64 lines
2.3 KiB
C++
64 lines
2.3 KiB
C++
/*******************************************************************************************
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*
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* raylib [models] example - Drawing billboards
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*
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* This example has been created using raylib 1.3 (www.raylib.com)
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* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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*
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* Copyright (c) 2015 Ramon Santamaria (@raysan5)
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*
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********************************************************************************************/
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#include "raylib-cpp.hpp"
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int main() {
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// Initialization
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//--------------------------------------------------------------------------------------
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const int screenWidth = 800;
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const int screenHeight = 450;
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raylib::Window window(screenWidth, screenHeight, "raylib [models] example - drawing billboards");
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// Define the camera to look into our 3d world
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raylib::Camera camera(
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raylib::Vector3(5.0f, 4.0f, 5.0f),
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raylib::Vector3(0.0f, 2.0f, 0.0f),
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raylib::Vector3(0.0f, 1.0f, 0.0f),
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45.0f,
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CAMERA_PERSPECTIVE);
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raylib::Texture2D bill("resources/billboard.png"); // Our texture billboard
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raylib::Vector3 billPosition(0.0f, 2.0f, 0.0f); // Position where draw billboard
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SetTargetFPS(60); // Set our game to run at 60 frames-per-second
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//--------------------------------------------------------------------------------------
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// Main game loop
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while (!window.ShouldClose()) { // Detect window close button or ESC key
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// Update
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//----------------------------------------------------------------------------------
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camera.Update(CAMERA_ORBITAL); // Update camera
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//----------------------------------------------------------------------------------
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// Draw
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//----------------------------------------------------------------------------------
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BeginDrawing();
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{
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window.ClearBackground(RAYWHITE);
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camera.BeginMode();
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{
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DrawGrid(10, 1.0f); // Draw a grid
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bill.DrawBillboard(camera, billPosition, 2.0f);
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}
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camera.EndMode();
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DrawFPS(10, 10);
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}
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EndDrawing();
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//----------------------------------------------------------------------------------
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}
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return 0;
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}
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