added mouse interaction for #2
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bf7ef8bd76
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@ -3,7 +3,6 @@
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[ext_resource path="res://ParticleSimulation/ParticleNode.cs" type="Script" id=1]
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[ext_resource path="res://textures/particle_noborder.png" type="Texture" id=2]
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[node name="ParticleNode" type="Node2D"]
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script = ExtResource( 1 )
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@ -21,8 +21,13 @@ public class ParticleSimulationScene : Node2D
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private ParticleSimulation _particleSimulation;
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public float PhysicsInterpolationFraction;
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private bool _wasInteractPrevEnabled;
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private Vector2 _prevMousePos;
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public void Initialize(int seed, int nParticles, float zoom)
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{
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_wasInteractPrevEnabled = false;
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_prevMousePos = new Vector2();
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_maxZoom = zoom;
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_camera = GetNode<Camera2D>("Camera2D");
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_cameraTween = GetNode<Tween>("CameraTween");
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@ -51,6 +56,16 @@ public class ParticleSimulationScene : Node2D
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if (Input.IsActionJustPressed("reset"))
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GetParent<Main>().RestartSimulation();
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if (Input.IsActionPressed("enable_interaction"))
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{
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GetNode<Sprite>("InteractionCircleSprite").Show();
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GetNode<Sprite>("InteractionCircleSprite").Position = GetGlobalMousePosition();
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}
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else
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{
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GetNode<Sprite>("InteractionCircleSprite").Hide();
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}
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var shouldTweenStop = false;
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if (Input.IsActionJustReleased("zoom_in"))
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@ -136,6 +151,27 @@ public class ParticleSimulationScene : Node2D
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public override void _PhysicsProcess(float delta)
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{
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if (Input.IsActionPressed("enable_interaction"))
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{
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if (_wasInteractPrevEnabled)
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{
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var mouseVel = GetGlobalMousePosition() - _prevMousePos;
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mouseVel /= 5f;
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_prevMousePos = GetGlobalMousePosition();
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_particleSimulation.SetInteractionCircle(GetGlobalMousePosition() + (_spaceSize / 2.0f), 70f, mouseVel);
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}
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else
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{
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_wasInteractPrevEnabled = true;
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_prevMousePos = GetGlobalMousePosition();
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_particleSimulation.SetInteractionCircle(GetGlobalMousePosition() + (_spaceSize / 2.0f), 70f, Vector2.Zero);
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}
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}
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else
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{
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_wasInteractPrevEnabled = false;
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}
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_particleSimulation.Update();
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foreach (var id in _particleSimulation.LastParticlesRemoved)
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{
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@ -1,6 +1,7 @@
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[gd_scene load_steps=2 format=2]
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[gd_scene load_steps=3 format=2]
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[ext_resource path="res://ParticleSimulation/ParticleSimulationScene.cs" type="Script" id=1]
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[ext_resource path="res://textures/interaction_circle.png" type="Texture" id=2]
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[node name="ParticleSimulationScene" type="Node2D"]
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script = ExtResource( 1 )
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@ -13,3 +14,8 @@ zoom = Vector2( 1.35, 1.35 )
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smoothing_speed = 100.0
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[node name="CameraTween" type="Tween" parent="."]
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[node name="InteractionCircleSprite" type="Sprite" parent="."]
