuiSetStyle(DEFAULT, BORDER_WIDTH, style);
//----------------------------------------------------------
}

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/*******************************************************************************************
*
* raygui - Standalone mode custom backend
*
* Just edit this file to include your custom implementation to your graphic API
*
* LICENSE: <your_license>
*
* Copyright (c) <year> <developer_name>
*
**********************************************************************************************/
//#include "my_cool_graphic_api.h"
//----------------------------------------------------------------------------------
// Defines and Macros
// TODO: Define input keys required by raygui
//----------------------------------------------------------------------------------
#define KEY_RIGHT 262
#define KEY_LEFT 263
#define KEY_DOWN 264
#define KEY_UP 265
#define KEY_BACKSPACE 259
#define KEY_ENTER 257
#define MOUSE_LEFT_BUTTON 0
//----------------------------------------------------------------------------------
// Types and Structures Definition
// TODO: Define required structures, maybe Font/Texture2D should be defined here?
//----------------------------------------------------------------------------------
// ...
//----------------------------------------------------------------------------------
// Global Variables Definition
//----------------------------------------------------------------------------------
// ...
//----------------------------------------------------------------------------------
// Module Functions Definition
// TODO: Define all raygui required functions (previously provided by raylib)
//----------------------------------------------------------------------------------
//-------------------------------------------------------------------------------
// Input required functions
//-------------------------------------------------------------------------------
static Vector2 GetMousePosition(void)
{
Vector2 position = { 0 };
// TODO: Mouse position
return position;
}
static int GetMouseWheelMove(void)
{
// TODO: Mouse wheel movement variation, reseted every frame
return 0;
}
static bool IsMouseButtonDown(int button)
{
// TODO: Return true while mouse button [0..2] is being down
return false;
}
static bool IsMouseButtonPressed(int button)
{
// TODO: Return true when mouse button [0..2] has been pressed: up->down
return false;
}
static bool IsMouseButtonReleased(int button)
{
// TODO: Return true when mouse button [0..2] has been released: down->up
return false;
}
static bool IsKeyDown(int key)
{
// TODO: Return true while key is being down
return false;
}
static bool IsKeyPressed(int key)
{
// TODO: Return true when key has been pressed: up->down
return false;
}
// USED IN: GuiTextBox(), GuiValueBox()
static int GetKeyPressed(void)
{
// TODO: Return last key pressed (up->down) in the frame
return 0;
}
//-------------------------------------------------------------------------------
// Drawing required functions
//-------------------------------------------------------------------------------
static void DrawRectangle(int x, int y, int width, int height, Color color)
{
// TODO: Draw rectangle on the screen
}
// USED IN: GuiColorPicker()
static void DrawRectangleGradientEx(Rectangle rec, Color col1, Color col2, Color col3, Color col4)
{
// TODO: Draw rectangle with gradients (4 vertex colors) on the screen
}
// USED IN: GuiDropdownBox(), GuiScrollBar()
static void DrawTriangle(Vector2 v1, Vector2 v2, Vector2 v3, Color color)
{
// TODO: Draw triangle on the screen, required for arrows
}
//-------------------------------------------------------------------------------
// Text required functions
//-------------------------------------------------------------------------------
// USED IN: GuiLoadStyleDefault()
static Font GetFontDefault(void)
{
Font font = { 0 };
// TODO: Return default rendering Font for the UI
return font;
}
// USED IN: GetTextWidth()
static Vector2 MeasureTextEx(Font font, const char *text, float fontSize, float spacing)
{
Vector2 size = { 0 };
// TODO: Return text size (width, height) on screen depending on the Font, text, fontSize and spacing
return size;
}
// USED IN: GuiDrawText()
static void DrawTextEx(Font font, const char *text, Vector2 position, float fontSize, float spacing, Color tint)
{
// TODO: Draw text on the screen
}
//-------------------------------------------------------------------------------
// GuiLoadStyle() required functions
//-------------------------------------------------------------------------------
static Font LoadFontEx(const char *fileName, int fontSize, int *fontChars, int glyphCount)
{
Font font = { 0 };
// TODO: Load a new font from a file
return font;
}
static char *LoadText(const char *fileName)
{
// TODO: Load text file data, used by GuiLoadStyle() to load characters list required on Font generation,
// this is a .rgs feature, probably this function is not required in most cases
return NULL;
}
static const char *GetDirectoryPath(const char *filePath)
{
// TODO: Get directory path for .rgs file, required to look for a possible .ttf/.otf font file referenced,
// this is a .rgs feature, probably this function is not required in most cases
return NULL;
}

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/*******************************************************************************************
*
* raygui - Standalone mode usage template
*
* DEPENDENCIES:
* raygui 2.6 - Immediate-mode GUI controls.
*
*
* LICENSE: zlib/libpng
*
* Copyright (c) 2020 Ramon Santamaria (@raysan5)
*
**********************************************************************************************/
#define RAYGUI_IMPLEMENTATION
#define RAYGUI_STANDALONE
#include "../../src/raygui.h"
#include "custom_backend.h"
//------------------------------------------------------------------------------------
// Program main entry point
//------------------------------------------------------------------------------------
int main()
{
// TODO: Initialize your systems (window, graphics, inputs)
// TODO: Create your game loop
{
// TODO: Use raygui API
}
// TODO: De-initialize all resources
return 0;
}

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/*******************************************************************************************
*
* raygui - style selector
*
* DEPENDENCIES:
* raylib 4.5 - Windowing/input management and drawing
* raygui 3.5 - Immediate-mode GUI controls with custom styling and icons
*
* COMPILATION (Windows - MinGW):
* gcc -o $(NAME_PART).exe $(FILE_NAME) -I../../src -lraylib -lopengl32 -lgdi32 -std=c99
*
* LICENSE: zlib/libpng
*
* Copyright (c) 2016-2023 Ramon Santamaria (@raysan5)
*
**********************************************************************************************/
#include "raylib.h"
#define RAYGUI_IMPLEMENTATION
//#define RAYGUI_CUSTOM_ICONS // It requires providing gui_icons.h in the same directory
//#include "gui_icons.h" // External icons data provided, it can be generated with rGuiIcons tool
#include "../../src/raygui.h"
// raygui embedded styles
#include "../styles/style_cyber.h" // raygui style: cyber
#include "../styles/style_jungle.h" // raygui style: jungle
#include "../styles/style_lavanda.h" // raygui style: lavanda
#include "../styles/style_dark.h" // raygui style: dark
#include "../styles/style_bluish.h" // raygui style: bluish
#include "../styles/style_terminal.h" // raygui style: terminal
#include <string.h> // Required for: strcpy()
//------------------------------------------------------------------------------------
// Program main entry point
//------------------------------------------------------------------------------------
int main()
{
// Initialization
//---------------------------------------------------------------------------------------
const int screenWidth = 690;
const int screenHeight = 560;
InitWindow(screenWidth, screenHeight, "raygui - controls test suite");
SetExitKey(0);
// Custom GUI font loading
//Font font = LoadFontEx("fonts/custom_font.ttf", 12, 0, 0);
//GuiSetFont(font);
bool exitWindow = false;
bool showMessageBox = false;
char textInput[256] = { 0 };
bool showTextInputBox = false;
char textInputFileName[256] = { 0 };
// Load default style
GuiLoadStyleBluish();
int visualStyleActive = 4;
int prevVisualStyleActive = 4;
SetTargetFPS(60);
//--------------------------------------------------------------------------------------
// Main game loop
while (!exitWindow) // Detect window close button or ESC key
{
// Update
//----------------------------------------------------------------------------------
exitWindow = WindowShouldClose();
if (IsKeyPressed(KEY_ESCAPE)) showMessageBox = !showMessageBox;
if (IsKeyDown(KEY_LEFT_CONTROL) && IsKeyPressed(KEY_S)) showTextInputBox = true;
if (IsFileDropped())
{
FilePathList droppedFiles = LoadDroppedFiles();
if ((droppedFiles.count > 0) && IsFileExtension(droppedFiles.paths[0], ".rgs")) GuiLoadStyle(droppedFiles.paths[0]);
UnloadDroppedFiles(droppedFiles); // Clear internal buffers
}
if (visualStyleActive != prevVisualStyleActive)
{
GuiLoadStyleDefault();
switch (visualStyleActive)
{
case 0: break; // Default style
case 1: GuiLoadStyleJungle(); break;
case 2: GuiLoadStyleLavanda(); break;
case 3: GuiLoadStyleDark(); break;
case 4: GuiLoadStyleBluish(); break;
case 5: GuiLoadStyleCyber(); break;
case 6: GuiLoadStyleTerminal(); break;
default: break;
}
GuiSetStyle(LABEL, TEXT_ALIGNMENT, TEXT_ALIGN_LEFT);
prevVisualStyleActive = visualStyleActive;
}
//----------------------------------------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
ClearBackground(GetColor(GuiGetStyle(DEFAULT, BACKGROUND_COLOR)));
// Visuals options
GuiLabel((Rectangle){ 10, 10, 60, 24 }, "Style:");
GuiComboBox((Rectangle){ 60,10, 120, 24 }, "default;Jungle;Lavanda;Dark;Bluish;Cyber;Terminal", &visualStyleActive);
GuiSetIconScale(2);
GuiSetStyle(BUTTON, TEXT_ALIGNMENT, TEXT_ALIGN_RIGHT);
GuiButton((Rectangle){ 25, 255, 300, 30 }, GuiIconText(ICON_FILE_SAVE, "Save File"));
GuiSetStyle(BUTTON, TEXT_ALIGNMENT, TEXT_ALIGN_CENTER);
//----------------------------------------------------------------------------------
EndDrawing();
//----------------------------------------------------------------------------------
}
// De-Initialization
//--------------------------------------------------------------------------------------
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
return 0;
}

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//////////////////////////////////////////////////////////////////////////////////
// //
// StyleAsCode exporter v1.2 - Style data exported as a values array //
// //
// USAGE: On init call: GuiLoadStyleBluish(); //
// //
// more info and bugs-report: github.com/raysan5/raygui //
// feedback and support: ray[at]raylibtech.com //
// //
// Copyright (c) 2020-2023 raylib technologies (@raylibtech) //
// //
//////////////////////////////////////////////////////////////////////////////////
#define BLUISH_STYLE_PROPS_COUNT 14
// Custom style name: bluish
static const GuiStyleProp bluishStyleProps[BLUISH_STYLE_PROPS_COUNT] = {
{ 0, 0, 0x5ca6a6ff }, // DEFAULT_BORDER_COLOR_NORMAL
{ 0, 1, 0xb4e8f3ff }, // DEFAULT_BASE_COLOR_NORMAL
{ 0, 2, 0x447e77ff }, // DEFAULT_TEXT_COLOR_NORMAL
{ 0, 3, 0x5f8792ff }, // DEFAULT_BORDER_COLOR_FOCUSED
{ 0, 4, 0xcdeff7ff }, // DEFAULT_BASE_COLOR_FOCUSED
{ 0, 5, 0x4c6c74ff }, // DEFAULT_TEXT_COLOR_FOCUSED
{ 0, 6, 0x3b5b5fff }, // DEFAULT_BORDER_COLOR_PRESSED
{ 0, 7, 0xeaffffff }, // DEFAULT_BASE_COLOR_PRESSED
{ 0, 8, 0x275057ff }, // DEFAULT_TEXT_COLOR_PRESSED
{ 0, 9, 0x96aaacff }, // DEFAULT_BORDER_COLOR_DISABLED
{ 0, 10, 0xc8d7d9ff }, // DEFAULT_BASE_COLOR_DISABLED
{ 0, 11, 0x8c9c9eff }, // DEFAULT_TEXT_COLOR_DISABLED
{ 0, 18, 0x84adb7ff }, // DEFAULT_LINE_COLOR
{ 0, 19, 0xe8eef1ff }, // DEFAULT_BACKGROUND_COLOR
};
// WARNING: This style uses a custom font: (size: 10, spacing: 1)
#define BLUISH_COMPRESSED_DATA_SIZE 1423
// Font image pixels data compressed (DEFLATE)
// NOTE: Original pixel data simplified to GRAYSCALE
static unsigned char bluishFontData[BLUISH_COMPRESSED_DATA_SIZE] = { 0xed,
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0x57, 0xe3, 0xf8, 0x1d, 0xbb, 0x2f, 0xc3, 0x64, 0xd4, 0x31, 0xcf, 0xca, 0xdd, 0x28, 0x9d, 0x77, 0xec, 0x7b, 0x5a, 0xae,
0x88, 0x7f, 0x6f, 0x86, 0xc9, 0x3a, 0xec, 0x98, 0xe9, 0xf6, 0x9c, 0x9e, 0x1a, 0x5e, 0xff, 0xad, 0xf5, 0x18, 0xb9, 0x86,
0xad, 0x3c, 0xa0, 0xf6, 0x08, 0xfe, 0x05, 0x8b, 0xdf, 0xd9, 0x00, 0x00, 0x00, 0x00, 0x40, 0x22, 0xff, 0xa7, 0x9d, 0x7d,
0x93, 0xcb, 0x50, 0x69, 0x67, 0xed, 0x64, 0x6b, 0xf4, 0xcc, 0xb7, 0x67, 0xdd, 0x8c, 0x6e, 0xe9, 0x59, 0x8b, 0xbd, 0x96,
0xdc, 0x91, 0xfb, 0xbf, 0xef, 0x8e, 0x73, 0x4a, 0xa2, 0xdf, 0x6a, 0x2f, 0x1f, 0x47, 0x8d, 0xd9, 0xfd, 0xab, 0xbb, 0x23,
0x7b, 0xfd, 0x3b, 0x3f, 0x30, 0x3f, 0xa9, 0x95, 0xb9, 0xf4, 0x39, 0xf2, 0x91, 0xbb, 0x85, 0xaf, 0x96, 0x65, 0x73, 0x2d,
0x7a, 0xf7, 0xd0, 0x7a, 0xf2, 0x50, 0xda, 0xbb, 0x61, 0xe3, 0xe2, 0xdf, 0x3b, 0xe7, 0x7b, 0x5b, 0xb2, 0x75, 0x44, 0x9e,
0x17, 0xff, 0x56, 0x96, 0xcf, 0xa8, 0xf8, 0x9f, 0xcb, 0x83, 0x19, 0x17, 0xff, 0x9e, 0x1c, 0xae, 0x78, 0xec, 0xad, 0x3c,
0xa8, 0x3b, 0xe3, 0x1f, 0xd7, 0xd1, 0x3a, 0x12, 0xff, 0x7c, 0x96, 0x4f, 0x3e, 0xfe, 0xe7, 0xf2, 0x60, 0xc6, 0xc5, 0xbf,
0x27, 0x87, 0x63, 0x6d, 0x54, 0x8b, 0x5a, 0xd3, 0xb5, 0x47, 0xea, 0x4e, 0x8e, 0xe1, 0xd2, 0x11, 0xff, 0x12, 0x8e, 0xf1,
0x6c, 0xfe, 0x67, 0xe6, 0xfa, 0x2f, 0x97, 0xe5, 0xc1, 0x8c, 0xbd, 0xff, 0x8f, 0x5a, 0x87, 0xb2, 0x93, 0x7d, 0x58, 0x3a,
0xb2, 0x45, 0xd6, 0xc1, 0x6b, 0x71, 0x2c, 0xdf, 0x61, 0x4c, 0xfc, 0x7b, 0xfa, 0x3a, 0x76, 0x4c, 0x36, 0xfe, 0xa5, 0x23,
0xfe, 0x23, 0xc7, 0xde, 0x8e, 0x7f, 0x69, 0x64, 0x8b, 0xec, 0x1f, 0x33, 0x3a, 0xfe, 0xbd, 0x59, 0x2d, 0x65, 0x60, 0x5f,
0x75, 0x70, 0xfc, 0xf3, 0x79, 0x32, 0x63, 0xc7, 0xde, 0x8e, 0x7f, 0xff, 0xe8, 0x5e, 0x7f, 0xe6, 0x0b, 0x72, 0xe8, 0x51,
0x71, 0x06, 0x00, 0x00, 0x00, 0x00, 0xf5, 0x7f, 0xa6, 0xc6, 0x13, 0xa9, 0xda, 0x59, 0x46, 0xc7, 0xb3, 0x85, 0x3e, 0x33,
0x28, 0xb6, 0xf3, 0x27, 0xc6, 0x54, 0xfa, 0xd9, 0x7f, 0x76, 0x57, 0xf6, 0xfb, 0x44, 0xab, 0xd5, 0x33, 0xb6, 0xab, 0x9f,
0x71, 0x76, 0x2c, 0xcb, 0xa7, 0x95, 0xf7, 0x92, 0xfb, 0x0c, 0x6a, 0x54, 0x9b, 0x66, 0x0e, 0x2a, 0xdd, 0x64, 0x3f, 0xbb,
0xdf, 0xaa, 0x55, 0x11, 0xf7, 0x33, 0xb2, 0x8a, 0x45, 0x0d, 0xcf, 0xd7, 0xda, 0x31, 0xb6, 0x25, 0xf8, 0x6a, 0xd4, 0xc7,
0xdc, 0xfd, 0x49, 0xe9, 0xfe, 0x5a, 0x0e, 0x47, 0x6b, 0x2a, 0xc5, 0x3b, 0x86, 0xaf, 0xbd, 0xee, 0xec, 0x19, 0xb0, 0x86,
0xd7, 0xd8, 0xf6, 0x58, 0xe7, 0x30, 0xbf, 0x65, 0x0a, 0x9f, 0x66, 0x96, 0xaf, 0x55, 0x53, 0x83, 0xa7, 0x86, 0xb5, 0xf7,
0x8f, 0xa2, 0xb1, 0x45, 0x4f, 0x4b, 0x9a, 0x82, 0x3e, 0x96, 0xee, 0xcf, 0x84, 0xd7, 0x9d, 0xe7, 0x48, 0x65, 0x7a, 0x6e,
0x9d, 0x01, 0xad, 0x27, 0xb9, 0x2d, 0x03, 0x9e, 0x55, 0x92, 0xaf, 0x55, 0xd3, 0xca, 0x3c, 0x68, 0xf7, 0x96, 0xad, 0xcd,
0x12, 0x9f, 0x33, 0xb9, 0x3b, 0xc3, 0xa8, 0x0a, 0x33, 0xc7, 0xee, 0x9c, 0xa5, 0x31, 0xa3, 0x29, 0x7d, 0x06, 0x5c, 0xfb,
0x24, 0x8f, 0xeb, 0x32, 0x0f, 0x8e, 0xce, 0x62, 0xf4, 0xce, 0xf2, 0xf1, 0xf8, 0x4f, 0xa7, 0x6a, 0x82, 0x94, 0xee, 0x5c,
0x99, 0xdc, 0x19, 0x70, 0x75, 0xfc, 0xaf, 0xca, 0x3c, 0x18, 0x55, 0x81, 0x63, 0x7d, 0x68, 0xfc, 0xf7, 0xaa, 0xcd, 0xe4,
0x63, 0x99, 0xcf, 0x18, 0x9d, 0xbe, 0xe5, 0xce, 0x30, 0xfa, 0x98, 0x29, 0xfd, 0x3f, 0x99, 0x67, 0xc4, 0xbf, 0xaf, 0x42,
0x4d, 0x49, 0xd7, 0x12, 0xfa, 0xae, 0xf8, 0xe7, 0x9f, 0x23, 0xd5, 0x77, 0xcc, 0xf8, 0xdc, 0xcb, 0x3b, 0xe2, 0xcf, 0x9f,
0x53, 0xf9, 0x68, 0x91, 0x9f, 0x04, 0x00, 0x00, 0x00, 0x40, 0x52, 0xf9, 0x9f, 0x4c, 0xf6, 0xca, 0xf7, 0xb7, 0xcc, 0x3b,
0xbb, 0x5a, 0xa5, 0xbb, 0xa5, 0x0c, 0xeb, 0xb3, 0x95, 0x63, 0x74, 0xf6, 0x99, 0x67, 0x9f, 0x7d, 0x97, 0x01, 0x3b, 0xe7,
0xaf, 0x7f, 0xe7, 0x41, 0x3b, 0xeb, 0xe3, 0x5b, 0xae, 0xff, 0x34, 0xff, 0x15, 0xf5, 0x06, 0x5a, 0x15, 0x22, 0xe6, 0xc3,
0xb9, 0x15, 0x4b, 0xb8, 0xa7, 0xba, 0x36, 0x6a, 0x06, 0xe4, 0xf7, 0x20, 0xbe, 0xbf, 0xca, 0xce, 0x92, 0x7c, 0x0e, 0xd5,
0x7c, 0x63, 0x8d, 0x8d, 0x75, 0x27, 0x1f, 0x26, 0x97, 0x43, 0x13, 0xd7, 0x50, 0x98, 0x52, 0xaf, 0x8d, 0x9e, 0x49, 0xf4,
0x67, 0xc6, 0x7f, 0x4a, 0xe6, 0xf6, 0xad, 0x07, 0xea, 0x65, 0x8c, 0xaa, 0xb1, 0x51, 0x3a, 0x32, 0x7c, 0x4a, 0xe3, 0xf9,
0x63, 0xb9, 0xf8, 0x47, 0x4f, 0xab, 0x5b, 0x4f, 0x3e, 0xf9, 0xe9, 0x9a, 0x2a, 0x1b, 0xe3, 0x9f, 0x60, 0x33, 0xae, 0x9a,
0xc7, 0xf8, 0x1a, 0x1b, 0xad, 0x9d, 0xf2, 0x38, 0xaf, 0x32, 0x17, 0xff, 0xab, 0x6a, 0x3b, 0x5c, 0x53, 0x65, 0xa3, 0xb7,
0x42, 0x48, 0x4f, 0x6e, 0x4f, 0x79, 0x48, 0x8d, 0x8d, 0x6c, 0x85, 0x90, 0xf3, 0xf7, 0xff, 0xe7, 0xee, 0x54, 0xdf, 0x53,
0x67, 0xa3, 0x27, 0x4f, 0xe7, 0xaa, 0x9d, 0xf9, 0xfc, 0xee, 0x7c, 0x26, 0xb7, 0x52, 0x65, 0x97, 0x51, 0x79, 0x3a, 0x4f,
0xf2, 0x94, 0x67, 0x9e, 0xf1, 0xa4, 0x73, 0xda, 0x1a, 0xfc, 0xdb, 0x59, 0x5e, 0xd6, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xe0, 0x2f,
0xf0, 0x1f };
// Font characters rectangles data
static const Rectangle bluishFontRecs[95] = {
{ 4, 4, 5 , 10 },
{ 17, 4, 2 , 8 },
{ 27, 4, 4 , 3 },
{ 39, 4, 6 , 8 },
{ 53, 4, 5 , 10 },
{ 66, 4, 6 , 8 },
{ 80, 4, 5 , 10 },
{ 93, 4, 2 , 3 },
{ 103, 4, 3 , 8 },
{ 114, 4, 3 , 8 },
{ 125, 4, 6 , 6 },
{ 139, 4, 6 , 6 },
{ 153, 4, 2 , 3 },
{ 163, 4, 5 , 2 },
{ 176, 4, 2 , 2 },
{ 186, 4, 6 , 8 },
{ 200, 4, 5 , 8 },
{ 213, 4, 3 , 8 },
{ 224, 4, 5 , 8 },
{ 237, 4, 5 , 8 },
{ 4, 22, 5 , 8 },
{ 17, 22, 5 , 8 },
{ 30, 22, 5 , 8 },
{ 43, 22, 5 , 8 },
{ 56, 22, 5 , 8 },
{ 69, 22, 5 , 8 },
{ 82, 22, 2 , 8 },
{ 92, 22, 2 , 9 },
{ 102, 22, 4 , 6 },
{ 114, 22, 5 , 4 },
{ 127, 22, 4 , 6 },
{ 139, 22, 5 , 8 },
{ 152, 22, 6 , 8 },
{ 166, 22, 5 , 8 },
{ 179, 22, 5 , 8 },
{ 192, 22, 5 , 8 },
{ 205, 22, 5 , 8 },
{ 218, 22, 5 , 8 },
{ 231, 22, 5 , 8 },
{ 4, 40, 5 , 8 },
{ 17, 40, 5 , 8 },
{ 30, 40, 4 , 8 },
{ 42, 40, 5 , 8 },
{ 55, 40, 5 , 8 },
{ 68, 40, 5 , 8 },
{ 81, 40, 8 , 8 },
{ 97, 40, 5 , 8 },
{ 110, 40, 5 , 8 },
{ 123, 40, 5 , 8 },
{ 136, 40, 5 , 9 },
{ 149, 40, 5 , 8 },
{ 162, 40, 5 , 8 },
{ 175, 40, 6 , 8 },
{ 189, 40, 5 , 8 },
{ 202, 40, 5 , 8 },
{ 215, 40, 8 , 8 },
{ 231, 40, 5 , 8 },
{ 4, 58, 5 , 8 },
{ 17, 58, 5 , 8 },
{ 30, 58, 3 , 8 },
{ 41, 58, 6 , 8 },
{ 55, 58, 3 , 8 },
{ 66, 58, 6 , 4 },
{ 80, 58, 5 , 1 },
{ 93, 58, 2 , 3 },
{ 103, 58, 5 , 6 },
{ 116, 58, 5 , 8 },
{ 129, 58, 5 , 6 },
{ 142, 58, 5 , 8 },
{ 155, 58, 5 , 6 },
{ 168, 58, 5 , 8 },
{ 181, 58, 5 , 7 },
{ 194, 58, 5 , 8 },
{ 207, 58, 2 , 8 },
{ 217, 58, 3 , 9 },
{ 228, 58, 5 , 8 },
{ 241, 58, 2 , 8 },
{ 4, 76, 8 , 6 },
{ 20, 76, 5 , 6 },
{ 33, 76, 5 , 6 },
{ 46, 76, 5 , 7 },
{ 59, 76, 5 , 7 },
{ 72, 76, 5 , 6 },
{ 85, 76, 5 , 6 },
{ 98, 76, 5 , 8 },
{ 111, 76, 5 , 6 },
{ 124, 76, 5 , 6 },
{ 137, 76, 8 , 6 },
{ 153, 76, 5 , 6 },
{ 166, 76, 5 , 7 },
{ 179, 76, 5 , 6 },
{ 192, 76, 4 , 8 },
{ 204, 76, 2 , 10 },
{ 214, 76, 4 , 8 },
{ 226, 76, 6 , 4 },
};
// Font characters info data
// NOTE: No chars.image data provided
static const GlyphInfo bluishFontChars[95] = {
{ 32, 0, 9, 5, { 0 }},
{ 33, 0, 1, 2, { 0 }},
{ 34, 0, 1, 4, { 0 }},
{ 35, 0, 1, 6, { 0 }},
{ 36, 0, 0, 5, { 0 }},
{ 37, 0, 1, 6, { 0 }},
{ 38, 0, 0, 5, { 0 }},
{ 39, 0, 1, 2, { 0 }},
{ 40, 0, 1, 3, { 0 }},
{ 41, 0, 1, 3, { 0 }},
{ 42, 0, 1, 6, { 0 }},
{ 43, 0, 2, 6, { 0 }},
{ 44, 0, 7, 2, { 0 }},
{ 45, 0, 4, 5, { 0 }},
{ 46, 0, 7, 2, { 0 }},
{ 47, 0, 1, 6, { 0 }},
{ 48, 0, 1, 5, { 0 }},
{ 49, 0, 1, 3, { 0 }},
{ 50, 0, 1, 5, { 0 }},
{ 51, 0, 1, 5, { 0 }},
{ 52, 0, 1, 5, { 0 }},
{ 53, 0, 1, 5, { 0 }},
{ 54, 0, 1, 5, { 0 }},
{ 55, 0, 1, 5, { 0 }},
{ 56, 0, 1, 5, { 0 }},
{ 57, 0, 1, 5, { 0 }},
{ 58, 0, 1, 2, { 0 }},
{ 59, 0, 1, 2, { 0 }},
{ 60, 0, 2, 4, { 0 }},
{ 61, 0, 3, 5, { 0 }},
{ 62, 0, 2, 4, { 0 }},
{ 63, 0, 1, 5, { 0 }},
{ 64, 0, 1, 6, { 0 }},
{ 65, 0, 1, 5, { 0 }},
{ 66, 0, 1, 5, { 0 }},
{ 67, 0, 1, 5, { 0 }},
{ 68, 0, 1, 5, { 0 }},
{ 69, 0, 1, 5, { 0 }},
{ 70, 0, 1, 5, { 0 }},
{ 71, 0, 1, 5, { 0 }},
{ 72, 0, 1, 5, { 0 }},
{ 73, 0, 1, 4, { 0 }},
{ 74, 0, 1, 5, { 0 }},
{ 75, 0, 1, 5, { 0 }},
{ 76, 0, 1, 5, { 0 }},
{ 77, 0, 1, 8, { 0 }},
{ 78, 0, 1, 5, { 0 }},
{ 79, 0, 1, 5, { 0 }},
{ 80, 0, 1, 5, { 0 }},
{ 81, 0, 1, 5, { 0 }},
{ 82, 0, 1, 5, { 0 }},
{ 83, 0, 1, 5, { 0 }},
{ 84, 0, 1, 6, { 0 }},
{ 85, 0, 1, 5, { 0 }},
{ 86, 0, 1, 5, { 0 }},
{ 87, 0, 1, 8, { 0 }},
{ 88, 0, 1, 5, { 0 }},
{ 89, 0, 1, 5, { 0 }},
{ 90, 0, 1, 5, { 0 }},
{ 91, 0, 1, 3, { 0 }},
{ 92, 0, 1, 6, { 0 }},
{ 93, 0, 1, 3, { 0 }},
{ 94, 0, 1, 6, { 0 }},
{ 95, 0, 9, 5, { 0 }},
{ 96, 0, 1, 2, { 0 }},
{ 97, 0, 3, 5, { 0 }},
{ 98, 0, 1, 5, { 0 }},
{ 99, 0, 3, 5, { 0 }},
{ 100, 0, 1, 5, { 0 }},
{ 101, 0, 3, 5, { 0 }},
{ 102, 0, 1, 5, { 0 }},
{ 103, 0, 3, 5, { 0 }},
{ 104, 0, 1, 5, { 0 }},
{ 105, 0, 1, 2, { 0 }},
{ 106, 0, 1, 3, { 0 }},
{ 107, 0, 1, 5, { 0 }},
{ 108, 0, 1, 2, { 0 }},
{ 109, 0, 3, 8, { 0 }},
{ 110, 0, 3, 5, { 0 }},
{ 111, 0, 3, 5, { 0 }},
{ 112, 0, 3, 5, { 0 }},
{ 113, 0, 3, 5, { 0 }},
{ 114, 0, 3, 5, { 0 }},
{ 115, 0, 3, 5, { 0 }},
{ 116, 0, 1, 5, { 0 }},
{ 117, 0, 3, 5, { 0 }},
{ 118, 0, 3, 5, { 0 }},
{ 119, 0, 3, 8, { 0 }},
{ 120, 0, 3, 5, { 0 }},
{ 121, 0, 3, 5, { 0 }},
{ 122, 0, 3, 5, { 0 }},
{ 123, 0, 1, 4, { 0 }},
{ 124, 0, 0, 2, { 0 }},
{ 125, 0, 1, 4, { 0 }},
{ 126, 0, 3, 6, { 0 }},
};
// Style loading function: bluish
static void GuiLoadStyleBluish(void)
{
// Load style properties provided
// NOTE: Default properties are propagated
for (int i = 0; i < BLUISH_STYLE_PROPS_COUNT; i++)
{
GuiSetStyle(bluishStyleProps[i].controlId, bluishStyleProps[i].propertyId, bluishStyleProps[i].propertyValue);
}
// Custom font loading
// NOTE: Compressed font image data (DEFLATE), it requires DecompressData() function
int bluishFontDataSize = 0;
unsigned char *data = DecompressData(bluishFontData, BLUISH_COMPRESSED_DATA_SIZE, &bluishFontDataSize);
Image imFont = { data, 256, 256, 1, 2 };
Font font = { 0 };
font.baseSize = 10;
font.glyphCount = 95;
// Load texture from image
font.texture = LoadTextureFromImage(imFont);
UnloadImage(imFont); // Uncompressed data can be unloaded from memory
// Copy char recs data from global fontRecs
// NOTE: Required to avoid issues if trying to free font
font.recs = (Rectangle *)malloc(font.glyphCount*sizeof(Rectangle));
memcpy(font.recs, bluishFontRecs, font.glyphCount*sizeof(Rectangle));
// Copy font char info data from global fontChars
// NOTE: Required to avoid issues if trying to free font
font.glyphs = (GlyphInfo *)malloc(font.glyphCount*sizeof(GlyphInfo));
memcpy(font.glyphs, bluishFontChars, font.glyphCount*sizeof(GlyphInfo));
GuiSetFont(font);
// Setup a white rectangle on the font to be used on shapes drawing,
// this way we make sure all gui can be drawn on a single pass because no texture change is required
// NOTE: Setting up this rectangle is a manual process (for the moment)
Rectangle whiteChar = { 66, 5, 2, 2 };
SetShapesTexture(font.texture, whiteChar);
}

