88 lines
2.1 KiB
C++
88 lines
2.1 KiB
C++
#ifndef RAYLIB_CPP_INCLUDE_BOUNDINGBOX_HPP_
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#define RAYLIB_CPP_INCLUDE_BOUNDINGBOX_HPP_
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#include "./raylib.hpp"
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#include "./raylib-cpp-utils.hpp"
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namespace raylib {
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/**
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* Bounding box type
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*/
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class BoundingBox : public ::BoundingBox {
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public:
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/*
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* Copy a bounding box from another bounding box.
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*/
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BoundingBox(const ::BoundingBox& box) : ::BoundingBox{box.min, box.max} {
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// Nothing.
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}
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/**
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* Compute mesh bounding box limits
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*/
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BoundingBox(const ::Mesh& mesh) {
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set(::GetMeshBoundingBox(mesh));
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}
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BoundingBox(::Vector3 minMax = ::Vector3{0.0f, 0.0f, 0.0f}) : ::BoundingBox{minMax, minMax} {}
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BoundingBox(::Vector3 min, ::Vector3 max) : ::BoundingBox{min, max} {}
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GETTERSETTER(::Vector3, Min, min)
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GETTERSETTER(::Vector3, Max, max)
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BoundingBox& operator=(const ::BoundingBox& box) {
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set(box);
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return *this;
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}
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/**
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* Draw a bounding box with wires
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*/
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inline void Draw(::Color color = {255, 255, 255, 255}) const {
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::DrawBoundingBox(*this, color);
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}
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/**
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* Detect collision between two boxes
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*/
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inline bool CheckCollision(const ::BoundingBox& box2) const {
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return CheckCollisionBoxes(*this, box2);
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}
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/**
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* Detect collision between box and sphere
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*/
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inline bool CheckCollision(::Vector3 center, float radius) const {
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return CheckCollisionBoxSphere(*this, center, radius);
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}
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/**
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* Detect collision between ray and bounding box
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*/
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inline bool CheckCollision(const ::Ray& ray) const {
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return GetRayCollisionBox(ray, *this).hit;
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}
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/**
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* Get collision information between ray and bounding box
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*/
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inline RayCollision GetCollision(const ::Ray& ray) const {
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return GetRayCollisionBox(ray, *this);
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}
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private:
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void set(const ::BoundingBox& box) {
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min = box.min;
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max = box.max;
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}
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void set(const ::Vector3& _min, const ::Vector3& _max) {
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min = _min;
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max = _max;
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}
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};
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} // namespace raylib
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using RBoundingBox = raylib::BoundingBox;
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#endif // RAYLIB_CPP_INCLUDE_BOUNDINGBOX_HPP_
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