/******************************************************************************************* * * raylib [models] example - Drawing billboards * * This example has been created using raylib 1.3 (www.raylib.com) * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) * * Copyright (c) 2015 Ramon Santamaria (@raysan5) * ********************************************************************************************/ #include "raylib-cpp.hpp" int main() { // Initialization //-------------------------------------------------------------------------------------- const int screenWidth = 800; const int screenHeight = 450; raylib::Window window(screenWidth, screenHeight, "raylib [models] example - drawing billboards"); // Define the camera to look into our 3d world raylib::Camera camera( raylib::Vector3(5.0f, 4.0f, 5.0f), raylib::Vector3(0.0f, 2.0f, 0.0f), raylib::Vector3(0.0f, 1.0f, 0.0f), 45.0f, CAMERA_PERSPECTIVE); raylib::Texture2D bill("resources/billboard.png"); // Our texture billboard raylib::Vector3 billPosition(0.0f, 2.0f, 0.0f); // Position where draw billboard SetTargetFPS(60); // Set our game to run at 60 frames-per-second //-------------------------------------------------------------------------------------- // Main game loop while (!window.ShouldClose()) { // Detect window close button or ESC key // Update //---------------------------------------------------------------------------------- camera.Update(CAMERA_ORBITAL); // Update camera //---------------------------------------------------------------------------------- // Draw //---------------------------------------------------------------------------------- BeginDrawing(); { window.ClearBackground(RAYWHITE); camera.BeginMode(); { DrawGrid(10, 1.0f); // Draw a grid bill.DrawBillboard(camera, billPosition, 2.0f); } camera.EndMode(); DrawFPS(10, 10); } EndDrawing(); //---------------------------------------------------------------------------------- } return 0; }