View File

@ -0,0 +1,340 @@
//////////////////////////////////////////////////////////////////////////////////
// //
// StyleAsCode exporter v1.2 - Style data exported as a values array //
// //
// USAGE: On init call: GuiLoadStyleCyber(); //
// //
// more info and bugs-report: github.com/raysan5/raygui //
// feedback and support: ray[at]raylibtech.com //
// //
// Copyright (c) 2020-2023 raylib technologies (@raylibtech) //
// //
//////////////////////////////////////////////////////////////////////////////////
#define CYBER_STYLE_PROPS_COUNT 16
// Custom style name: cyber
static const GuiStyleProp cyberStyleProps[CYBER_STYLE_PROPS_COUNT] = {
{ 0, 0, 0x2f7486ff }, // DEFAULT_BORDER_COLOR_NORMAL
{ 0, 1, 0x024658ff }, // DEFAULT_BASE_COLOR_NORMAL
{ 0, 2, 0x51bfd3ff }, // DEFAULT_TEXT_COLOR_NORMAL
{ 0, 3, 0x82cde0ff }, // DEFAULT_BORDER_COLOR_FOCUSED
{ 0, 4, 0x3299b4ff }, // DEFAULT_BASE_COLOR_FOCUSED
{ 0, 5, 0xb6e1eaff }, // DEFAULT_TEXT_COLOR_FOCUSED
{ 0, 6, 0xeb7630ff }, // DEFAULT_BORDER_COLOR_PRESSED
{ 0, 7, 0xffbc51ff }, // DEFAULT_BASE_COLOR_PRESSED
{ 0, 8, 0xd86f36ff }, // DEFAULT_TEXT_COLOR_PRESSED
{ 0, 9, 0x134b5aff }, // DEFAULT_BORDER_COLOR_DISABLED
{ 0, 10, 0x02313dff }, // DEFAULT_BASE_COLOR_DISABLED
{ 0, 11, 0x17505fff }, // DEFAULT_TEXT_COLOR_DISABLED
{ 0, 16, 0x0000000e }, // DEFAULT_TEXT_SIZE
{ 0, 17, 0x00000000 }, // DEFAULT_TEXT_SPACING
{ 0, 18, 0x81c0d0ff }, // DEFAULT_LINE_COLOR
{ 0, 19, 0x00222bff }, // DEFAULT_BACKGROUND_COLOR
};
// WARNING: This style uses a custom font: (size: 14, spacing: 0)
#define CYBER_COMPRESSED_DATA_SIZE 1104
// Font image pixels data compressed (DEFLATE)
// NOTE: Original pixel data simplified to GRAYSCALE
static unsigned char cyberFontData[CYBER_COMPRESSED_DATA_SIZE] = { 0xed,
0xdd, 0xe1, 0x6e, 0x9b, 0x30, 0x14, 0x05, 0x60, 0xb4, 0xf7, 0x7f, 0xe3, 0x8d, 0x9d, 0x49, 0x95, 0xb6, 0xa9, 0x9b, 0x02,
0xf6, 0xb5, 0x4d, 0x48, 0xfa, 0xed, 0xfb, 0xd7, 0x94, 0x05, 0x7c, 0xb1, 0x81, 0xfa, 0xc4, 0xc9, 0x06, 0x00, 0xb0, 0x58,
0x2e, 0x7e, 0xb7, 0x34, 0xff, 0x74, 0xde, 0x11, 0xfd, 0xfe, 0xf7, 0xdc, 0x63, 0x5f, 0x77, 0x74, 0x8f, 0x8e, 0x24, 0x27,
0xc7, 0x99, 0x87, 0x2d, 0xf3, 0xef, 0x56, 0x39, 0xd8, 0xbe, 0x6f, 0x4f, 0xfb, 0xce, 0xc3, 0x1c, 0xee, 0xfd, 0xda, 0xf3,
0x39, 0x87, 0x6d, 0xb6, 0x77, 0x6c, 0x75, 0xdc, 0xce, 0xab, 0xea, 0xff, 0xf9, 0xdf, 0xa3, 0xff, 0x29, 0x0d, 0xad, 0x56,
0x3d, 0xbb, 0xc6, 0xeb, 0xbf, 0x75, 0x9d, 0x5f, 0xeb, 0xc7, 0xc5, 0x34, 0x54, 0xba, 0xbf, 0x1f, 0xad, 0x1a, 0xaf, 0xf7,
0x86, 0x63, 0xd9, 0xcb, 0xef, 0x98, 0xee, 0x3d, 0xea, 0xad, 0x7f, 0x0e, 0x46, 0xee, 0x79, 0x3d, 0xaa, 0x7a, 0x36, 0x56,
0xc6, 0x9f, 0x6b, 0xeb, 0x3f, 0x36, 0xfe, 0x9f, 0xbf, 0xdf, 0xf7, 0x0f, 0xed, 0x7b, 0xf5, 0x2a, 0xfd, 0xbf, 0xed, 0x3d,
0x73, 0x93, 0xf1, 0xbf, 0x5e, 0xff, 0xbf, 0xfd, 0x3f, 0x03, 0x15, 0x6b, 0x3f, 0xae, 0x2b, 0xae, 0xff, 0xe3, 0xf6, 0xc6,
0xbd, 0xcc, 0x84, 0xab, 0xde, 0xea, 0x7b, 0xed, 0xb1, 0xeb, 0x7f, 0x1a, 0xcf, 0xae, 0x75, 0xf5, 0xbf, 0xde, 0x8f, 0xe6,
0x23, 0x78, 0x4e, 0xfd, 0xaf, 0x1b, 0xff, 0x7b, 0xee, 0xff, 0xf3, 0x26, 0xf5, 0x4f, 0x47, 0xaf, 0xea, 0x7d, 0xfa, 0x5c,
0x79, 0xbf, 0xe2, 0xf9, 0x1f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xb8, 0xd3, 0xac, 0x63, 0x0a, 0xc9, 0x86, 0xf7, 0x6e,
0xa3, 0x96, 0xa3, 0xcc, 0x49, 0x4e, 0x35, 0x0d, 0xbf, 0x71, 0xb6, 0x7d, 0x6d, 0x1e, 0xfc, 0x38, 0x27, 0xbb, 0x36, 0xf1,
0xb0, 0x35, 0x67, 0xc0, 0x67, 0x1c, 0x4d, 0x9a, 0xb7, 0xaf, 0x65, 0x25, 0x8f, 0xf3, 0x68, 0xb5, 0x1c, 0x74, 0x86, 0x32,
0x8b, 0x19, 0x7c, 0x7d, 0x74, 0xa4, 0x38, 0x4b, 0x35, 0x3d, 0xfe, 0xe9, 0x8a, 0xa3, 0xc9, 0xa7, 0x4c, 0xe4, 0xfc, 0xd6,
0x38, 0xce, 0x9a, 0x54, 0xfb, 0xef, 0xda, 0x1c, 0x74, 0xff, 0x58, 0x9f, 0x49, 0xe9, 0x94, 0xda, 0xd9, 0xfc, 0xbb, 0xa5,
0x46, 0x8f, 0x66, 0x9f, 0x98, 0xb1, 0x69, 0x4b, 0x1a, 0x65, 0xb0, 0x0f, 0xed, 0x85, 0xb6, 0xfc, 0x96, 0xfd, 0x8f, 0xad,
0x38, 0x26, 0xae, 0xa9, 0xfe, 0x59, 0xde, 0xed, 0xd1, 0xef, 0xef, 0x43, 0x9f, 0xa4, 0x48, 0x7e, 0x7e, 0xd8, 0x97, 0x64,
0xac, 0x72, 0x78, 0x45, 0x4a, 0xd7, 0x58, 0xdf, 0x33, 0x26, 0xb5, 0xe5, 0xa0, 0xf7, 0x85, 0x09, 0xb3, 0x2c, 0xca, 0xee,
0x3f, 0xea, 0xff, 0xd7, 0x8d, 0x76, 0xdb, 0xd2, 0xeb, 0xf3, 0x9c, 0x2b, 0x74, 0x3d, 0x07, 0xbf, 0xf6, 0xfa, 0x7f, 0xd5,
0x19, 0xb3, 0x62, 0xfc, 0x9f, 0xff, 0x94, 0x33, 0x7a, 0x4f, 0x9b, 0x62, 0x5e, 0x77, 0xf6, 0x1d, 0xef, 0xda, 0xfb, 0xff,
0xd6, 0xa3, 0x49, 0xf1, 0x53, 0x5f, 0x57, 0xb5, 0x06, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xaf, 0x9a, 0xfe, 0x4d,
0x69, 0xc6, 0x7a, 0x6c, 0xeb, 0x7a, 0xfe, 0x72, 0x5d, 0x4e, 0x26, 0x27, 0xbf, 0xdb, 0xba, 0x5e, 0xd9, 0x79, 0x8a, 0x77,
0xbf, 0x41, 0x0a, 0x78, 0x2c, 0x53, 0x98, 0xa5, 0x79, 0x97, 0xde, 0xff, 0x63, 0x56, 0xfd, 0x73, 0x98, 0xe4, 0xcb, 0x85,
0x29, 0xdf, 0xf5, 0x99, 0xe8, 0x99, 0x7d, 0xe5, 0x7e, 0xf5, 0xaf, 0xae, 0x37, 0x99, 0x83, 0xd4, 0x7b, 0x4e, 0x32, 0xb1,
0x77, 0xaa, 0xff, 0x36, 0xa1, 0xfe, 0xf5, 0xf1, 0x3f, 0x27, 0xe9, 0xe2, 0x34, 0x8d, 0x65, 0x73, 0x73, 0xfb, 0xad, 0x67,
0xed, 0xe3, 0x15, 0x27, 0xcf, 0xd6, 0x33, 0x7d, 0x7e, 0xff, 0xae, 0x8e, 0xff, 0x2b, 0xfb, 0x7f, 0x5e, 0xaa, 0xff, 0xb7,
0x5c, 0xff, 0xeb, 0x29, 0xfe, 0x0c, 0xa6, 0x80, 0xf7, 0xe6, 0xfa, 0xde, 0x67, 0xfc, 0x9f, 0x5b, 0xff, 0xdc, 0xe2, 0xfe,
0x2f, 0x4b, 0xc6, 0xe7, 0xf6, 0xf1, 0x25, 0x83, 0x89, 0xee, 0xb9, 0x77, 0xf0, 0xd7, 0xde, 0xff, 0x8f, 0xf5, 0xa0, 0xf6,
0x63, 0xca, 0xf4, 0xf1, 0x77, 0x74, 0xed, 0xdf, 0xb9, 0xe3, 0x3f, 0xaf, 0xf4, 0xd9, 0x65, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x30, 0x8f, 0x96, 0xe2, 0x6a, 0x5d, 0xe9, 0x5c, 0x13, 0xaa, 0xb2, 0xfa, 0x6a, 0x7d, 0x9e, 0x76, 0xce, 0x2c, 0x6f,
0x86, 0xe7, 0xe8, 0xdb, 0x5e, 0x4f, 0x79, 0x3e, 0xbd, 0x67, 0x36, 0xbf, 0x27, 0xa3, 0x90, 0xf2, 0x1c, 0xec, 0x75, 0xab,
0x85, 0x8e, 0xcf, 0x0e, 0x8f, 0x7e, 0x63, 0xf2, 0xfa, 0xfa, 0xb7, 0x7c, 0x7f, 0x74, 0x3d, 0x0b, 0x36, 0xf6, 0xcd, 0xfe,
0x39, 0xcc, 0x87, 0x8e, 0x9f, 0x01, 0xf5, 0x6c, 0xcd, 0x3b, 0xd5, 0xff, 0xbc, 0x4d, 0x53, 0xae, 0xfe, 0xd8, 0xb7, 0x81,
0xaf, 0xcd, 0x60, 0xec, 0x4d, 0xe7, 0x46, 0x6d, 0xad, 0xd7, 0x7d, 0x78, 0x55, 0xdc, 0x2b, 0xeb, 0x3f, 0x5e, 0x89, 0x2c,
0xc9, 0xa8, 0xe7, 0xb2, 0x4f, 0xdf, 0x54, 0x72, 0x7e, 0xf5, 0x6d, 0xe7, 0xd5, 0xbf, 0xa5, 0x67, 0x8f, 0xf7, 0xff, 0x91,
0x57, 0xd3, 0xdc, 0x0b, 0xef, 0x95, 0xc1, 0xca, 0xc0, 0x5e, 0x5c, 0x59, 0xff, 0xe3, 0xea, 0xcd, 0xb8, 0xfe, 0x8f, 0x55,
0xf8, 0xbc, 0x05, 0x7e, 0xa8, 0xff, 0xe0, 0x73, 0x46, 0x1a, 0x9e, 0xa3, 0xaa, 0x4f, 0x18, 0xe7, 0xaf, 0x8c, 0x65, 0x94,
0x47, 0x9f, 0x11, 0x9e, 0x71, 0x6d, 0xb8, 0xea, 0xe9, 0xd0, 0xf3, 0xbf, 0xbf, 0x9f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0xf0, 0x8a, 0xf3, 0x63, 0x79, 0x93, 0xf9, 0xc5, 0x34, 0x7d, 0x8b, 0xf6, 0xf9, 0xea, 0xa9, 0xc7, 0x6b, 0xaf, 0xee, 0xa5,
0xd4, 0x55, 0x7d, 0x9f, 0xe6, 0x27, 0x04, 0xfe, 0xdf, 0x72, 0xef, 0x98, 0x05, 0xcd, 0xf4, 0xe4, 0x6a, 0x26, 0xa5, 0x3a,
0x7a, 0xf2, 0xc6, 0xfd, 0xc9, 0xa9, 0x39, 0xaf, 0xce, 0xca, 0xb6, 0xcd, 0xa9, 0xff, 0x58, 0x76, 0x3a, 0xcb, 0x52, 0x13,
0x5f, 0xa7, 0xfe, 0x5b, 0x71, 0xbd, 0xd2, 0xb9, 0xfd, 0xbf, 0x67, 0xbf, 0x52, 0x4e, 0x35, 0x57, 0xfa, 0x7f, 0xde, 0xbe,
0xfe, 0xb5, 0xd6, 0xcc, 0x94, 0x1e, 0x57, 0xcb, 0x4e, 0xed, 0xe5, 0xf4, 0x69, 0x6f, 0xfd, 0x73, 0x69, 0xff, 0xdf, 0x1a,
0x57, 0xc3, 0x9c, 0xd9, 0x96, 0xf5, 0xf5, 0x8a, 0x57, 0xdf, 0x85, 0xd5, 0x3f, 0x21, 0x31, 0xa3, 0xfe, 0x63, 0xab, 0x68,
0x3e, 0xa7, 0x3d, 0x56, 0xec, 0x5d, 0x6e, 0x90, 0x41, 0xed, 0xeb, 0x25, 0x33, 0xfb, 0xff, 0xca, 0x7b, 0x0c, 0xf5, 0x5f,
0xf1, 0xce, 0x57, 0xd4, 0x7f, 0xfb, 0x52, 0xe9, 0xcc, 0xf7, 0xcf, 0xa2, 0x4a, 0xda, 0x7e, 0xed, 0xbf, 0x40, 0x69, 0x05,
0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0xd9, 0xf3, 0x6e, 0x79, 0x42, 0x9a, 0xaa, 0x25, 0x4f, 0xd3, 0x96, 0x14, 0x39, 0x9e,
0x5b, 0x32, 0xc3, 0xb4, 0xaa, 0xfe, 0x47, 0xdf, 0x54, 0xdc, 0x9e, 0x50, 0xcb, 0x92, 0x9f, 0xaa, 0xfd, 0x15, 0xf5, 0xdf,
0x9a, 0x92, 0x6b, 0x99, 0x96, 0x7b, 0xbd, 0x53, 0x1e, 0xec, 0x7d, 0xce, 0x80, 0xfa, 0xea, 0x9d, 0xf5, 0xfe, 0x3f, 0x73,
0x3d, 0x67, 0xf5, 0x5f, 0x93, 0xbf, 0x68, 0x5f, 0xbd, 0xb1, 0xb2, 0x4a, 0xed, 0xcc, 0x75, 0xdb, 0x9d, 0x01, 0xef, 0x96,
0xef, 0xd2, 0xff, 0xbf, 0xea, 0xa7, 0x0b, 0xd5, 0x1f, 0xf5, 0x67, 0xfc, 0xf9, 0x1f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80,
0x0f, 0xbf, 0x00 };
// Font characters rectangles data
static const Rectangle cyberFontRecs[95] = {
{ 4, 4, 4 , 14 },
{ 16, 4, 1 , 8 },
{ 25, 4, 4 , 3 },
{ 37, 4, 8 , 8 },
{ 53, 4, 8 , 9 },
{ 69, 4, 8 , 8 },
{ 85, 4, 8 , 8 },
{ 101, 4, 1 , 3 },
{ 110, 4, 4 , 9 },
{ 122, 4, 4 , 9 },
{ 134, 4, 5 , 6 },
{ 147, 4, 5 , 6 },
{ 160, 4, 2 , 2 },
{ 170, 4, 4 , 1 },
{ 182, 4, 1 , 1 },
{ 191, 4, 8 , 8 },
{ 207, 4, 8 , 8 },
{ 223, 4, 2 , 8 },
{ 233, 4, 8 , 8 },
{ 4, 26, 8 , 8 },
{ 20, 26, 8 , 8 },
{ 36, 26, 8 , 8 },
{ 52, 26, 8 , 8 },
{ 68, 26, 7 , 8 },
{ 83, 26, 8 , 8 },
{ 99, 26, 8 , 8 },
{ 115, 26, 1 , 4 },
{ 124, 26, 2 , 5 },
{ 134, 26, 4 , 8 },
{ 146, 26, 5 , 3 },
{ 159, 26, 4 , 8 },
{ 171, 26, 7 , 8 },
{ 186, 26, 8 , 8 },
{ 202, 26, 8 , 8 },
{ 218, 26, 8 , 8 },
{ 234, 26, 8 , 8 },
{ 4, 48, 8 , 8 },
{ 20, 48, 7 , 8 },
{ 35, 48, 7 , 8 },
{ 50, 48, 8 , 8 },
{ 66, 48, 8 , 8 },
{ 82, 48, 5 , 8 },
{ 95, 48, 7 , 8 },
{ 110, 48, 8 , 8 },
{ 126, 48, 7 , 8 },
{ 141, 48, 8 , 8 },
{ 157, 48, 8 , 8 },
{ 173, 48, 8 , 8 },
{ 189, 48, 8 , 8 },
{ 205, 48, 8 , 9 },
{ 221, 48, 8 , 8 },
{ 237, 48, 8 , 8 },
{ 4, 70, 8 , 8 },
{ 20, 70, 8 , 8 },
{ 36, 70, 8 , 8 },
{ 52, 70, 9 , 8 },
{ 69, 70, 8 , 8 },
{ 85, 70, 8 , 8 },
{ 101, 70, 8 , 8 },
{ 117, 70, 4 , 9 },
{ 129, 70, 8 , 8 },
{ 145, 70, 4 , 9 },
{ 157, 70, 4 , 3 },
{ 169, 70, 7 , 1 },
{ 184, 70, 2 , 3 },
{ 194, 70, 7 , 5 },
{ 209, 70, 7 , 8 },
{ 224, 70, 7 , 5 },
{ 239, 70, 7 , 8 },
{ 4, 92, 7 , 5 },
{ 19, 92, 4 , 8 },
{ 31, 92, 7 , 7 },
{ 46, 92, 7 , 8 },
{ 61, 92, 1 , 8 },
{ 70, 92, 3 , 10 },
{ 81, 92, 7 , 8 },
{ 96, 92, 4 , 8 },
{ 108, 92, 9 , 5 },
{ 125, 92, 7 , 5 },
{ 140, 92, 7 , 5 },
{ 155, 92, 7 , 7 },
{ 170, 92, 7 , 7 },
{ 185, 92, 5 , 5 },
{ 198, 92, 7 , 5 },
{ 213, 92, 5 , 8 },
{ 226, 92, 7 , 5 },
{ 4, 114, 7 , 5 },
{ 19, 114, 9 , 5 },
{ 36, 114, 7 , 5 },
{ 51, 114, 7 , 7 },
{ 66, 114, 7 , 5 },
{ 81, 114, 4 , 9 },
{ 93, 114, 1 , 9 },
{ 102, 114, 4 , 9 },
{ 114, 114, 8 , 2 },
};
// Font characters info data
// NOTE: No chars.image data provided
static const GlyphInfo cyberFontChars[95] = {
{ 32, 0, 11, 4, { 0 }},
{ 33, 0, 3, 2, { 0 }},
{ 34, 0, 3, 4, { 0 }},
{ 35, 0, 3, 8, { 0 }},
{ 36, 0, 3, 8, { 0 }},
{ 37, 0, 3, 8, { 0 }},
{ 38, 0, 3, 8, { 0 }},
{ 39, 0, 3, 2, { 0 }},
{ 40, 0, 3, 4, { 0 }},
{ 41, 0, 3, 4, { 0 }},
{ 42, 0, 4, 6, { 0 }},
{ 43, 0, 4, 6, { 0 }},
{ 44, 0, 10, 3, { 0 }},
{ 45, 0, 7, 5, { 0 }},
{ 46, 0, 10, 2, { 0 }},
{ 47, 0, 3, 8, { 0 }},
{ 48, 0, 3, 8, { 0 }},
{ 49, 0, 3, 3, { 0 }},
{ 50, 0, 3, 8, { 0 }},
{ 51, 0, 3, 8, { 0 }},
{ 52, 0, 3, 8, { 0 }},
{ 53, 0, 3, 8, { 0 }},
{ 54, 0, 3, 8, { 0 }},
{ 55, 0, 3, 7, { 0 }},
{ 56, 0, 3, 8, { 0 }},
{ 57, 0, 3, 8, { 0 }},
{ 58, 0, 6, 2, { 0 }},
{ 59, 0, 6, 3, { 0 }},
{ 60, 0, 3, 5, { 0 }},
{ 61, 0, 6, 6, { 0 }},
{ 62, 0, 3, 5, { 0 }},
{ 63, 0, 3, 7, { 0 }},
{ 64, 0, 3, 8, { 0 }},
{ 65, 0, 3, 8, { 0 }},
{ 66, 0, 3, 8, { 0 }},
{ 67, 0, 3, 8, { 0 }},
{ 68, 0, 3, 8, { 0 }},
{ 69, 0, 3, 7, { 0 }},
{ 70, 0, 3, 7, { 0 }},
{ 71, 0, 3, 8, { 0 }},
{ 72, 0, 3, 8, { 0 }},
{ 73, 0, 3, 6, { 0 }},
{ 74, 0, 3, 7, { 0 }},
{ 75, 0, 3, 8, { 0 }},
{ 76, 0, 3, 7, { 0 }},
{ 77, 0, 3, 9, { 0 }},
{ 78, 0, 3, 8, { 0 }},
{ 79, 0, 3, 8, { 0 }},
{ 80, 0, 3, 8, { 0 }},
{ 81, 0, 3, 8, { 0 }},
{ 82, 0, 3, 8, { 0 }},
{ 83, 0, 3, 8, { 0 }},
{ 84, 0, 3, 8, { 0 }},
{ 85, 0, 3, 8, { 0 }},
{ 86, 0, 3, 8, { 0 }},
{ 87, 0, 3, 10, { 0 }},
{ 88, 0, 3, 8, { 0 }},
{ 89, 0, 3, 8, { 0 }},
{ 90, 0, 3, 8, { 0 }},
{ 91, 0, 3, 4, { 0 }},
{ 92, 0, 3, 8, { 0 }},
{ 93, 0, 3, 4, { 0 }},
{ 94, 0, 3, 4, { 0 }},
{ 95, 0, 11, 7, { 0 }},
{ 96, 0, 3, 3, { 0 }},
{ 97, 0, 6, 7, { 0 }},
{ 98, 0, 3, 7, { 0 }},
{ 99, 0, 6, 7, { 0 }},
{ 100, 0, 3, 7, { 0 }},
{ 101, 0, 6, 7, { 0 }},
{ 102, 0, 3, 5, { 0 }},
{ 103, 0, 6, 7, { 0 }},
{ 104, 0, 3, 7, { 0 }},
{ 105, 0, 3, 2, { 0 }},
{ 106, -2, 3, 2, { 0 }},
{ 107, 0, 3, 7, { 0 }},
{ 108, 0, 3, 4, { 0 }},
{ 109, 0, 6, 10, { 0 }},
{ 110, 0, 6, 7, { 0 }},
{ 111, 0, 6, 7, { 0 }},
{ 112, 0, 6, 7, { 0 }},
{ 113, 0, 6, 7, { 0 }},
{ 114, 0, 6, 6, { 0 }},
{ 115, 0, 6, 7, { 0 }},
{ 116, 0, 3, 6, { 0 }},
{ 117, 0, 6, 7, { 0 }},
{ 118, 0, 6, 7, { 0 }},
{ 119, 0, 6, 10, { 0 }},
{ 120, 0, 6, 7, { 0 }},
{ 121, 0, 6, 7, { 0 }},
{ 122, 0, 6, 7, { 0 }},
{ 123, 0, 3, 5, { 0 }},
{ 124, 0, 3, 2, { 0 }},
{ 125, 0, 3, 5, { 0 }},
{ 126, 0, 6, 8, { 0 }},
};
// Style loading function: cyber
static void GuiLoadStyleCyber(void)
{
// Load style properties provided
// NOTE: Default properties are propagated
for (int i = 0; i < CYBER_STYLE_PROPS_COUNT; i++)
{
GuiSetStyle(cyberStyleProps[i].controlId, cyberStyleProps[i].propertyId, cyberStyleProps[i].propertyValue);
}
// Custom font loading
// NOTE: Compressed font image data (DEFLATE), it requires DecompressData() function
int cyberFontDataSize = 0;
unsigned char *data = DecompressData(cyberFontData, CYBER_COMPRESSED_DATA_SIZE, &cyberFontDataSize);
Image imFont = { data, 256, 256, 1, 2 };
Font font = { 0 };
font.baseSize = 14;
font.glyphCount = 95;
// Load texture from image
font.texture = LoadTextureFromImage(imFont);
UnloadImage(imFont); // Uncompressed data can be unloaded from memory
// Copy char recs data from global fontRecs
// NOTE: Required to avoid issues if trying to free font
font.recs = (Rectangle *)malloc(font.glyphCount*sizeof(Rectangle));
memcpy(font.recs, cyberFontRecs, font.glyphCount*sizeof(Rectangle));
// Copy font char info data from global fontChars
// NOTE: Required to avoid issues if trying to free font
font.glyphs = (GlyphInfo *)malloc(font.glyphCount*sizeof(GlyphInfo));
memcpy(font.glyphs, cyberFontChars, font.glyphCount*sizeof(GlyphInfo));
GuiSetFont(font);
// Setup a white rectangle on the font to be used on shapes drawing,
// this way we make sure all gui can be drawn on a single pass because no texture change is required
// NOTE: Setting up this rectangle is a manual process (for the moment)
Rectangle whiteChar = { 89, 9, 2, 2 };
SetShapesTexture(font.texture, whiteChar);
}

