particles/MainMenu/MainMenu.cs

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using Godot;
using System;
public class MainMenu : Control
{
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// Nodes for menu items
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private Main _main;
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private Button _simulateButton;
private Button _toggleFullScreenButton;
private TextEdit _seedText;
private TextEdit _particleCountText;
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public override void _Ready()
{
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// Init nodes
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_main = GetTree().Root.GetNode<Main>("Main");
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_simulateButton = GetNode("MenuButtons").GetNode<Button>("SimulateButton");
_toggleFullScreenButton = GetNode("MenuButtons").GetNode<Button>("ToggleFullscreenButton");
_seedText = GetNode("MenuButtons").GetNode<TextEdit>("SeedText");
_particleCountText = GetNode("MenuButtons").GetNode<TextEdit>("ParticleCountText");
// Connect signals
_simulateButton.Connect("pressed", this, nameof(_OnSimulatePressed));
_toggleFullScreenButton.Connect("pressed", this, nameof(_OnToggleFullscreenPressed));
// Random seed
GD.Randomize();
var randomSeed = (int)GD.Randi();
_seedText.Text = randomSeed.ToString();
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}
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public void _OnSimulatePressed()
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{
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// Start simulation with seed and number of particles
var nParticles = _particleCountText.Text.ToInt();
var seed = _seedText.Text.ToInt();
_main.StartSimulation(seed, nParticles);
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}
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public void _OnToggleFullscreenPressed()
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{
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OS.WindowFullscreen = !OS.WindowFullscreen;
}
public override void _Input(InputEvent @event)
{
// Quit only if menu is visible
if (Visible && @event.IsActionPressed("quit"))
{
GetTree().Quit();
}
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}
}