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modulate = Color( 1, 1, 1, 0.313726 )
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scale = Vector2( 0.75, 0.75 )
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texture = ExtResource( 2 )
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@ -13,27 +13,27 @@ namespace Particles.ParticleSimulation
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{
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// size of simulation space
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public Vector2 SpaceSize;
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// dictionary of particles with particle Id being the key
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private readonly Dictionary<int, Particle> _particles = new Dictionary<int, Particle>();
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private readonly List<ParticleType> _particleTypes = new List<ParticleType>();
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// task list if multi-threaded
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#if MULTITHREADED
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private readonly List<Task> _tasks = new List<Task>();
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#endif
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#if MULTITHREADED
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private readonly List<Task> _tasks = new List<Task>();
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#endif
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// updated on every simulation update
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public List<int> LastParticlesAdded { get; private set; } = new List<int>();
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public List<int> LastParticlesRemoved { get; private set; } = new List<int>();
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// counts up for each particle added
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private int _idCount;
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private int _maxParticles;
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private const int MaxParticleTypes = 10;
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private const float HealthDelta = 0.005f;
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private const float NegativeHealthMultiplier = 2f;
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private const float PositiveHealthMultiplier = 4f;
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@ -51,21 +51,21 @@ namespace Particles.ParticleSimulation
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{
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LastParticlesRemoved.Clear();
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LastParticlesAdded.Clear();
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// update all particles
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#if MULTITHREADED
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_tasks.Clear();
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foreach (var id in _particles.Keys)
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_tasks.Add(Task.Factory.StartNew(UpdateParticle, id));
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Task.WaitAll(_tasks.ToArray());
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#else
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#if MULTITHREADED
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_tasks.Clear();
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foreach (var id in _particles.Keys)
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_tasks.Add(Task.Factory.StartNew(UpdateParticle, id));
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Task.WaitAll(_tasks.ToArray());
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#else
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foreach (var id in _particles.Keys)
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UpdateParticle(id);
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#endif
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#endif
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// used to ensure only one particle is moved per update
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var movedParticle = false;
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foreach (var particle in _particles.Select(p => p.Value))
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{
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particle.WasTeleportedLast = false;
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@ -80,10 +80,11 @@ namespace Particles.ParticleSimulation
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continue;
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}
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}
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var position = particle.Position;
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particle.Velocity = particle.Velocity.Clamped(5f);
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position += particle.Velocity;
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particle.Velocity *= 0.855f; // friction
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particle.Velocity *= 0.855f; // friction
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if (position.x > SpaceSize.x)
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{
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position.x -= SpaceSize.x;
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@ -105,6 +106,7 @@ namespace Particles.ParticleSimulation
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position.y += SpaceSize.y;
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particle.WasTeleportedLast = true;
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}
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/*
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particle.AddAverageSpeedValue(particle.Velocity.Length());
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@ -164,8 +166,8 @@ namespace Particles.ParticleSimulation
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foreach (var type1 in _particleTypes)
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foreach (var type2 in _particleTypes)
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type1.AddRelationship(type2,
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new ParticleRelationshipProps(ParticleCollisionRadius, (float) GD.RandRange(25, 55),
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(float)GD.RandRange(-0.675, 0.7)));
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new ParticleRelationshipProps(ParticleCollisionRadius, (float) GD.RandRange(25, 55),
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(float) GD.RandRange(-0.675, 0.7)));
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}
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private void CreateRandomParticle()
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@ -194,7 +196,7 @@ namespace Particles.ParticleSimulation
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(float) GD.RandRange(0, SpaceSize.y));
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return position;
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}
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private Vector2 GetScreenWrapPosition(Vector2 p1, Vector2 p2)
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{
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var newPosition = p2;
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@ -208,15 +210,15 @@ namespace Particles.ParticleSimulation
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newPosition.y = p2.y + SpaceSize.y;
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return newPosition;
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}
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public Particle GetParticle(int id)
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{
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return _particles[id];
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}
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private void UpdateParticle(object i)
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{
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var id = (int)i;
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var id = (int) i;
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var particle1 = _particles[id];
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var closeCount = 0;
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foreach (var p2 in _particles)
