#include "Player.hpp" #include "raylib-cpp.hpp" Player::Player() { position = Rectangle{ GetScreenWidth() / 2.0f - 50, GetScreenHeight() / 2.0f - 50, 100, 100 }; speed = 3; } void Player::Draw() { position.Draw(RED); } void Player::Update() { if (IsKeyDown(KEY_UP)) { position.y -= speed; } if (IsKeyDown(KEY_DOWN)) { position.y += speed; } if (IsKeyDown(KEY_RIGHT)) { position.x += speed; } if (IsKeyDown(KEY_LEFT)) { position.x -= speed; } }