/******************************************************************************************* * * raylib [audio] example - Sound loading and playing * * This example has been created using raylib 1.0 (www.raylib.com) * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) * * Copyright (c) 2014 Ramon Santamaria (@raysan5) * ********************************************************************************************/ #include "raylib-cpp.hpp" int main() { // Initialization //-------------------------------------------------------------------------------------- const int screenWidth = 800; const int screenHeight = 450; raylib::Window window(screenWidth, screenHeight, "raylib [audio] example - sound loading and playing"); raylib::AudioDevice audiodevice; // Initialize audio device raylib::Sound fxWav("resources/sound.wav"); // Load WAV audio file raylib::Sound fxOgg("resources/target.ogg"); // Load OGG audio file SetTargetFPS(60); // Set our game to run at 60 frames-per-second //-------------------------------------------------------------------------------------- // Main game loop while (!window.ShouldClose()) { // Detect window close button or ESC key // Update //---------------------------------------------------------------------------------- if (IsKeyPressed(KEY_SPACE)) fxWav.Play(); // Play WAV sound if (IsKeyPressed(KEY_ENTER)) fxOgg.Play(); // Play OGG sound //---------------------------------------------------------------------------------- // Draw //---------------------------------------------------------------------------------- BeginDrawing(); { window.ClearBackground(RAYWHITE); DrawText("Press SPACE to PLAY the WAV sound!", 200, 180, 20, LIGHTGRAY); DrawText("Press ENTER to PLAY the OGG sound!", 200, 220, 20, LIGHTGRAY); } EndDrawing(); //---------------------------------------------------------------------------------- } return 0; }