/******************************************************************************************* * * raylib [text] example - Font loading and usage * * This example has been created using raylib 1.0 (www.raylib.com) * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) * * Copyright (c) 2014 Ramon Santamaria (@raysan5) * ********************************************************************************************/ #include #include "raylib-cpp.hpp" int main(void) { // Initialization //-------------------------------------------------------------------------------------- const int screenWidth = 800; const int screenHeight = 450; raylib::Window window(screenWidth, screenHeight, "raylib [text] example - sprite fonts usage"); std::string msg1 = "THIS IS A custom SPRITE FONT..."; std::string msg2 = "...and this is ANOTHER CUSTOM font..."; std::string msg3 = "...and a THIRD one! GREAT! :D"; // NOTE: Textures/Fonts MUST be loaded after Window initialization (OpenGL context is required) raylib::Font font1("resources/custom_mecha.png"); // Font loading raylib::Font font2("resources/custom_alagard.png"); // Font loading raylib::Font font3("resources/custom_jupiter_crash.png"); // Font loading raylib::Vector2 fontPosition1(screenWidth/2 - MeasureTextEx(font1, msg1.c_str(), font1.baseSize, -3).x/2, screenHeight/2 - font1.baseSize/2 - 80); raylib::Vector2 fontPosition2(screenWidth/2 - MeasureTextEx(font2, msg2.c_str(), font2.baseSize, -2).x/2, screenHeight/2 - font2.baseSize/2 - 10); raylib::Vector2 fontPosition3(screenWidth/2 - MeasureTextEx(font3, msg3.c_str(), font3.baseSize, 2).x/2, screenHeight/2 - font3.baseSize/2 + 50); SetTargetFPS(60); // Set our game to run at 60 frames-per-second //-------------------------------------------------------------------------------------- // Main game loop while (!window.ShouldClose()) { // Detect window close button or ESC key // Update //---------------------------------------------------------------------------------- // TODO: Update variables here... //---------------------------------------------------------------------------------- // Draw //---------------------------------------------------------------------------------- BeginDrawing(); { window.ClearBackground(RAYWHITE); font1.DrawText(msg1, fontPosition1, font1.baseSize, -3); font2.DrawText(msg2, fontPosition2, font2.baseSize, -2); font3.DrawText(msg3, fontPosition3, font3.baseSize, 2); } EndDrawing(); //---------------------------------------------------------------------------------- } return 0; }