# raylib template for Code::Blocks 1. Install raylib. On Windows you should install the **Windows Installer (with MinGW compiler)** package. On other platforms you can install however you like following the instructions in the wiki. * https://github.com/raysan5/raylib/releases/download/4.2.0/raylib_installer_v420.mingw.exe * https://github.com/raysan5/raylib/wiki/Working-on-GNU-Linux * https://github.com/raysan5/raylib/wiki/Working-on-macOS 2. Install and run Code::Blocks. 3. **Windows only**: Select `Settings` `Compiler` `Toolchain executables`. Change `Compiler's installation directory` to `C:\raylib\MingGW`. Do *not* press auto-detect. There is a screenshot below showing how it should look. Press `OK`. 4. Select `File` `Open` and open the `core_basic_windows.cbp` file. ![Compiler Settings](compiler_settings.png) For an example with resources, see https://github.com/electronstudio/raylib-game-template-codeblocks