84 lines
2.8 KiB
C++
84 lines
2.8 KiB
C++
/*******************************************************************************************
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*
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* raylib [audio] example - Music playing (streaming)
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*
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* This example has been created using raylib 1.3 (www.raylib.com)
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* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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*
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* Copyright (c) 2015 Ramon Santamaria (@raysan5)
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*
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********************************************************************************************/
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#include "raylib-cpp.hpp"
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int main() {
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// Initialization
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//--------------------------------------------------------------------------------------
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const int screenWidth = 800;
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const int screenHeight = 450;
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raylib::Window window(screenWidth, screenHeight, "raylib [audio] example - music playing (streaming)");
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raylib::AudioDevice audio; // Initialize audio device
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raylib::Music music("resources/target.ogg");
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music.Play();
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float timePlayed = 0.0f;
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bool pause = false;
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SetTargetFPS(60); // Set our game to run at 60 frames-per-second
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//--------------------------------------------------------------------------------------
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// Main game loop
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while (!window.ShouldClose()) { // Detect window close button or ESC key
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// Update
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//----------------------------------------------------------------------------------
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music.Update(); // Update music buffer with new stream data
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// Restart music playing (stop and play)
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if (IsKeyPressed(KEY_SPACE)) {
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music.Stop();
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music.Play();
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}
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// Pause/Resume music playing
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if (IsKeyPressed(KEY_P)) {
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pause = !pause;
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if (pause) {
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music.Pause();
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} else {
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music.Resume();
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}
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}
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// Get timePlayed scaled to bar dimensions (400 pixels)
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timePlayed = music.GetTimePlayed() / music.GetTimeLength() * 400;
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if (timePlayed > 400) music.Stop();
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//----------------------------------------------------------------------------------
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// Draw
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//----------------------------------------------------------------------------------
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BeginDrawing();
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{
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window.ClearBackground(RAYWHITE);
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DrawText("MUSIC SHOULD BE PLAYING!", 255, 150, 20, LIGHTGRAY);
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DrawRectangle(200, 200, 400, 12, LIGHTGRAY);
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DrawRectangle(200, 200, static_cast<int>(timePlayed), 12, MAROON);
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DrawRectangleLines(200, 200, 400, 12, GRAY);
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DrawText("PRESS SPACE TO RESTART MUSIC", 215, 250, 20, LIGHTGRAY);
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DrawText("PRESS P TO PAUSE/RESUME MUSIC", 208, 280, 20, LIGHTGRAY);
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}
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EndDrawing();
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//----------------------------------------------------------------------------------
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}
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return 0;
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}
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