/******************************************************************************************* * * raylib [text] example - Font loading * * raylib can load fonts from multiple file formats: * * - TTF/OTF > Sprite font atlas is generated on loading, user can configure * some of the generation parameters (size, characters to include) * - BMFonts > Angel code font fileformat, sprite font image must be provided * together with the .fnt file, font generation cna not be configured * - XNA Spritefont > Sprite font image, following XNA Spritefont conventions, * Characters in image must follow some spacing and order rules * * This example has been created using raylib 2.6 (www.raylib.com) * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) * * Copyright (c) 2016-2019 Ramon Santamaria (@raysan5) * ********************************************************************************************/ #include #include "raylib-cpp.hpp" int main() { // Initialization //-------------------------------------------------------------------------------------- const int screenWidth = 800; const int screenHeight = 450; raylib::Window window(screenWidth, screenHeight, "raylib [text] example - font loading"); // Define characters to draw // NOTE: raylib supports UTF-8 encoding, following list is actually codified as UTF8 internally std::string msg = "!\"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHI\nJKLMNOPQRSTUVWXYZ[]^_`abcdefghijklmn\nopqrstuvwxyz{|}~¿ÀÁÂÃÄÅÆÇÈÉÊËÌÍÎÏÐÑÒÓ\nÔÕÖ×ØÙÚÛÜÝÞßàáâãäåæçèéêëìíîïðñòóôõö÷\nøùúûüýþÿ"; // NOTE: Textures/Fonts MUST be loaded after Window initialization (OpenGL context is required) // BMFont (AngelCode) : Font data and image atlas have been generated using external program raylib::Font fontBm("resources/pixantiqua.fnt"); // TTF font : Font data and atlas are generated directly from TTF // NOTE: We define a font base size of 32 pixels tall and up-to 250 characters raylib::Font fontTtf("resources/pixantiqua.ttf", 32, 0, 250); bool useTtf = false; window.SetTargetFPS(60); // Set our game to run at 60 frames-per-second //-------------------------------------------------------------------------------------- // Main game loop while (!window.ShouldClose()) { // Detect window close button or ESC key // Update //---------------------------------------------------------------------------------- if (IsKeyDown(KEY_SPACE)) useTtf = true; else useTtf = false; //---------------------------------------------------------------------------------- // Draw //---------------------------------------------------------------------------------- window.BeginDrawing(); { window.ClearBackground(RAYWHITE); raylib::DrawText("Hold SPACE to use TTF generated font", 20, 20, 20, LIGHTGRAY); if (!useTtf) { fontBm.DrawText(msg, Vector2{ 20.0f, 100.0f }, fontBm.baseSize, 2, MAROON); raylib::DrawText("Using BMFont (Angelcode) imported", 20, GetScreenHeight() - 30, 20, GRAY); } else { fontTtf.DrawText(msg, Vector2{ 20.0f, 100.0f }, fontTtf.baseSize, 2, LIME); raylib::DrawText("Using TTF font generated", 20, GetScreenHeight() - 30, 20, GRAY); } } window.EndDrawing(); //---------------------------------------------------------------------------------- } return 0; }