View File

@ -0,0 +1,347 @@
//////////////////////////////////////////////////////////////////////////////////
// //
// StyleAsCode exporter v1.2 - Style data exported as a values array //
// //
// USAGE: On init call: GuiLoadStyleDark(); //
// //
// more info and bugs-report: github.com/raysan5/raygui //
// feedback and support: ray[at]raylibtech.com //
// //
// Copyright (c) 2020-2023 raylib technologies (@raylibtech) //
// //
//////////////////////////////////////////////////////////////////////////////////
#define DARK_STYLE_PROPS_COUNT 22
// Custom style name: dark
static const GuiStyleProp darkStyleProps[DARK_STYLE_PROPS_COUNT] = {
{ 0, 0, 0x878787ff }, // DEFAULT_BORDER_COLOR_NORMAL
{ 0, 1, 0x2c2c2cff }, // DEFAULT_BASE_COLOR_NORMAL
{ 0, 2, 0xc3c3c3ff }, // DEFAULT_TEXT_COLOR_NORMAL
{ 0, 3, 0xe1e1e1ff }, // DEFAULT_BORDER_COLOR_FOCUSED
{ 0, 4, 0x848484ff }, // DEFAULT_BASE_COLOR_FOCUSED
{ 0, 5, 0x181818ff }, // DEFAULT_TEXT_COLOR_FOCUSED
{ 0, 6, 0x000000ff }, // DEFAULT_BORDER_COLOR_PRESSED
{ 0, 7, 0xefefefff }, // DEFAULT_BASE_COLOR_PRESSED
{ 0, 8, 0x202020ff }, // DEFAULT_TEXT_COLOR_PRESSED
{ 0, 9, 0x6a6a6aff }, // DEFAULT_BORDER_COLOR_DISABLED
{ 0, 10, 0x818181ff }, // DEFAULT_BASE_COLOR_DISABLED
{ 0, 11, 0x606060ff }, // DEFAULT_TEXT_COLOR_DISABLED
{ 0, 16, 0x00000010 }, // DEFAULT_TEXT_SIZE
{ 0, 17, 0x00000000 }, // DEFAULT_TEXT_SPACING
{ 0, 18, 0x9d9d9dff }, // DEFAULT_LINE_COLOR
{ 0, 19, 0x3c3c3cff }, // DEFAULT_BACKGROUND_COLOR
{ 1, 5, 0xf7f7f7ff }, // LABEL_TEXT_COLOR_FOCUSED
{ 1, 8, 0x898989ff }, // LABEL_TEXT_COLOR_PRESSED
{ 4, 5, 0xb0b0b0ff }, // SLIDER_TEXT_COLOR_FOCUSED
{ 5, 5, 0x848484ff }, // PROGRESSBAR_TEXT_COLOR_FOCUSED
{ 9, 5, 0xf5f5f5ff }, // TEXTBOX_TEXT_COLOR_FOCUSED
{ 10, 5, 0xf6f6f6ff }, // VALUEBOX_TEXT_COLOR_FOCUSED
};
// WARNING: This style uses a custom font: PixelOperator.ttf (size: 16, spacing: 0)
#define DARK_COMPRESSED_DATA_SIZE 1031
// Font image pixels data compressed (DEFLATE)
// NOTE: Original pixel data simplified to GRAYSCALE
static unsigned char darkFontData[DARK_COMPRESSED_DATA_SIZE] = { 0xed,
0xdd, 0xd1, 0x76, 0x9b, 0x30, 0x0c, 0x00, 0x50, 0xff, 0xff, 0x4f, 0x6b, 0x4f, 0x3b, 0xeb, 0xb6, 0x16, 0x90, 0x90, 0x8d,
0x93, 0xdc, 0xdd, 0x97, 0x9d, 0x36, 0x25, 0xc4, 0xc2, 0xc6, 0x04, 0xc9, 0xc4, 0x00, 0x00, 0xf8, 0x47, 0x7c, 0xfb, 0x93,
0xf8, 0xf1, 0x95, 0x71, 0x79, 0x3b, 0xc7, 0x3f, 0xff, 0xfd, 0xdb, 0x38, 0x78, 0xaf, 0x6b, 0xfb, 0x9a, 0x7d, 0xdf, 0x48,
0xb4, 0xc4, 0xf7, 0xfb, 0x17, 0x97, 0xb7, 0xfb, 0xd3, 0xe7, 0xcb, 0xbf, 0xfe, 0x68, 0x4b, 0xe7, 0xed, 0xfc, 0x54, 0xfc,
0xe3, 0x52, 0x24, 0xe2, 0x62, 0xdb, 0x5c, 0x6f, 0xc5, 0xa3, 0x77, 0x8e, 0xe6, 0x16, 0x3c, 0x3f, 0x3a, 0x7f, 0x8a, 0x74,
0xbe, 0x3d, 0xe2, 0xa0, 0x1f, 0xcd, 0x8d, 0xff, 0xd7, 0x7f, 0xb9, 0x7e, 0x1c, 0xc9, 0x88, 0x76, 0xf4, 0xf4, 0xe3, 0xfd,
0x8c, 0xd4, 0xf6, 0x67, 0xc4, 0x3f, 0x5a, 0xc7, 0xae, 0x68, 0xed, 0xff, 0xc7, 0xaf, 0xcc, 0xf6, 0xb7, 0x48, 0xf6, 0xdd,
0x8e, 0x36, 0xa9, 0xf5, 0xff, 0xee, 0xe8, 0xff, 0xf9, 0xec, 0x7d, 0xe3, 0x50, 0x7e, 0x5c, 0x5e, 0x19, 0xff, 0x4a, 0xec,
0xae, 0x8e, 0x5c, 0x95, 0x3e, 0x31, 0x36, 0x88, 0x7f, 0xf6, 0x38, 0x3c, 0x6e, 0xab, 0x91, 0x3e, 0x33, 0x3c, 0x1f, 0xff,
0xf3, 0xf1, 0x3f, 0x26, 0xc4, 0xff, 0xf9, 0x79, 0xf4, 0x9f, 0x88, 0x45, 0xb2, 0x2f, 0xe7, 0xce, 0x31, 0x91, 0xe8, 0x45,
0xf5, 0xd6, 0xab, 0x9d, 0xff, 0xbf, 0x46, 0x3f, 0xde, 0x38, 0xfe, 0x91, 0x9c, 0xdf, 0x66, 0xe7, 0x38, 0x3b, 0xb4, 0xc2,
0xf9, 0xfc, 0xff, 0x78, 0xef, 0xe2, 0xe6, 0xd8, 0x15, 0x2f, 0xd6, 0xfb, 0x3b, 0xe3, 0x1f, 0xd3, 0xe2, 0x1f, 0x4b, 0xe2,
0x3f, 0x0e, 0xaf, 0x6a, 0xe3, 0xf6, 0x0c, 0x7b, 0xcf, 0xf8, 0x67, 0xaf, 0xff, 0x6b, 0x23, 0xec, 0xf3, 0x2d, 0x11, 0x37,
0xaf, 0x41, 0x78, 0xfd, 0x6f, 0x11, 0x43, 0xf4, 0x7d, 0x8f, 0x8c, 0xf8, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x8b, 0xef,
0xd0, 0x45, 0x53, 0xb6, 0x6c, 0x25, 0x53, 0xfd, 0x5e, 0x9e, 0x7f, 0x2e, 0x6b, 0xf7, 0x6c, 0xef, 0xf2, 0xfb, 0xde, 0xf9,
0x37, 0x47, 0x59, 0xc8, 0xb5, 0x1c, 0xeb, 0x2b, 0x95, 0x16, 0x9d, 0xb9, 0x25, 0xf5, 0x4c, 0xf5, 0xee, 0x3b, 0x49, 0x51,
0xae, 0x2b, 0xe8, 0xf9, 0x54, 0x77, 0x7e, 0xd3, 0x13, 0xa5, 0xae, 0xf8, 0x8f, 0x2d, 0xe2, 0x9f, 0xcf, 0x13, 0xca, 0x1f,
0xb7, 0x91, 0xce, 0x47, 0x8b, 0xd6, 0x9c, 0xad, 0x68, 0x8d, 0x52, 0x24, 0x2a, 0xad, 0x7a, 0x72, 0x4e, 0x77, 0xef, 0xff,
0xd7, 0x32, 0xb2, 0x3f, 0x2b, 0xfe, 0xf9, 0x73, 0xeb, 0xdd, 0x33, 0xec, 0x8a, 0x5c, 0x82, 0x6a, 0xa5, 0x4c, 0x3e, 0xfe,
0xf9, 0xde, 0x73, 0xb6, 0xb5, 0x51, 0xca, 0xa3, 0xbe, 0x9b, 0x01, 0x9e, 0xad, 0x52, 0x5b, 0x9d, 0x8f, 0x3a, 0x3f, 0x23,
0x37, 0x2e, 0xd4, 0xb8, 0xed, 0xdb, 0xff, 0x63, 0x42, 0xff, 0x5f, 0x93, 0x8f, 0x1c, 0x4b, 0x8f, 0x92, 0xb3, 0x5e, 0xd4,
0x75, 0x56, 0x7b, 0x95, 0xf8, 0xaf, 0xfe, 0x6c, 0xb1, 0x65, 0xd6, 0xd8, 0xbc, 0x36, 0xda, 0x7d, 0xfe, 0xdf, 0x75, 0xc5,
0x7e, 0xbf, 0x52, 0x7d, 0x4d, 0xf4, 0xa3, 0xf4, 0x3d, 0x48, 0x65, 0x8e, 0xd4, 0x7b, 0xfd, 0x9f, 0x9f, 0xc1, 0x87, 0x0c,
0x4c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x8f, 0xca, 0xff, 0x5f, 0x93, 0x11, 0x34, 0x4a, 0x2b, 0xa1, 0xcf, 0xcf,
0xb9, 0xbf, 0xb3, 0x26, 0x78, 0x3c, 0x9c, 0x61, 0x7e, 0x5c, 0x2d, 0xf0, 0xda, 0xf1, 0x7f, 0xfe, 0x37, 0xa3, 0xb0, 0x7e,
0xe7, 0xca, 0xf8, 0x8f, 0x42, 0x34, 0x7a, 0xb2, 0xe4, 0x73, 0x5b, 0x89, 0xff, 0xfe, 0xb7, 0x63, 0xfc, 0xc7, 0x92, 0xf8,
0xc7, 0xcb, 0xc7, 0xbf, 0x52, 0x6b, 0x71, 0x9c, 0x59, 0x2b, 0xfe, 0xe7, 0x6d, 0x1b, 0xa5, 0x2a, 0x8c, 0xfe, 0xf8, 0x47,
0x71, 0x2b, 0x71, 0x72, 0x44, 0xf5, 0xe6, 0xdc, 0xf7, 0xe4, 0xe9, 0xad, 0x8d, 0x7f, 0xf7, 0x73, 0x3f, 0x76, 0xea, 0xff,
0xd7, 0xea, 0xae, 0x66, 0x67, 0x1f, 0xdf, 0xe9, 0xe9, 0x4f, 0xf6, 0xff, 0xee, 0x67, 0x6b, 0xad, 0x3e, 0xff, 0xcf, 0x9a,
0xff, 0x8d, 0xf4, 0x68, 0x12, 0xdb, 0xc6, 0xff, 0xce, 0x2c, 0xb4, 0x3b, 0xfe, 0xf1, 0x22, 0xf3, 0xff, 0x51, 0x38, 0x3e,
0x67, 0xcf, 0xff, 0xaf, 0x3d, 0xef, 0x68, 0xef, 0xf8, 0x8f, 0x1b, 0xe7, 0xd7, 0x58, 0x72, 0xfd, 0x3f, 0x4e, 0xae, 0x36,
0x7a, 0xde, 0x67, 0xb4, 0xad, 0xdf, 0xff, 0xf7, 0xbe, 0xe5, 0x6b, 0xf5, 0xb3, 0x2b, 0x16, 0x58, 0x75, 0x1d, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x40, 0xfe, 0xff, 0xd9, 0x1d, 0xe4, 0xfc, 0xbd, 0xe8, 0xd1, 0x78, 0x6f, 0x3f, 0x9a, 0x32, 0x19,
0xc6, 0xc1, 0x9d, 0xf8, 0xec, 0x0a, 0x7c, 0x3d, 0x99, 0xb9, 0x47, 0x7b, 0xdf, 0x57, 0xd3, 0x30, 0x6e, 0xef, 0x51, 0x7e,
0x3d, 0xc1, 0xe7, 0x57, 0x96, 0x8d, 0xc6, 0xcc, 0xae, 0x75, 0xd5, 0x36, 0x33, 0x73, 0xc6, 0xbb, 0xeb, 0x3f, 0xba, 0x5a,
0x23, 0x6e, 0x8c, 0x0c, 0xb3, 0xe3, 0x5f, 0x5f, 0xe9, 0xbb, 0x7a, 0x7c, 0xad, 0x88, 0x7f, 0x4f, 0x16, 0x69, 0x3e, 0xf2,
0x6b, 0xd6, 0xd3, 0x3e, 0x7b, 0x9e, 0xca, 0xba, 0xdc, 0xc7, 0x4a, 0x06, 0xed, 0xbb, 0xc6, 0xff, 0xf9, 0xf5, 0xb4, 0x67,
0x55, 0x76, 0xf5, 0x66, 0xd0, 0x8b, 0xff, 0xbc, 0xda, 0xbe, 0x58, 0x38, 0x32, 0x55, 0x2b, 0x68, 0xe6, 0xd5, 0x0c, 0x76,
0x57, 0x91, 0xcc, 0x1f, 0xff, 0x6b, 0xcf, 0xb9, 0xaa, 0x3c, 0x1d, 0x68, 0xb7, 0xfe, 0xdf, 0x99, 0x3b, 0xbd, 0x4b, 0xfc,
0xeb, 0xb3, 0xfc, 0xd1, 0x34, 0x2b, 0x7d, 0x6e, 0xfc, 0x5f, 0xfd, 0xc4, 0x8b, 0xfa, 0x3c, 0xfc, 0x89, 0x3d, 0xa9, 0xbc,
0x73, 0xe5, 0xaf, 0xb2, 0x99, 0xfd, 0x9d, 0xf1, 0xdf, 0xef, 0x08, 0xe0, 0xe9, 0x51, 0x8c, 0xf7, 0x3a, 0x02, 0x54, 0xe0,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x30, 0x36, 0xbb, 0xe3, 0x7e, 0x9c, 0xa5, 0x13, 0x2d, 0x19, 0x37, 0xbb, 0xaf, 0xa5,
0x3f, 0x4e, 0xd6, 0xa7, 0xbd, 0x96, 0xdb, 0x15, 0xdb, 0xde, 0x0f, 0xae, 0xb6, 0x7f, 0x57, 0xfe, 0xf4, 0xee, 0x6b, 0xe9,
0xdf, 0x5f, 0x93, 0x33, 0x4e, 0x8e, 0x8e, 0x57, 0x8c, 0x7f, 0x25, 0x67, 0xf4, 0xf9, 0xb5, 0x94, 0xa3, 0x94, 0xf1, 0x1a,
0x9b, 0xe7, 0xcc, 0xed, 0x94, 0x8b, 0xbd, 0x72, 0xfc, 0x8f, 0x72, 0x74, 0xa2, 0x21, 0x0f, 0x5a, 0xfc, 0x47, 0xba, 0x16,
0x6f, 0xe7, 0xfe, 0xff, 0xc4, 0xda, 0xeb, 0xef, 0x17, 0xff, 0xce, 0x8a, 0xab, 0x19, 0x6b, 0x69, 0xe7, 0xab, 0x3b, 0xdf,
0xbf, 0xff, 0x57, 0xe7, 0xff, 0x3d, 0xe3, 0xff, 0xea, 0xb5, 0xb4, 0xf3, 0xf3, 0xff, 0xcf, 0x18, 0xff, 0xef, 0xbc, 0x22,
0x73, 0xac, 0xbd, 0x5e, 0x5e, 0xae, 0xf8, 0x7f, 0x7a, 0x5e, 0xee, 0xdd, 0xeb, 0x7f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x46, 0xbf, 0x00 };
// Font characters rectangles data
static const Rectangle darkFontRecs[95] = {
{ 4, 4, 4 , 16 },
{ 16, 4, 1 , 9 },
{ 25, 4, 3 , 3 },
{ 36, 4, 6 , 9 },
{ 50, 4, 5 , 13 },
{ 63, 4, 7 , 9 },
{ 78, 4, 5 , 9 },
{ 91, 4, 1 , 3 },
{ 100, 4, 3 , 9 },
{ 111, 4, 3 , 9 },
{ 122, 4, 5 , 5 },
{ 135, 4, 5 , 5 },
{ 148, 4, 2 , 3 },
{ 158, 4, 4 , 1 },
{ 170, 4, 1 , 1 },
{ 179, 4, 3 , 9 },
{ 190, 4, 5 , 9 },
{ 203, 4, 3 , 9 },
{ 214, 4, 5 , 9 },
{ 227, 4, 5 , 9 },
{ 240, 4, 5 , 9 },
{ 4, 28, 5 , 9 },
{ 17, 28, 5 , 9 },
{ 30, 28, 5 , 9 },
{ 43, 28, 5 , 9 },
{ 56, 28, 5 , 9 },
{ 69, 28, 1 , 7 },
{ 78, 28, 2 , 9 },
{ 88, 28, 3 , 5 },
{ 99, 28, 4 , 3 },
{ 111, 28, 3 , 5 },
{ 122, 28, 5 , 9 },
{ 135, 28, 7 , 9 },
{ 150, 28, 5 , 9 },
{ 163, 28, 5 , 9 },
{ 176, 28, 5 , 9 },
{ 189, 28, 5 , 9 },
{ 202, 28, 5 , 9 },
{ 215, 28, 5 , 9 },
{ 228, 28, 5 , 9 },
{ 241, 28, 5 , 9 },
{ 4, 52, 1 , 9 },
{ 13, 52, 5 , 9 },
{ 26, 52, 5 , 9 },
{ 39, 52, 5 , 9 },
{ 52, 52, 7 , 9 },
{ 67, 52, 5 , 9 },
{ 80, 52, 5 , 9 },
{ 93, 52, 5 , 9 },
{ 106, 52, 5 , 9 },
{ 119, 52, 5 , 9 },
{ 132, 52, 5 , 9 },
{ 145, 52, 5 , 9 },
{ 158, 52, 5 , 9 },
{ 171, 52, 5 , 9 },
{ 184, 52, 7 , 9 },
{ 199, 52, 5 , 9 },
{ 212, 52, 5 , 9 },
{ 225, 52, 5 , 9 },
{ 238, 52, 3 , 9 },
{ 4, 76, 3 , 9 },
{ 15, 76, 3 , 9 },
{ 26, 76, 5 , 3 },
{ 39, 76, 5 , 1 },
{ 52, 76, 2 , 2 },
{ 62, 76, 5 , 7 },
{ 75, 76, 5 , 9 },
{ 88, 76, 5 , 7 },
{ 101, 76, 5 , 9 },
{ 114, 76, 5 , 7 },
{ 127, 76, 4 , 9 },
{ 139, 76, 5 , 9 },
{ 152, 76, 5 , 9 },
{ 165, 76, 1 , 9 },
{ 174, 76, 5 , 11 },
{ 187, 76, 5 , 9 },
{ 200, 76, 2 , 9 },
{ 210, 76, 7 , 7 },
{ 225, 76, 5 , 7 },
{ 238, 76, 5 , 7 },
{ 4, 100, 5 , 9 },
{ 17, 100, 5 , 9 },
{ 30, 100, 5 , 7 },
{ 43, 100, 5 , 7 },
{ 56, 100, 4 , 8 },
{ 68, 100, 5 , 7 },
{ 81, 100, 5 , 7 },
{ 94, 100, 7 , 7 },
{ 109, 100, 5 , 7 },
{ 122, 100, 5 , 9 },
{ 135, 100, 5 , 7 },
{ 148, 100, 4 , 9 },
{ 160, 100, 1 , 9 },
{ 169, 100, 4 , 9 },
{ 181, 100, 6 , 2 },
};
// Font glyphs info data
// NOTE: No glyphs.image data provided
static const GlyphInfo darkFontChars[95] = {
{ 32, 0, 13, 4, { 0 }},
{ 33, 2, 4, 5, { 0 }},
{ 34, 2, 4, 7, { 0 }},
{ 35, 1, 4, 8, { 0 }},
{ 36, 1, 2, 7, { 0 }},
{ 37, 1, 4, 9, { 0 }},
{ 38, 1, 4, 7, { 0 }},
{ 39, 2, 4, 5, { 0 }},
{ 40, 3, 4, 7, { 0 }},
{ 41, 1, 4, 7, { 0 }},
{ 42, 1, 4, 7, { 0 }},
{ 43, 1, 6, 7, { 0 }},
{ 44, 1, 12, 5, { 0 }},
{ 45, 1, 8, 6, { 0 }},
{ 46, 2, 12, 5, { 0 }},
{ 47, 1, 4, 5, { 0 }},
{ 48, 1, 4, 7, { 0 }},
{ 49, 2, 4, 7, { 0 }},
{ 50, 1, 4, 7, { 0 }},
{ 51, 1, 4, 7, { 0 }},
{ 52, 1, 4, 7, { 0 }},
{ 53, 1, 4, 7, { 0 }},
{ 54, 1, 4, 7, { 0 }},
{ 55, 1, 4, 7, { 0 }},
{ 56, 1, 4, 7, { 0 }},
{ 57, 1, 4, 7, { 0 }},
{ 58, 2, 6, 5, { 0 }},
{ 59, 1, 6, 5, { 0 }},
{ 60, 1, 6, 5, { 0 }},
{ 61, 1, 7, 6, { 0 }},
{ 62, 1, 6, 5, { 0 }},
{ 63, 1, 4, 7, { 0 }},
{ 64, 1, 4, 9, { 0 }},
{ 65, 1, 4, 7, { 0 }},
{ 66, 1, 4, 7, { 0 }},
{ 67, 1, 4, 7, { 0 }},
{ 68, 1, 4, 7, { 0 }},
{ 69, 1, 4, 7, { 0 }},
{ 70, 1, 4, 7, { 0 }},
{ 71, 1, 4, 7, { 0 }},
{ 72, 1, 4, 7, { 0 }},
{ 73, 2, 4, 5, { 0 }},
{ 74, 1, 4, 7, { 0 }},
{ 75, 1, 4, 7, { 0 }},
{ 76, 1, 4, 7, { 0 }},
{ 77, 1, 4, 9, { 0 }},
{ 78, 1, 4, 7, { 0 }},
{ 79, 1, 4, 7, { 0 }},
{ 80, 1, 4, 7, { 0 }},
{ 81, 1, 4, 7, { 0 }},
{ 82, 1, 4, 7, { 0 }},
{ 83, 1, 4, 7, { 0 }},
{ 84, 1, 4, 7, { 0 }},
{ 85, 1, 4, 7, { 0 }},
{ 86, 1, 4, 7, { 0 }},
{ 87, 1, 4, 9, { 0 }},
{ 88, 1, 4, 7, { 0 }},
{ 89, 1, 4, 7, { 0 }},
{ 90, 1, 4, 7, { 0 }},
{ 91, 3, 4, 7, { 0 }},
{ 92, 1, 4, 5, { 0 }},
{ 93, 1, 4, 7, { 0 }},
{ 94, 1, 4, 7, { 0 }},
{ 95, 0, 14, 5, { 0 }},
{ 96, 1, 4, 5, { 0 }},
{ 97, 1, 6, 7, { 0 }},
{ 98, 1, 4, 7, { 0 }},
{ 99, 1, 6, 7, { 0 }},
{ 100, 1, 4, 7, { 0 }},
{ 101, 1, 6, 7, { 0 }},
{ 102, 1, 4, 6, { 0 }},
{ 103, 1, 6, 7, { 0 }},
{ 104, 1, 4, 7, { 0 }},
{ 105, 2, 4, 5, { 0 }},
{ 106, 1, 4, 7, { 0 }},
{ 107, 1, 4, 7, { 0 }},
{ 108, 2, 4, 5, { 0 }},
{ 109, 1, 6, 9, { 0 }},
{ 110, 1, 6, 7, { 0 }},
{ 111, 1, 6, 7, { 0 }},
{ 112, 1, 6, 7, { 0 }},
{ 113, 1, 6, 7, { 0 }},
{ 114, 1, 6, 7, { 0 }},
{ 115, 1, 6, 7, { 0 }},
{ 116, 1, 5, 6, { 0 }},
{ 117, 1, 6, 7, { 0 }},
{ 118, 1, 6, 7, { 0 }},
{ 119, 1, 6, 9, { 0 }},
{ 120, 1, 6, 7, { 0 }},
{ 121, 1, 6, 7, { 0 }},
{ 122, 1, 6, 7, { 0 }},
{ 123, 2, 4, 7, { 0 }},
{ 124, 2, 4, 5, { 0 }},
{ 125, 1, 4, 7, { 0 }},
{ 126, 1, 4, 8, { 0 }},
};
// Style loading function: dark
static void GuiLoadStyleDark(void)
{
// Load style properties provided
// NOTE: Default properties are propagated
for (int i = 0; i < DARK_STYLE_PROPS_COUNT; i++)
{
GuiSetStyle(darkStyleProps[i].controlId, darkStyleProps[i].propertyId, darkStyleProps[i].propertyValue);
}
// Custom font loading
// NOTE: Compressed font image data (DEFLATE), it requires DecompressData() function
int darkFontDataSize = 0;
unsigned char *data = DecompressData(darkFontData, DARK_COMPRESSED_DATA_SIZE, &darkFontDataSize);
Image imFont = { data, 256, 256, 1, 2 };
Font font = { 0 };
font.baseSize = 16;
font.glyphCount = 95;
// Load texture from image
font.texture = LoadTextureFromImage(imFont);
UnloadImage(imFont); // Uncompressed data can be unloaded from memory
// Copy char recs data from global fontRecs
// NOTE: Required to avoid issues if trying to free font
font.recs = (Rectangle *)malloc(font.glyphCount*sizeof(Rectangle));
memcpy(font.recs, darkFontRecs, font.glyphCount*sizeof(Rectangle));
// Copy font char info data from global fontChars
// NOTE: Required to avoid issues if trying to free font
font.glyphs = (GlyphInfo *)malloc(font.glyphCount*sizeof(GlyphInfo));
memcpy(font.glyphs, darkFontChars, font.glyphCount*sizeof(GlyphInfo));
GuiSetFont(font);
// TODO: Setup a white rectangle on the font to be used on shapes drawing,
// this way we make sure all gui can be drawn on a single pass because no texture change is required
// NOTE: Setting up this rectangle is a manual process (for the moment)
Rectangle whiteChar = { 124, 6, 1, 1 };
SetShapesTexture(font.texture, whiteChar);
//-----------------------------------------------------------------
// TODO: Custom user style setup: Set specific properties here (if required)
// i.e. Controls specific BORDER_WIDTH, TEXT_PADDING, TEXT_ALIGNMENT
}

View File

@ -0,0 +1,578 @@
//////////////////////////////////////////////////////////////////////////////////
// //
// StyleAsCode exporter v2.0 - Style data exported as a values array //
// //
// USAGE: On init call: GuiLoadStyleJungle(); //
// //
// more info and bugs-report: github.com/raysan5/raygui //
// feedback and support: ray[at]raylibtech.com //
// //
// Copyright (c) 2020-2023 raylib technologies (@raylibtech) //
// //
//////////////////////////////////////////////////////////////////////////////////
#define JUNGLE_STYLE_PROPS_COUNT 17
// Custom style name: Jungle
static const GuiStyleProp jungleStyleProps[JUNGLE_STYLE_PROPS_COUNT] = {
{ 0, 0, 0x60827dff }, // DEFAULT_BORDER_COLOR_NORMAL
{ 0, 1, 0x2c3334ff }, // DEFAULT_BASE_COLOR_NORMAL
{ 0, 2, 0x82a29fff }, // DEFAULT_TEXT_COLOR_NORMAL
{ 0, 3, 0x5f9aa8ff }, // DEFAULT_BORDER_COLOR_FOCUSED
{ 0, 4, 0x334e57ff }, // DEFAULT_BASE_COLOR_FOCUSED
{ 0, 5, 0x6aa9b8ff }, // DEFAULT_TEXT_COLOR_FOCUSED
{ 0, 6, 0xa9cb8dff }, // DEFAULT_BORDER_COLOR_PRESSED
{ 0, 7, 0x3b6357ff }, // DEFAULT_BASE_COLOR_PRESSED
{ 0, 8, 0x97af81ff }, // DEFAULT_TEXT_COLOR_PRESSED
{ 0, 9, 0x5b6462ff }, // DEFAULT_BORDER_COLOR_DISABLED
{ 0, 10, 0x2c3334ff }, // DEFAULT_BASE_COLOR_DISABLED
{ 0, 11, 0x666b69ff }, // DEFAULT_TEXT_COLOR_DISABLED
{ 0, 16, 0x0000000c }, // DEFAULT_TEXT_SIZE
{ 0, 17, 0x00000000 }, // DEFAULT_TEXT_SPACING
{ 0, 18, 0x638465ff }, // DEFAULT_LINE_COLOR
{ 0, 19, 0x2b3a3aff }, // DEFAULT_BACKGROUND_COLOR
{ 0, 20, 0x00000012 }, // DEFAULT_TEXT_LINE_SPACING
};
// WARNING: This style uses a custom font: "Pixel Intv.otf" (size: 12, spacing: 0)
#define JUNGLE_STYLE_FONT_ATLAS_COMP_SIZE 2030
// Font atlas image pixels data: DEFLATE compressed
static unsigned char jungleFontData[JUNGLE_STYLE_FONT_ATLAS_COMP_SIZE] = { 0xed,
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0x8b, 0x25, 0xd9, 0xbd, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xa0, 0xcd, 0xfb, 0x67, 0x15,
0x3f, 0xda, 0x3a, 0xde, 0x40, 0xc5, 0xfb, 0x12, 0x7d, 0x05, 0x3d, 0x59, 0xfc, 0x4c, 0xf0, 0xb5, 0x8d, 0x76, 0x0e, 0x95,
0xf3, 0xf8, 0xad, 0xe4, 0x0d, 0xdc, 0xef, 0xbb, 0x1c, 0xee, 0xfb, 0x8c, 0xcf, 0xe2, 0x97, 0x96, 0xd4, 0xff, 0x7c, 0x0e,
0xb7, 0xed, 0x92, 0x7c, 0x82, 0xbe, 0x5b, 0x71, 0xfd, 0xf6, 0xfc, 0x2b, 0xdc, 0x6a, 0x76, 0xbc, 0x51, 0x65, 0x4a, 0xcd,
0x99, 0x99, 0x36, 0xcf, 0x93, 0xc7, 0x4d, 0xf3, 0x76, 0x1d, 0xeb, 0x52, 0x9a, 0xe5, 0x7d, 0xba, 0x05, 0xfd, 0xd3, 0xf2,
0xee, 0x36, 0xf4, 0x47, 0x7f, 0x6b, 0xf0, 0x30, 0x9f, 0x47, 0xff, 0x73, 0x3b, 0xdc, 0xe6, 0x65, 0x1b, 0x36, 0xf9, 0x1b,
0x0a, 0x3c, 0xeb, 0x5f, 0xe3, 0xd3, 0x8a, 0xf2, 0xfd, 0x2c, 0xf4, 0xbf, 0xee, 0xe7, 0xd4, 0xf3, 0x7d, 0x36, 0x04, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x15, 0xb2,
0x0c, 0xa2, 0x3f, 0xfa, 0xdf, 0xb8, 0xfe, 0xff, 0x03 };
// Font glyphs rectangles data (on atlas)
static const Rectangle jungleFontRecs[189] = {
{ 4, 4, 5 , 12 },
{ 17, 4, 2 , 7 },
{ 27, 4, 5 , 3 },
{ 40, 4, 5 , 5 },
{ 53, 4, 6 , 7 },
{ 67, 4, 7 , 7 },
{ 82, 4, 5 , 7 },
{ 95, 4, 3 , 3 },
{ 106, 4, 4 , 8 },
{ 118, 4, 4 , 8 },
{ 130, 4, 5 , 5 },
{ 143, 4, 5 , 5 },
{ 156, 4, 2 , 3 },
{ 166, 4, 5 , 1 },
{ 179, 4, 2 , 2 },
{ 189, 4, 7 , 7 },
{ 204, 4, 7 , 6 },
{ 219, 4, 6 , 6 },
{ 233, 4, 6 , 6 },
{ 4, 24, 6 , 6 },
{ 18, 24, 6 , 6 },
{ 32, 24, 6 , 6 },
{ 46, 24, 6 , 6 },
{ 60, 24, 6 , 6 },
{ 74, 24, 6 , 6 },
{ 88, 24, 6 , 6 },
{ 102, 24, 2 , 5 },
{ 112, 24, 2 , 6 },
{ 122, 24, 3 , 5 },
{ 133, 24, 5 , 3 },
{ 146, 24, 3 , 5 },
{ 157, 24, 6 , 7 },
{ 171, 24, 7 , 7 },
{ 186, 24, 6 , 7 },
{ 200, 24, 6 , 7 },
{ 214, 24, 6 , 7 },
{ 228, 24, 6 , 7 },
{ 4, 44, 6 , 7 },
{ 18, 44, 6 , 7 },
{ 32, 44, 6 , 7 },
{ 46, 44, 6 , 7 },
{ 60, 44, 6 , 7 },
{ 74, 44, 6 , 7 },
{ 88, 44, 6 , 7 },
{ 102, 44, 6 , 7 },
{ 116, 44, 7 , 7 },
{ 131, 44, 6 , 7 },
{ 145, 44, 6 , 7 },
{ 159, 44, 6 , 7 },
{ 173, 44, 7 , 8 },
{ 188, 44, 6 , 7 },
{ 202, 44, 6 , 7 },
{ 216, 44, 6 , 7 },
{ 230, 44, 6 , 7 },
{ 4, 64, 6 , 7 },
{ 18, 64, 7 , 7 },
{ 33, 64, 6 , 7 },
{ 47, 64, 6 , 7 },
{ 61, 64, 6 , 7 },
{ 75, 64, 4 , 8 },
{ 87, 64, 7 , 7 },
{ 102, 64, 4 , 8 },
{ 114, 64, 4 , 2 },
{ 126, 64, 6 , 1 },
{ 140, 64, 2 , 2 },
{ 150, 64, 6 , 5 },
{ 164, 64, 6 , 7 },
{ 178, 64, 6 , 5 },
{ 192, 64, 6 , 7 },
{ 206, 64, 6 , 5 },
{ 220, 64, 6 , 7 },
{ 234, 64, 6 , 7 },
{ 4, 84, 6 , 7 },
{ 18, 84, 6 , 7 },
{ 32, 84, 5 , 8 },
{ 45, 84, 6 , 7 },
{ 59, 84, 6 , 7 },
{ 73, 84, 7 , 5 },
{ 88, 84, 6 , 5 },
{ 102, 84, 6 , 5 },
{ 116, 84, 6 , 7 },
{ 130, 84, 6 , 7 },
{ 144, 84, 6 , 5 },
{ 158, 84, 6 , 5 },
{ 172, 84, 6 , 6 },
{ 186, 84, 6 , 5 },
{ 200, 84, 6 , 5 },
{ 214, 84, 7 , 5 },
{ 229, 84, 6 , 5 },
{ 4, 104, 6 , 7 },
{ 18, 104, 6 , 5 },
{ 32, 104, 4 , 8 },
{ 44, 104, 2 , 8 },
{ 54, 104, 4 , 8 },
{ 66, 104, 5 , 2 },
{ 79, 104, 2 , 7 },
{ 89, 104, 6 , 6 },
{ 103, 104, 6 , 7 },
{ 117, 104, 6 , 7 },
{ 131, 104, 6 , 7 },
{ 145, 104, 8 , 8 },
{ 161, 104, 6 , 9 },
{ 175, 104, 8 , 8 },
{ 191, 104, 7 , 7 },
{ 206, 104, 8 , 8 },
{ 222, 104, 6 , 5 },
{ 236, 104, 8 , 8 },
{ 4, 124, 7 , 7 },
{ 19, 124, 8 , 8 },
{ 35, 124, 4 , 4 },
{ 47, 124, 8 , 8 },
{ 63, 124, 8 , 8 },
{ 79, 124, 8 , 8 },
{ 95, 124, 8 , 8 },
{ 111, 124, 6 , 7 },
{ 125, 124, 5 , 8 },
{ 138, 124, 3 , 3 },
{ 149, 124, 8 , 8 },
{ 165, 124, 8 , 8 },
{ 181, 124, 8 , 8 },
{ 197, 124, 6 , 5 },
{ 211, 124, 10 , 7 },
{ 229, 124, 10 , 5 },
{ 4, 144, 8 , 8 },
{ 20, 144, 6 , 7 },
{ 34, 144, 6 , 10 },
{ 48, 144, 6 , 10 },
{ 62, 144, 6 , 10 },
{ 76, 144, 6 , 10 },
{ 90, 144, 6 , 10 },
{ 104, 144, 6 , 10 },
{ 118, 144, 10 , 7 },
{ 136, 144, 6 , 9 },
{ 150, 144, 6 , 10 },
{ 164, 144, 6 , 10 },
{ 178, 144, 6 , 10 },
{ 192, 144, 6 , 10 },
{ 206, 144, 6 , 10 },
{ 220, 144, 6 , 10 },
{ 234, 144, 6 , 10 },
{ 4, 164, 6 , 10 },
{ 18, 164, 6 , 7 },
{ 32, 164, 6 , 10 },
{ 46, 164, 6 , 10 },
{ 60, 164, 6 , 10 },
{ 74, 164, 6 , 10 },
{ 88, 164, 6 , 10 },
{ 102, 164, 6 , 10 },
{ 116, 164, 6 , 5 },
{ 130, 164, 6 , 7 },
{ 144, 164, 6 , 10 },
{ 158, 164, 6 , 10 },
{ 172, 164, 6 , 10 },
{ 186, 164, 6 , 10 },
{ 200, 164, 6 , 10 },
{ 214, 164, 6 , 7 },
{ 228, 164, 6 , 7 },
{ 4, 184, 6 , 8 },
{ 18, 184, 6 , 8 },
{ 32, 184, 6 , 8 },
{ 46, 184, 6 , 8 },
{ 60, 184, 6 , 8 },
{ 74, 184, 6 , 8 },
{ 88, 184, 9 , 5 },
{ 105, 184, 6 , 7 },
{ 119, 184, 6 , 8 },
{ 133, 184, 6 , 8 },
{ 147, 184, 6 , 8 },
{ 161, 184, 6 , 8 },
{ 175, 184, 6 , 8 },
{ 189, 184, 6 , 8 },
{ 203, 184, 6 , 8 },
{ 217, 184, 6 , 8 },
{ 231, 184, 6 , 7 },
{ 4, 204, 6 , 8 },
{ 18, 204, 6 , 8 },
{ 32, 204, 6 , 8 },
{ 46, 204, 6 , 8 },
{ 60, 204, 6 , 8 },
{ 74, 204, 6 , 8 },
{ 88, 204, 5 , 5 },
{ 101, 204, 6 , 5 },
{ 115, 204, 6 , 8 },
{ 129, 204, 6 , 8 },
{ 143, 204, 6 , 8 },
{ 157, 204, 6 , 8 },
{ 171, 204, 6 , 10 },
{ 185, 204, 6 , 9 },
{ 199, 204, 6 , 10 },
};
// Font glyphs info data
// NOTE: No glyphs.image data provided
static const GlyphInfo jungleFontGlyphs[189] = {
{ 32, 0, 9, 5, { 0 }},
{ 33, 0, 2, 3, { 0 }},
{ 34, 0, 2, 6, { 0 }},
{ 35, 0, 3, 6, { 0 }},
{ 36, 0, 2, 7, { 0 }},
{ 37, 0, 2, 8, { 0 }},
{ 38, 0, 2, 6, { 0 }},
{ 39, 0, 2, 4, { 0 }},
{ 40, 0, 2, 5, { 0 }},
{ 41, 0, 2, 5, { 0 }},
{ 42, 0, 2, 6, { 0 }},
{ 43, 0, 3, 6, { 0 }},
{ 44, 0, 7, 3, { 0 }},
{ 45, 0, 5, 6, { 0 }},
{ 46, 0, 7, 3, { 0 }},
{ 47, 0, 2, 8, { 0 }},
{ 48, 0, 3, 8, { 0 }},
{ 49, 0, 3, 7, { 0 }},
{ 50, 0, 3, 7, { 0 }},
{ 51, 0, 3, 7, { 0 }},
{ 52, 0, 3, 7, { 0 }},
{ 53, 0, 3, 7, { 0 }},
{ 54, 0, 3, 7, { 0 }},
{ 55, 0, 3, 7, { 0 }},
{ 56, 0, 3, 7, { 0 }},
{ 57, 0, 3, 7, { 0 }},
{ 58, 0, 4, 3, { 0 }},
{ 59, 0, 4, 3, { 0 }},
{ 60, 0, 3, 4, { 0 }},
{ 61, 0, 4, 6, { 0 }},
{ 62, 0, 3, 4, { 0 }},
{ 63, 0, 2, 7, { 0 }},
{ 64, 0, 2, 8, { 0 }},
{ 65, 0, 2, 7, { 0 }},
{ 66, 0, 2, 7, { 0 }},
{ 67, 0, 2, 7, { 0 }},
{ 68, 0, 2, 7, { 0 }},
{ 69, 0, 2, 7, { 0 }},
{ 70, 0, 2, 7, { 0 }},
{ 71, 0, 2, 7, { 0 }},
{ 72, 0, 2, 7, { 0 }},
{ 73, 0, 2, 7, { 0 }},
{ 74, 0, 2, 7, { 0 }},
{ 75, 0, 2, 7, { 0 }},
{ 76, 0, 2, 7, { 0 }},
{ 77, 0, 2, 8, { 0 }},
{ 78, 0, 2, 7, { 0 }},
{ 79, 0, 2, 7, { 0 }},
{ 80, 0, 2, 7, { 0 }},
{ 81, 0, 2, 7, { 0 }},
{ 82, 0, 2, 7, { 0 }},
{ 83, 0, 2, 7, { 0 }},
{ 84, 0, 2, 7, { 0 }},
{ 85, 0, 2, 7, { 0 }},
{ 86, 0, 2, 7, { 0 }},
{ 87, 0, 2, 8, { 0 }},
{ 88, 0, 2, 7, { 0 }},
{ 89, 0, 2, 7, { 0 }},
{ 90, 0, 2, 7, { 0 }},
{ 91, 0, 2, 5, { 0 }},
{ 92, 0, 2, 8, { 0 }},
{ 93, 0, 2, 5, { 0 }},
{ 94, 0, -1, 5, { 0 }},
{ 95, 0, 10, 7, { 0 }},
{ 96, 0, -1, 3, { 0 }},
{ 97, 0, 4, 7, { 0 }},
{ 98, 0, 2, 7, { 0 }},
{ 99, 0, 4, 7, { 0 }},
{ 100, 0, 2, 7, { 0 }},
{ 101, 0, 4, 7, { 0 }},
{ 102, 0, 2, 7, { 0 }},
{ 103, 0, 4, 7, { 0 }},
{ 104, 0, 2, 7, { 0 }},
{ 105, 0, 2, 7, { 0 }},
{ 106, 0, 2, 6, { 0 }},
{ 107, 0, 2, 7, { 0 }},
{ 108, 0, 2, 7, { 0 }},
{ 109, 0, 4, 8, { 0 }},
{ 110, 0, 4, 7, { 0 }},
{ 111, 0, 4, 7, { 0 }},
{ 112, 0, 4, 7, { 0 }},
{ 113, 0, 4, 7, { 0 }},
{ 114, 0, 4, 7, { 0 }},
{ 115, 0, 4, 7, { 0 }},
{ 116, 0, 3, 7, { 0 }},
{ 117, 0, 4, 7, { 0 }},
{ 118, 0, 4, 7, { 0 }},
{ 119, 0, 4, 8, { 0 }},
{ 120, 0, 4, 7, { 0 }},
{ 121, 0, 4, 7, { 0 }},
{ 122, 0, 4, 7, { 0 }},
{ 123, 0, 2, 5, { 0 }},
{ 124, 0, 2, 3, { 0 }},
{ 125, 0, 2, 5, { 0 }},
{ 126, 0, -1, 6, { 0 }},
{ 161, 0, 2, 3, { 0 }},
{ 162, 0, 3, 7, { 0 }},
{ 163, 0, 2, 7, { 0 }},
{ 8364, 0, 2, 7, { 0 }},
{ 165, 0, 2, 7, { 0 }},
{ 352, 0, 1, 8, { 0 }},
{ 167, 0, 1, 7, { 0 }},
{ 353, 0, 1, 8, { 0 }},
{ 169, 0, 2, 8, { 0 }},
{ 170, 0, 1, 8, { 0 }},
{ 171, 0, 3, 7, { 0 }},
{ 172, 0, 1, 8, { 0 }},
{ 174, 0, 2, 8, { 0 }},
{ 175, 0, 1, 8, { 0 }},
{ 176, 0, 1, 2, { 0 }},
{ 177, 0, 1, 8, { 0 }},
{ 178, 0, 1, 8, { 0 }},
{ 179, 0, 1, 8, { 0 }},
{ 381, 0, 1, 8, { 0 }},
{ 181, 0, 4, 7, { 0 }},
{ 182, 0, 1, 4, { 0 }},
{ 183, 0, 4, 4, { 0 }},
{ 382, 0, 1, 8, { 0 }},
{ 185, 0, 1, 8, { 0 }},
{ 186, 0, 1, 8, { 0 }},
{ 187, 0, 3, 7, { 0 }},
{ 338, 0, 2, 11, { 0 }},
{ 339, 0, 4, 11, { 0 }},
{ 376, 0, 1, 8, { 0 }},
{ 191, 0, 2, 7, { 0 }},
{ 192, 0, -1, 7, { 0 }},
{ 193, 0, -1, 7, { 0 }},
{ 194, 0, -1, 7, { 0 }},
{ 195, 0, -1, 7, { 0 }},
{ 196, 0, -1, 7, { 0 }},
{ 197, 0, -1, 7, { 0 }},
{ 198, 0, 2, 11, { 0 }},
{ 199, 0, 2, 7, { 0 }},
{ 200, 0, -1, 7, { 0 }},
{ 201, 0, -1, 7, { 0 }},
{ 202, 0, -1, 7, { 0 }},
{ 203, 0, -1, 7, { 0 }},
{ 204, 0, -1, 7, { 0 }},
{ 205, 0, -1, 7, { 0 }},
{ 206, 0, -1, 7, { 0 }},
{ 207, 0, -1, 7, { 0 }},
{ 208, 0, 2, 7, { 0 }},
{ 209, 0, -1, 7, { 0 }},
{ 210, 0, -1, 7, { 0 }},
{ 211, 0, -1, 7, { 0 }},
{ 212, 0, -1, 7, { 0 }},
{ 213, 0, -1, 7, { 0 }},
{ 214, 0, -1, 7, { 0 }},
{ 215, 0, 3, 7, { 0 }},
{ 216, 0, 2, 7, { 0 }},
{ 217, 0, -1, 7, { 0 }},
{ 218, 0, -1, 7, { 0 }},
{ 219, 0, -1, 7, { 0 }},
{ 220, 0, -1, 7, { 0 }},
{ 221, 0, -1, 7, { 0 }},
{ 222, 0, 2, 7, { 0 }},
{ 223, 0, 2, 7, { 0 }},
{ 224, 0, 1, 7, { 0 }},
{ 225, 0, 1, 7, { 0 }},
{ 226, 0, 1, 7, { 0 }},
{ 227, 0, 1, 7, { 0 }},
{ 228, 0, 1, 7, { 0 }},
{ 229, 0, 1, 7, { 0 }},
{ 230, 0, 4, 10, { 0 }},
{ 231, 0, 4, 7, { 0 }},
{ 232, 0, 1, 7, { 0 }},
{ 233, 0, 1, 7, { 0 }},
{ 234, 0, 1, 7, { 0 }},
{ 235, 0, 1, 7, { 0 }},
{ 236, 0, 1, 7, { 0 }},
{ 237, 0, 1, 7, { 0 }},
{ 238, 0, 1, 7, { 0 }},
{ 239, 0, 1, 7, { 0 }},
{ 240, 0, 2, 7, { 0 }},
{ 241, 0, 1, 7, { 0 }},
{ 242, 0, 1, 7, { 0 }},
{ 243, 0, 1, 7, { 0 }},
{ 244, 0, 1, 7, { 0 }},
{ 245, 0, 1, 7, { 0 }},
{ 246, 0, 1, 7, { 0 }},
{ 247, 0, 3, 6, { 0 }},
{ 248, 0, 4, 7, { 0 }},
{ 249, 0, 1, 7, { 0 }},
{ 250, 0, 1, 7, { 0 }},
{ 251, 0, 1, 7, { 0 }},
{ 252, 0, 1, 7, { 0 }},
{ 253, 0, 1, 7, { 0 }},
{ 254, 0, 2, 7, { 0 }},
{ 255, 0, 1, 7, { 0 }},
};
// Style loading function: Jungle
static void GuiLoadStyleJungle(void)
{
// Load style properties provided
// NOTE: Default properties are propagated
for (int i = 0; i < JUNGLE_STYLE_PROPS_COUNT; i++)
{
GuiSetStyle(jungleStyleProps[i].controlId, jungleStyleProps[i].propertyId, jungleStyleProps[i].propertyValue);
}
// Custom font loading
// NOTE: Compressed font image data (DEFLATE), it requires DecompressData() function
int jungleFontDataSize = 0;
unsigned char *data = DecompressData(jungleFontData, JUNGLE_STYLE_FONT_ATLAS_COMP_SIZE, &jungleFontDataSize);
Image imFont = { data, 256, 256, 1, 2 };
Font font = { 0 };
font.baseSize = 12;
font.glyphCount = 189;
// Load texture from image
font.texture = LoadTextureFromImage(imFont);
UnloadImage(imFont); // Uncompressed image data can be unloaded from memory
// Copy char recs data from global fontRecs
// NOTE: Required to avoid issues if trying to free font
font.recs = (Rectangle *)RAYGUI_MALLOC(font.glyphCount*sizeof(Rectangle));
memcpy(font.recs, jungleFontRecs, font.glyphCount*sizeof(Rectangle));
// Copy font char info data from global fontChars
// NOTE: Required to avoid issues if trying to free font
font.glyphs = (GlyphInfo *)RAYGUI_MALLOC(font.glyphCount*sizeof(GlyphInfo));
memcpy(font.glyphs, jungleFontGlyphs, font.glyphCount*sizeof(GlyphInfo));
GuiSetFont(font);
// Setup a white rectangle on the font to be used on shapes drawing,
// it makes possible to draw shapes and text (full UI) in a single draw call
Rectangle fontWhiteRec = { 254, 254, 1, 1 };
SetShapesTexture(font.texture, fontWhiteRec);
//-----------------------------------------------------------------
// TODO: Custom user style setup: Set specific properties here (if required)
// i.e. Controls specific BORDER_WIDTH, TEXT_PADDING, TEXT_ALIGNMENT
}

