228 lines
5.4 KiB
C++
228 lines
5.4 KiB
C++
#ifndef RAYLIB_CPP_INCLUDE_AUDIOSTREAM_HPP_
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#define RAYLIB_CPP_INCLUDE_AUDIOSTREAM_HPP_
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#include "./raylib.hpp"
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#include "./raylib-cpp-utils.hpp"
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#include "./RaylibException.hpp"
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namespace raylib {
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/**
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* AudioStream management functions
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*/
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class AudioStream : public ::AudioStream {
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public:
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AudioStream(const ::AudioStream& music) {
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set(music);
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}
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AudioStream(rAudioBuffer* buffer = nullptr,
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rAudioProcessor *processor = nullptr,
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unsigned int sampleRate = 0,
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unsigned int sampleSize = 0,
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unsigned int channels = 0) : ::AudioStream{buffer, processor, sampleRate, sampleSize, channels} {
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// Nothing.
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}
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/**
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* Init audio stream (to stream raw audio pcm data)
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*
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* @throws raylib::RaylibException Throws if the AudioStream failed to load.
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*/
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AudioStream(unsigned int sampleRate, unsigned int sampleSize, unsigned int channels = 2) {
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Load(sampleRate, sampleSize, channels);
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}
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AudioStream(const AudioStream&) = delete;
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AudioStream(AudioStream&& other) {
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set(other);
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other.buffer = nullptr;
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other.processor = nullptr;
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other.sampleRate = 0;
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other.sampleSize = 0;
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other.channels = 0;
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}
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~AudioStream() {
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Unload();
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}
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GETTERSETTER(rAudioBuffer *, Buffer, buffer)
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GETTERSETTER(rAudioProcessor *, Processor, processor)
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GETTERSETTER(unsigned int, SampleRate, sampleRate)
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GETTERSETTER(unsigned int, SampleSize, sampleSize)
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GETTERSETTER(unsigned int, Channels, channels)
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AudioStream& operator=(const ::AudioStream& stream) {
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set(stream);
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return *this;
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}
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AudioStream& operator=(const AudioStream&) = delete;
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AudioStream& operator=(AudioStream&& other) noexcept {
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if (this == &other) {
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return *this;
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}
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Unload();
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set(other);
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other.buffer = nullptr;
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other.processor = nullptr;
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other.sampleRate = 0;
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other.sampleSize = 0;
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other.channels = 0;
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return *this;
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}
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/**
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* Update audio stream buffers with data
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*/
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inline AudioStream& Update(const void *data, int samplesCount) {
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::UpdateAudioStream(*this, data, samplesCount);
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return *this;
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}
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/**
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* Unload audio stream and free memory
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*/
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inline void Unload() {
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::UnloadAudioStream(*this);
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}
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/**
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* Check if any audio stream buffers requires refill
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*/
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inline bool IsProcessed() const {
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return ::IsAudioStreamProcessed(*this);
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}
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/**
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* Play audio stream
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*/
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inline AudioStream& Play() {
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::PlayAudioStream(*this);
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return *this;
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}
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/**
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* Pause audio stream
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*/
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inline AudioStream& Pause() {
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::PauseAudioStream(*this);
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return *this;
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}
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/**
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* Resume audio stream
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*/
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inline AudioStream& Resume() {
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::ResumeAudioStream(*this);
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return *this;
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}
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/**
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* Check if audio stream is playing
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*/
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inline bool IsPlaying() const {
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return ::IsAudioStreamPlaying(*this);
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}
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/**
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* Stop audio stream
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*/
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inline AudioStream& Stop() {
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::StopAudioStream(*this);
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return *this;
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}
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/**
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* Set volume for audio stream (1.0 is max level)
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*/
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inline AudioStream& SetVolume(float volume = 1.0f) {
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::SetAudioStreamVolume(*this, volume);
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return *this;
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}
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/**
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* Set pitch for audio stream (1.0 is base level)
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*/
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inline AudioStream& SetPitch(float pitch) {
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::SetAudioStreamPitch(*this, pitch);
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return *this;
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}
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/**
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* Set pan for audio stream (0.5 is centered)
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*/
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inline AudioStream& SetPan(float pan = 0.5f) {
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::SetAudioStreamPitch(*this, pan);
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return *this;
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}
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/**
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* Default size for new audio streams
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*/
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inline static void SetBufferSizeDefault(int size) {
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::SetAudioStreamBufferSizeDefault(size);
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}
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/**
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* Audio thread callback to request new data
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*/
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inline void SetCallback(::AudioCallback callback) {
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::SetAudioStreamCallback(*this, callback);
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}
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/**
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* Attach audio stream processor to stream
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*/
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inline void AttachProcessor(::AudioCallback processor) {
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::SetAudioStreamCallback(*this, processor);
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}
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/**
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* Detach audio stream processor from stream
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*/
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inline void DetachProcessor(::AudioCallback processor) {
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::SetAudioStreamCallback(*this, processor);
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}
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/**
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* Retrieve whether or not the audio stream is ready.
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*/
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bool IsReady() {
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return ::IsAudioStreamReady(*this);
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}
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/**
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* Load audio stream (to stream raw audio pcm data)
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*
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* @throws raylib::RaylibException Throws if the AudioStream failed to load.
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*/
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void Load(unsigned int SampleRate, unsigned int SampleSize, unsigned int Channels = 2) {
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Unload();
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set(::LoadAudioStream(SampleRate, SampleSize, Channels));
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if (!IsReady()) {
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throw RaylibException("Failed to load audio stream");
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}
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}
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private:
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void set(const ::AudioStream& stream) {
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buffer = stream.buffer;
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processor = stream.processor;
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sampleRate = stream.sampleRate;
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sampleSize = stream.sampleSize;
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channels = stream.channels;
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}
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};
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} // namespace raylib
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using RAudioStream = raylib::AudioStream;
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#endif // RAYLIB_CPP_INCLUDE_AUDIOSTREAM_HPP_
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