162 lines
4.6 KiB
C++
162 lines
4.6 KiB
C++
#ifndef RAYLIB_CPP_INCLUDE_RECTANGLE_HPP_
|
|
#define RAYLIB_CPP_INCLUDE_RECTANGLE_HPP_
|
|
|
|
#include "./raylib.hpp"
|
|
#include "./raylib-cpp-utils.hpp"
|
|
#include "./Vector2.hpp"
|
|
|
|
namespace raylib {
|
|
/**
|
|
* Rectangle type
|
|
*/
|
|
class Rectangle : public ::Rectangle {
|
|
public:
|
|
Rectangle(const ::Rectangle& rect) : ::Rectangle{rect.x, rect.y, rect.width, rect.height} {}
|
|
|
|
Rectangle(float x, float y, float width, float height) : ::Rectangle{x, y, width, height} {}
|
|
Rectangle(float x, float y, float width) : ::Rectangle{x, y, width, 0} {}
|
|
Rectangle(float x, float y) : ::Rectangle{x, y, 0, 0} {}
|
|
Rectangle(float x) : ::Rectangle{x, 0, 0, 0} {}
|
|
Rectangle() : ::Rectangle{0, 0, 0, 0} {}
|
|
|
|
Rectangle(::Vector2 position, ::Vector2 size)
|
|
: ::Rectangle{position.x, position.y, size.x, size.y} {}
|
|
Rectangle(::Vector2 size) : ::Rectangle{0, 0, size.x, size.y} {}
|
|
Rectangle(::Vector4 rect) : ::Rectangle{rect.x, rect.y, rect.z, rect.w} {}
|
|
|
|
GETTERSETTER(float, X, x)
|
|
GETTERSETTER(float, Y, y)
|
|
GETTERSETTER(float, Width, width)
|
|
GETTERSETTER(float, Height, height)
|
|
|
|
Rectangle& operator=(const ::Rectangle& rect) {
|
|
set(rect);
|
|
return *this;
|
|
}
|
|
|
|
inline ::Vector4 ToVector4() {
|
|
return {x, y, width, height};
|
|
}
|
|
|
|
operator ::Vector4() const {
|
|
return {x, y, width, height};
|
|
}
|
|
|
|
/**
|
|
* Draw a color-filled rectangle
|
|
*/
|
|
inline void Draw(::Color color) const {
|
|
::DrawRectangleRec(*this, color);
|
|
}
|
|
|
|
inline void Draw(::Vector2 origin, float rotation, ::Color color) const {
|
|
::DrawRectanglePro(*this, origin, rotation, color);
|
|
}
|
|
|
|
inline void DrawGradientV(::Color color1, ::Color color2) const {
|
|
::DrawRectangleGradientV(static_cast<int>(x), static_cast<int>(y), static_cast<int>(width),
|
|
static_cast<int>(height), color1, color2);
|
|
}
|
|
|
|
inline void DrawGradientH(::Color color1, ::Color color2) const {
|
|
::DrawRectangleGradientH(static_cast<int>(x), static_cast<int>(y), static_cast<int>(width),
|
|
static_cast<int>(height), color1, color2);
|
|
}
|
|
|
|
inline void DrawGradient(::Color col1, ::Color col2, ::Color col3, ::Color col4) const {
|
|
::DrawRectangleGradientEx(*this, col1, col2, col3, col4);
|
|
}
|
|
|
|
inline void DrawLines(::Color color) const {
|
|
::DrawRectangleLines(static_cast<int>(x), static_cast<int>(y), static_cast<int>(width),
|
|
static_cast<int>(height), color);
|
|
}
|
|
|
|
inline void DrawLines(::Color color, float lineThick) const {
|
|
::DrawRectangleLinesEx(*this, lineThick, color);
|
|
}
|
|
|
|
inline void DrawRounded(float roundness, int segments, ::Color color) const {
|
|
::DrawRectangleRounded(*this, roundness, segments, color);
|
|
}
|
|
|
|
inline void DrawRoundedLines(float roundness, int segments,
|
|
float lineThick, ::Color color) const {
|
|
::DrawRectangleRoundedLines(*this, roundness, segments, lineThick, color);
|
|
}
|
|
|
|
/**
|
|
* Check collision between two rectangles
|
|
*/
|
|
inline bool CheckCollision(::Rectangle rec2) const {
|
|
return ::CheckCollisionRecs(*this, rec2);
|
|
}
|
|
|
|
/**
|
|
* Get collision rectangle for two rectangles collision
|
|
*/
|
|
inline ::Rectangle GetCollision(::Rectangle rec2) const {
|
|
return ::GetCollisionRec(*this, rec2);
|
|
}
|
|
|
|
/**
|
|
* Check if point is inside rectangle
|
|
*/
|
|
inline bool CheckCollision(::Vector2 point) const {
|
|
return ::CheckCollisionPointRec(point, *this);
|
|
}
|
|
|
|
/**
|
|
* Check collision between circle and rectangle
|
|
*/
|
|
inline bool CheckCollision(::Vector2 center, float radius) {
|
|
return ::CheckCollisionCircleRec(center, radius, *this);
|
|
}
|
|
|
|
inline Vector2 GetSize() {
|
|
return {width, height};
|
|
}
|
|
|
|
inline Rectangle& SetSize(float newWidth, float newHeight) {
|
|
width = newWidth;
|
|
height = newHeight;
|
|
return *this;
|
|
}
|
|
|
|
inline Rectangle& SetSize(const ::Vector2& size) {
|
|
return SetSize(size.x, size.y);
|
|
}
|
|
|
|
inline Rectangle& SetShapesTexture(const ::Texture2D& texture) {
|
|
::SetShapesTexture(texture, *this);
|
|
return *this;
|
|
}
|
|
|
|
inline Vector2 GetPosition() {
|
|
return {x, y};
|
|
}
|
|
|
|
inline Rectangle& SetPosition(float newX, float newY) {
|
|
x = newX;
|
|
y = newY;
|
|
return *this;
|
|
}
|
|
|
|
inline Rectangle& SetPosition(const ::Vector2& position) {
|
|
return SetPosition(position.x, position.y);
|
|
}
|
|
|
|
private:
|
|
void set(const ::Rectangle& rect) {
|
|
x = rect.x;
|
|
y = rect.y;
|
|
width = rect.width;
|
|
height = rect.height;
|
|
}
|
|
};
|
|
} // namespace raylib
|
|
|
|
using RRectangle = raylib::Rectangle;
|
|
|
|
#endif // RAYLIB_CPP_INCLUDE_RECTANGLE_HPP_
|