View File

@ -0,0 +1,607 @@
//////////////////////////////////////////////////////////////////////////////////
// //
// StyleAsCode exporter v2.0 - Style data exported as a values array //
// //
// USAGE: On init call: GuiLoadStyleLavanda(); //
// //
// more info and bugs-report: github.com/raysan5/raygui //
// feedback and support: ray[at]raylibtech.com //
// //
// Copyright (c) 2020-2023 raylib technologies (@raylibtech) //
// //
//////////////////////////////////////////////////////////////////////////////////
#define LAVANDA_STYLE_PROPS_COUNT 16
// Custom style name: Lavanda
static const GuiStyleProp lavandaStyleProps[LAVANDA_STYLE_PROPS_COUNT] = {
{ 0, 0, 0xab9bd3ff }, // DEFAULT_BORDER_COLOR_NORMAL
{ 0, 1, 0x3e4350ff }, // DEFAULT_BASE_COLOR_NORMAL
{ 0, 2, 0xdadaf4ff }, // DEFAULT_TEXT_COLOR_NORMAL
{ 0, 3, 0xee84a0ff }, // DEFAULT_BORDER_COLOR_FOCUSED
{ 0, 4, 0xf4b7c7ff }, // DEFAULT_BASE_COLOR_FOCUSED
{ 0, 5, 0xb7657bff }, // DEFAULT_TEXT_COLOR_FOCUSED
{ 0, 6, 0xd5c8dbff }, // DEFAULT_BORDER_COLOR_PRESSED
{ 0, 7, 0x966ec0ff }, // DEFAULT_BASE_COLOR_PRESSED
{ 0, 8, 0xd7ccf7ff }, // DEFAULT_TEXT_COLOR_PRESSED
{ 0, 9, 0x8fa2bdff }, // DEFAULT_BORDER_COLOR_DISABLED
{ 0, 10, 0x6b798dff }, // DEFAULT_BASE_COLOR_DISABLED
{ 0, 11, 0x8292a9ff }, // DEFAULT_TEXT_COLOR_DISABLED
{ 0, 16, 0x00000010 }, // DEFAULT_TEXT_SIZE
{ 0, 18, 0x84adb7ff }, // DEFAULT_LINE_COLOR
{ 0, 19, 0x5b5b81ff }, // DEFAULT_BACKGROUND_COLOR
{ 0, 20, 0x00000018 }, // DEFAULT_TEXT_LINE_SPACING
};
// WARNING: This style uses a custom font: "Cartridge.ttf" (size: 16, spacing: 1)
#define LAVANDA_STYLE_FONT_ATLAS_COMP_SIZE 2636
// Font atlas image pixels data: DEFLATE compressed
static unsigned char lavandaFontData[LAVANDA_STYLE_FONT_ATLAS_COMP_SIZE] = { 0xed,
0xdd, 0xdb, 0xd2, 0xa4, 0xba, 0x0d, 0x06, 0x50, 0xde, 0xff, 0xa5, 0xbf, 0x5c, 0xa4, 0x52, 0x49, 0xaa, 0x66, 0x63, 0x24,
0x0b, 0x9a, 0xee, 0x59, 0xb3, 0xee, 0x7e, 0xa6, 0x4f, 0x06, 0xf9, 0x04, 0x96, 0x73, 0x00, 0x00, 0x00, 0x00, 0x24, 0x7f,
0xfc, 0x4b, 0x4e, 0xfe, 0x6f, 0x2e, 0xbf, 0xd3, 0x7f, 0xfe, 0x9e, 0xc5, 0xff, 0xf8, 0xff, 0xff, 0x75, 0xed, 0x7d, 0x73,
0xf9, 0xf3, 0x3b, 0x47, 0xf2, 0xc7, 0xef, 0x97, 0x8d, 0xd7, 0xff, 0xd3, 0x3b, 0xd4, 0xff, 0xff, 0x7f, 0xff, 0x55, 0xca,
0xf1, 0xfc, 0x35, 0x47, 0xf1, 0x73, 0xb2, 0xf8, 0x9c, 0xab, 0xbf, 0xb0, 0x56, 0xfa, 0xb5, 0x73, 0x9e, 0xd3, 0x2b, 0xb2,
0xf3, 0xca, 0xf3, 0xd7, 0x1d, 0xe5, 0xb2, 0x3a, 0x96, 0x25, 0x5c, 0x3d, 0xcb, 0xef, 0x8b, 0xff, 0x5c, 0x78, 0xe5, 0xf9,
0xf1, 0x6c, 0xd4, 0x09, 0xeb, 0x72, 0xac, 0xd6, 0x18, 0x3b, 0xa5, 0x7a, 0xf6, 0x1d, 0x2b, 0xff, 0xff, 0x5a, 0x6d, 0xbb,
0x5f, 0x3b, 0xae, 0x4a, 0xbf, 0xfe, 0xad, 0xaf, 0x94, 0x5c, 0x06, 0xfe, 0x7f, 0x5a, 0xdf, 0x7e, 0xe2, 0xfa, 0xcf, 0xf6,
0xb5, 0x7d, 0xa5, 0xad, 0x9c, 0xb8, 0x46, 0xab, 0xf1, 0x9f, 0x56, 0x8b, 0x90, 0x45, 0x99, 0xde, 0x1d, 0xff, 0x9d, 0x76,
0x34, 0x37, 0x95, 0x6a, 0xb5, 0xbe, 0xad, 0x5f, 0x37, 0x29, 0xb6, 0xb4, 0xbd, 0xf8, 0x5f, 0x7f, 0x4e, 0xc6, 0xca, 0x6d,
0xdd, 0x7b, 0xa9, 0x97, 0x76, 0xef, 0xb7, 0x75, 0x6b, 0x95, 0x34, 0x7a, 0x40, 0xfd, 0xfa, 0x7a, 0xaa, 0xc4, 0x6b, 0x51,
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0xdc, 0x19, 0x5b, 0xef, 0x9a, 0x8d, 0x15, 0xcd, 0x9d, 0x48, 0xaf, 0xd4, 0xd7, 0x69, 0xc7, 0x46, 0xad, 0x3e, 0xcb, 0xe8,
0x75, 0x3a, 0xb7, 0x43, 0x4c, 0x46, 0x33, 0x69, 0xbe, 0x79, 0x5d, 0x5e, 0x9a, 0xd9, 0x35, 0xf2, 0x05, 0xeb, 0x90, 0xb3,
0xb1, 0x5b, 0x4a, 0x1a, 0x3b, 0x9d, 0x7c, 0x66, 0xa5, 0xf3, 0xde, 0x95, 0xf9, 0xce, 0x55, 0xa3, 0xd5, 0x7c, 0x6e, 0x4f,
0x5d, 0x75, 0xbd, 0x9c, 0x1f, 0x19, 0x7f, 0xc7, 0x67, 0xe2, 0xbf, 0x93, 0x77, 0x37, 0xcb, 0x3e, 0xe5, 0xb3, 0xab, 0x9e,
0xbb, 0xd9, 0xc6, 0xd2, 0xda, 0x6d, 0x60, 0xff, 0xef, 0x9f, 0xc8, 0xba, 0x73, 0x6f, 0xfb, 0x3f, 0xdf, 0xc7, 0xae, 0x66,
0x38, 0xe8, 0x5d, 0xdd, 0xdd, 0x9d, 0x2e, 0xf2, 0x33, 0xf1, 0xbf, 0xce, 0xba, 0x98, 0x91, 0xd9, 0x84, 0x4f, 0x1c, 0x4b,
0x73, 0xd7, 0xa7, 0x0c, 0x8d, 0x17, 0xd6, 0xb9, 0x2e, 0x9f, 0x88, 0xff, 0x9c, 0xf4, 0xce, 0xd3, 0xd8, 0xd9, 0x62, 0xea,
0xef, 0x93, 0xb3, 0x15, 0xfd, 0x5d, 0x6b, 0xe6, 0xe2, 0x3f, 0xc3, 0x3b, 0xb0, 0xbd, 0x3d, 0xfe, 0xa7, 0x67, 0x00, 0xfa,
0x31, 0x9e, 0xf6, 0x68, 0x6d, 0x62, 0x94, 0xdb, 0xf9, 0xfb, 0x73, 0x59, 0xf7, 0xcf, 0xf2, 0x2a, 0xa7, 0x75, 0x45, 0x64,
0x60, 0x1e, 0x25, 0xed, 0x1e, 0xf6, 0xfd, 0xf1, 0xbf, 0xb3, 0xe7, 0x4f, 0xbe, 0x2e, 0xfe, 0x57, 0x35, 0x5a, 0x3d, 0xbf,
0x6d, 0x5a, 0xb1, 0xda, 0x3b, 0x96, 0x8d, 0xd9, 0x9f, 0x2c, 0xb3, 0xe6, 0xdf, 0xd3, 0xfb, 0xaf, 0x7d, 0xdb, 0x99, 0xf8,
0x9f, 0x89, 0xce, 0x4f, 0xc6, 0x7f, 0x36, 0xf6, 0x8e, 0x99, 0x6c, 0xdd, 0xd2, 0xcc, 0x14, 0x9a, 0x97, 0xce, 0xff, 0x75,
0x46, 0x34, 0xf3, 0x7b, 0x75, 0xdc, 0x71, 0x6c, 0x6f, 0xe6, 0x2b, 0x37, 0x8e, 0x7d, 0x8f, 0x0f, 0xb4, 0xff, 0x13, 0x35,
0xc3, 0x67, 0xdb, 0xff, 0x63, 0xf4, 0x7a, 0x5c, 0xff, 0xfa, 0x3c, 0xd0, 0xa3, 0x7c, 0x4b, 0xfc, 0xe7, 0x4b, 0xe3, 0xff,
0xb8, 0xb0, 0xa3, 0xdc, 0x5b, 0x6b, 0x80, 0x3c, 0x3a, 0xfe, 0x7f, 0x57, 0xfc, 0xcf, 0xde, 0x01, 0xc9, 0xf2, 0x1e, 0x67,
0x2d, 0xca, 0xd3, 0xb8, 0xd3, 0x98, 0xe2, 0x6e, 0x6a, 0xef, 0x79, 0xfe, 0x27, 0xcd, 0xd1, 0x49, 0x35, 0x1e, 0xef, 0x39,
0x76, 0xcf, 0xac, 0x6b, 0xca, 0x73, 0x8a, 0x19, 0xb9, 0xce, 0x9f, 0xcc, 0xba, 0xbb, 0x1a, 0xc5, 0x3d, 0xff, 0xeb, 0x77,
0xef, 0xa7, 0x66, 0xe8, 0xc8, 0xe4, 0xb3, 0x44, 0x6f, 0x79, 0x3a, 0x60, 0xfa, 0x1e, 0xda, 0x37, 0xe4, 0x21, 0xce, 0xcf,
0x67, 0x4c, 0xbf, 0xef, 0xa9, 0x01, 0xee, 0xed, 0xe9, 0x7d, 0xcf, 0xb3, 0xc1, 0x88, 0x7e, 0xd6, 0xcf, 0xa8, 0xfc, 0xe6,
0xef, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0xa6, 0xfd, 0xfb, 0x9f, 0x72, 0x00, 0xf1, 0x0f, 0xfc, 0x75, 0xf1, 0xff, 0x2f };
// Font glyphs rectangles data (on atlas)
static const Rectangle lavandaFontRecs[189] = {
{ 4, 4, 5 , 16 },
{ 17, 4, 1 , 9 },
{ 26, 4, 3 , 3 },
{ 37, 4, 7 , 8 },
{ 52, 4, 5 , 11 },
{ 65, 4, 10 , 8 },
{ 83, 4, 7 , 9 },
{ 98, 4, 1 , 3 },
{ 107, 4, 3 , 12 },
{ 118, 4, 3 , 12 },
{ 129, 4, 5 , 4 },
{ 142, 4, 5 , 5 },
{ 155, 4, 2 , 3 },
{ 165, 4, 3 , 1 },
{ 176, 4, 1 , 1 },
{ 185, 4, 4 , 12 },
{ 197, 4, 5 , 9 },
{ 210, 4, 3 , 9 },
{ 221, 4, 5 , 9 },
{ 234, 4, 5 , 9 },
{ 247, 4, 5 , 9 },
{ 260, 4, 5 , 9 },
{ 273, 4, 5 , 9 },
{ 286, 4, 5 , 9 },
{ 299, 4, 5 , 9 },
{ 312, 4, 5 , 9 },
{ 325, 4, 1 , 4 },
{ 334, 4, 2 , 6 },
{ 344, 4, 4 , 5 },
{ 356, 4, 4 , 3 },
{ 368, 4, 4 , 5 },
{ 380, 4, 5 , 9 },
{ 393, 4, 7 , 10 },
{ 408, 4, 7 , 9 },
{ 423, 4, 6 , 9 },
{ 437, 4, 5 , 9 },
{ 450, 4, 6 , 9 },
{ 464, 4, 5 , 9 },
{ 477, 4, 5 , 9 },
{ 490, 4, 6 , 9 },
{ 4, 28, 5 , 10 },
{ 17, 28, 1 , 9 },
{ 26, 28, 6 , 9 },
{ 40, 28, 6 , 9 },
{ 54, 28, 5 , 9 },
{ 67, 28, 8 , 11 },
{ 83, 28, 6 , 10 },
{ 97, 28, 7 , 9 },
{ 112, 28, 5 , 9 },
{ 125, 28, 7 , 11 },
{ 140, 28, 5 , 9 },
{ 153, 28, 6 , 9 },
{ 167, 28, 7 , 9 },
{ 182, 28, 6 , 9 },
{ 196, 28, 6 , 10 },
{ 210, 28, 9 , 10 },
{ 227, 28, 6 , 11 },
{ 241, 28, 5 , 10 },
{ 254, 28, 5 , 9 },
{ 267, 28, 3 , 12 },
{ 278, 28, 4 , 12 },
{ 290, 28, 3 , 12 },
{ 301, 28, 5 , 4 },
{ 314, 28, 6 , 1 },
{ 328, 28, 3 , 3 },
{ 339, 28, 6 , 7 },
{ 353, 28, 5 , 9 },
{ 366, 28, 4 , 7 },
{ 378, 28, 5 , 10 },
{ 391, 28, 4 , 7 },
{ 403, 28, 3 , 10 },
{ 414, 28, 4 , 11 },
{ 426, 28, 5 , 11 },
{ 439, 28, 1 , 9 },
{ 448, 28, 5 , 12 },
{ 461, 28, 5 , 9 },
{ 474, 28, 1 , 9 },
{ 483, 28, 8 , 9 },
{ 4, 52, 5 , 9 },
{ 17, 52, 4 , 7 },
{ 29, 52, 5 , 10 },
{ 42, 52, 5 , 10 },
{ 55, 52, 5 , 7 },
{ 68, 52, 5 , 7 },
{ 81, 52, 3 , 9 },
{ 92, 52, 5 , 7 },
{ 105, 52, 5 , 8 },
{ 118, 52, 9 , 8 },
{ 135, 52, 5 , 9 },
{ 148, 52, 6 , 9 },
{ 162, 52, 4 , 7 },
{ 174, 52, 5 , 12 },
{ 187, 52, 1 , 12 },
{ 196, 52, 5 , 12 },
{ 209, 52, 6 , 2 },
{ 223, 52, 1 , 9 },
{ 232, 52, 5 , 10 },
{ 245, 52, 6 , 9 },
{ 259, 52, 7 , 9 },
{ 274, 52, 5 , 9 },
{ 287, 52, 6 , 12 },
{ 301, 52, 5 , 10 },
{ 314, 52, 5 , 10 },
{ 327, 52, 8 , 8 },
{ 343, 52, 4 , 7 },
{ 355, 52, 6 , 5 },
{ 369, 52, 6 , 3 },
{ 383, 52, 8 , 8 },
{ 399, 52, 5 , 1 },
{ 412, 52, 4 , 4 },
{ 424, 52, 5 , 7 },
{ 437, 52, 3 , 4 },
{ 448, 52, 3 , 4 },
{ 459, 52, 5 , 12 },
{ 472, 52, 5 , 10 },
{ 485, 52, 7 , 11 },
{ 500, 52, 1 , 1 },
{ 4, 76, 4 , 10 },
{ 16, 76, 2 , 4 },
{ 26, 76, 4 , 7 },
{ 38, 76, 6 , 5 },
{ 52, 76, 11 , 9 },
{ 71, 76, 7 , 7 },
{ 86, 76, 5 , 12 },
{ 99, 76, 5 , 9 },
{ 112, 76, 7 , 12 },
{ 127, 76, 7 , 12 },
{ 142, 76, 7 , 12 },
{ 157, 76, 7 , 12 },
{ 172, 76, 7 , 11 },
{ 187, 76, 7 , 12 },
{ 202, 76, 10 , 9 },
{ 220, 76, 5 , 12 },
{ 233, 76, 5 , 12 },
{ 246, 76, 5 , 12 },
{ 259, 76, 5 , 12 },
{ 272, 76, 5 , 11 },
{ 285, 76, 2 , 12 },
{ 295, 76, 2 , 12 },
{ 305, 76, 3 , 12 },
{ 316, 76, 3 , 11 },
{ 327, 76, 7 , 9 },
{ 342, 76, 6 , 12 },
{ 356, 76, 7 , 12 },
{ 371, 76, 7 , 12 },
{ 386, 76, 7 , 12 },
{ 401, 76, 7 , 12 },
{ 416, 76, 7 , 11 },
{ 431, 76, 5 , 5 },
{ 444, 76, 7 , 9 },
{ 459, 76, 6 , 12 },
{ 473, 76, 6 , 12 },
{ 487, 76, 6 , 12 },
{ 4, 100, 6 , 11 },
{ 18, 100, 5 , 13 },
{ 31, 100, 5 , 9 },
{ 44, 100, 5 , 11 },
{ 57, 100, 6 , 10 },
{ 71, 100, 6 , 10 },
{ 85, 100, 6 , 10 },
{ 99, 100, 6 , 10 },
{ 113, 100, 6 , 9 },
{ 127, 100, 6 , 11 },
{ 141, 100, 7 , 7 },
{ 156, 100, 4 , 10 },
{ 168, 100, 4 , 10 },
{ 180, 100, 4 , 10 },
{ 192, 100, 4 , 10 },
{ 204, 100, 4 , 9 },
{ 216, 100, 2 , 10 },
{ 226, 100, 2 , 10 },
{ 236, 100, 3 , 10 },
{ 247, 100, 3 , 9 },
{ 258, 100, 5 , 9 },
{ 271, 100, 5 , 12 },
{ 284, 100, 4 , 10 },
{ 296, 100, 4 , 10 },
{ 308, 100, 4 , 10 },
{ 320, 100, 5 , 10 },
{ 333, 100, 4 , 9 },
{ 345, 100, 5 , 5 },
{ 358, 100, 6 , 7 },
{ 372, 100, 5 , 10 },
{ 385, 100, 5 , 10 },
{ 398, 100, 5 , 10 },
{ 411, 100, 5 , 9 },
{ 424, 100, 6 , 12 },
{ 438, 100, 5 , 12 },
{ 451, 100, 6 , 11 },
};
// Font glyphs info data
// NOTE: No glyphs.image data provided
static const GlyphInfo lavandaFontGlyphs[189] = {
{ 32, 0, 12, 5, { 0 }},
{ 33, 0, 3, 2, { 0 }},
{ 34, 0, 3, 4, { 0 }},
{ 35, 0, 3, 8, { 0 }},
{ 36, 0, 2, 6, { 0 }},
{ 37, 0, 4, 11, { 0 }},
{ 38, 0, 3, 8, { 0 }},
{ 39, 0, 3, 2, { 0 }},
{ 40, 0, 2, 4, { 0 }},
{ 41, 0, 2, 4, { 0 }},
{ 42, 0, 3, 6, { 0 }},
{ 43, 0, 5, 6, { 0 }},
{ 44, 0, 10, 3, { 0 }},
{ 45, 0, 7, 4, { 0 }},
{ 46, 0, 11, 2, { 0 }},
{ 47, 0, 2, 5, { 0 }},
{ 48, 0, 3, 6, { 0 }},
{ 49, 0, 3, 4, { 0 }},
{ 50, 0, 3, 6, { 0 }},
{ 51, 0, 3, 6, { 0 }},
{ 52, 0, 3, 6, { 0 }},
{ 53, 0, 3, 6, { 0 }},
{ 54, 0, 3, 6, { 0 }},
{ 55, 0, 3, 6, { 0 }},
{ 56, 0, 3, 6, { 0 }},
{ 57, 0, 3, 6, { 0 }},
{ 58, 0, 7, 2, { 0 }},
{ 59, 0, 7, 3, { 0 }},
{ 60, 0, 5, 5, { 0 }},
{ 61, 0, 6, 5, { 0 }},
{ 62, 0, 5, 5, { 0 }},
{ 63, 0, 3, 6, { 0 }},
{ 64, 0, 4, 8, { 0 }},
{ 65, 0, 3, 8, { 0 }},
{ 66, 0, 3, 7, { 0 }},
{ 67, 0, 3, 6, { 0 }},
{ 68, 0, 3, 7, { 0 }},
{ 69, 0, 3, 6, { 0 }},
{ 70, 0, 3, 6, { 0 }},
{ 71, 0, 3, 7, { 0 }},
{ 72, 0, 2, 6, { 0 }},
{ 73, 0, 3, 2, { 0 }},
{ 74, 0, 3, 7, { 0 }},
{ 75, 0, 3, 7, { 0 }},
{ 76, 0, 3, 6, { 0 }},
{ 77, 0, 3, 9, { 0 }},
{ 78, 0, 2, 7, { 0 }},
{ 79, 0, 3, 8, { 0 }},
{ 80, 0, 3, 6, { 0 }},
{ 81, 0, 3, 8, { 0 }},
{ 82, 0, 3, 6, { 0 }},
{ 83, 0, 3, 7, { 0 }},
{ 84, 0, 3, 8, { 0 }},
{ 85, 0, 3, 7, { 0 }},
{ 86, 0, 2, 7, { 0 }},
{ 87, 0, 2, 10, { 0 }},
{ 88, 0, 3, 7, { 0 }},
{ 89, 0, 3, 6, { 0 }},
{ 90, 0, 3, 6, { 0 }},
{ 91, 0, 2, 4, { 0 }},
{ 92, 0, 2, 5, { 0 }},
{ 93, 0, 2, 4, { 0 }},
{ 94, 0, 3, 6, { 0 }},
{ 95, 0, 13, 7, { 0 }},
{ 96, 0, 3, 4, { 0 }},
{ 97, 0, 5, 7, { 0 }},
{ 98, 0, 3, 6, { 0 }},
{ 99, 0, 5, 5, { 0 }},
{ 100, 0, 2, 6, { 0 }},
{ 101, 0, 5, 5, { 0 }},
{ 102, 0, 2, 4, { 0 }},
{ 103, 0, 4, 5, { 0 }},
{ 104, 0, 3, 6, { 0 }},
{ 105, 0, 3, 2, { 0 }},
{ 106, -1, 3, 5, { 0 }},
{ 107, 0, 3, 6, { 0 }},
{ 108, 0, 3, 2, { 0 }},
{ 109, 0, 5, 9, { 0 }},
{ 110, 0, 5, 6, { 0 }},
{ 111, 0, 5, 5, { 0 }},
{ 112, 0, 5, 6, { 0 }},
{ 113, 0, 5, 6, { 0 }},
{ 114, 0, 5, 6, { 0 }},
{ 115, 0, 5, 6, { 0 }},
{ 116, 0, 3, 4, { 0 }},
{ 117, 0, 5, 6, { 0 }},
{ 118, 0, 4, 6, { 0 }},
{ 119, 0, 4, 10, { 0 }},
{ 120, 0, 5, 6, { 0 }},
{ 121, -1, 5, 6, { 0 }},
{ 122, 0, 5, 5, { 0 }},
{ 123, 0, 2, 6, { 0 }},
{ 124, 0, 2, 2, { 0 }},
{ 125, 0, 2, 6, { 0 }},
{ 126, 0, 7, 7, { 0 }},
{ 161, 0, 5, 2, { 0 }},
{ 162, 0, 4, 6, { 0 }},
{ 163, 0, 3, 7, { 0 }},
{ 8364, 0, 3, 8, { 0 }},
{ 165, 0, 3, 6, { 0 }},
{ 352, 0, 0, 7, { 0 }},
{ 167, 0, 3, 6, { 0 }},
{ 353, 0, 2, 6, { 0 }},
{ 169, 0, 4, 9, { 0 }},
{ 170, 0, 3, 5, { 0 }},
{ 171, 0, 6, 7, { 0 }},
{ 172, 0, 6, 7, { 0 }},
{ 174, 0, 4, 9, { 0 }},
{ 175, 0, 2, 6, { 0 }},
{ 176, 0, 3, 5, { 0 }},
{ 177, 0, 5, 6, { 0 }},
{ 178, 0, 3, 4, { 0 }},
{ 179, 0, 3, 4, { 0 }},
{ 381, 0, 0, 6, { 0 }},
{ 181, 0, 5, 6, { 0 }},
{ 182, 0, 3, 8, { 0 }},
{ 183, 0, 7, 2, { 0 }},
{ 382, 0, 2, 5, { 0 }},
{ 185, 0, 3, 3, { 0 }},
{ 186, 0, 3, 5, { 0 }},
{ 187, 0, 6, 7, { 0 }},
{ 338, 0, 3, 12, { 0 }},
{ 339, 0, 5, 8, { 0 }},
{ 376, 0, 1, 6, { 0 }},
{ 191, 0, 5, 6, { 0 }},
{ 192, 0, 0, 8, { 0 }},
{ 193, 0, 0, 8, { 0 }},
{ 194, 0, 0, 8, { 0 }},
{ 195, 0, 0, 8, { 0 }},
{ 196, 0, 1, 8, { 0 }},
{ 197, 0, 0, 8, { 0 }},
{ 198, 0, 3, 11, { 0 }},
{ 199, 0, 3, 6, { 0 }},
{ 200, 0, 0, 6, { 0 }},
{ 201, 0, 0, 6, { 0 }},
{ 202, 0, 0, 6, { 0 }},
{ 203, 0, 1, 6, { 0 }},
{ 204, -1, 0, 2, { 0 }},
{ 205, 0, 0, 3, { 0 }},
{ 206, -1, 0, 3, { 0 }},
{ 207, -1, 1, 3, { 0 }},
{ 208, -1, 3, 7, { 0 }},
{ 209, 0, 0, 7, { 0 }},
{ 210, 0, 0, 8, { 0 }},
{ 211, 0, 0, 8, { 0 }},
{ 212, 0, 0, 8, { 0 }},
{ 213, 0, 0, 8, { 0 }},
{ 214, 0, 1, 8, { 0 }},
{ 215, 0, 5, 6, { 0 }},
{ 216, 0, 3, 8, { 0 }},
{ 217, 0, 0, 7, { 0 }},
{ 218, 0, 0, 7, { 0 }},
{ 219, 0, 0, 7, { 0 }},
{ 220, 0, 1, 7, { 0 }},
{ 221, 0, 0, 6, { 0 }},
{ 222, 0, 3, 6, { 0 }},
{ 223, 0, 3, 6, { 0 }},
{ 224, 0, 2, 7, { 0 }},
{ 225, 0, 2, 7, { 0 }},
{ 226, 0, 2, 7, { 0 }},
{ 227, 0, 2, 7, { 0 }},
{ 228, 0, 3, 7, { 0 }},
{ 229, 0, 1, 7, { 0 }},
{ 230, 0, 5, 8, { 0 }},
{ 231, 0, 5, 5, { 0 }},
{ 232, 0, 2, 5, { 0 }},
{ 233, 0, 2, 5, { 0 }},
{ 234, 0, 2, 5, { 0 }},
{ 235, 0, 3, 5, { 0 }},
{ 236, -1, 2, 2, { 0 }},
{ 237, 0, 2, 3, { 0 }},
{ 238, -1, 2, 3, { 0 }},
{ 239, -1, 3, 3, { 0 }},
{ 240, 0, 3, 6, { 0 }},
{ 241, 0, 2, 6, { 0 }},
{ 242, 0, 2, 5, { 0 }},
{ 243, 0, 2, 5, { 0 }},
{ 244, 0, 2, 5, { 0 }},
{ 245, 0, 2, 6, { 0 }},
{ 246, 0, 3, 5, { 0 }},
{ 247, 0, 5, 6, { 0 }},
{ 248, -1, 5, 6, { 0 }},
{ 249, 0, 2, 6, { 0 }},
{ 250, 0, 2, 6, { 0 }},
{ 251, 0, 2, 6, { 0 }},
{ 252, 0, 3, 6, { 0 }},
{ 253, -1, 2, 6, { 0 }},
{ 254, 0, 3, 6, { 0 }},
{ 255, -1, 3, 6, { 0 }},
};
// Style loading function: Lavanda
static void GuiLoadStyleLavanda(void)
{
// Load style properties provided
// NOTE: Default properties are propagated
for (int i = 0; i < LAVANDA_STYLE_PROPS_COUNT; i++)
{
GuiSetStyle(lavandaStyleProps[i].controlId, lavandaStyleProps[i].propertyId, lavandaStyleProps[i].propertyValue);
}
// Custom font loading
// NOTE: Compressed font image data (DEFLATE), it requires DecompressData() function
int lavandaFontDataSize = 0;
unsigned char *data = DecompressData(lavandaFontData, LAVANDA_STYLE_FONT_ATLAS_COMP_SIZE, &lavandaFontDataSize);
Image imFont = { data, 512, 256, 1, 2 };
Font font = { 0 };
font.baseSize = 16;
font.glyphCount = 189;
// Load texture from image
font.texture = LoadTextureFromImage(imFont);
UnloadImage(imFont); // Uncompressed image data can be unloaded from memory
// Copy char recs data from global fontRecs
// NOTE: Required to avoid issues if trying to free font
font.recs = (Rectangle *)RAYGUI_MALLOC(font.glyphCount*sizeof(Rectangle));
memcpy(font.recs, lavandaFontRecs, font.glyphCount*sizeof(Rectangle));
// Copy font char info data from global fontChars
// NOTE: Required to avoid issues if trying to free font
font.glyphs = (GlyphInfo *)RAYGUI_MALLOC(font.glyphCount*sizeof(GlyphInfo));
memcpy(font.glyphs, lavandaFontGlyphs, font.glyphCount*sizeof(GlyphInfo));
GuiSetFont(font);
// Setup a white rectangle on the font to be used on shapes drawing,
// it makes possible to draw shapes and text (full UI) in a single draw call
Rectangle fontWhiteRec = { 510, 254, 1, 1 };
SetShapesTexture(font.texture, fontWhiteRec);
//-----------------------------------------------------------------
// TODO: Custom user style setup: Set specific properties here (if required)
// i.e. Controls specific BORDER_WIDTH, TEXT_PADDING, TEXT_ALIGNMENT
}