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@ -231,11 +233,11 @@ namespace Particles.ParticleSimulation
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if (distanceSquared < (35f * 35f))
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closeCount++;
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// collision force
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float distance;
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Vector2 direction;
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if (distanceSquared < (ParticleCollisionRadius * ParticleCollisionRadius))
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{
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direction = particle1.Position.DirectionTo(position);
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@ -243,7 +245,7 @@ namespace Particles.ParticleSimulation
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var collisionForce = 1f / (0.35f + Mathf.Pow(Mathf.E, -1.15f * (distance - 12f))) - 1f / 0.35f;
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particle1.Velocity += direction * collisionForce;
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}
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// particle relationship force
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var props = particle1.Type.GetRelationship(particle2.Type);
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if (props.Force != 0f && distanceSquared >= props.MinRadius * props.MinRadius &&
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@ -257,34 +259,49 @@ namespace Particles.ParticleSimulation
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{
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if (distance <= mid)
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{
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particleForce = 1f / ((1f / props.Force) + Mathf.Pow(Mathf.E, -4 * (distance - props.MinRadius - 1f)));
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particleForce = 1f / ((1f / props.Force) +
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Mathf.Pow(Mathf.E, -4 * (distance - props.MinRadius - 1f)));
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}
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else
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{
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particleForce = 1f / ((1f / props.Force) + Mathf.Pow(Mathf.E, 4 * (distance - props.MaxRadius + 1f)));
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particleForce = 1f / ((1f / props.Force) +
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Mathf.Pow(Mathf.E, 4 * (distance - props.MaxRadius + 1f)));
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}
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}
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else
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{
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if (distance <= mid)
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{
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particleForce = -1f / ((-1f / props.Force) + Mathf.Pow(Mathf.E, -4 * (distance - props.MinRadius - 1f)));
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particleForce = -1f / ((-1f / props.Force) +
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Mathf.Pow(Mathf.E, -4 * (distance - props.MinRadius - 1f)));
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}
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else
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{
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particleForce = -1f / ((-1f / props.Force) + Mathf.Pow(Mathf.E, 4 * (distance - props.MaxRadius + 1f)));
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particleForce = -1f / ((-1f / props.Force) +
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Mathf.Pow(Mathf.E, 4 * (distance - props.MaxRadius + 1f)));
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}
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}
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particle1.Velocity += direction * particleForce;
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}
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}
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if (closeCount > 70)
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particle1.Health -= HealthDelta * NegativeHealthMultiplier;
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else
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particle1.Health += HealthDelta * PositiveHealthMultiplier;
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}
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public void SetInteractionCircle(Vector2 position, float radius, Vector2 velocity)
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{
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foreach (var p in _particles.Select(i => i.Value))
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{
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if (position.DistanceTo(p.Position) <= radius)
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{
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p.Velocity += velocity;
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}
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}
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}
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}
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}
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@ -73,6 +73,11 @@ key_zoom_out={
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":81,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
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]
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}
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enable_interaction={
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"deadzone": 0.5,
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"events": [ Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":1,"pressed":false,"doubleclick":false,"script":null)
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]
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}
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[mono]
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BIN
textures/interaction_circle.png
Normal file
BIN
textures/interaction_circle.png
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Binary file not shown.
After Width: | Height: | Size: 11 KiB |
35
textures/interaction_circle.png.import
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35
textures/interaction_circle.png.import
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@ -0,0 +1,35 @@
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[remap]
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importer="texture"
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type="StreamTexture"
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path="res://.import/interaction_circle.png-10aab2660a95f68c88825c76c59d9be8.stex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://textures/interaction_circle.png"
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dest_files=[ "res://.import/interaction_circle.png-10aab2660a95f68c88825c76c59d9be8.stex" ]
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[params]
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compress/mode=0
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compress/lossy_quality=0.7
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compress/hdr_mode=0
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compress/bptc_ldr=0
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compress/normal_map=0
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flags/repeat=0
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flags/filter=true
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flags/mipmaps=false
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flags/anisotropic=false
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flags/srgb=2
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/HDR_as_SRGB=false
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process/invert_color=false
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process/normal_map_invert_y=false
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stream=false
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size_limit=0
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detect_3d=true
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svg/scale=1.0
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