# Get the sources together set(example_dirs audio core models shaders shapes text textures) set(example_sources) set(example_resources) # C++ set(CMAKE_CXX_STANDARD 11) set(CMAKE_CXX_STANDARD_REQUIRED ON) set(CMAKE_CXX_EXTENSIONS OFF) # raylib find_package(raylib QUIET) if (NOT raylib_FOUND) include(FetchContent) FetchContent_Declare( raylib GIT_REPOSITORY https://github.com/raysan5/raylib.git GIT_TAG 4.5.0 ) FetchContent_GetProperties(raylib) if (NOT raylib_POPULATED) # Have we downloaded raylib yet? set(FETCHCONTENT_QUIET NO) FetchContent_Populate(raylib) set(BUILD_EXAMPLES OFF CACHE BOOL "" FORCE) set(BUILD_GAMES OFF CACHE BOOL "" FORCE) add_subdirectory(${raylib_SOURCE_DIR} ${raylib_BINARY_DIR}) endif() endif() # Find all examples foreach(example_dir ${example_dirs}) file(GLOB sources ${example_dir}/*.cpp) list(APPEND example_sources ${sources}) # Any any resources file(GLOB resources ${example_dir}/resources/*) list(APPEND example_resources ${resources}) endforeach() # Compile all examples foreach(example_source ${example_sources}) # Create the basename for the example get_filename_component(example_name ${example_source} NAME) string(REPLACE ".cpp" "${OUTPUT_EXT}" example_name ${example_name}) # Setup the example add_executable(${example_name} ${example_source}) # Link raylib and raylib-cpp target_link_libraries(${example_name} PUBLIC raylib_cpp raylib) string(REGEX MATCH ".*/.*/" resources_dir ${example_source}) string(APPEND resources_dir "resources") endforeach() # Multiple Files Example add_executable("multiple" multiple/main.cpp multiple/Player.cpp) target_link_libraries("multiple" PUBLIC raylib_cpp raylib) # Copy all the resources file(COPY ${example_resources} DESTINATION "resources/")