View File

@ -0,0 +1,333 @@
//////////////////////////////////////////////////////////////////////////////////
// //
// StyleAsCode exporter v1.2 - Style data exported as a values array //
// //
// USAGE: On init call: GuiLoadStyleTerminal(); //
// //
// more info and bugs-report: github.com/raysan5/raygui //
// feedback and support: ray[at]raylibtech.com //
// //
// Copyright (c) 2020-2023 raylib technologies (@raylibtech) //
// //
//////////////////////////////////////////////////////////////////////////////////
#define TERMINAL_STYLE_PROPS_COUNT 16
// Custom style name: terminal
static const GuiStyleProp terminalStyleProps[TERMINAL_STYLE_PROPS_COUNT] = {
{ 0, 0, 0x1c8d00ff }, // DEFAULT_BORDER_COLOR_NORMAL
{ 0, 1, 0x161313ff }, // DEFAULT_BASE_COLOR_NORMAL
{ 0, 2, 0x38f620ff }, // DEFAULT_TEXT_COLOR_NORMAL
{ 0, 3, 0xc3fbc6ff }, // DEFAULT_BORDER_COLOR_FOCUSED
{ 0, 4, 0x43bf2eff }, // DEFAULT_BASE_COLOR_FOCUSED
{ 0, 5, 0xdcfadcff }, // DEFAULT_TEXT_COLOR_FOCUSED
{ 0, 6, 0x1f5b19ff }, // DEFAULT_BORDER_COLOR_PRESSED
{ 0, 7, 0x43ff28ff }, // DEFAULT_BASE_COLOR_PRESSED
{ 0, 8, 0x1e6f15ff }, // DEFAULT_TEXT_COLOR_PRESSED
{ 0, 9, 0x223b22ff }, // DEFAULT_BORDER_COLOR_DISABLED
{ 0, 10, 0x182c18ff }, // DEFAULT_BASE_COLOR_DISABLED
{ 0, 11, 0x244125ff }, // DEFAULT_TEXT_COLOR_DISABLED
{ 0, 16, 0x00000010 }, // DEFAULT_TEXT_SIZE
{ 0, 17, 0x00000000 }, // DEFAULT_TEXT_SPACING
{ 0, 18, 0xe6fce3ff }, // DEFAULT_LINE_COLOR
{ 0, 19, 0x0c1505ff }, // DEFAULT_BACKGROUND_COLOR
};
// WARNING: This style uses a custom font: (size: 16, spacing: 0)
#define TERMINAL_COMPRESSED_DATA_SIZE 964
// Font image pixels data compressed (DEFLATE)
// NOTE: Original pixel data simplified to GRAYSCALE
static unsigned char terminalFontData[TERMINAL_COMPRESSED_DATA_SIZE] = { 0xed,
0xdd, 0x41, 0xb6, 0x9b, 0x30, 0x0c, 0x05, 0x50, 0xf6, 0xbf, 0x69, 0x75, 0xd0, 0xd3, 0x41, 0x7b, 0x9a, 0x0f, 0x92, 0x65,
0xc7, 0xc0, 0xed, 0x9d, 0xa5, 0x09, 0x9f, 0xf0, 0x02, 0x38, 0xb6, 0xec, 0xc4, 0x01, 0x00, 0xf0, 0x8f, 0xf8, 0xef, 0x23,
0xf1, 0xf1, 0x99, 0x71, 0x79, 0x3b, 0xbf, 0x1f, 0x8d, 0x8f, 0x7f, 0xe5, 0xcf, 0xbf, 0x2b, 0x5b, 0xba, 0xfe, 0xac, 0x48,
0xed, 0xdd, 0xd8, 0x5e, 0xd5, 0xb6, 0x93, 0x7d, 0xf6, 0xcf, 0xfb, 0x13, 0x1b, 0xe4, 0x7f, 0xfe, 0x6e, 0x33, 0xc7, 0x33,
0xca, 0xe9, 0xe5, 0x3f, 0x9d, 0x33, 0xcf, 0xa1, 0xec, 0x3e, 0xd6, 0x8e, 0xc9, 0x1e, 0xf9, 0x67, 0xff, 0x46, 0x6e, 0xbf,
0x63, 0x68, 0xcf, 0x6b, 0xe7, 0xf4, 0xd8, 0xde, 0xdd, 0x39, 0xff, 0xe3, 0xe3, 0x95, 0xbc, 0x7a, 0x1c, 0x57, 0xe5, 0x3f,
0xfe, 0x2e, 0xe5, 0x7f, 0xf6, 0xcc, 0x7c, 0x96, 0x3f, 0xa7, 0x17, 0x37, 0xcf, 0x3f, 0xdb, 0xee, 0x79, 0x66, 0xfe, 0x9f,
0xae, 0x0c, 0x3f, 0xdf, 0x93, 0x3f, 0xbf, 0x66, 0xe5, 0xdd, 0x7b, 0x4e, 0xfe, 0x67, 0xf7, 0xd1, 0xeb, 0xc7, 0x22, 0xdb,
0x32, 0x5c, 0x9f, 0xff, 0x48, 0x8b, 0xec, 0xde, 0xf9, 0xc7, 0xc9, 0xb1, 0x8a, 0x81, 0xf6, 0xed, 0xe8, 0x35, 0x43, 0xfe,
0xdf, 0xce, 0xff, 0xb8, 0x41, 0xfe, 0x47, 0x43, 0xfb, 0xaf, 0xf2, 0xce, 0x9e, 0x90, 0x7f, 0xed, 0xdd, 0xdd, 0x33, 0xff,
0xea, 0xf7, 0xff, 0xcf, 0x7d, 0x1e, 0xf2, 0x7f, 0xd2, 0xf5, 0x3f, 0x4e, 0xae, 0x1d, 0x23, 0xed, 0x97, 0x3d, 0xf3, 0x8f,
0x4b, 0x57, 0xcb, 0xf1, 0xde, 0xc2, 0xec, 0x35, 0xf7, 0x0d, 0x7d, 0xd4, 0xbb, 0xe7, 0xcf, 0x8a, 0x51, 0x0a, 0x00, 0x00,
0x00, 0x00, 0x00, 0xd0, 0x83, 0x5e, 0xa9, 0x31, 0xef, 0xfd, 0x9f, 0x5c, 0xed, 0x5c, 0xbd, 0x9e, 0xfe, 0xea, 0x1e, 0xc6,
0xf2, 0xa3, 0x32, 0x3b, 0x97, 0x39, 0x23, 0xc8, 0x99, 0xd1, 0xfb, 0xd1, 0xba, 0xc4, 0x98, 0x5e, 0x81, 0x1b, 0xd3, 0xde,
0x61, 0xa5, 0x1e, 0x20, 0x16, 0x8d, 0xf9, 0xdf, 0x23, 0xff, 0x28, 0x8c, 0xa7, 0x77, 0xcc, 0x26, 0x91, 0xff, 0xd3, 0xce,
0xff, 0xb3, 0x7d, 0xff, 0xfb, 0x13, 0x25, 0xff, 0x5d, 0xf2, 0x3f, 0xd2, 0xf7, 0xb5, 0x18, 0xaa, 0x1c, 0x78, 0x4f, 0xfe,
0xf9, 0x16, 0xc8, 0x51, 0x9c, 0xf1, 0xd7, 0x51, 0x97, 0x3e, 0x7f, 0x6e, 0xce, 0x59, 0xfe, 0x95, 0xb6, 0x5c, 0x25, 0xff,
0xb3, 0x5c, 0x72, 0xd5, 0xe5, 0xbd, 0x73, 0x15, 0xeb, 0xb3, 0x77, 0xf6, 0xad, 0xce, 0x7e, 0xce, 0xf5, 0xff, 0x5e, 0xf9,
0xaf, 0xaf, 0xe1, 0x8a, 0x0b, 0x75, 0xac, 0xf2, 0xff, 0xde, 0xf9, 0x1f, 0x5f, 0xbc, 0x2a, 0xc8, 0x5f, 0xfe, 0x6f, 0xca,
0xbf, 0xda, 0x62, 0x8b, 0xd6, 0xad, 0xed, 0x78, 0xff, 0xcf, 0xae, 0xaf, 0xb1, 0xae, 0xff, 0xef, 0x28, 0xf6, 0x86, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0xf0, 0x86, 0xfa, 0xff, 0x7c, 0x15, 0x7e, 0xd7, 0xd8, 0x67, 0x6c, 0x31, 0xfb, 0x60, 0xc6,
0x5c, 0x86, 0xea, 0x11, 0xea, 0xda, 0x62, 0x7e, 0x0d, 0xb5, 0x9e, 0x95, 0xf8, 0xf3, 0x5b, 0x99, 0x31, 0xce, 0x3e, 0x7b,
0xd4, 0xbe, 0x52, 0xff, 0xb0, 0x32, 0xff, 0x4a, 0xad, 0x85, 0xfc, 0xe5, 0x2f, 0x7f, 0xf9, 0xcb, 0x7f, 0xaf, 0xfc, 0xcf,
0xd7, 0x8b, 0x8f, 0xa1, 0x2a, 0xba, 0x5a, 0x9d, 0x51, 0x67, 0xed, 0xfb, 0x8a, 0x76, 0xcf, 0x48, 0x9d, 0x7d, 0x7c, 0x39,
0xff, 0xb3, 0xd9, 0x6f, 0x63, 0x35, 0x94, 0xdf, 0x3e, 0xff, 0x77, 0x99, 0x67, 0x17, 0xc5, 0x33, 0xbd, 0x6b, 0xaf, 0x23,
0x7d, 0xfe, 0x8f, 0x9f, 0xfb, 0xf2, 0xdf, 0x3f, 0xff, 0x91, 0x2a, 0x6c, 0xf9, 0xef, 0x93, 0xff, 0x59, 0xc2, 0xf2, 0x7f,
0x7a, 0xfe, 0x9f, 0x7f, 0x87, 0xee, 0x2e, 0xf9, 0x77, 0x57, 0xc5, 0x57, 0xf3, 0xef, 0xac, 0x8c, 0xaf, 0xf6, 0xa2, 0x45,
0x71, 0x3d, 0x82, 0x48, 0xf7, 0x83, 0x56, 0xf2, 0x37, 0x0f, 0x00, 0xf6, 0x9b, 0x79, 0x0c, 0x00, 0x00, 0x00, 0x00, 0x00,
0xab, 0x7a, 0xc5, 0x73, 0x95, 0x6f, 0x7d, 0xeb, 0x81, 0x1d, 0x93, 0x47, 0xf6, 0x6a, 0xe3, 0x98, 0xe3, 0xbf, 0x5e, 0x70,
0xa4, 0x46, 0x54, 0x2b, 0x7b, 0xdd, 0xb9, 0xbe, 0x5a, 0xa4, 0x47, 0x4a, 0xb2, 0x35, 0x4a, 0xf9, 0xf1, 0x98, 0x9e, 0xd5,
0xf0, 0x3a, 0xab, 0x15, 0xaa, 0x55, 0xa2, 0xfd, 0xc7, 0x20, 0xca, 0x75, 0x0c, 0x47, 0x53, 0x05, 0xc1, 0x8c, 0xb5, 0xbd,
0xe5, 0x2f, 0xff, 0xae, 0x5f, 0x8f, 0x99, 0x51, 0x0d, 0xdc, 0x53, 0x8d, 0x12, 0x83, 0xd5, 0x37, 0xeb, 0xf2, 0xff, 0xce,
0x0a, 0xde, 0xeb, 0x6a, 0xbe, 0xb2, 0x9f, 0xa6, 0x68, 0x4c, 0x50, 0xfe, 0xdf, 0xcf, 0xbf, 0x7a, 0x34, 0xde, 0x93, 0x7f,
0x47, 0x6d, 0xf9, 0x93, 0xf2, 0x8f, 0x86, 0x99, 0xcf, 0x63, 0xf3, 0x66, 0xde, 0x90, 0xff, 0x8c, 0xfb, 0x6f, 0x4f, 0x6b,
0xe2, 0x7d, 0xe7, 0x7f, 0x47, 0x75, 0xf1, 0xfc, 0x2b, 0xc3, 0x9c, 0xd7, 0xec, 0x98, 0xff, 0xfa, 0xaa, 0x48, 0xf9, 0xcf,
0xbf, 0xfe, 0xef, 0x9c, 0x7f, 0xa5, 0x77, 0x68, 0xf5, 0x9d, 0xa1, 0xfb, 0x35, 0x33, 0xd7, 0x4f, 0x91, 0xbf, 0x0a, 0xf4,
0x3b, 0xf4, 0xff, 0x77, 0x3e, 0x1f, 0x67, 0x0e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3b, 0x8d, 0xac, 0x75, 0xfe, 0x9e, 0x75,
0xb6, 0xe2, 0x62, 0xe5, 0x3a, 0x8a, 0xb5, 0x15, 0xc0, 0xe2, 0x72, 0x7d, 0xcf, 0xde, 0xe3, 0x01, 0x6b, 0xd6, 0x4c, 0xae,
0xae, 0xae, 0xf7, 0xdd, 0xfc, 0xb3, 0xa3, 0xa0, 0xd7, 0x1f, 0xdb, 0xef, 0xb7, 0xf0, 0x9f, 0x9e, 0x7f, 0xf7, 0x3a, 0xda,
0xdd, 0x9f, 0x89, 0xa7, 0xe7, 0xff, 0xf3, 0x9d, 0x61, 0x45, 0xfe, 0xf5, 0x35, 0x3b, 0x8f, 0x87, 0x64, 0xfd, 0xbd, 0xfc,
0xb3, 0x33, 0x7b, 0x76, 0x39, 0xff, 0xe7, 0xdc, 0x13, 0xe4, 0x7f, 0x97, 0xf6, 0xdf, 0x21, 0xff, 0xcd, 0xf2, 0xef, 0x5f,
0x47, 0xbb, 0x3a, 0xb7, 0xec, 0x7a, 0x5b, 0xef, 0x4d, 0xdf, 0xff, 0x8e, 0x86, 0x79, 0xe0, 0xe7, 0x6b, 0x2f, 0x77, 0xaf,
0xa3, 0x5c, 0xf9, 0xfe, 0xf7, 0xf4, 0x6a, 0xc9, 0x58, 0x52, 0xcf, 0xb6, 0xcf, 0xf1, 0x89, 0x29, 0xf3, 0xe6, 0xe5, 0xbf,
0x7b, 0xfe, 0xb5, 0x6f, 0xe3, 0xcf, 0xcf, 0x7f, 0xe5, 0xd1, 0x7f, 0xc6, 0xd9, 0x21, 0xff, 0x77, 0xd7, 0x72, 0xcb, 0xff,
0x5d, 0xd7, 0xad, 0xd1, 0xfe, 0x7f, 0xcc, 0xef, 0x40, 0xfe, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x0d, 0x7e, 0x01 };
// Font characters rectangles data
static const Rectangle terminalFontRecs[95] = {
{ 4, 4, 4 , 16 },
{ 16, 4, 1 , 11 },
{ 25, 4, 3 , 3 },
{ 36, 4, 6 , 11 },
{ 50, 4, 5 , 11 },
{ 63, 4, 5 , 11 },
{ 76, 4, 5 , 11 },
{ 89, 4, 1 , 2 },
{ 98, 4, 2 , 13 },
{ 108, 4, 2 , 13 },
{ 118, 4, 3 , 3 },
{ 129, 4, 5 , 5 },
{ 142, 4, 1 , 3 },
{ 151, 4, 5 , 1 },
{ 164, 4, 1 , 1 },
{ 173, 4, 6 , 12 },
{ 187, 4, 5 , 11 },
{ 200, 4, 2 , 11 },
{ 210, 4, 5 , 11 },
{ 223, 4, 5 , 11 },
{ 236, 4, 5 , 11 },
{ 4, 28, 5 , 11 },
{ 17, 28, 5 , 11 },
{ 30, 28, 5 , 11 },
{ 43, 28, 5 , 11 },
{ 56, 28, 5 , 11 },
{ 69, 28, 1 , 8 },
{ 78, 28, 1 , 10 },
{ 87, 28, 4 , 5 },
{ 99, 28, 5 , 3 },
{ 112, 28, 4 , 5 },
{ 124, 28, 5 , 11 },
{ 137, 28, 11 , 11 },
{ 156, 28, 5 , 11 },
{ 169, 28, 5 , 11 },
{ 182, 28, 5 , 11 },
{ 195, 28, 5 , 11 },
{ 208, 28, 5 , 11 },
{ 221, 28, 5 , 11 },
{ 234, 28, 5 , 11 },
{ 4, 52, 5 , 11 },
{ 17, 52, 1 , 11 },
{ 26, 52, 5 , 11 },
{ 39, 52, 5 , 11 },
{ 52, 52, 5 , 11 },
{ 65, 52, 7 , 11 },
{ 80, 52, 5 , 11 },
{ 93, 52, 5 , 11 },
{ 106, 52, 5 , 11 },
{ 119, 52, 5 , 13 },
{ 132, 52, 5 , 11 },
{ 145, 52, 5 , 11 },
{ 158, 52, 5 , 11 },
{ 171, 52, 5 , 11 },
{ 184, 52, 5 , 11 },
{ 197, 52, 7 , 11 },
{ 212, 52, 5 , 11 },
{ 225, 52, 5 , 11 },
{ 238, 52, 5 , 11 },
{ 4, 76, 2 , 13 },
{ 14, 76, 6 , 12 },
{ 28, 76, 2 , 13 },
{ 38, 76, 5 , 4 },
{ 51, 76, 5 , 1 },
{ 64, 76, 2 , 2 },
{ 74, 76, 5 , 8 },
{ 87, 76, 5 , 11 },
{ 100, 76, 5 , 8 },
{ 113, 76, 5 , 11 },
{ 126, 76, 5 , 8 },
{ 139, 76, 4 , 11 },
{ 151, 76, 5 , 10 },
{ 164, 76, 5 , 11 },
{ 177, 76, 1 , 11 },
{ 186, 76, 1 , 13 },
{ 195, 76, 5 , 11 },
{ 208, 76, 1 , 11 },
{ 217, 76, 7 , 8 },
{ 232, 76, 5 , 8 },
{ 4, 100, 5 , 8 },
{ 17, 100, 5 , 10 },
{ 30, 100, 5 , 10 },
{ 43, 100, 4 , 8 },
{ 55, 100, 5 , 8 },
{ 68, 100, 3 , 11 },
{ 79, 100, 5 , 8 },
{ 92, 100, 5 , 8 },
{ 105, 100, 7 , 8 },
{ 120, 100, 5 , 8 },
{ 133, 100, 5 , 10 },
{ 146, 100, 5 , 8 },
{ 159, 100, 3 , 13 },
{ 170, 100, 1 , 15 },
{ 179, 100, 3 , 13 },
{ 190, 100, 5 , 3 },
};
// Font characters info data
// NOTE: No chars.image data provided
static const GlyphInfo terminalFontChars[95] = {
{ 32, 0, 14, 4, { 0 }},
{ 33, 1, 3, 3, { 0 }},
{ 34, 1, 3, 5, { 0 }},
{ 35, 1, 3, 8, { 0 }},
{ 36, 1, 3, 7, { 0 }},
{ 37, 1, 3, 7, { 0 }},
{ 38, 1, 3, 7, { 0 }},
{ 39, 1, 3, 3, { 0 }},
{ 40, 1, 2, 4, { 0 }},
{ 41, 1, 2, 4, { 0 }},
{ 42, 1, 3, 5, { 0 }},
{ 43, 1, 7, 7, { 0 }},
{ 44, 1, 13, 3, { 0 }},
{ 45, 1, 9, 7, { 0 }},
{ 46, 1, 13, 3, { 0 }},
{ 47, 1, 2, 8, { 0 }},
{ 48, 1, 3, 7, { 0 }},
{ 49, 1, 3, 4, { 0 }},
{ 50, 1, 3, 7, { 0 }},
{ 51, 1, 3, 7, { 0 }},
{ 52, 1, 3, 7, { 0 }},
{ 53, 1, 3, 7, { 0 }},
{ 54, 1, 3, 7, { 0 }},
{ 55, 1, 3, 7, { 0 }},
{ 56, 1, 3, 7, { 0 }},
{ 57, 1, 3, 7, { 0 }},
{ 58, 1, 6, 3, { 0 }},
{ 59, 1, 6, 3, { 0 }},
{ 60, 1, 7, 6, { 0 }},
{ 61, 1, 8, 7, { 0 }},
{ 62, 1, 7, 6, { 0 }},
{ 63, 1, 3, 7, { 0 }},
{ 64, 2, 3, 15, { 0 }},
{ 65, 1, 3, 7, { 0 }},
{ 66, 1, 3, 7, { 0 }},
{ 67, 1, 3, 7, { 0 }},
{ 68, 1, 3, 7, { 0 }},
{ 69, 1, 3, 7, { 0 }},
{ 70, 1, 3, 7, { 0 }},
{ 71, 1, 3, 7, { 0 }},
{ 72, 1, 3, 7, { 0 }},
{ 73, 1, 3, 3, { 0 }},
{ 74, 1, 3, 7, { 0 }},
{ 75, 1, 3, 7, { 0 }},
{ 76, 1, 3, 7, { 0 }},
{ 77, 1, 3, 9, { 0 }},
{ 78, 1, 3, 7, { 0 }},
{ 79, 1, 3, 7, { 0 }},
{ 80, 1, 3, 7, { 0 }},
{ 81, 1, 3, 7, { 0 }},
{ 82, 1, 3, 7, { 0 }},
{ 83, 1, 3, 7, { 0 }},
{ 84, 1, 3, 7, { 0 }},
{ 85, 1, 3, 7, { 0 }},
{ 86, 1, 3, 7, { 0 }},
{ 87, 1, 3, 9, { 0 }},
{ 88, 1, 3, 7, { 0 }},
{ 89, 1, 3, 7, { 0 }},
{ 90, 1, 3, 7, { 0 }},
{ 91, 1, 2, 4, { 0 }},
{ 92, 1, 2, 8, { 0 }},
{ 93, 1, 2, 4, { 0 }},
{ 94, 1, 3, 7, { 0 }},
{ 95, 1, 15, 7, { 0 }},
{ 96, 1, 0, 4, { 0 }},
{ 97, 1, 6, 7, { 0 }},
{ 98, 1, 3, 7, { 0 }},
{ 99, 1, 6, 7, { 0 }},
{ 100, 1, 3, 7, { 0 }},
{ 101, 1, 6, 7, { 0 }},
{ 102, 1, 3, 6, { 0 }},
{ 103, 1, 6, 7, { 0 }},
{ 104, 1, 3, 7, { 0 }},
{ 105, 1, 3, 3, { 0 }},
{ 106, 1, 3, 3, { 0 }},
{ 107, 1, 3, 7, { 0 }},
{ 108, 1, 3, 3, { 0 }},
{ 109, 1, 6, 9, { 0 }},
{ 110, 1, 6, 7, { 0 }},
{ 111, 1, 6, 7, { 0 }},
{ 112, 1, 6, 7, { 0 }},
{ 113, 1, 6, 7, { 0 }},
{ 114, 1, 6, 6, { 0 }},
{ 115, 1, 6, 7, { 0 }},
{ 116, 1, 3, 5, { 0 }},
{ 117, 1, 6, 7, { 0 }},
{ 118, 1, 6, 7, { 0 }},
{ 119, 1, 6, 9, { 0 }},
{ 120, 1, 6, 7, { 0 }},
{ 121, 1, 6, 7, { 0 }},
{ 122, 1, 6, 7, { 0 }},
{ 123, 1, 2, 5, { 0 }},
{ 124, 1, 1, 3, { 0 }},
{ 125, 1, 2, 5, { 0 }},
{ 126, 1, 8, 7, { 0 }},
};
// Style loading function: terminal
static void GuiLoadStyleTerminal(void)
{
// Load style properties provided
// NOTE: Default properties are propagated
for (int i = 0; i < TERMINAL_STYLE_PROPS_COUNT; i++)
{
GuiSetStyle(terminalStyleProps[i].controlId, terminalStyleProps[i].propertyId, terminalStyleProps[i].propertyValue);
}
// Custom font loading
// NOTE: Compressed font image data (DEFLATE), it requires DecompressData() function
int terminalFontDataSize = 0;
unsigned char *data = DecompressData(terminalFontData, TERMINAL_COMPRESSED_DATA_SIZE, &terminalFontDataSize);
Image imFont = { data, 256, 256, 1, 2 };
Font font = { 0 };
font.baseSize = 16;
font.glyphCount = 95;
// Load texture from image
font.texture = LoadTextureFromImage(imFont);
UnloadImage(imFont); // Uncompressed data can be unloaded from memory
// Copy char recs data from global fontRecs
// NOTE: Required to avoid issues if trying to free font
font.recs = (Rectangle *)malloc(font.glyphCount*sizeof(Rectangle));
memcpy(font.recs, terminalFontRecs, font.glyphCount*sizeof(Rectangle));
// Copy font char info data from global fontChars
// NOTE: Required to avoid issues if trying to free font
font.glyphs = (GlyphInfo *)malloc(font.glyphCount*sizeof(GlyphInfo));
memcpy(font.glyphs, terminalFontChars, font.glyphCount*sizeof(GlyphInfo));
GuiSetFont(font);
// Setup a white rectangle on the font to be used on shapes drawing,
// this way we make sure all gui can be drawn on a single pass because no texture change is required
// NOTE: Setting up this rectangle is a manual process (for the moment)
Rectangle whiteChar = { 63, 4, 2, 2 };
SetShapesTexture(font.texture, whiteChar);
}

