/******************************************************************************************* * * raylib [textures] example - Image loading and texture creation * * NOTE: Images are loaded in CPU memory (RAM); textures are loaded in GPU memory (VRAM) * * This example has been created using raylib 1.3 (www.raylib.com) * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) * * Copyright (c) 2015 Ramon Santamaria (@raysan5) * ********************************************************************************************/ #include "raylib-cpp.hpp" int main() { // Initialization //-------------------------------------------------------------------------------------- int screenWidth = 800; int screenHeight = 450; raylib::Window window(screenWidth, screenHeight, "raylib [textures] example - image loading"); raylib::Texture texture("resources/raylib_logo.png"); raylib::Color textColor = raylib::Color::LightGray(); // Main game loop while (!window.ShouldClose()) { // Detect window close button or ESC key // Update //---------------------------------------------------------------------------------- // Update your variables here //---------------------------------------------------------------------------------- // Draw //---------------------------------------------------------------------------------- BeginDrawing(); { window.ClearBackground(raylib::Color::RayWhite()); texture.Draw(screenWidth / 2 - texture.GetWidth() / 2, screenHeight / 2 - texture.GetHeight() / 2); textColor.DrawText("this IS a texture loaded from an image!", 300, 370, 10); } EndDrawing(); //---------------------------------------------------------------------------------- } return 0; }