browser/external/raylib-cpp-4.5.1/examples/text/text_font_loading.cpp
2023-09-27 15:02:24 -04:00

84 lines
3.6 KiB
C++

/*******************************************************************************************
*
* raylib [text] example - Font loading
*
* raylib can load fonts from multiple file formats:
*
* - TTF/OTF > Sprite font atlas is generated on loading, user can configure
* some of the generation parameters (size, characters to include)
* - BMFonts > Angel code font fileformat, sprite font image must be provided
* together with the .fnt file, font generation cna not be configured
* - XNA Spritefont > Sprite font image, following XNA Spritefont conventions,
* Characters in image must follow some spacing and order rules
*
* This example has been created using raylib 2.6 (www.raylib.com)
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
*
* Copyright (c) 2016-2019 Ramon Santamaria (@raysan5)
*
********************************************************************************************/
#include <string>
#include "raylib-cpp.hpp"
int main() {
// Initialization
//--------------------------------------------------------------------------------------
const int screenWidth = 800;
const int screenHeight = 450;
raylib::Window window(screenWidth, screenHeight, "raylib [text] example - font loading");
// Define characters to draw
// NOTE: raylib supports UTF-8 encoding, following list is actually codified as UTF8 internally
std::string msg = "!\"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHI\nJKLMNOPQRSTUVWXYZ[]^_`abcdefghijklmn\nopqrstuvwxyz{|}~¿ÀÁÂÃÄÅÆÇÈÉÊËÌÍÎÏÐÑÒÓ\nÔÕÖ×ØÙÚÛÜÝÞßàáâãäåæçèéêëìíîïðñòóôõö÷\nøùúûüýþÿ";
// NOTE: Textures/Fonts MUST be loaded after Window initialization (OpenGL context is required)
// BMFont (AngelCode) : Font data and image atlas have been generated using external program
raylib::Font fontBm("resources/pixantiqua.fnt");
// TTF font : Font data and atlas are generated directly from TTF
// NOTE: We define a font base size of 32 pixels tall and up-to 250 characters
raylib::Font fontTtf("resources/pixantiqua.ttf", 32, 0, 250);
bool useTtf = false;
window.SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------
// Main game loop
while (!window.ShouldClose()) { // Detect window close button or ESC key
// Update
//----------------------------------------------------------------------------------
if (IsKeyDown(KEY_SPACE)) useTtf = true;
else useTtf = false;
//----------------------------------------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
window.BeginDrawing();
{
window.ClearBackground(RAYWHITE);
raylib::DrawText("Hold SPACE to use TTF generated font", 20, 20, 20, LIGHTGRAY);
if (!useTtf)
{
fontBm.DrawText(msg, Vector2{ 20.0f, 100.0f }, fontBm.baseSize, 2, MAROON);
raylib::DrawText("Using BMFont (Angelcode) imported", 20, GetScreenHeight() - 30, 20, GRAY);
}
else
{
fontTtf.DrawText(msg, Vector2{ 20.0f, 100.0f }, fontTtf.baseSize, 2, LIME);
raylib::DrawText("Using TTF font generated", 20, GetScreenHeight() - 30, 20, GRAY);
}
}
window.EndDrawing();
//----------------------------------------------------------------------------------
}
return 0;
}