547
external/raygui-4.0/icons/raygui_icons.h vendored Normal file
View File

@ -0,0 +1,547 @@
//////////////////////////////////////////////////////////////////////////////////
// //
// raygui Icons exporter v1.1 - Icons data exported as a values array //
// //
// more info and bugs-report: github.com/raysan5/raygui //
// feedback and support: ray[at]raylibtech.com //
// //
// Copyright (c) 2019-2022 raylib technologies (@raylibtech) //
// //
//////////////////////////////////////////////////////////////////////////////////
//----------------------------------------------------------------------------------
// Defines and Macros
//----------------------------------------------------------------------------------
#define RAYGUI_ICON_SIZE 16 // Size of icons (squared)
#define RAYGUI_ICON_MAX_ICONS 256 // Maximum number of icons
#define RAYGUI_ICON_MAX_NAME_LENGTH 32 // Maximum length of icon name id
// Icons data is defined by bit array (every bit represents one pixel)
// Those arrays are stored as unsigned int data arrays, so every array
// element defines 32 pixels (bits) of information
// Number of elemens depend on RAYGUI_ICON_SIZE (by default 16x16 pixels)
#define RAYGUI_ICON_DATA_ELEMENTS (RAYGUI_ICON_SIZE*RAYGUI_ICON_SIZE/32)
//----------------------------------------------------------------------------------
// Icons enumeration
//----------------------------------------------------------------------------------
typedef enum {
ICON_NONE = 0,
ICON_FOLDER_FILE_OPEN = 1,
ICON_FILE_SAVE_CLASSIC = 2,
ICON_FOLDER_OPEN = 3,
ICON_FOLDER_SAVE = 4,
ICON_FILE_OPEN = 5,
ICON_FILE_SAVE = 6,
ICON_FILE_EXPORT = 7,
ICON_FILE_ADD = 8,
ICON_FILE_DELETE = 9,
ICON_FILETYPE_TEXT = 10,
ICON_FILETYPE_AUDIO = 11,
ICON_FILETYPE_IMAGE = 12,
ICON_FILETYPE_PLAY = 13,
ICON_FILETYPE_VIDEO = 14,
ICON_FILETYPE_INFO = 15,
ICON_FILE_COPY = 16,
ICON_FILE_CUT = 17,
ICON_FILE_PASTE = 18,
ICON_CURSOR_HAND = 19,
ICON_CURSOR_POINTER = 20,
ICON_CURSOR_CLASSIC = 21,
ICON_PENCIL = 22,
ICON_PENCIL_BIG = 23,
ICON_BRUSH_CLASSIC = 24,
ICON_BRUSH_PAINTER = 25,
ICON_WATER_DROP = 26,
ICON_COLOR_PICKER = 27,
ICON_RUBBER = 28,
ICON_COLOR_BUCKET = 29,
ICON_TEXT_T = 30,
ICON_TEXT_A = 31,
ICON_SCALE = 32,
ICON_RESIZE = 33,
ICON_FILTER_POINT = 34,
ICON_FILTER_BILINEAR = 35,
ICON_CROP = 36,
ICON_CROP_ALPHA = 37,
ICON_SQUARE_TOGGLE = 38,
ICON_SYMMETRY = 39,
ICON_SYMMETRY_HORIZONTAL = 40,
ICON_SYMMETRY_VERTICAL = 41,
ICON_LENS = 42,
ICON_LENS_BIG = 43,
ICON_EYE_ON = 44,
ICON_EYE_OFF = 45,
ICON_FILTER_TOP = 46,
ICON_FILTER = 47,
ICON_TARGET_POINT = 48,
ICON_TARGET_SMALL = 49,
ICON_TARGET_BIG = 50,
ICON_TARGET_MOVE = 51,
ICON_CURSOR_MOVE = 52,
ICON_CURSOR_SCALE = 53,
ICON_CURSOR_SCALE_RIGHT = 54,
ICON_CURSOR_SCALE_LEFT = 55,
ICON_UNDO = 56,
ICON_REDO = 57,
ICON_REREDO = 58,
ICON_MUTATE = 59,
ICON_ROTATE = 60,
ICON_REPEAT = 61,
ICON_SHUFFLE = 62,
ICON_EMPTYBOX = 63,
ICON_TARGET = 64,
ICON_TARGET_SMALL_FILL = 65,
ICON_TARGET_BIG_FILL = 66,
ICON_TARGET_MOVE_FILL = 67,
ICON_CURSOR_MOVE_FILL = 68,
ICON_CURSOR_SCALE_FILL = 69,
ICON_CURSOR_SCALE_RIGHT_FILL = 70,
ICON_CURSOR_SCALE_LEFT_FILL = 71,
ICON_UNDO_FILL = 72,
ICON_REDO_FILL = 73,
ICON_REREDO_FILL = 74,
ICON_MUTATE_FILL = 75,
ICON_ROTATE_FILL = 76,
ICON_REPEAT_FILL = 77,
ICON_SHUFFLE_FILL = 78,
ICON_EMPTYBOX_SMALL = 79,
ICON_BOX = 80,
ICON_BOX_TOP = 81,
ICON_BOX_TOP_RIGHT = 82,
ICON_BOX_RIGHT = 83,
ICON_BOX_BOTTOM_RIGHT = 84,
ICON_BOX_BOTTOM = 85,
ICON_BOX_BOTTOM_LEFT = 86,
ICON_BOX_LEFT = 87,
ICON_BOX_TOP_LEFT = 88,
ICON_BOX_CENTER = 89,
ICON_BOX_CIRCLE_MASK = 90,
ICON_POT = 91,
ICON_ALPHA_MULTIPLY = 92,
ICON_ALPHA_CLEAR = 93,
ICON_DITHERING = 94,
ICON_MIPMAPS = 95,
ICON_BOX_GRID = 96,
ICON_GRID = 97,
ICON_BOX_CORNERS_SMALL = 98,
ICON_BOX_CORNERS_BIG = 99,
ICON_FOUR_BOXES = 100,
ICON_GRID_FILL = 101,
ICON_BOX_MULTISIZE = 102,
ICON_ZOOM_SMALL = 103,
ICON_ZOOM_MEDIUM = 104,
ICON_ZOOM_BIG = 105,
ICON_ZOOM_ALL = 106,
ICON_ZOOM_CENTER = 107,
ICON_BOX_DOTS_SMALL = 108,
ICON_BOX_DOTS_BIG = 109,
ICON_BOX_CONCENTRIC = 110,
ICON_BOX_GRID_BIG = 111,
ICON_OK_TICK = 112,
ICON_CROSS = 113,
ICON_ARROW_LEFT = 114,
ICON_ARROW_RIGHT = 115,
ICON_ARROW_DOWN = 116,
ICON_ARROW_UP = 117,
ICON_ARROW_LEFT_FILL = 118,
ICON_ARROW_RIGHT_FILL = 119,
ICON_ARROW_DOWN_FILL = 120,
ICON_ARROW_UP_FILL = 121,
ICON_AUDIO = 122,
ICON_FX = 123,
ICON_WAVE = 124,
ICON_WAVE_SINUS = 125,
ICON_WAVE_SQUARE = 126,
ICON_WAVE_TRIANGULAR = 127,
ICON_CROSS_SMALL = 128,
ICON_PLAYER_PREVIOUS = 129,
ICON_PLAYER_PLAY_BACK = 130,
ICON_PLAYER_PLAY = 131,
ICON_PLAYER_PAUSE = 132,
ICON_PLAYER_STOP = 133,
ICON_PLAYER_NEXT = 134,
ICON_PLAYER_RECORD = 135,
ICON_MAGNET = 136,
ICON_LOCK_CLOSE = 137,
ICON_LOCK_OPEN = 138,
ICON_CLOCK = 139,
ICON_TOOLS = 140,
ICON_GEAR = 141,
ICON_GEAR_BIG = 142,
ICON_BIN = 143,
ICON_HAND_POINTER = 144,
ICON_LASER = 145,
ICON_COIN = 146,
ICON_EXPLOSION = 147,
ICON_1UP = 148,
ICON_PLAYER = 149,
ICON_PLAYER_JUMP = 150,
ICON_KEY = 151,
ICON_DEMON = 152,
ICON_TEXT_POPUP = 153,
ICON_GEAR_EX = 154,
ICON_CRACK = 155,
ICON_CRACK_POINTS = 156,
ICON_STAR = 157,
ICON_DOOR = 158,
ICON_EXIT = 159,
ICON_MODE_2D = 160,
ICON_MODE_3D = 161,
ICON_CUBE = 162,
ICON_CUBE_FACE_TOP = 163,
ICON_CUBE_FACE_LEFT = 164,
ICON_CUBE_FACE_FRONT = 165,
ICON_CUBE_FACE_BOTTOM = 166,
ICON_CUBE_FACE_RIGHT = 167,
ICON_CUBE_FACE_BACK = 168,
ICON_CAMERA = 169,
ICON_SPECIAL = 170,
ICON_LINK_NET = 171,
ICON_LINK_BOXES = 172,
ICON_LINK_MULTI = 173,
ICON_LINK = 174,
ICON_LINK_BROKE = 175,
ICON_TEXT_NOTES = 176,
ICON_NOTEBOOK = 177,
ICON_SUITCASE = 178,
ICON_SUITCASE_ZIP = 179,
ICON_MAILBOX = 180,
ICON_MONITOR = 181,
ICON_PRINTER = 182,
ICON_PHOTO_CAMERA = 183,
ICON_PHOTO_CAMERA_FLASH = 184,
ICON_HOUSE = 185,
ICON_HEART = 186,
ICON_CORNER = 187,
ICON_VERTICAL_BARS = 188,
ICON_VERTICAL_BARS_FILL = 189,
ICON_LIFE_BARS = 190,
ICON_INFO = 191,
ICON_CROSSLINE = 192,
ICON_HELP = 193,
ICON_FILETYPE_ALPHA = 194,
ICON_FILETYPE_HOME = 195,
ICON_LAYERS_VISIBLE = 196,
ICON_LAYERS = 197,
ICON_WINDOW = 198,
ICON_HIDPI = 199,
ICON_FILETYPE_BINARY = 200,
ICON_HEX = 201,
ICON_SHIELD = 202,
ICON_FILE_NEW = 203,
ICON_FOLDER_ADD = 204,
ICON_ALARM = 205,
ICON_CPU = 206,
ICON_ROM = 207,
ICON_STEP_OVER = 208,
ICON_STEP_INTO = 209,
ICON_STEP_OUT = 210,
ICON_RESTART = 211,
ICON_BREAKPOINT_ON = 212,
ICON_BREAKPOINT_OFF = 213,
ICON_BURGER_MENU = 214,
ICON_CASE_SENSITIVE = 215,
ICON_REG_EXP = 216,
ICON_217 = 217,
ICON_218 = 218,
ICON_219 = 219,
ICON_220 = 220,
ICON_221 = 221,
ICON_222 = 222,
ICON_223 = 223,
ICON_224 = 224,
ICON_225 = 225,
ICON_226 = 226,
ICON_227 = 227,
ICON_228 = 228,
ICON_229 = 229,
ICON_230 = 230,
ICON_231 = 231,
ICON_232 = 232,
ICON_233 = 233,
ICON_234 = 234,
ICON_235 = 235,
ICON_236 = 236,
ICON_237 = 237,
ICON_238 = 238,
ICON_239 = 239,
ICON_240 = 240,
ICON_241 = 241,
ICON_242 = 242,
ICON_243 = 243,
ICON_244 = 244,
ICON_245 = 245,
ICON_246 = 246,
ICON_247 = 247,
ICON_248 = 248,
ICON_249 = 249,
ICON_250 = 250,
ICON_251 = 251,
ICON_252 = 252,
ICON_253 = 253,
ICON_254 = 254,
ICON_255 = 255,
} guiIconName;
//----------------------------------------------------------------------------------
// Icons data
//----------------------------------------------------------------------------------
static unsigned int guiIcons[RAYGUI_ICON_MAX_ICONS*RAYGUI_ICON_DATA_ELEMENTS] = {
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_NONE
0x3ff80000, 0x2f082008, 0x2042207e, 0x40027fc2, 0x40024002, 0x40024002, 0x40024002, 0x00007ffe, // ICON_FOLDER_FILE_OPEN
0x3ffe0000, 0x44226422, 0x400247e2, 0x5ffa4002, 0x57ea500a, 0x500a500a, 0x40025ffa, 0x00007ffe, // ICON_FILE_SAVE_CLASSIC
0x00000000, 0x0042007e, 0x40027fc2, 0x40024002, 0x41024002, 0x44424282, 0x793e4102, 0x00000100, // ICON_FOLDER_OPEN
0x00000000, 0x0042007e, 0x40027fc2, 0x40024002, 0x41024102, 0x44424102, 0x793e4282, 0x00000000, // ICON_FOLDER_SAVE
0x3ff00000, 0x201c2010, 0x20042004, 0x21042004, 0x24442284, 0x21042104, 0x20042104, 0x00003ffc, // ICON_FILE_OPEN
0x3ff00000, 0x201c2010, 0x20042004, 0x21042004, 0x21042104, 0x22842444, 0x20042104, 0x00003ffc, // ICON_FILE_SAVE
0x3ff00000, 0x201c2010, 0x00042004, 0x20041004, 0x20844784, 0x00841384, 0x20042784, 0x00003ffc, // ICON_FILE_EXPORT
0x3ff00000, 0x201c2010, 0x20042004, 0x20042004, 0x22042204, 0x22042f84, 0x20042204, 0x00003ffc, // ICON_FILE_ADD
0x3ff00000, 0x201c2010, 0x20042004, 0x20042004, 0x25042884, 0x25042204, 0x20042884, 0x00003ffc, // ICON_FILE_DELETE
0x3ff00000, 0x201c2010, 0x20042004, 0x20042ff4, 0x20042ff4, 0x20042ff4, 0x20042004, 0x00003ffc, // ICON_FILETYPE_TEXT
0x3ff00000, 0x201c2010, 0x27042004, 0x244424c4, 0x26442444, 0x20642664, 0x20042004, 0x00003ffc, // ICON_FILETYPE_AUDIO
0x3ff00000, 0x201c2010, 0x26042604, 0x20042004, 0x35442884, 0x2414222c, 0x20042004, 0x00003ffc, // ICON_FILETYPE_IMAGE
0x3ff00000, 0x201c2010, 0x20c42004, 0x22442144, 0x22442444, 0x20c42144, 0x20042004, 0x00003ffc, // ICON_FILETYPE_PLAY
0x3ff00000, 0x3ffc2ff0, 0x3f3c2ff4, 0x3dbc2eb4, 0x3dbc2bb4, 0x3f3c2eb4, 0x3ffc2ff4, 0x00002ff4, // ICON_FILETYPE_VIDEO
0x3ff00000, 0x201c2010, 0x21842184, 0x21842004, 0x21842184, 0x21842184, 0x20042184, 0x00003ffc, // ICON_FILETYPE_INFO
0x0ff00000, 0x381c0810, 0x28042804, 0x28042804, 0x28042804, 0x28042804, 0x20102ffc, 0x00003ff0, // ICON_FILE_COPY
0x00000000, 0x701c0000, 0x079c1e14, 0x55a000f0, 0x079c00f0, 0x701c1e14, 0x00000000, 0x00000000, // ICON_FILE_CUT
0x01c00000, 0x13e41bec, 0x3f841004, 0x204420c4, 0x20442044, 0x20442044, 0x207c2044, 0x00003fc0, // ICON_FILE_PASTE
0x00000000, 0x3aa00fe0, 0x2abc2aa0, 0x2aa42aa4, 0x20042aa4, 0x20042004, 0x3ffc2004, 0x00000000, // ICON_CURSOR_HAND
0x00000000, 0x003c000c, 0x030800c8, 0x30100c10, 0x10202020, 0x04400840, 0x01800280, 0x00000000, // ICON_CURSOR_POINTER
0x00000000, 0x00180000, 0x01f00078, 0x03e007f0, 0x07c003e0, 0x04000e40, 0x00000000, 0x00000000, // ICON_CURSOR_CLASSIC
0x00000000, 0x04000000, 0x11000a00, 0x04400a80, 0x01100220, 0x00580088, 0x00000038, 0x00000000, // ICON_PENCIL
0x04000000, 0x15000a00, 0x50402880, 0x14102820, 0x05040a08, 0x015c028c, 0x007c00bc, 0x00000000, // ICON_PENCIL_BIG
0x01c00000, 0x01400140, 0x01400140, 0x0ff80140, 0x0ff80808, 0x0aa80808, 0x0aa80aa8, 0x00000ff8, // ICON_BRUSH_CLASSIC
0x1ffc0000, 0x5ffc7ffe, 0x40004000, 0x00807f80, 0x01c001c0, 0x01c001c0, 0x01c001c0, 0x00000080, // ICON_BRUSH_PAINTER
0x00000000, 0x00800000, 0x01c00080, 0x03e001c0, 0x07f003e0, 0x036006f0, 0x000001c0, 0x00000000, // ICON_WATER_DROP
0x00000000, 0x3e003800, 0x1f803f80, 0x0c201e40, 0x02080c10, 0x00840104, 0x00380044, 0x00000000, // ICON_COLOR_PICKER
0x00000000, 0x07800300, 0x1fe00fc0, 0x3f883fd0, 0x0e021f04, 0x02040402, 0x00f00108, 0x00000000, // ICON_RUBBER
0x00c00000, 0x02800140, 0x08200440, 0x20081010, 0x2ffe3004, 0x03f807fc, 0x00e001f0, 0x00000040, // ICON_COLOR_BUCKET
0x00000000, 0x21843ffc, 0x01800180, 0x01800180, 0x01800180, 0x01800180, 0x03c00180, 0x00000000, // ICON_TEXT_T
0x00800000, 0x01400180, 0x06200340, 0x0c100620, 0x1ff80c10, 0x380c1808, 0x70067004, 0x0000f80f, // ICON_TEXT_A
0x78000000, 0x50004000, 0x00004800, 0x03c003c0, 0x03c003c0, 0x00100000, 0x0002000a, 0x0000000e, // ICON_SCALE
0x75560000, 0x5e004002, 0x54001002, 0x41001202, 0x408200fe, 0x40820082, 0x40820082, 0x00006afe, // ICON_RESIZE
0x00000000, 0x3f003f00, 0x3f003f00, 0x3f003f00, 0x00400080, 0x001c0020, 0x001c001c, 0x00000000, // ICON_FILTER_POINT
0x6d800000, 0x00004080, 0x40804080, 0x40800000, 0x00406d80, 0x001c0020, 0x001c001c, 0x00000000, // ICON_FILTER_BILINEAR
0x40080000, 0x1ffe2008, 0x14081008, 0x11081208, 0x10481088, 0x10081028, 0x10047ff8, 0x00001002, // ICON_CROP
0x00100000, 0x3ffc0010, 0x2ab03550, 0x22b02550, 0x20b02150, 0x20302050, 0x2000fff0, 0x00002000, // ICON_CROP_ALPHA
0x40000000, 0x1ff82000, 0x04082808, 0x01082208, 0x00482088, 0x00182028, 0x35542008, 0x00000002, // ICON_SQUARE_TOGGLE
0x00000000, 0x02800280, 0x06c006c0, 0x0ea00ee0, 0x1e901eb0, 0x3e883e98, 0x7efc7e8c, 0x00000000, // ICON_SYMMETRY
0x01000000, 0x05600100, 0x1d480d50, 0x7d423d44, 0x3d447d42, 0x0d501d48, 0x01000560, 0x00000100, // ICON_SYMMETRY_HORIZONTAL
0x01800000, 0x04200240, 0x10080810, 0x00001ff8, 0x00007ffe, 0x0ff01ff8, 0x03c007e0, 0x00000180, // ICON_SYMMETRY_VERTICAL
0x00000000, 0x010800f0, 0x02040204, 0x02040204, 0x07f00308, 0x1c000e00, 0x30003800, 0x00000000, // ICON_LENS
0x00000000, 0x061803f0, 0x08240c0c, 0x08040814, 0x0c0c0804, 0x23f01618, 0x18002400, 0x00000000, // ICON_LENS_BIG
0x00000000, 0x00000000, 0x1c7007c0, 0x638e3398, 0x1c703398, 0x000007c0, 0x00000000, 0x00000000, // ICON_EYE_ON
0x00000000, 0x10002000, 0x04700fc0, 0x610e3218, 0x1c703098, 0x001007a0, 0x00000008, 0x00000000, // ICON_EYE_OFF
0x00000000, 0x00007ffc, 0x40047ffc, 0x10102008, 0x04400820, 0x02800280, 0x02800280, 0x00000100, // ICON_FILTER_TOP
0x00000000, 0x40027ffe, 0x10082004, 0x04200810, 0x02400240, 0x02400240, 0x01400240, 0x000000c0, // ICON_FILTER
0x00800000, 0x00800080, 0x00000080, 0x3c9e0000, 0x00000000, 0x00800080, 0x00800080, 0x00000000, // ICON_TARGET_POINT
0x00800000, 0x00800080, 0x00800080, 0x3f7e01c0, 0x008001c0, 0x00800080, 0x00800080, 0x00000000, // ICON_TARGET_SMALL
0x00800000, 0x00800080, 0x03e00080, 0x3e3e0220, 0x03e00220, 0x00800080, 0x00800080, 0x00000000, // ICON_TARGET_BIG
0x01000000, 0x04400280, 0x01000100, 0x43842008, 0x43849ab2, 0x01002008, 0x04400100, 0x01000280, // ICON_TARGET_MOVE
0x01000000, 0x04400280, 0x01000100, 0x41042108, 0x41049ff2, 0x01002108, 0x04400100, 0x01000280, // ICON_CURSOR_MOVE
0x781e0000, 0x500a4002, 0x04204812, 0x00000240, 0x02400000, 0x48120420, 0x4002500a, 0x0000781e, // ICON_CURSOR_SCALE
0x00000000, 0x20003c00, 0x24002800, 0x01000200, 0x00400080, 0x00140024, 0x003c0004, 0x00000000, // ICON_CURSOR_SCALE_RIGHT
0x00000000, 0x0004003c, 0x00240014, 0x00800040, 0x02000100, 0x28002400, 0x3c002000, 0x00000000, // ICON_CURSOR_SCALE_LEFT
0x00000000, 0x00100020, 0x10101fc8, 0x10001020, 0x10001000, 0x10001000, 0x00001fc0, 0x00000000, // ICON_UNDO
0x00000000, 0x08000400, 0x080813f8, 0x00080408, 0x00080008, 0x00080008, 0x000003f8, 0x00000000, // ICON_REDO
0x00000000, 0x3ffc0000, 0x20042004, 0x20002000, 0x20402000, 0x3f902020, 0x00400020, 0x00000000, // ICON_REREDO
0x00000000, 0x3ffc0000, 0x20042004, 0x27fc2004, 0x20202000, 0x3fc82010, 0x00200010, 0x00000000, // ICON_MUTATE
0x00000000, 0x0ff00000, 0x10081818, 0x11801008, 0x10001180, 0x18101020, 0x00100fc8, 0x00000020, // ICON_ROTATE
0x00000000, 0x04000200, 0x240429fc, 0x20042204, 0x20442004, 0x3f942024, 0x00400020, 0x00000000, // ICON_REPEAT
0x00000000, 0x20001000, 0x22104c0e, 0x00801120, 0x11200040, 0x4c0e2210, 0x10002000, 0x00000000, // ICON_SHUFFLE
0x7ffe0000, 0x50024002, 0x44024802, 0x41024202, 0x40424082, 0x40124022, 0x4002400a, 0x00007ffe, // ICON_EMPTYBOX
0x00800000, 0x03e00080, 0x08080490, 0x3c9e0808, 0x08080808, 0x03e00490, 0x00800080, 0x00000000, // ICON_TARGET
0x00800000, 0x00800080, 0x00800080, 0x3ffe01c0, 0x008001c0, 0x00800080, 0x00800080, 0x00000000, // ICON_TARGET_SMALL_FILL
0x00800000, 0x00800080, 0x03e00080, 0x3ffe03e0, 0x03e003e0, 0x00800080, 0x00800080, 0x00000000, // ICON_TARGET_BIG_FILL
0x01000000, 0x07c00380, 0x01000100, 0x638c2008, 0x638cfbbe, 0x01002008, 0x07c00100, 0x01000380, // ICON_TARGET_MOVE_FILL
0x01000000, 0x07c00380, 0x01000100, 0x610c2108, 0x610cfffe, 0x01002108, 0x07c00100, 0x01000380, // ICON_CURSOR_MOVE_FILL
0x781e0000, 0x6006700e, 0x04204812, 0x00000240, 0x02400000, 0x48120420, 0x700e6006, 0x0000781e, // ICON_CURSOR_SCALE_FILL
0x00000000, 0x38003c00, 0x24003000, 0x01000200, 0x00400080, 0x000c0024, 0x003c001c, 0x00000000, // ICON_CURSOR_SCALE_RIGHT_FILL
0x00000000, 0x001c003c, 0x0024000c, 0x00800040, 0x02000100, 0x30002400, 0x3c003800, 0x00000000, // ICON_CURSOR_SCALE_LEFT_FILL
0x00000000, 0x00300020, 0x10301ff8, 0x10001020, 0x10001000, 0x10001000, 0x00001fc0, 0x00000000, // ICON_UNDO_FILL
0x00000000, 0x0c000400, 0x0c081ff8, 0x00080408, 0x00080008, 0x00080008, 0x000003f8, 0x00000000, // ICON_REDO_FILL
0x00000000, 0x3ffc0000, 0x20042004, 0x20002000, 0x20402000, 0x3ff02060, 0x00400060, 0x00000000, // ICON_REREDO_FILL
0x00000000, 0x3ffc0000, 0x20042004, 0x27fc2004, 0x20202000, 0x3ff82030, 0x00200030, 0x00000000, // ICON_MUTATE_FILL
0x00000000, 0x0ff00000, 0x10081818, 0x11801008, 0x10001180, 0x18301020, 0x00300ff8, 0x00000020, // ICON_ROTATE_FILL
0x00000000, 0x06000200, 0x26042ffc, 0x20042204, 0x20442004, 0x3ff42064, 0x00400060, 0x00000000, // ICON_REPEAT_FILL
0x00000000, 0x30001000, 0x32107c0e, 0x00801120, 0x11200040, 0x7c0e3210, 0x10003000, 0x00000000, // ICON_SHUFFLE_FILL
0x00000000, 0x30043ffc, 0x24042804, 0x21042204, 0x20442084, 0x20142024, 0x3ffc200c, 0x00000000, // ICON_EMPTYBOX_SMALL
0x00000000, 0x20043ffc, 0x20042004, 0x20042004, 0x20042004, 0x20042004, 0x3ffc2004, 0x00000000, // ICON_BOX
0x00000000, 0x23c43ffc, 0x23c423c4, 0x200423c4, 0x20042004, 0x20042004, 0x3ffc2004, 0x00000000, // ICON_BOX_TOP
0x00000000, 0x3e043ffc, 0x3e043e04, 0x20043e04, 0x20042004, 0x20042004, 0x3ffc2004, 0x00000000, // ICON_BOX_TOP_RIGHT
0x00000000, 0x20043ffc, 0x20042004, 0x3e043e04, 0x3e043e04, 0x20042004, 0x3ffc2004, 0x00000000, // ICON_BOX_RIGHT
0x00000000, 0x20043ffc, 0x20042004, 0x20042004, 0x3e042004, 0x3e043e04, 0x3ffc3e04, 0x00000000, // ICON_BOX_BOTTOM_RIGHT
0x00000000, 0x20043ffc, 0x20042004, 0x20042004, 0x23c42004, 0x23c423c4, 0x3ffc23c4, 0x00000000, // ICON_BOX_BOTTOM
0x00000000, 0x20043ffc, 0x20042004, 0x20042004, 0x207c2004, 0x207c207c, 0x3ffc207c, 0x00000000, // ICON_BOX_BOTTOM_LEFT
0x00000000, 0x20043ffc, 0x20042004, 0x207c207c, 0x207c207c, 0x20042004, 0x3ffc2004, 0x00000000, // ICON_BOX_LEFT
0x00000000, 0x207c3ffc, 0x207c207c, 0x2004207c, 0x20042004, 0x20042004, 0x3ffc2004, 0x00000000, // ICON_BOX_TOP_LEFT
0x00000000, 0x20043ffc, 0x20042004, 0x23c423c4, 0x23c423c4, 0x20042004, 0x3ffc2004, 0x00000000, // ICON_BOX_CENTER
0x7ffe0000, 0x40024002, 0x47e24182, 0x4ff247e2, 0x47e24ff2, 0x418247e2, 0x40024002, 0x00007ffe, // ICON_BOX_CIRCLE_MASK
0x7fff0000, 0x40014001, 0x40014001, 0x49555ddd, 0x4945495d, 0x400149c5, 0x40014001, 0x00007fff, // ICON_POT
0x7ffe0000, 0x53327332, 0x44ce4cce, 0x41324332, 0x404e40ce, 0x48125432, 0x4006540e, 0x00007ffe, // ICON_ALPHA_MULTIPLY
0x7ffe0000, 0x53327332, 0x44ce4cce, 0x41324332, 0x5c4e40ce, 0x44124432, 0x40065c0e, 0x00007ffe, // ICON_ALPHA_CLEAR
0x7ffe0000, 0x42fe417e, 0x42fe417e, 0x42fe417e, 0x42fe417e, 0x42fe417e, 0x42fe417e, 0x00007ffe, // ICON_DITHERING
0x07fe0000, 0x1ffa0002, 0x7fea000a, 0x402a402a, 0x5b2a512a, 0x5128552a, 0x40205128, 0x00007fe0, // ICON_MIPMAPS
0x00000000, 0x1ff80000, 0x12481248, 0x12481ff8, 0x1ff81248, 0x12481248, 0x00001ff8, 0x00000000, // ICON_BOX_GRID
0x12480000, 0x7ffe1248, 0x12481248, 0x12487ffe, 0x7ffe1248, 0x12481248, 0x12487ffe, 0x00001248, // ICON_GRID
0x00000000, 0x1c380000, 0x1c3817e8, 0x08100810, 0x08100810, 0x17e81c38, 0x00001c38, 0x00000000, // ICON_BOX_CORNERS_SMALL
0x700e0000, 0x700e5ffa, 0x20042004, 0x20042004, 0x20042004, 0x20042004, 0x5ffa700e, 0x0000700e, // ICON_BOX_CORNERS_BIG
0x3f7e0000, 0x21422142, 0x21422142, 0x00003f7e, 0x21423f7e, 0x21422142, 0x3f7e2142, 0x00000000, // ICON_FOUR_BOXES
0x00000000, 0x3bb80000, 0x3bb83bb8, 0x3bb80000, 0x3bb83bb8, 0x3bb80000, 0x3bb83bb8, 0x00000000, // ICON_GRID_FILL
0x7ffe0000, 0x7ffe7ffe, 0x77fe7000, 0x77fe77fe, 0x777e7700, 0x777e777e, 0x777e777e, 0x0000777e, // ICON_BOX_MULTISIZE
0x781e0000, 0x40024002, 0x00004002, 0x01800000, 0x00000180, 0x40020000, 0x40024002, 0x0000781e, // ICON_ZOOM_SMALL
0x781e0000, 0x40024002, 0x00004002, 0x03c003c0, 0x03c003c0, 0x40020000, 0x40024002, 0x0000781e, // ICON_ZOOM_MEDIUM
0x781e0000, 0x40024002, 0x07e04002, 0x07e007e0, 0x07e007e0, 0x400207e0, 0x40024002, 0x0000781e, // ICON_ZOOM_BIG
0x781e0000, 0x5ffa4002, 0x1ff85ffa, 0x1ff81ff8, 0x1ff81ff8, 0x5ffa1ff8, 0x40025ffa, 0x0000781e, // ICON_ZOOM_ALL
0x00000000, 0x2004381c, 0x00002004, 0x00000000, 0x00000000, 0x20040000, 0x381c2004, 0x00000000, // ICON_ZOOM_CENTER
0x00000000, 0x1db80000, 0x10081008, 0x10080000, 0x00001008, 0x10081008, 0x00001db8, 0x00000000, // ICON_BOX_DOTS_SMALL
0x35560000, 0x00002002, 0x00002002, 0x00002002, 0x00002002, 0x00002002, 0x35562002, 0x00000000, // ICON_BOX_DOTS_BIG
0x7ffe0000, 0x40024002, 0x48124ff2, 0x49924812, 0x48124992, 0x4ff24812, 0x40024002, 0x00007ffe, // ICON_BOX_CONCENTRIC
0x00000000, 0x10841ffc, 0x10841084, 0x1ffc1084, 0x10841084, 0x10841084, 0x00001ffc, 0x00000000, // ICON_BOX_GRID_BIG
0x00000000, 0x00000000, 0x10000000, 0x04000800, 0x01040200, 0x00500088, 0x00000020, 0x00000000, // ICON_OK_TICK
0x00000000, 0x10080000, 0x04200810, 0x01800240, 0x02400180, 0x08100420, 0x00001008, 0x00000000, // ICON_CROSS
0x00000000, 0x02000000, 0x00800100, 0x00200040, 0x00200010, 0x00800040, 0x02000100, 0x00000000, // ICON_ARROW_LEFT
0x00000000, 0x00400000, 0x01000080, 0x04000200, 0x04000800, 0x01000200, 0x00400080, 0x00000000, // ICON_ARROW_RIGHT
0x00000000, 0x00000000, 0x00000000, 0x08081004, 0x02200410, 0x00800140, 0x00000000, 0x00000000, // ICON_ARROW_DOWN
0x00000000, 0x00000000, 0x01400080, 0x04100220, 0x10040808, 0x00000000, 0x00000000, 0x00000000, // ICON_ARROW_UP
0x00000000, 0x02000000, 0x03800300, 0x03e003c0, 0x03e003f0, 0x038003c0, 0x02000300, 0x00000000, // ICON_ARROW_LEFT_FILL
0x00000000, 0x00400000, 0x01c000c0, 0x07c003c0, 0x07c00fc0, 0x01c003c0, 0x004000c0, 0x00000000, // ICON_ARROW_RIGHT_FILL
0x00000000, 0x00000000, 0x00000000, 0x0ff81ffc, 0x03e007f0, 0x008001c0, 0x00000000, 0x00000000, // ICON_ARROW_DOWN_FILL
0x00000000, 0x00000000, 0x01c00080, 0x07f003e0, 0x1ffc0ff8, 0x00000000, 0x00000000, 0x00000000, // ICON_ARROW_UP_FILL
0x00000000, 0x18a008c0, 0x32881290, 0x24822686, 0x26862482, 0x12903288, 0x08c018a0, 0x00000000, // ICON_AUDIO
0x00000000, 0x04800780, 0x004000c0, 0x662000f0, 0x08103c30, 0x130a0e18, 0x0000318e, 0x00000000, // ICON_FX
0x00000000, 0x00800000, 0x08880888, 0x2aaa0a8a, 0x0a8a2aaa, 0x08880888, 0x00000080, 0x00000000, // ICON_WAVE
0x00000000, 0x00600000, 0x01080090, 0x02040108, 0x42044204, 0x24022402, 0x00001800, 0x00000000, // ICON_WAVE_SINUS
0x00000000, 0x07f80000, 0x04080408, 0x04080408, 0x04080408, 0x7c0e0408, 0x00000000, 0x00000000, // ICON_WAVE_SQUARE
0x00000000, 0x00000000, 0x00a00040, 0x22084110, 0x08021404, 0x00000000, 0x00000000, 0x00000000, // ICON_WAVE_TRIANGULAR
0x00000000, 0x00000000, 0x04200000, 0x01800240, 0x02400180, 0x00000420, 0x00000000, 0x00000000, // ICON_CROSS_SMALL
0x00000000, 0x18380000, 0x12281428, 0x10a81128, 0x112810a8, 0x14281228, 0x00001838, 0x00000000, // ICON_PLAYER_PREVIOUS
0x00000000, 0x18000000, 0x11801600, 0x10181060, 0x10601018, 0x16001180, 0x00001800, 0x00000000, // ICON_PLAYER_PLAY_BACK
0x00000000, 0x00180000, 0x01880068, 0x18080608, 0x06081808, 0x00680188, 0x00000018, 0x00000000, // ICON_PLAYER_PLAY
0x00000000, 0x1e780000, 0x12481248, 0x12481248, 0x12481248, 0x12481248, 0x00001e78, 0x00000000, // ICON_PLAYER_PAUSE
0x00000000, 0x1ff80000, 0x10081008, 0x10081008, 0x10081008, 0x10081008, 0x00001ff8, 0x00000000, // ICON_PLAYER_STOP
0x00000000, 0x1c180000, 0x14481428, 0x15081488, 0x14881508, 0x14281448, 0x00001c18, 0x00000000, // ICON_PLAYER_NEXT
0x00000000, 0x03c00000, 0x08100420, 0x10081008, 0x10081008, 0x04200810, 0x000003c0, 0x00000000, // ICON_PLAYER_RECORD
0x00000000, 0x0c3007e0, 0x13c81818, 0x14281668, 0x14281428, 0x1c381c38, 0x08102244, 0x00000000, // ICON_MAGNET
0x07c00000, 0x08200820, 0x3ff80820, 0x23882008, 0x21082388, 0x20082108, 0x1ff02008, 0x00000000, // ICON_LOCK_CLOSE
0x07c00000, 0x08000800, 0x3ff80800, 0x23882008, 0x21082388, 0x20082108, 0x1ff02008, 0x00000000, // ICON_LOCK_OPEN
0x01c00000, 0x0c180770, 0x3086188c, 0x60832082, 0x60034781, 0x30062002, 0x0c18180c, 0x01c00770, // ICON_CLOCK
0x0a200000, 0x1b201b20, 0x04200e20, 0x04200420, 0x04700420, 0x0e700e70, 0x0e700e70, 0x04200e70, // ICON_TOOLS
0x01800000, 0x3bdc318c, 0x0ff01ff8, 0x7c3e1e78, 0x1e787c3e, 0x1ff80ff0, 0x318c3bdc, 0x00000180, // ICON_GEAR
0x01800000, 0x3ffc318c, 0x1c381ff8, 0x781e1818, 0x1818781e, 0x1ff81c38, 0x318c3ffc, 0x00000180, // ICON_GEAR_BIG
0x00000000, 0x08080ff8, 0x08081ffc, 0x0aa80aa8, 0x0aa80aa8, 0x0aa80aa8, 0x08080aa8, 0x00000ff8, // ICON_BIN
0x00000000, 0x00000000, 0x20043ffc, 0x08043f84, 0x04040f84, 0x04040784, 0x000007fc, 0x00000000, // ICON_HAND_POINTER
0x00000000, 0x24400400, 0x00001480, 0x6efe0e00, 0x00000e00, 0x24401480, 0x00000400, 0x00000000, // ICON_LASER
0x00000000, 0x03c00000, 0x08300460, 0x11181118, 0x11181118, 0x04600830, 0x000003c0, 0x00000000, // ICON_COIN
0x00000000, 0x10880080, 0x06c00810, 0x366c07e0, 0x07e00240, 0x00001768, 0x04200240, 0x00000000, // ICON_EXPLOSION
0x00000000, 0x3d280000, 0x2528252c, 0x3d282528, 0x05280528, 0x05e80528, 0x00000000, 0x00000000, // ICON_1UP
0x01800000, 0x03c003c0, 0x018003c0, 0x0ff007e0, 0x0bd00bd0, 0x0a500bd0, 0x02400240, 0x02400240, // ICON_PLAYER
0x01800000, 0x03c003c0, 0x118013c0, 0x03c81ff8, 0x07c003c8, 0x04400440, 0x0c080478, 0x00000000, // ICON_PLAYER_JUMP
0x3ff80000, 0x30183ff8, 0x30183018, 0x3ff83ff8, 0x03000300, 0x03c003c0, 0x03e00300, 0x000003e0, // ICON_KEY
0x3ff80000, 0x3ff83ff8, 0x33983ff8, 0x3ff83398, 0x3ff83ff8, 0x00000540, 0x0fe00aa0, 0x00000fe0, // ICON_DEMON
0x00000000, 0x0ff00000, 0x20041008, 0x25442004, 0x10082004, 0x06000bf0, 0x00000300, 0x00000000, // ICON_TEXT_POPUP
0x00000000, 0x11440000, 0x07f00be8, 0x1c1c0e38, 0x1c1c0c18, 0x07f00e38, 0x11440be8, 0x00000000, // ICON_GEAR_EX
0x00000000, 0x20080000, 0x0c601010, 0x07c00fe0, 0x07c007c0, 0x0c600fe0, 0x20081010, 0x00000000, // ICON_CRACK
0x00000000, 0x20080000, 0x0c601010, 0x04400fe0, 0x04405554, 0x0c600fe0, 0x20081010, 0x00000000, // ICON_CRACK_POINTS
0x00000000, 0x00800080, 0x01c001c0, 0x1ffc3ffe, 0x03e007f0, 0x07f003e0, 0x0c180770, 0x00000808, // ICON_STAR
0x0ff00000, 0x08180810, 0x08100818, 0x0a100810, 0x08180810, 0x08100818, 0x08100810, 0x00001ff8, // ICON_DOOR
0x0ff00000, 0x08100810, 0x08100810, 0x10100010, 0x4f902010, 0x10102010, 0x08100010, 0x00000ff0, // ICON_EXIT
0x00040000, 0x001f000e, 0x0ef40004, 0x12f41284, 0x0ef41214, 0x10040004, 0x7ffc3004, 0x10003000, // ICON_MODE_2D
0x78040000, 0x501f600e, 0x0ef44004, 0x12f41284, 0x0ef41284, 0x10140004, 0x7ffc300c, 0x10003000, // ICON_MODE_3D
0x7fe00000, 0x50286030, 0x47fe4804, 0x44224402, 0x44224422, 0x241275e2, 0x0c06140a, 0x000007fe, // ICON_CUBE
0x7fe00000, 0x5ff87ff0, 0x47fe4ffc, 0x44224402, 0x44224422, 0x241275e2, 0x0c06140a, 0x000007fe, // ICON_CUBE_FACE_TOP
0x7fe00000, 0x50386030, 0x47fe483c, 0x443e443e, 0x443e443e, 0x241e75fe, 0x0c06140e, 0x000007fe, // ICON_CUBE_FACE_LEFT
0x7fe00000, 0x50286030, 0x47fe4804, 0x47fe47fe, 0x47fe47fe, 0x27fe77fe, 0x0ffe17fe, 0x000007fe, // ICON_CUBE_FACE_FRONT
0x7fe00000, 0x50286030, 0x47fe4804, 0x44224402, 0x44224422, 0x3ff27fe2, 0x0ffe1ffa, 0x000007fe, // ICON_CUBE_FACE_BOTTOM
0x7fe00000, 0x70286030, 0x7ffe7804, 0x7c227c02, 0x7c227c22, 0x3c127de2, 0x0c061c0a, 0x000007fe, // ICON_CUBE_FACE_RIGHT
0x7fe00000, 0x7fe87ff0, 0x7ffe7fe4, 0x7fe27fe2, 0x7fe27fe2, 0x24127fe2, 0x0c06140a, 0x000007fe, // ICON_CUBE_FACE_BACK
0x00000000, 0x2a0233fe, 0x22022602, 0x22022202, 0x2a022602, 0x00a033fe, 0x02080110, 0x00000000, // ICON_CAMERA
0x00000000, 0x200c3ffc, 0x000c000c, 0x3ffc000c, 0x30003000, 0x30003000, 0x3ffc3004, 0x00000000, // ICON_SPECIAL
0x00000000, 0x0022003e, 0x012201e2, 0x0100013e, 0x01000100, 0x79000100, 0x4f004900, 0x00007800, // ICON_LINK_NET
0x00000000, 0x44007c00, 0x45004600, 0x00627cbe, 0x00620022, 0x45007cbe, 0x44004600, 0x00007c00, // ICON_LINK_BOXES
0x00000000, 0x0044007c, 0x0010007c, 0x3f100010, 0x3f1021f0, 0x3f100010, 0x3f0021f0, 0x00000000, // ICON_LINK_MULTI
0x00000000, 0x0044007c, 0x00440044, 0x0010007c, 0x00100010, 0x44107c10, 0x440047f0, 0x00007c00, // ICON_LINK
0x00000000, 0x0044007c, 0x00440044, 0x0000007c, 0x00000010, 0x44007c10, 0x44004550, 0x00007c00, // ICON_LINK_BROKE
0x02a00000, 0x22a43ffc, 0x20042004, 0x20042ff4, 0x20042ff4, 0x20042ff4, 0x20042004, 0x00003ffc, // ICON_TEXT_NOTES
0x3ffc0000, 0x20042004, 0x245e27c4, 0x27c42444, 0x2004201e, 0x201e2004, 0x20042004, 0x00003ffc, // ICON_NOTEBOOK
0x00000000, 0x07e00000, 0x04200420, 0x24243ffc, 0x24242424, 0x24242424, 0x3ffc2424, 0x00000000, // ICON_SUITCASE
0x00000000, 0x0fe00000, 0x08200820, 0x40047ffc, 0x7ffc5554, 0x40045554, 0x7ffc4004, 0x00000000, // ICON_SUITCASE_ZIP
0x00000000, 0x20043ffc, 0x3ffc2004, 0x13c81008, 0x100813c8, 0x10081008, 0x1ff81008, 0x00000000, // ICON_MAILBOX
0x00000000, 0x40027ffe, 0x5ffa5ffa, 0x5ffa5ffa, 0x40025ffa, 0x03c07ffe, 0x1ff81ff8, 0x00000000, // ICON_MONITOR
0x0ff00000, 0x6bfe7ffe, 0x7ffe7ffe, 0x68167ffe, 0x08106816, 0x08100810, 0x0ff00810, 0x00000000, // ICON_PRINTER
0x3ff80000, 0xfffe2008, 0x870a8002, 0x904a888a, 0x904a904a, 0x870a888a, 0xfffe8002, 0x00000000, // ICON_PHOTO_CAMERA
0x0fc00000, 0xfcfe0cd8, 0x8002fffe, 0x84428382, 0x84428442, 0x80028382, 0xfffe8002, 0x00000000, // ICON_PHOTO_CAMERA_FLASH
0x00000000, 0x02400180, 0x08100420, 0x20041008, 0x23c42004, 0x22442244, 0x3ffc2244, 0x00000000, // ICON_HOUSE
0x00000000, 0x1c700000, 0x3ff83ef8, 0x3ff83ff8, 0x0fe01ff0, 0x038007c0, 0x00000100, 0x00000000, // ICON_HEART
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x80000000, 0xe000c000, // ICON_CORNER
0x00000000, 0x14001c00, 0x15c01400, 0x15401540, 0x155c1540, 0x15541554, 0x1ddc1554, 0x00000000, // ICON_VERTICAL_BARS
0x00000000, 0x03000300, 0x1b001b00, 0x1b601b60, 0x1b6c1b60, 0x1b6c1b6c, 0x1b6c1b6c, 0x00000000, // ICON_VERTICAL_BARS_FILL
0x00000000, 0x00000000, 0x403e7ffe, 0x7ffe403e, 0x7ffe0000, 0x43fe43fe, 0x00007ffe, 0x00000000, // ICON_LIFE_BARS
0x7ffc0000, 0x43844004, 0x43844284, 0x43844004, 0x42844284, 0x42844284, 0x40044384, 0x00007ffc, // ICON_INFO
0x40008000, 0x10002000, 0x04000800, 0x01000200, 0x00400080, 0x00100020, 0x00040008, 0x00010002, // ICON_CROSSLINE
0x00000000, 0x1ff01ff0, 0x18301830, 0x1f001830, 0x03001f00, 0x00000300, 0x03000300, 0x00000000, // ICON_HELP
0x3ff00000, 0x2abc3550, 0x2aac3554, 0x2aac3554, 0x2aac3554, 0x2aac3554, 0x2aac3554, 0x00003ffc, // ICON_FILETYPE_ALPHA
0x3ff00000, 0x201c2010, 0x22442184, 0x28142424, 0x29942814, 0x2ff42994, 0x20042004, 0x00003ffc, // ICON_FILETYPE_HOME
0x07fe0000, 0x04020402, 0x7fe20402, 0x44224422, 0x44224422, 0x402047fe, 0x40204020, 0x00007fe0, // ICON_LAYERS_VISIBLE
0x07fe0000, 0x04020402, 0x7c020402, 0x44024402, 0x44024402, 0x402047fe, 0x40204020, 0x00007fe0, // ICON_LAYERS
0x00000000, 0x40027ffe, 0x7ffe4002, 0x40024002, 0x40024002, 0x40024002, 0x7ffe4002, 0x00000000, // ICON_WINDOW
0x09100000, 0x09f00910, 0x09100910, 0x00000910, 0x24a2779e, 0x27a224a2, 0x709e20a2, 0x00000000, // ICON_HIDPI
0x3ff00000, 0x201c2010, 0x2a842e84, 0x2e842a84, 0x2ba42004, 0x2aa42aa4, 0x20042ba4, 0x00003ffc, // ICON_FILETYPE_BINARY
0x00000000, 0x00000000, 0x00120012, 0x4a5e4bd2, 0x485233d2, 0x00004bd2, 0x00000000, 0x00000000, // ICON_HEX
0x01800000, 0x381c0660, 0x23c42004, 0x23c42044, 0x13c82204, 0x08101008, 0x02400420, 0x00000180, // ICON_SHIELD
0x007e0000, 0x20023fc2, 0x40227fe2, 0x400a403a, 0x400a400a, 0x400a400a, 0x4008400e, 0x00007ff8, // ICON_FILE_NEW
0x00000000, 0x0042007e, 0x40027fc2, 0x44024002, 0x5f024402, 0x44024402, 0x7ffe4002, 0x00000000, // ICON_FOLDER_ADD
0x44220000, 0x12482244, 0xf3cf0000, 0x14280420, 0x48122424, 0x08100810, 0x1ff81008, 0x03c00420, // ICON_ALARM
0x0aa00000, 0x1ff80aa0, 0x1068700e, 0x1008706e, 0x1008700e, 0x1008700e, 0x0aa01ff8, 0x00000aa0, // ICON_CPU
0x07e00000, 0x04201db8, 0x04a01c38, 0x04a01d38, 0x04a01d38, 0x04a01d38, 0x04201d38, 0x000007e0, // ICON_ROM
0x00000000, 0x03c00000, 0x3c382ff0, 0x3c04380c, 0x01800000, 0x03c003c0, 0x00000180, 0x00000000, // ICON_STEP_OVER
0x01800000, 0x01800180, 0x01800180, 0x03c007e0, 0x00000180, 0x01800000, 0x03c003c0, 0x00000180, // ICON_STEP_INTO
0x01800000, 0x07e003c0, 0x01800180, 0x01800180, 0x00000180, 0x01800000, 0x03c003c0, 0x00000180, // ICON_STEP_OUT
0x00000000, 0x0ff003c0, 0x181c1c34, 0x303c301c, 0x30003000, 0x1c301800, 0x03c00ff0, 0x00000000, // ICON_RESTART
0x00000000, 0x00000000, 0x07e003c0, 0x0ff00ff0, 0x0ff00ff0, 0x03c007e0, 0x00000000, 0x00000000, // ICON_BREAKPOINT_ON
0x00000000, 0x00000000, 0x042003c0, 0x08100810, 0x08100810, 0x03c00420, 0x00000000, 0x00000000, // ICON_BREAKPOINT_OFF
0x00000000, 0x00000000, 0x1ff81ff8, 0x1ff80000, 0x00001ff8, 0x1ff81ff8, 0x00000000, 0x00000000, // ICON_BURGER_MENU
0x00000000, 0x00000000, 0x00880070, 0x0c880088, 0x1e8810f8, 0x3e881288, 0x00000000, 0x00000000, // ICON_CASE_SENSITIVE
0x00000000, 0x02000000, 0x07000a80, 0x07001fc0, 0x02000a80, 0x00300030, 0x00000000, 0x00000000, // ICON_REG_EXP
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_217
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_218
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_219
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_220
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_221
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_222
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_223
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_224
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_225
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_226
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_227
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_228
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_229
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_230
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_231
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_232
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_233
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_234
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_235
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_236
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_237
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_238
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_239
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_240
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_241
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_242
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_243
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_244
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_245
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_246
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_247
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_248
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_249
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_250
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_251
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_252
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_253
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_254
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_255
};

