151 lines
5.2 KiB
YAML
151 lines
5.2 KiB
YAML
name: Windows
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on:
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workflow_dispatch:
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push:
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paths:
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- 'src/**'
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- 'examples/**'
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- '.github/workflows/windows.yml'
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pull_request:
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paths:
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- 'src/**'
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- 'examples/**'
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- '.github/workflows/windows.yml'
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release:
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types: [published]
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permissions:
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contents: read
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jobs:
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build:
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permissions:
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contents: write # for actions/upload-release-asset to upload release asset
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runs-on: windows-latest
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strategy:
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fail-fast: false
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max-parallel: 1
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matrix:
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compiler: [mingw-w64, msvc16]
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bits: [32, 64]
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include:
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- compiler: mingw-w64
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bits: 32
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ARCH: "i686"
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WINDRES_ARCH: pe-i386
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- compiler: mingw-w64
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bits: 64
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ARCH: "x86_64"
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WINDRES_ARCH: pe-x86-64
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- compiler: msvc16
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bits: 32
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ARCH: "x86"
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VSARCHPATH: "Win32"
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- compiler: msvc16
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bits: 64
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ARCH: "x64"
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VSARCHPATH: "x64"
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env:
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RELEASE_NAME: raylib-dev_win${{ matrix.bits }}_${{ matrix.compiler }}
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GNUTARGET: default
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steps:
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- name: Checkout
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uses: actions/checkout@master
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- name: Setup Release Version
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run: |
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echo "RELEASE_NAME=raylib-${{ github.event.release.tag_name }}_win${{ matrix.bits }}_${{ matrix.compiler }}" >> $GITHUB_ENV
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shell: bash
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if: github.event_name == 'release' && github.event.action == 'published'
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- name: Setup Environment
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run: |
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dir
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mkdir build
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cd build
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mkdir ${{ env.RELEASE_NAME }}
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cd ${{ env.RELEASE_NAME }}
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mkdir include
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mkdir lib
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cd ../../../raylib
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# Setup MSBuild.exe path if required
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- name: Setup MSBuild
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uses: microsoft/setup-msbuild@v1.1
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if: matrix.compiler == 'msvc16'
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- name: Build Library (MinGW-w64 32bit)
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run: |
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cd src
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x86_64-w64-mingw32-gcc.exe --version
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windres.exe --version
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dir C:\msys64\mingw64\bin
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make PLATFORM=PLATFORM_DESKTOP CC=x86_64-w64-mingw32-gcc.exe RAYLIB_LIBTYPE=STATIC RAYLIB_RELEASE_PATH="../build/${{ env.RELEASE_NAME }}/lib" CUSTOM_CFLAGS=-m32
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//windres.exe -i raylib.dll.rc -o raylib.dll.rc.data -O coff --target=${{ matrix.WINDRES_ARCH }}
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//make PLATFORM=PLATFORM_DESKTOP CC=${{ matrix.ARCH }}-w64-mingw32-gcc.exe RAYLIB_LIBTYPE=SHARED RAYLIB_RELEASE_PATH="../build/${{ env.RELEASE_NAME }}/lib" -B
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cd ..
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shell: cmd
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if: |
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matrix.compiler == 'mingw-w64' &&
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matrix.bits == 32
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- name: Build Library (MinGW-w64 64bit)
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run: |
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cd src
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${{ matrix.ARCH }}-w64-mingw32-gcc.exe --version
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windres.exe --version
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dir C:\msys64\mingw64\bin
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make PLATFORM=PLATFORM_DESKTOP CC=${{ matrix.ARCH }}-w64-mingw32-gcc.exe RAYLIB_LIBTYPE=STATIC RAYLIB_RELEASE_PATH="../build/${{ env.RELEASE_NAME }}/lib"
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windres.exe -i raylib.dll.rc -o raylib.dll.rc.data -O coff --target=${{ matrix.WINDRES_ARCH }}
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make PLATFORM=PLATFORM_DESKTOP CC=${{ matrix.ARCH }}-w64-mingw32-gcc.exe RAYLIB_LIBTYPE=SHARED RAYLIB_RELEASE_PATH="../build/${{ env.RELEASE_NAME }}/lib" -B
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cd ..
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shell: cmd
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if: |
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matrix.compiler == 'mingw-w64' &&
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matrix.bits == 64
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- name: Build Library (MSVC16)
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run: |
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cd projects/VS2022
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msbuild.exe raylib.sln /target:raylib /property:Configuration=Release /property:Platform=${{ matrix.ARCH }}
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copy /Y .\build\raylib\bin\${{ matrix.VSARCHPATH }}\Release\raylib.lib .\..\..\build\${{ env.RELEASE_NAME }}\lib\raylib.lib
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msbuild.exe raylib.sln /target:raylib /property:Configuration=Release.DLL /property:Platform=${{ matrix.ARCH }}
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copy /Y .\build\raylib\bin\${{ matrix.VSARCHPATH }}\Release.DLL\raylib.dll .\..\..\build\${{ env.RELEASE_NAME }}\lib\raylib.dll
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copy /Y .\build\raylib\bin\${{ matrix.VSARCHPATH }}\Release.DLL\raylib.lib .\..\..\build\${{ env.RELEASE_NAME }}\lib\raylibdll.lib
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cd ../..
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shell: cmd
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if: matrix.compiler == 'msvc16'
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- name: Generate Artifacts
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run: |
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copy /Y .\src\raylib.h .\build\${{ env.RELEASE_NAME }}\include\raylib.h
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copy /Y .\src\raymath.h .\build\${{ env.RELEASE_NAME }}\include\raymath.h
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copy /Y .\src\rlgl.h .\build\${{ env.RELEASE_NAME }}\include\rlgl.h
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copy /Y .\CHANGELOG .\build\${{ env.RELEASE_NAME }}\CHANGELOG
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copy /Y .\README.md .\build\${{ env.RELEASE_NAME }}\README.md
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copy /Y .\LICENSE .\build\${{ env.RELEASE_NAME }}\LICENSE
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cd build
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7z a ./${{ env.RELEASE_NAME }}.zip ./${{ env.RELEASE_NAME }}
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dir
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shell: cmd
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- name: Upload Artifacts
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uses: actions/upload-artifact@v3
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with:
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name: ${{ env.RELEASE_NAME }}.zip
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path: ./build/${{ env.RELEASE_NAME }}.zip
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- name: Upload Artifact to Release
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uses: actions/upload-release-asset@v1.0.1
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env:
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GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
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with:
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upload_url: ${{ github.event.release.upload_url }}
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asset_path: ./build/${{ env.RELEASE_NAME }}.zip
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asset_name: ${{ env.RELEASE_NAME }}.zip
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asset_content_type: application/zip
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if: github.event_name == 'release' && github.event.action == 'published'
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