Debug.DLL
Win32
Debug.DLL
x64
Debug
Win32
Debug
x64
Release.DLL
Win32
Release.DLL
x64
Release
Win32
Release
x64
{472BCBDC-62E0-441D-B2FD-0EE0FC6CEEB4}
Win32Proj
textures_sprite_explosion
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textures_sprite_explosion
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$(DefaultPlatformToolset)
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$(DefaultPlatformToolset)
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$(DefaultPlatformToolset)
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$(DefaultPlatformToolset)
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Unicode
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$(DefaultPlatformToolset)
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$(DefaultPlatformToolset)
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$(DefaultPlatformToolset)
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$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\
$(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\
true
$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\
$(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\
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$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\
$(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\
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$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\
$(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\
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$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\
$(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\
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$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\
$(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\
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$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\
$(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\
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$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\
$(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\
$(SolutionDir)..\..\examples\textures
WindowsLocalDebugger
$(SolutionDir)..\..\examples\textures
WindowsLocalDebugger
$(SolutionDir)..\..\examples\textures
WindowsLocalDebugger
$(SolutionDir)..\..\examples\textures
WindowsLocalDebugger
$(SolutionDir)..\..\examples\textures
WindowsLocalDebugger
$(SolutionDir)..\..\examples\textures
WindowsLocalDebugger
$(SolutionDir)..\..\examples\textures
WindowsLocalDebugger
$(SolutionDir)..\..\examples\textures
WindowsLocalDebugger
Level3
Disabled
WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions)
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$(SolutionDir)..\..\src;%(AdditionalIncludeDirectories)
Console
true
$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\
raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)
Level3
Disabled
WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions)
CompileAsC
$(SolutionDir)..\..\src;%(AdditionalIncludeDirectories)
/FS %(AdditionalOptions)
Console
true
$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\
raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)
Level3
Disabled
WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions)
CompileAsC
$(SolutionDir)..\..\src;%(AdditionalIncludeDirectories)
Console
true
$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\
raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)
xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)"
Copy Debug DLL to output directory
Level3
Disabled
WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions)
CompileAsC
$(SolutionDir)..\..\src;%(AdditionalIncludeDirectories)
Console
true
$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\
raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)
xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)"
Copy Debug DLL to output directory
Level3
MaxSpeed
true
true
WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP
$(SolutionDir)..\..\src;%(AdditionalIncludeDirectories)
CompileAsC
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Console
true
true
true
raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)
$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\
Level3
MaxSpeed
true
true
WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP
$(SolutionDir)..\..\src;%(AdditionalIncludeDirectories)
CompileAsC
true
Console
true
true
true
raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)
$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\
Level3
MaxSpeed
true
true
WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP
$(SolutionDir)..\..\src;%(AdditionalIncludeDirectories)
CompileAsC
true
Console
true
true
true
raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)
$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\
xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)"
Copy Release DLL to output directory
Level3
MaxSpeed
true
true
WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP
$(SolutionDir)..\..\src;%(AdditionalIncludeDirectories)
CompileAsC
true
Console
true
true
true
raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)
$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\
xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)"
Copy Release DLL to output directory
{e89d61ac-55de-4482-afd4-df7242ebc859}