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external/raygui-4.0/logo/raygui.ico vendored Normal file

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@ -0,0 +1,75 @@
cmake_minimum_required(VERSION 3.11)
set(CMAKE_MODULE_PATH ${CMAKE_CURRENT_SOURCE_DIR}/cmake)
project(raygui C)
# Config options
option(BUILD_RAYGUI_EXAMPLES "Build the examples." OFF)
# Force building examples if building in the root as standalone.
if(CMAKE_SOURCE_DIR STREQUAL CMAKE_CURRENT_SOURCE_DIR)
set(BUILD_RAYGUI_EXAMPLES TRUE)
endif()
# Directory Variables
set(RAYGUI_ROOT ${CMAKE_CURRENT_SOURCE_DIR}/../..)
set(RAYGUI_SRC ${RAYGUI_ROOT}/src)
set(RAYGUI_EXAMPLES ${RAYGUI_ROOT}/examples)
# raygui
add_library(raygui INTERFACE)
file(GLOB sources ${RAYGUI_SRC}/*.h)
set(RAYGUI_HEADERS ${sources})
install(FILES
${RAYGUI_HEADERS} DESTINATION include
)
target_include_directories(raygui INTERFACE ${RAYGUI_SRC})
# Examples
if(${BUILD_RAYGUI_EXAMPLES})
find_package(Raylib)
# Get the sources together
set(example_dirs
controls_test_suite
custom_file_dialog
custom_sliders
image_exporter
image_importer_raw
portable_window
property_list
scroll_panel
style_selector
)
set(example_sources)
set(example_resources)
foreach(example_dir ${example_dirs})
# Get the .c files
file(GLOB sources ${RAYGUI_EXAMPLES}/${example_dir}/*.c)
list(APPEND example_sources ${sources})
# Any any resources
file(GLOB resources ${RAYGUI_EXAMPLES}/${example_dir}/resources/*)
list(APPEND example_resources ${resources})
endforeach()
# Do each example
foreach(example_source ${example_sources})
# Create the basename for the example
get_filename_component(example_name ${example_source} NAME)
string(REPLACE ".c" "${OUTPUT_EXT}" example_name ${example_name})
# Setup the example
add_executable(${example_name} ${example_source})
target_link_libraries(${example_name} PUBLIC raylib raygui)
string(REGEX MATCH ".*/.*/" resources_dir ${example_source})
string(APPEND resources_dir "resources")
endforeach()
# Copy all of the resource files to the destination
file(COPY ${example_resources} DESTINATION "resources/")
endif()

View File

@ -0,0 +1,13 @@
# raygui CMake Definitions
This provides CMake definition files for raygui.
## Usage
```
cd projects/CMake
mkdir build
cd build
cmake ..
make
```

View File

@ -0,0 +1,17 @@
find_package(raylib 4.5.0 QUIET CONFIG)
if (NOT raylib_FOUND)
include(FetchContent)
FetchContent_Declare(
raylib
GIT_REPOSITORY https://github.com/raysan5/raylib.git
GIT_TAG 4.5.0
)
FetchContent_GetProperties(raylib)
if (NOT raylib_POPULATED) # Have we downloaded raylib yet?
set(FETCHCONTENT_QUIET NO)
FetchContent_Populate(raylib)
set(BUILD_EXAMPLES OFF CACHE BOOL "" FORCE) # don't build the supplied examples
set(BUILD_GAMES OFF CACHE BOOL "" FORCE) # or games
add_subdirectory(${raylib_SOURCE_DIR} ${raylib_BINARY_DIR})
endif()
endif()

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@ -0,0 +1,363 @@
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View File

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#
# Property types:
# b <name> <flags> <value> // Bool
# i <name> <flags> <value> <min> <max> <step> // Int
# f <name> <flags> <value> <min> <max> <step> <precision> // Float
# t <name> <flags> <value> <edit_length> // Text
# l <name> <flags> <value> <active> // Select
# g <name> <flags> <value> // Section (Group)
# v2 <name> <flags> <x> <y> // Vector 2D
# v3 <name> <flags> <x> <y> <z> // Vector 3D
# v4 <name> <flags> <x> <y> <z> <w> // Vector 4D
# r <name> <flags> <x> <y> <width> <height> // Rectangle
# c <name> <flags> <r> <g> <b> <a> // Color
#
b Bool 0 1
g #102#SECTION 0 2
i Int 0 123 0 0 1
f Float 0 0.990000 0.000000 0.000000 1.000000 3
t Text 0 Hello! 30
l Select 0 ONE;TWO;THREE;FOUR 0
i Int Range 0 32 0 100 1
r Rect 0 0 0 100 200
v2 Vec2 0 20.000000 20.000000
v3 Vec3 0 12.000000 13.000000 14.000000
v4 Vec4 0 12.000000 13.000000 14.000000 15.000000
c Color 0 0 255 0 255

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# raygui styles
`raygui` comes with **12 custom styles** carefully designed for the best visual experience. Those styles have been created using [rGuiStyler](https://raylibtech.itch.io/rguistyler) tool and they complement internal [default style](default), always available by `raygui`.
## styles usage
To use those styles with your `raygui` development, you need to call `GuiLoadStyle()` function at initialization, passing the `.rgs` file to load. Note that `.rgs` is by default a binary file containing the style required font data (glyphs data + glyph atlas image data).
Styles can also be embedded in the code if desired, `.h` files are provided with every style containing all the required style data, including the font data. To embed those fonts just add the `.h` to your project and call the required function as specified in the header info.
Here it is a quick overview of those styles, you can navigate to each directory for additional information.
#### 1. style: [default](default)
![default style](default/style_default.png)
#### 2. style: [dark](dark)
![dark style](dark/style_dark.png)
#### 3. style: [bluish](bluish)
![bluish style](bluish/style_bluish.png)
#### 4. style: [candy](candy)
![candy style](candy/style_candy.png)
#### 5. style: [cherry](cherry)
![cherry style](cherry/style_cherry.png)
#### 6. style: [cyber](cyber)
![cyber style](cyber/style_cyber.png)
#### 7. style: [jungle](jungle)
![jungle style](jungle/style_jungle.png)
#### 8. style: [lavanda](lavanda)
![lavanda style](lavanda/style_lavanda.png)
#### 9. style: [terminal](terminal)
![terminal style](terminal/style_terminal.png)
#### 10. style: [sunny](sunny)
![sunny style](sunny/style_sunny.png)
#### 11. style: [ashes](ashes)
![ashes style](ashes/style_ashes.png)
#### 12. enefete: [enefete](enefete)
![enefete style](enefete/style_enefete.png)
*NOTE: Those styles require raylib 4.5+ and raygui 4.0*

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## style: ashes
What once was life now is ashes, just as slight reminiscense covers the ground, a gray sequence of tones that reminds to a distant past.
![ashes style table](style_ashes.png)
## style: provided files
Several options are provided to add the style to a `raygui` application, choose the one that better fits the project.
| file name | description |
| :-------- | :---------- |
| `style_ashes.rgs` | Binary style file (raygui 4.0), font data compressed (recs, glyphs) |
| `style_ashes.txt.rgs` | Text style file, no font data, requires external font provided |
| `style_ashes.old.rgs` | Binary style file (raygui 3.x), font data uncompressed (recs, glyphs) |
| `style_ashes.h` | Embeddable style as code file, self-contained, includes font data |
| `style_ashes.png` | Style table image, contains `rGSf` chunk with binary `rgs` file data |
## screenshot
![ashes style screen](screenshot.png)
## about font
"V5 Loxica Lixera" font by vFive Digital (Roberto Christen).
100% free font, downloaded from dafont.com: [v5loxica-lixera](https://www.dafont.com/v5loxica-lixera.font)

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!"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~¡¢£€¥Š§š©ª«¬®¯°±²³Žµ¶·ž¹º»ŒœŸ¿ÀÁÂÃÄÅÆÇÈÉÊËÌÍÎÏÐÑÒÓÔÕÖ×ØÙÚÛÜÝÞßàáâãäåæçèéêëìíîïðñòóôõö÷øùúûüýþÿ

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V5 Loxica
---------------
Instructions:
++ Loxica (LIXERA) ++
For screen use, set at 16pt. Turn
antialiasing off. Set tracking to zero
for best results.
++ Loxica (ROBUSTA) ++
For screen use, set at 18pt. Turn
antialiasing off. Set tracking to zero
for best results.
Notes:
1. These faces do not contain any hinting
information since they were built for use
at the sizes listed above. Naturally, for
print use you are free to experiment.
2. Although the intended size for _lixera_
is 16pt (vs. 18pt for _robusta_), they share
the same optical size (where lixera is the
regular weight, and robusta is the bold).
3. Pronounciation: "lo-hee-ka lee-he-ra", and
"lo-hee-ka ro-bus-ta."
---------------
Usage: This is a free font--you may use
this and other V5 fonts at will. It may not
be sold, altered, or improperly credited,
however. All I ask is that you kindly inform
me if you find this font useful, and where
you've used it.
Enjoy,
©2000
Roberto Christen
rob@vfive.com

Binary file not shown.

