browser/external/raylib-cpp-4.5.1/examples/audio/audio_music_stream.cpp
2023-09-27 15:02:24 -04:00

84 lines
2.8 KiB
C++

/*******************************************************************************************
*
* raylib [audio] example - Music playing (streaming)
*
* This example has been created using raylib 1.3 (www.raylib.com)
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
*
* Copyright (c) 2015 Ramon Santamaria (@raysan5)
*
********************************************************************************************/
#include "raylib-cpp.hpp"
int main() {
// Initialization
//--------------------------------------------------------------------------------------
const int screenWidth = 800;
const int screenHeight = 450;
raylib::Window window(screenWidth, screenHeight, "raylib [audio] example - music playing (streaming)");
raylib::AudioDevice audio; // Initialize audio device
raylib::Music music("resources/target.ogg");
music.Play();
float timePlayed = 0.0f;
bool pause = false;
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------
// Main game loop
while (!window.ShouldClose()) { // Detect window close button or ESC key
// Update
//----------------------------------------------------------------------------------
music.Update(); // Update music buffer with new stream data
// Restart music playing (stop and play)
if (IsKeyPressed(KEY_SPACE)) {
music.Stop();
music.Play();
}
// Pause/Resume music playing
if (IsKeyPressed(KEY_P)) {
pause = !pause;
if (pause) {
music.Pause();
} else {
music.Resume();
}
}
// Get timePlayed scaled to bar dimensions (400 pixels)
timePlayed = music.GetTimePlayed() / music.GetTimeLength() * 400;
if (timePlayed > 400) music.Stop();
//----------------------------------------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
{
window.ClearBackground(RAYWHITE);
DrawText("MUSIC SHOULD BE PLAYING!", 255, 150, 20, LIGHTGRAY);
DrawRectangle(200, 200, 400, 12, LIGHTGRAY);
DrawRectangle(200, 200, static_cast<int>(timePlayed), 12, MAROON);
DrawRectangleLines(200, 200, 400, 12, GRAY);
DrawText("PRESS SPACE TO RESTART MUSIC", 215, 250, 20, LIGHTGRAY);
DrawText("PRESS P TO PAUSE/RESUME MUSIC", 208, 280, 20, LIGHTGRAY);
}
EndDrawing();
//----------------------------------------------------------------------------------
}
return 0;
}