name: Windows on: workflow_dispatch: push: paths: - 'src/**' - 'examples/**' - '.github/workflows/windows.yml' pull_request: paths: - 'src/**' - 'examples/**' - '.github/workflows/windows.yml' release: types: [published] permissions: contents: read jobs: build: permissions: contents: write # for actions/upload-release-asset to upload release asset runs-on: windows-latest strategy: fail-fast: false max-parallel: 1 matrix: compiler: [mingw-w64, msvc16] bits: [32, 64] include: - compiler: mingw-w64 bits: 32 ARCH: "i686" WINDRES_ARCH: pe-i386 - compiler: mingw-w64 bits: 64 ARCH: "x86_64" WINDRES_ARCH: pe-x86-64 - compiler: msvc16 bits: 32 ARCH: "x86" VSARCHPATH: "Win32" - compiler: msvc16 bits: 64 ARCH: "x64" VSARCHPATH: "x64" env: RELEASE_NAME: raylib-dev_win${{ matrix.bits }}_${{ matrix.compiler }} GNUTARGET: default steps: - name: Checkout uses: actions/checkout@master - name: Setup Release Version run: | echo "RELEASE_NAME=raylib-${{ github.event.release.tag_name }}_win${{ matrix.bits }}_${{ matrix.compiler }}" >> $GITHUB_ENV shell: bash if: github.event_name == 'release' && github.event.action == 'published' - name: Setup Environment run: | dir mkdir build cd build mkdir ${{ env.RELEASE_NAME }} cd ${{ env.RELEASE_NAME }} mkdir include mkdir lib cd ../../../raylib # Setup MSBuild.exe path if required - name: Setup MSBuild uses: microsoft/setup-msbuild@v1.1 if: matrix.compiler == 'msvc16' - name: Build Library (MinGW-w64 32bit) run: | cd src x86_64-w64-mingw32-gcc.exe --version windres.exe --version dir C:\msys64\mingw64\bin make PLATFORM=PLATFORM_DESKTOP CC=x86_64-w64-mingw32-gcc.exe RAYLIB_LIBTYPE=STATIC RAYLIB_RELEASE_PATH="../build/${{ env.RELEASE_NAME }}/lib" CUSTOM_CFLAGS=-m32 //windres.exe -i raylib.dll.rc -o raylib.dll.rc.data -O coff --target=${{ matrix.WINDRES_ARCH }} //make PLATFORM=PLATFORM_DESKTOP CC=${{ matrix.ARCH }}-w64-mingw32-gcc.exe RAYLIB_LIBTYPE=SHARED RAYLIB_RELEASE_PATH="../build/${{ env.RELEASE_NAME }}/lib" -B cd .. shell: cmd if: | matrix.compiler == 'mingw-w64' && matrix.bits == 32 - name: Build Library (MinGW-w64 64bit) run: | cd src ${{ matrix.ARCH }}-w64-mingw32-gcc.exe --version windres.exe --version dir C:\msys64\mingw64\bin make PLATFORM=PLATFORM_DESKTOP CC=${{ matrix.ARCH }}-w64-mingw32-gcc.exe RAYLIB_LIBTYPE=STATIC RAYLIB_RELEASE_PATH="../build/${{ env.RELEASE_NAME }}/lib" windres.exe -i raylib.dll.rc -o raylib.dll.rc.data -O coff --target=${{ matrix.WINDRES_ARCH }} make PLATFORM=PLATFORM_DESKTOP CC=${{ matrix.ARCH }}-w64-mingw32-gcc.exe RAYLIB_LIBTYPE=SHARED RAYLIB_RELEASE_PATH="../build/${{ env.RELEASE_NAME }}/lib" -B cd .. shell: cmd if: | matrix.compiler == 'mingw-w64' && matrix.bits == 64 - name: Build Library (MSVC16) run: | cd projects/VS2022 msbuild.exe raylib.sln /target:raylib /property:Configuration=Release /property:Platform=${{ matrix.ARCH }} copy /Y .\build\raylib\bin\${{ matrix.VSARCHPATH }}\Release\raylib.lib .\..\..\build\${{ env.RELEASE_NAME }}\lib\raylib.lib msbuild.exe raylib.sln /target:raylib /property:Configuration=Release.DLL /property:Platform=${{ matrix.ARCH }} copy /Y .\build\raylib\bin\${{ matrix.VSARCHPATH }}\Release.DLL\raylib.dll .\..\..\build\${{ env.RELEASE_NAME }}\lib\raylib.dll copy /Y .\build\raylib\bin\${{ matrix.VSARCHPATH }}\Release.DLL\raylib.lib .\..\..\build\${{ env.RELEASE_NAME }}\lib\raylibdll.lib cd ../.. shell: cmd if: matrix.compiler == 'msvc16' - name: Generate Artifacts run: | copy /Y .\src\raylib.h .\build\${{ env.RELEASE_NAME }}\include\raylib.h copy /Y .\src\raymath.h .\build\${{ env.RELEASE_NAME }}\include\raymath.h copy /Y .\src\rlgl.h .\build\${{ env.RELEASE_NAME }}\include\rlgl.h copy /Y .\CHANGELOG .\build\${{ env.RELEASE_NAME }}\CHANGELOG copy /Y .\README.md .\build\${{ env.RELEASE_NAME }}\README.md copy /Y .\LICENSE .\build\${{ env.RELEASE_NAME }}\LICENSE cd build 7z a ./${{ env.RELEASE_NAME }}.zip ./${{ env.RELEASE_NAME }} dir shell: cmd - name: Upload Artifacts uses: actions/upload-artifact@v3 with: name: ${{ env.RELEASE_NAME }}.zip path: ./build/${{ env.RELEASE_NAME }}.zip - name: Upload Artifact to Release uses: actions/upload-release-asset@v1.0.1 env: GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }} with: upload_url: ${{ github.event.release.upload_url }} asset_path: ./build/${{ env.RELEASE_NAME }}.zip asset_name: ${{ env.RELEASE_NAME }}.zip asset_content_type: application/zip if: github.event_name == 'release' && github.event.action == 'published'