After

Width:  |  Height:  |  Size: 45 KiB

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//////////////////////////////////////////////////////////////////////////////////
// //
// StyleAsCode exporter v2.0 - Style data exported as a values array //
// //
// USAGE: On init call: GuiLoadStyleAshes(); //
// //
// more info and bugs-report: github.com/raysan5/raygui //
// feedback and support: ray[at]raylibtech.com //
// //
// Copyright (c) 2020-2023 raylib technologies (@raylibtech) //
// //
//////////////////////////////////////////////////////////////////////////////////
#define ASHES_STYLE_PROPS_COUNT 16
// Custom style name: Ashes
static const GuiStyleProp ashesStyleProps[ASHES_STYLE_PROPS_COUNT] = {
{ 0, 0, 0xf0f0f0ff }, // DEFAULT_BORDER_COLOR_NORMAL
{ 0, 1, 0x868686ff }, // DEFAULT_BASE_COLOR_NORMAL
{ 0, 2, 0xe6e6e6ff }, // DEFAULT_TEXT_COLOR_NORMAL
{ 0, 3, 0x929999ff }, // DEFAULT_BORDER_COLOR_FOCUSED
{ 0, 4, 0xeaeaeaff }, // DEFAULT_BASE_COLOR_FOCUSED
{ 0, 5, 0x98a1a8ff }, // DEFAULT_TEXT_COLOR_FOCUSED
{ 0, 6, 0x3f3f3fff }, // DEFAULT_BORDER_COLOR_PRESSED
{ 0, 7, 0xf6f6f6ff }, // DEFAULT_BASE_COLOR_PRESSED
{ 0, 8, 0x414141ff }, // DEFAULT_TEXT_COLOR_PRESSED
{ 0, 9, 0x8b8b8bff }, // DEFAULT_BORDER_COLOR_DISABLED
{ 0, 10, 0x777777ff }, // DEFAULT_BASE_COLOR_DISABLED
{ 0, 11, 0x959595ff }, // DEFAULT_TEXT_COLOR_DISABLED
{ 0, 16, 0x00000010 }, // DEFAULT_TEXT_SIZE
{ 0, 18, 0x9dadb1ff }, // DEFAULT_LINE_COLOR
{ 0, 19, 0x6b6b6bff }, // DEFAULT_BACKGROUND_COLOR
{ 0, 20, 0x00000018 }, // DEFAULT_TEXT_LINE_SPACING
};
// WARNING: This style uses a custom font: "v5loxical.ttf" (size: 16, spacing: 1)
#define ASHES_STYLE_FONT_ATLAS_COMP_SIZE 2042
// Font atlas image pixels data: DEFLATE compressed
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0xf9, 0xd9, 0x70, 0x6b, 0xf3, 0x7f, 0xee, 0x6a, 0xf5, 0xca, 0xfc, 0x0f, 0xf9, 0x3f, 0x79, 0x87, 0xeb, 0xe8, 0x5e, 0xc5,
0x48, 0xdf, 0x75, 0x99, 0xbd, 0x77, 0x74, 0xe5, 0xf9, 0xff, 0x75, 0xfd, 0xff, 0x58, 0x72, 0xfd, 0x7f, 0x45, 0x3f, 0xfb,
0xa4, 0xfe, 0xff, 0xfb, 0x9e, 0xfd, 0x9c, 0xfc, 0x9f, 0x49, 0xdc, 0x78, 0x44, 0x45, 0xd1, 0xae, 0x4a, 0xd0, 0xd7, 0x5e,
0xff, 0xeb, 0xbe, 0x9f, 0xd1, 0x73, 0xfe, 0x9f, 0xef, 0x49, 0xe7, 0x46, 0xb9, 0x9d, 0xcb, 0xba, 0xee, 0xfc, 0xff, 0x1d,
0xf9, 0xef, 0x59, 0xbb, 0xfb, 0x2b, 0x20, 0xee, 0x99, 0xff, 0x51, 0xfc, 0x7d, 0xcd, 0xbd, 0xe7, 0xff, 0x57, 0xe6, 0x6c,
0x8f, 0x7d, 0xe6, 0xbd, 0xf9, 0x3f, 0xfa, 0xfd, 0xcf, 0x13, 0xb7, 0xdb, 0xec, 0xd1, 0x27, 0x16, 0xbd, 0xf7, 0xae, 0xb3,
0xa3, 0x98, 0xba, 0x56, 0x21, 0xff, 0x9d, 0xf9, 0x7f, 0x53, 0xc2, 0x9e, 0x92, 0xff, 0x55, 0x47, 0x8c, 0xa7, 0x3c, 0x19,
0x42, 0xfe, 0xaf, 0xcd, 0xff, 0xaf, 0x24, 0xec, 0xbd, 0xf9, 0x7f, 0xdf, 0xd1, 0x2c, 0x3b, 0x86, 0x8e, 0x0b, 0xc7, 0xdd,
0x71, 0xe3, 0x18, 0xbf, 0xba, 0x5e, 0xd7, 0xac, 0xf3, 0xae, 0x2d, 0xf3, 0x84, 0xb5, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x7a, 0x67, 0xb9, 0x44, 0xcb, 0x6c, 0xd9, 0x51, 0xaa, 0xc3, 0x9e, 0x9f, 0x0b, 0x99, 0xad,
0x35, 0x3f, 0x5a, 0xea, 0x14, 0x57, 0xaa, 0xc5, 0x1e, 0xcf, 0x37, 0x8d, 0x64, 0x5b, 0xde, 0xb5, 0xad, 0xa2, 0xbc, 0xf4,
0x95, 0xdb, 0xe4, 0xf3, 0xac, 0xa0, 0xfc, 0x93, 0x16, 0x2a, 0xd5, 0x33, 0xae, 0xcb, 0xc1, 0xea, 0xd9, 0xfc, 0xf9, 0xba,
0xfc, 0xf3, 0x55, 0x4f, 0xfb, 0x9e, 0x14, 0xd0, 0xfd, 0x2d, 0x32, 0x75, 0x5e, 0xcf, 0xb5, 0x42, 0x34, 0xb5, 0xe5, 0x5d,
0xdb, 0xea, 0x68, 0x8d, 0x62, 0xf9, 0xda, 0x76, 0xd5, 0xeb, 0x8e, 0x52, 0x3f, 0x78, 0x47, 0x0e, 0x2a, 0xfd, 0xd1, 0xfd,
0xb3, 0x5c, 0xe7, 0xe7, 0xf7, 0xd6, 0xf3, 0xff, 0xd4, 0xf3, 0xb1, 0x67, 0x7c, 0xa7, 0xef, 0xb5, 0xb4, 0x76, 0xfa, 0x0e,
0xd5, 0xfc, 0x77, 0x54, 0x97, 0xe9, 0x9c, 0xe7, 0x1e, 0x5f, 0x6a, 0x2e, 0x47, 0xeb, 0xf9, 0xff, 0x4e, 0xaf, 0x57, 0xf3,
0x9f, 0x1f, 0x2f, 0xcc, 0x8e, 0x2f, 0xe6, 0x9f, 0x50, 0x94, 0xaf, 0xde, 0x79, 0xdf, 0xeb, 0xdd, 0xcf, 0x48, 0x5a, 0xfd,
0x7a, 0x25, 0xff, 0xbb, 0xf6, 0x0d, 0x3d, 0xf9, 0x8f, 0x0d, 0xb7, 0x52, 0x7e, 0xf4, 0x36, 0x7f, 0x9e, 0x59, 0x3d, 0xbe,
0x74, 0xe7, 0x7f, 0xc7, 0xb6, 0xcf, 0x8f, 0xff, 0x9f, 0x97, 0xff, 0x28, 0xf4, 0xc3, 0xf7, 0xf5, 0x83, 0x99, 0xa7, 0x58,
0xd6, 0xc7, 0xf8, 0xfb, 0xef, 0x83, 0xf2, 0x7f, 0x77, 0xdb, 0x8f, 0x1f, 0xe8, 0xff, 0xf7, 0xd9, 0xef, 0xba, 0xc7, 0xc1,
0xf2, 0x2f, 0xff, 0xf2, 0x1f, 0x27, 0xc6, 0x63, 0x7b, 0xbc, 0x7e, 0x5d, 0xfe, 0x73, 0x95, 0xf9, 0xd7, 0xbf, 0x5e, 0xcb,
0xed, 0xda, 0x6d, 0x24, 0xff, 0xfb, 0xe5, 0x7f, 0xe6, 0x89, 0x61, 0x4f, 0x68, 0xf3, 0xde, 0xfb, 0x7f, 0xcf, 0x1a, 0x6b,
0xea, 0xff, 0xe5, 0xbf, 0x7e, 0xff, 0xff, 0x1d, 0xf9, 0xef, 0xbe, 0x97, 0xf7, 0x94, 0xeb, 0x7f, 0xe3, 0xe0, 0xb9, 0x40,
0x71, 0xcb, 0x73, 0xc4, 0xd6, 0xe4, 0xff, 0x19, 0xdb, 0xe4, 0x78, 0xaf, 0x7a, 0x52, 0xfe, 0x9f, 0xdf, 0xe6, 0x9d, 0xf7,
0x25, 0xdf, 0xf1, 0xbd, 0x9f, 0x99, 0xff, 0x37, 0x6c, 0x93, 0xa3, 0x11, 0xd3, 0x9e, 0xfd, 0xff, 0xf3, 0x73, 0x10, 0x8b,
0x7f, 0x83, 0xb2, 0x6f, 0xfe, 0xc7, 0x6b, 0xfa, 0xff, 0xe7, 0x6f, 0x93, 0xb8, 0xf1, 0x5b, 0xf4, 0xe6, 0x7f, 0xb7, 0xfb,
0x7f, 0x77, 0xff, 0x06, 0xed, 0x69, 0xe7, 0x3d, 0xcf, 0xfb, 0xfd, 0x4f, 0x6d, 0x4c, 0xfd, 0xa4, 0x7d, 0xf1, 0xae, 0x3b,
0xe7, 0x2a, 0xe2, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x4f, 0xd6, 0x55, 0xdf, 0x3c, 0x8a,
0x33, 0xab, 0xce, 0xbd, 0x56, 0xa9, 0xe6, 0x1e, 0xcb, 0xbe, 0x6b, 0xa5, 0x36, 0x4b, 0xb4, 0xcd, 0x5d, 0xea, 0xda, 0x32,
0x9f, 0x97, 0x1b, 0xc5, 0x2a, 0x2c, 0xbc, 0xeb, 0x08, 0xb0, 0xaa, 0x42, 0xfe, 0x68, 0xa8, 0x92, 0x5f, 0xab, 0xe6, 0x78,
0x4f, 0x2d, 0xf7, 0xb9, 0x99, 0xb2, 0xeb, 0xb6, 0x4c, 0x6f, 0x9d, 0x7c, 0xde, 0x75, 0x04, 0x58, 0xf9, 0x1c, 0x91, 0x68,
0xfc, 0xcc, 0xd8, 0xea, 0xbb, 0x8e, 0xaf, 0x33, 0xcf, 0x46, 0xa2, 0xf2, 0xc4, 0xfa, 0xb5, 0x8d, 0xd6, 0x96, 0x85, 0x3b,
0x8e, 0x59, 0xcf, 0xde, 0x4b, 0xf7, 0xeb, 0x51, 0xe5, 0xff, 0xd7, 0x92, 0xb4, 0x7a, 0x8e, 0xf8, 0x6c, 0x5d, 0x8e, 0xfc,
0x59, 0xea, 0x7e, 0x35, 0x1b, 0xa2, 0x30, 0xa7, 0x7f, 0x78, 0x4e, 0x06, 0x37, 0xf5, 0x3f, 0x9d, 0x75, 0x3b, 0xae, 0xcf,
0xff, 0x5e, 0xaf, 0xd7, 0xfa, 0x7f, 0xf9, 0x47, 0xfe, 0xe5, 0x5f, 0xfe, 0x91, 0xff, 0xf7, 0xe6, 0x3f, 0xe4, 0x9f, 0x5b,
0x47, 0xff, 0x2b, 0x9f, 0xdb, 0x21, 0xff, 0x73, 0x77, 0xff, 0xe4, 0x9f, 0x3b, 0xee, 0xfe, 0xf7, 0x55, 0xc8, 0x95, 0xff,
0xda, 0xaf, 0xaf, 0xe4, 0x1f, 0xf9, 0x7f, 0x7b, 0xff, 0x2f, 0xff, 0xb8, 0xff, 0x77, 0x4d, 0xfe, 0xd5, 0xc9, 0xce, 0xfd,
0x4a, 0x3a, 0xf7, 0x24, 0x44, 0xb8, 0xfe, 0xba, 0x85, 0xbd, 0xb1, 0xff, 0xb7, 0x99, 0x47, 0x2d, 0xab, 0xc5, 0xe1, 0x17,
0xe6, 0x7f, 0xc9, 0x3f, 0xfc, 0xda, 0xc8, 0xaf, 0xfb, 0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x30, 0xe3, 0xcf, 0x7f, 0xda, 0x01, 0xe4, 0x1f, 0xf8, 0xb9, 0xfc, 0xff,
0x01 };
// Font glyphs rectangles data (on atlas)
static const Rectangle ashesFontRecs[189] = {
{ 4, 4, 4 , 16 },
{ 16, 4, 1 , 10 },
{ 25, 4, 3 , 3 },
{ 36, 4, 6 , 8 },
{ 50, 4, 5 , 11 },
{ 63, 4, 7 , 8 },
{ 78, 4, 6 , 9 },
{ 92, 4, 1 , 3 },
{ 101, 4, 3 , 12 },
{ 112, 4, 3 , 12 },
{ 123, 4, 5 , 5 },
{ 136, 4, 5 , 5 },
{ 149, 4, 2 , 2 },
{ 159, 4, 4 , 1 },
{ 171, 4, 1 , 1 },
{ 180, 4, 5 , 10 },
{ 193, 4, 4 , 8 },
{ 205, 4, 2 , 8 },
{ 215, 4, 4 , 8 },
{ 227, 4, 4 , 8 },
{ 239, 4, 6 , 8 },
{ 253, 4, 4 , 8 },
{ 265, 4, 4 , 8 },
{ 277, 4, 4 , 8 },
{ 289, 4, 4 , 8 },
{ 301, 4, 4 , 8 },
{ 313, 4, 1 , 5 },
{ 322, 4, 2 , 6 },
{ 332, 4, 4 , 7 },
{ 344, 4, 4 , 4 },
{ 356, 4, 4 , 7 },
{ 368, 4, 4 , 10 },
{ 380, 4, 8 , 7 },
{ 396, 4, 4 , 10 },
{ 408, 4, 4 , 10 },
{ 420, 4, 4 , 10 },
{ 432, 4, 4 , 10 },
{ 444, 4, 4 , 10 },
{ 456, 4, 5 , 10 },
{ 469, 4, 4 , 10 },
{ 481, 4, 4 , 10 },
{ 493, 4, 1 , 10 },
{ 4, 28, 3 , 10 },
{ 15, 28, 4 , 10 },
{ 27, 28, 4 , 10 },
{ 39, 28, 7 , 10 },
{ 54, 28, 4 , 10 },
{ 66, 28, 4 , 10 },
{ 78, 28, 4 , 10 },
{ 90, 28, 5 , 11 },
{ 103, 28, 4 , 10 },
{ 115, 28, 4 , 10 },
{ 127, 28, 5 , 10 },
{ 140, 28, 4 , 10 },
{ 152, 28, 4 , 10 },
{ 164, 28, 7 , 10 },
{ 179, 28, 4 , 10 },
{ 191, 28, 4 , 10 },
{ 203, 28, 4 , 10 },
{ 215, 28, 2 , 12 },
{ 225, 28, 5 , 10 },
{ 238, 28, 2 , 12 },
{ 248, 28, 5 , 3 },
{ 261, 28, 5 , 1 },
{ 274, 28, 2 , 2 },
{ 284, 28, 4 , 8 },
{ 296, 28, 4 , 10 },
{ 308, 28, 3 , 8 },
{ 319, 28, 4 , 10 },
{ 331, 28, 4 , 8 },
{ 343, 28, 3 , 10 },
{ 354, 28, 5 , 11 },
{ 367, 28, 4 , 10 },
{ 379, 28, 1 , 10 },
{ 388, 28, 3 , 13 },
{ 399, 28, 4 , 10 },
{ 411, 28, 2 , 10 },
{ 421, 28, 7 , 8 },
{ 436, 28, 4 , 8 },
{ 448, 28, 4 , 8 },
{ 460, 28, 4 , 11 },
{ 472, 28, 4 , 11 },
{ 484, 28, 3 , 8 },
{ 495, 28, 4 , 8 },
{ 4, 52, 3 , 10 },
{ 15, 52, 4 , 8 },
{ 27, 52, 5 , 8 },
{ 40, 52, 7 , 8 },
{ 55, 52, 4 , 8 },
{ 67, 52, 4 , 11 },
{ 79, 52, 4 , 8 },
{ 91, 52, 4 , 12 },
{ 103, 52, 1 , 10 },
{ 112, 52, 4 , 12 },
{ 124, 52, 4 , 2 },
{ 136, 52, 1 , 10 },
{ 145, 52, 4 , 12 },
{ 157, 52, 5 , 10 },
{ 170, 52, 5 , 10 },
{ 183, 52, 5 , 10 },
{ 196, 52, 6 , 13 },
{ 210, 52, 4 , 10 },
{ 222, 52, 6 , 13 },
{ 236, 52, 7 , 9 },
{ 251, 52, 3 , 7 },
{ 262, 52, 6 , 5 },
{ 276, 52, 6 , 13 },
{ 290, 52, 7 , 9 },
{ 305, 52, 4 , 1 },
{ 317, 52, 3 , 5 },
{ 328, 52, 5 , 7 },
{ 341, 52, 3 , 5 },
{ 352, 52, 6 , 13 },
{ 366, 52, 6 , 13 },
{ 380, 52, 4 , 11 },
{ 392, 52, 6 , 10 },
{ 406, 52, 3 , 3 },
{ 417, 52, 6 , 13 },
{ 431, 52, 2 , 5 },
{ 441, 52, 3 , 5 },
{ 452, 52, 6 , 5 },
{ 466, 52, 7 , 10 },
{ 481, 52, 7 , 8 },
{ 496, 52, 6 , 13 },
{ 4, 76, 4 , 10 },
{ 16, 76, 4 , 13 },
{ 28, 76, 4 , 13 },
{ 40, 76, 4 , 13 },
{ 52, 76, 4 , 13 },
{ 64, 76, 4 , 13 },
{ 76, 76, 4 , 13 },
{ 88, 76, 7 , 10 },
{ 103, 76, 4 , 13 },
{ 115, 76, 4 , 13 },
{ 127, 76, 4 , 13 },
{ 139, 76, 4 , 13 },
{ 151, 76, 4 , 13 },
{ 163, 76, 2 , 13 },
{ 173, 76, 2 , 13 },
{ 183, 76, 3 , 13 },
{ 194, 76, 3 , 13 },
{ 205, 76, 5 , 10 },
{ 218, 76, 4 , 13 },
{ 230, 76, 4 , 13 },
{ 242, 76, 4 , 13 },
{ 254, 76, 4 , 13 },
{ 266, 76, 4 , 13 },
{ 278, 76, 4 , 13 },
{ 290, 76, 5 , 5 },
{ 303, 76, 6 , 12 },
{ 317, 76, 4 , 13 },
{ 329, 76, 4 , 13 },
{ 341, 76, 4 , 13 },
{ 353, 76, 4 , 13 },
{ 365, 76, 4 , 13 },
{ 377, 76, 6 , 13 },
{ 391, 76, 5 , 12 },
{ 404, 76, 4 , 12 },
{ 416, 76, 4 , 12 },
{ 428, 76, 4 , 12 },
{ 440, 76, 4 , 12 },
{ 452, 76, 4 , 12 },
{ 464, 76, 4 , 12 },
{ 476, 76, 7 , 8 },
{ 491, 76, 3 , 11 },
{ 4, 100, 4 , 12 },
{ 16, 100, 4 , 12 },
{ 28, 100, 4 , 12 },
{ 40, 100, 4 , 12 },
{ 52, 100, 3 , 12 },
{ 63, 100, 3 , 12 },
{ 74, 100, 3 , 12 },
{ 85, 100, 3 , 12 },
{ 96, 100, 6 , 13 },
{ 110, 100, 4 , 12 },
{ 122, 100, 4 , 12 },
{ 134, 100, 4 , 12 },
{ 146, 100, 4 , 12 },
{ 158, 100, 4 , 12 },
{ 170, 100, 4 , 12 },
{ 182, 100, 5 , 5 },
{ 195, 100, 6 , 10 },
{ 209, 100, 4 , 12 },
{ 221, 100, 4 , 12 },
{ 233, 100, 4 , 12 },
{ 245, 100, 4 , 12 },
{ 257, 100, 4 , 15 },
{ 269, 100, 6 , 13 },
{ 283, 100, 4 , 15 },
};
// Font glyphs info data
// NOTE: No glyphs.image data provided
static const GlyphInfo ashesFontGlyphs[189] = {
{ 32, 0, 13, 4, { 0 }},
{ 33, 0, 3, 4, { 0 }},
{ 34, 0, 1, 5, { 0 }},
{ 35, 0, 4, 8, { 0 }},
{ 36, 0, 2, 7, { 0 }},
{ 37, 0, 5, 9, { 0 }},
{ 38, 0, 4, 8, { 0 }},
{ 39, 0, 1, 3, { 0 }},
{ 40, 0, 2, 5, { 0 }},
{ 41, 0, 2, 5, { 0 }},
{ 42, 0, 3, 7, { 0 }},
{ 43, 0, 6, 7, { 0 }},
{ 44, 0, 12, 4, { 0 }},
{ 45, 0, 9, 5, { 0 }},
{ 46, 0, 12, 3, { 0 }},
{ 47, 0, 3, 7, { 0 }},
{ 48, 0, 5, 6, { 0 }},
{ 49, 0, 5, 4, { 0 }},
{ 50, 0, 5, 6, { 0 }},
{ 51, 0, 5, 6, { 0 }},
{ 52, 0, 5, 8, { 0 }},
{ 53, 0, 5, 6, { 0 }},
{ 54, 0, 5, 6, { 0 }},
{ 55, 0, 5, 6, { 0 }},
{ 56, 0, 5, 6, { 0 }},
{ 57, 0, 5, 6, { 0 }},
{ 58, 0, 8, 3, { 0 }},
{ 59, 0, 8, 4, { 0 }},
{ 60, 0, 5, 6, { 0 }},
{ 61, 0, 7, 7, { 0 }},
{ 62, 0, 5, 6, { 0 }},
{ 63, 1, 3, 7, { 0 }},
{ 64, 0, 5, 10, { 0 }},
{ 65, 0, 3, 6, { 0 }},
{ 66, 0, 3, 6, { 0 }},
{ 67, 0, 3, 6, { 0 }},
{ 68, 0, 3, 6, { 0 }},
{ 69, 0, 3, 6, { 0 }},
{ 70, 0, 3, 6, { 0 }},
{ 71, 0, 3, 6, { 0 }},
{ 72, 0, 3, 6, { 0 }},
{ 73, 0, 3, 3, { 0 }},
{ 74, 0, 3, 5, { 0 }},
{ 75, 0, 3, 6, { 0 }},
{ 76, 0, 3, 6, { 0 }},
{ 77, 0, 3, 9, { 0 }},
{ 78, 0, 3, 6, { 0 }},
{ 79, 0, 3, 6, { 0 }},
{ 80, 0, 3, 6, { 0 }},
{ 81, 0, 3, 7, { 0 }},
{ 82, 0, 3, 6, { 0 }},
{ 83, 0, 3, 6, { 0 }},
{ 84, 0, 3, 6, { 0 }},
{ 85, 0, 3, 6, { 0 }},
{ 86, 0, 3, 6, { 0 }},
{ 87, 0, 3, 9, { 0 }},
{ 88, 0, 3, 6, { 0 }},
{ 89, 0, 3, 6, { 0 }},
{ 90, 0, 3, 6, { 0 }},
{ 91, 0, 2, 4, { 0 }},
{ 92, 0, 3, 7, { 0 }},
{ 93, 0, 2, 4, { 0 }},
{ 94, 0, 3, 7, { 0 }},
{ 95, 0, 12, 7, { 0 }},
{ 96, 0, 1, 4, { 0 }},
{ 97, 0, 5, 6, { 0 }},
{ 98, 0, 3, 6, { 0 }},
{ 99, 0, 5, 5, { 0 }},
{ 100, 0, 3, 6, { 0 }},
{ 101, 0, 5, 6, { 0 }},
{ 102, 0, 3, 5, { 0 }},
{ 103, 0, 5, 6, { 0 }},
{ 104, 0, 3, 6, { 0 }},
{ 105, 0, 3, 3, { 0 }},
{ 106, 0, 3, 5, { 0 }},
{ 107, 0, 3, 6, { 0 }},
{ 108, 0, 3, 4, { 0 }},
{ 109, 0, 5, 9, { 0 }},
{ 110, 0, 5, 6, { 0 }},
{ 111, 0, 5, 6, { 0 }},
{ 112, 0, 5, 6, { 0 }},
{ 113, 0, 5, 6, { 0 }},
{ 114, 0, 5, 5, { 0 }},
{ 115, 0, 5, 6, { 0 }},
{ 116, 0, 3, 5, { 0 }},
{ 117, 0, 5, 6, { 0 }},
{ 118, 0, 5, 7, { 0 }},
{ 119, 0, 5, 9, { 0 }},
{ 120, 0, 5, 6, { 0 }},
{ 121, 0, 5, 6, { 0 }},
{ 122, 0, 5, 6, { 0 }},
{ 123, 0, 2, 6, { 0 }},
{ 124, 0, 3, 3, { 0 }},
{ 125, 0, 2, 6, { 0 }},
{ 126, 0, 1, 6, { 0 }},
{ 161, 0, 4, 4, { 0 }},
{ 162, 0, 3, 6, { 0 }},
{ 163, 0, 3, 7, { 0 }},
{ 8364, 0, 3, 7, { 0 }},
{ 165, 0, 3, 7, { 0 }},
{ 352, 1, 0, 8, { 0 }},
{ 167, 0, 3, 6, { 0 }},
{ 353, 1, 0, 8, { 0 }},
{ 169, 0, 1, 9, { 0 }},
{ 170, 0, 1, 5, { 0 }},
{ 171, 0, 6, 8, { 0 }},
{ 172, 1, 0, 8, { 0 }},
{ 174, 0, 1, 9, { 0 }},
{ 175, 0, 0, 6, { 0 }},
{ 176, 0, 1, 5, { 0 }},
{ 177, 0, 5, 7, { 0 }},
{ 178, 0, 1, 5, { 0 }},
{ 179, 1, 0, 8, { 0 }},
{ 381, 1, 0, 8, { 0 }},
{ 181, 0, 5, 6, { 0 }},
{ 182, 0, 3, 8, { 0 }},
{ 183, 0, 7, 5, { 0 }},
{ 382, 1, 0, 8, { 0 }},
{ 185, 0, 1, 4, { 0 }},
{ 186, 0, 1, 5, { 0 }},
{ 187, 0, 6, 8, { 0 }},
{ 338, 0, 3, 9, { 0 }},
{ 339, 0, 5, 9, { 0 }},
{ 376, 1, 0, 8, { 0 }},
{ 191, 0, 4, 6, { 0 }},
{ 192, 0, 0, 6, { 0 }},
{ 193, 0, 0, 6, { 0 }},
{ 194, 0, 0, 6, { 0 }},
{ 195, 0, 0, 6, { 0 }},
{ 196, 0, 0, 6, { 0 }},
{ 197, 0, 0, 6, { 0 }},
{ 198, 0, 3, 9, { 0 }},
{ 199, 0, 3, 6, { 0 }},
{ 200, 0, 0, 6, { 0 }},
{ 201, 0, 0, 6, { 0 }},
{ 202, 0, 0, 6, { 0 }},
{ 203, 0, 0, 6, { 0 }},
{ 204, 0, 0, 4, { 0 }},
{ 205, 0, 0, 4, { 0 }},
{ 206, 0, 0, 5, { 0 }},
{ 207, 0, 0, 5, { 0 }},
{ 208, 0, 3, 7, { 0 }},
{ 209, 0, 0, 6, { 0 }},
{ 210, 0, 0, 6, { 0 }},
{ 211, 0, 0, 6, { 0 }},
{ 212, 0, 0, 6, { 0 }},
{ 213, 0, 0, 6, { 0 }},
{ 214, 0, 0, 6, { 0 }},
{ 215, 0, 7, 7, { 0 }},
{ 216, 0, 2, 8, { 0 }},
{ 217, 0, 0, 6, { 0 }},
{ 218, 0, 0, 6, { 0 }},
{ 219, 0, 0, 6, { 0 }},
{ 220, 0, 0, 6, { 0 }},
{ 221, 0, 0, 6, { 0 }},
{ 222, 1, 0, 8, { 0 }},
{ 223, 0, 3, 7, { 0 }},
{ 224, 0, 1, 6, { 0 }},
{ 225, 0, 1, 6, { 0 }},
{ 226, 0, 1, 6, { 0 }},
{ 227, 0, 1, 6, { 0 }},
{ 228, 0, 1, 6, { 0 }},
{ 229, 0, 1, 6, { 0 }},
{ 230, 0, 5, 9, { 0 }},
{ 231, 0, 5, 5, { 0 }},
{ 232, 0, 1, 6, { 0 }},
{ 233, 0, 1, 6, { 0 }},
{ 234, 0, 1, 6, { 0 }},
{ 235, 0, 1, 6, { 0 }},
{ 236, 0, 1, 5, { 0 }},
{ 237, 0, 1, 5, { 0 }},
{ 238, 0, 1, 5, { 0 }},
{ 239, 0, 1, 5, { 0 }},
{ 240, 1, 0, 8, { 0 }},
{ 241, 0, 1, 6, { 0 }},
{ 242, 0, 1, 6, { 0 }},
{ 243, 0, 1, 6, { 0 }},
{ 244, 0, 1, 6, { 0 }},
{ 245, 0, 1, 6, { 0 }},
{ 246, 0, 1, 6, { 0 }},
{ 247, 0, 7, 7, { 0 }},
{ 248, 0, 4, 8, { 0 }},
{ 249, 0, 1, 6, { 0 }},
{ 250, 0, 1, 6, { 0 }},
{ 251, 0, 1, 6, { 0 }},
{ 252, 0, 1, 6, { 0 }},
{ 253, 0, 1, 6, { 0 }},
{ 254, 1, 0, 8, { 0 }},
{ 255, 0, 1, 6, { 0 }},
};
// Style loading function: Ashes
static void GuiLoadStyleAshes(void)
{
// Load style properties provided
// NOTE: Default properties are propagated
for (int i = 0; i < ASHES_STYLE_PROPS_COUNT; i++)
{
GuiSetStyle(ashesStyleProps[i].controlId, ashesStyleProps[i].propertyId, ashesStyleProps[i].propertyValue);
}
// Custom font loading
// NOTE: Compressed font image data (DEFLATE), it requires DecompressData() function
int ashesFontDataSize = 0;
unsigned char *data = DecompressData(ashesFontData, ASHES_STYLE_FONT_ATLAS_COMP_SIZE, &ashesFontDataSize);
Image imFont = { data, 512, 256, 1, 2 };
Font font = { 0 };
font.baseSize = 16;
font.glyphCount = 189;
// Load texture from image
font.texture = LoadTextureFromImage(imFont);
UnloadImage(imFont); // Uncompressed image data can be unloaded from memory
// Copy char recs data from global fontRecs
// NOTE: Required to avoid issues if trying to free font
font.recs = (Rectangle *)RAYGUI_MALLOC(font.glyphCount*sizeof(Rectangle));
memcpy(font.recs, ashesFontRecs, font.glyphCount*sizeof(Rectangle));
// Copy font char info data from global fontChars
// NOTE: Required to avoid issues if trying to free font
font.glyphs = (GlyphInfo *)RAYGUI_MALLOC(font.glyphCount*sizeof(GlyphInfo));
memcpy(font.glyphs, ashesFontGlyphs, font.glyphCount*sizeof(GlyphInfo));
GuiSetFont(font);
// Setup a white rectangle on the font to be used on shapes drawing,
// it makes possible to draw shapes and text (full UI) in a single draw call
Rectangle fontWhiteRec = { 510, 254, 1, 1 };
SetShapesTexture(font.texture, fontWhiteRec);
//-----------------------------------------------------------------
// TODO: Custom user style setup: Set specific properties here (if required)
// i.e. Controls specific BORDER_WIDTH, TEXT_PADDING, TEXT_ALIGNMENT
}

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#
# rgs style text file (v4.0) - raygui style file generated using rGuiStyler
#
# Provided info:
# f fontGenSize charsetFileName fontFileName
# p <controlId> <propertyId> <propertyValue> Property description
#
# WARNING: This style uses a custom font, must be provided with style file
#
f 16 charset.txt v5loxical.ttf
p 00 00 0xf0f0f0ff DEFAULT_BORDER_COLOR_NORMAL
p 00 01 0x868686ff DEFAULT_BASE_COLOR_NORMAL
p 00 02 0xe6e6e6ff DEFAULT_TEXT_COLOR_NORMAL
p 00 03 0x929999ff DEFAULT_BORDER_COLOR_FOCUSED
p 00 04 0xeaeaeaff DEFAULT_BASE_COLOR_FOCUSED
p 00 05 0x98a1a8ff DEFAULT_TEXT_COLOR_FOCUSED
p 00 06 0x3f3f3fff DEFAULT_BORDER_COLOR_PRESSED
p 00 07 0xf6f6f6ff DEFAULT_BASE_COLOR_PRESSED
p 00 08 0x414141ff DEFAULT_TEXT_COLOR_PRESSED
p 00 09 0x8b8b8bff DEFAULT_BORDER_COLOR_DISABLED
p 00 10 0x777777ff DEFAULT_BASE_COLOR_DISABLED
p 00 11 0x959595ff DEFAULT_TEXT_COLOR_DISABLED
p 00 16 0x00000010 TEXT_SIZE
p 00 18 0x9dadb1ff LINE_COLOR
p 00 19 0x6b6b6bff BACKGROUND_COLOR
p 00 20 0x00000018 TEXT_LINE_SPACING

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## style: bluish
Like a breeze, a slight touch of color cover the clear sky, a spacious and relaxing feeling.
![bluish style table](style_bluish.png)
## style: provided files
Several options are provided to add the style to a `raygui` application, choose the one that better fits the project.
| file name | description |
| :-------- | :---------- |
| `style_bluish.rgs` | Binary style file (raygui 4.0), font data compressed (recs, glyphs) |
| `style_bluish.txt.rgs` | Text style file, no font data, requires external font provided |
| `style_bluish.old.rgs` | Binary style file (raygui 3.x), font data uncompressed (recs, glyphs) |
| `style_bluish.h` | Embeddable style as code file, self-contained, includes font data |
| `style_bluish.png` | Style table image, contains `rGSf` chunk with binary `rgs` file data |
## screenshot
![bluish style screen](screenshot.png)
## about font
"Homespun BRK" font by AEnigma (Brian Kent).
100% free font, downloaded from dafont.com: [homespun-brk](https://www.dafont.com/homespun-brk.font)

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!"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~¡¢£€¥Š§š©ª«¬®¯°±²³Žµ¶·ž¹º»ŒœŸ¿ÀÁÂÃÄÅÆÇÈÉÊËÌÍÎÏÐÑÒÓÔÕÖ×ØÙÚÛÜÝÞßàáâãäåæçèéêëìíîïðñòóôõö÷øùúûüýþÿ

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_______________________________
Homespun Created by Brian Kent
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Thanks for Downloading Homespun.
Homespun TT [.ttf]
Homespun [8pt] [.fon]
'homespun.fon' is a Windows Bitmap Font (.fon). This font is best
used at 8pt. To use it at larger point sizes (for images), try using
a graphics program like Photoshop, Paint Shop Pro, or the Paint
program that comes with Windows. Type out your text at the recommended
point size [8pt], then resize the image. Set the color mode to 256
or 2 colors so the edges don't get blured when resizing, then after you
have the text to the size that you want, then change back to a higher
color mode and edit the image.
For programs that don't show Bitmap Fonts in the Font Selector, you
may be able to get the font to work by typing in:
homespun brk
When using the TTF version, try using it with anti-aliasing off.
If you have any questions or comments, you can e-mail me at
kentpw@norwich.net
You can visit my Webpage <ÆNIGMA GAMES & FONTS> at
http://www.aenigmafonts.com/
________________
INSTALLING FONTS
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
There's a couple of ways to install Fonts. The 'easy' way to
install fonts is to just Unzip/place the font file [.ttf] into your
Windows\Fonts directory (I always use this method). If you're unable
to do it the 'easy' way, then try to do it this way (for Windows
95/98/NT):
1] Unzip the Font(s) to a folder (or somewhere, just remember where
you unzipped it) on your Computer.
2] Next, click on the START button, then select SETTINGS then
CONTROL PANEL.
3] When the Control Panel Window pops up, Double Click on FONTS.
4] When the FONTS window pops up, select File then Install New Font...
5] A Add Fonts window will pop up, just go to the folder that you
unzipped the Font(s) to, select the Font(s) and then click on OK.
Now the Font(s) are installed.
Now you can use the Font(s) in programs that utilize Fonts. Make
sure that you install the font(s) first, then open up your apps
(so the app will recognize the font). Sometimes you'll have to
wait until your computer 'auto-refreshes' for programs to recognize
fonts (Windows is sometimes slow to do that). You can refresh your
computer quicker by going into Windows Explorer -or- My Computer and
press F5 (or in the menubar select VIEW then REFRESH).
__________
DISCLAIMER
¯¯¯¯¯¯¯¯¯¯
-The font(s) in this zip file were created by me (Brian Kent). All
of my Fonts are Freeware, you can use them any way you want to
(Personal use, Commercial use, or whatever).
-If you have a Font related site and would like to offer my fonts on
your site, go right ahead. All I ask is that you keep this text file
intact with the Font.
-You may not Sell or Distribute my Fonts for profit or alter them in
any way without asking me first. [e-mail - kentpw@norwich.net]

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