#ifndef RAYLIB_CPP_INCLUDE_RECTANGLE_HPP_ #define RAYLIB_CPP_INCLUDE_RECTANGLE_HPP_ #include "./raylib.hpp" #include "./raylib-cpp-utils.hpp" #include "./Vector2.hpp" namespace raylib { /** * Rectangle type */ class Rectangle : public ::Rectangle { public: Rectangle(const ::Rectangle& rect) : ::Rectangle{rect.x, rect.y, rect.width, rect.height} {} Rectangle(float x, float y, float width, float height) : ::Rectangle{x, y, width, height} {} Rectangle(float x, float y, float width) : ::Rectangle{x, y, width, 0} {} Rectangle(float x, float y) : ::Rectangle{x, y, 0, 0} {} Rectangle(float x) : ::Rectangle{x, 0, 0, 0} {} Rectangle() : ::Rectangle{0, 0, 0, 0} {} Rectangle(::Vector2 position, ::Vector2 size) : ::Rectangle{position.x, position.y, size.x, size.y} {} Rectangle(::Vector2 size) : ::Rectangle{0, 0, size.x, size.y} {} Rectangle(::Vector4 rect) : ::Rectangle{rect.x, rect.y, rect.z, rect.w} {} GETTERSETTER(float, X, x) GETTERSETTER(float, Y, y) GETTERSETTER(float, Width, width) GETTERSETTER(float, Height, height) Rectangle& operator=(const ::Rectangle& rect) { set(rect); return *this; } inline ::Vector4 ToVector4() { return {x, y, width, height}; } operator ::Vector4() const { return {x, y, width, height}; } /** * Draw a color-filled rectangle */ inline void Draw(::Color color) const { ::DrawRectangleRec(*this, color); } inline void Draw(::Vector2 origin, float rotation, ::Color color) const { ::DrawRectanglePro(*this, origin, rotation, color); } inline void DrawGradientV(::Color color1, ::Color color2) const { ::DrawRectangleGradientV(static_cast(x), static_cast(y), static_cast(width), static_cast(height), color1, color2); } inline void DrawGradientH(::Color color1, ::Color color2) const { ::DrawRectangleGradientH(static_cast(x), static_cast(y), static_cast(width), static_cast(height), color1, color2); } inline void DrawGradient(::Color col1, ::Color col2, ::Color col3, ::Color col4) const { ::DrawRectangleGradientEx(*this, col1, col2, col3, col4); } inline void DrawLines(::Color color) const { ::DrawRectangleLines(static_cast(x), static_cast(y), static_cast(width), static_cast(height), color); } inline void DrawLines(::Color color, float lineThick) const { ::DrawRectangleLinesEx(*this, lineThick, color); } inline void DrawRounded(float roundness, int segments, ::Color color) const { ::DrawRectangleRounded(*this, roundness, segments, color); } inline void DrawRoundedLines(float roundness, int segments, float lineThick, ::Color color) const { ::DrawRectangleRoundedLines(*this, roundness, segments, lineThick, color); } /** * Check collision between two rectangles */ inline bool CheckCollision(::Rectangle rec2) const { return ::CheckCollisionRecs(*this, rec2); } /** * Get collision rectangle for two rectangles collision */ inline ::Rectangle GetCollision(::Rectangle rec2) const { return ::GetCollisionRec(*this, rec2); } /** * Check if point is inside rectangle */ inline bool CheckCollision(::Vector2 point) const { return ::CheckCollisionPointRec(point, *this); } /** * Check collision between circle and rectangle */ inline bool CheckCollision(::Vector2 center, float radius) { return ::CheckCollisionCircleRec(center, radius, *this); } inline Vector2 GetSize() { return {width, height}; } inline Rectangle& SetSize(float newWidth, float newHeight) { width = newWidth; height = newHeight; return *this; } inline Rectangle& SetSize(const ::Vector2& size) { return SetSize(size.x, size.y); } inline Rectangle& SetShapesTexture(const ::Texture2D& texture) { ::SetShapesTexture(texture, *this); return *this; } inline Vector2 GetPosition() { return {x, y}; } inline Rectangle& SetPosition(float newX, float newY) { x = newX; y = newY; return *this; } inline Rectangle& SetPosition(const ::Vector2& position) { return SetPosition(position.x, position.y); } private: void set(const ::Rectangle& rect) { x = rect.x; y = rect.y; width = rect.width; height = rect.height; } }; } // namespace raylib using RRectangle = raylib::Rectangle; #endif // RAYLIB_CPP_INCLUDE_RECTANGLE_HPP_