version(1); project_name = "raylib-example"; patterns = { "*.cpp", "*.c", "*.h", "*.bat", "*.sh", "*.4coder", "Makefile", }; blacklist_patterns = { ".*", }; load_paths = { { { {".", .relative = true, .recursive = true, } }, .os = "win" }, { { {".", .relative = true, .recursive = true, } }, .os = "linux" }, { { {".", .relative = true, .recursive = true, } }, .os = "mac" }, }; command_list = { { .name = "clean", .out = "*clean*", .footer_panel = true, .save_dirty_files = false, .cursor_at_end = true, .cmd = { {"mingw32-make clean", .os = "win"}, {"make clean", .os = "linux"}, {"make clean", .os = "mac"}, }, }, { .name = "build", .out = "*compile*", .footer_panel = true, .save_dirty_files = true, .cursor_at_end = false, .cmd = { {"mingw32-make", .os = "win"}, {"make", .os = "linux"}, {"make", .os = "mac"}, }, }, { .name = "run", .out = "*run*", .footer_panel = true, .save_dirty_files = false, .cursor_at_end = true, .cmd = { {".\game.exe", .os = "win"}, {"./game", .os = "linux"}, {"./game", .os = "mac"}, }, }, }; fkey_command[3] = "clean"; fkey_command[4] = "build"; fkey_command[5] = "run";