Tweaks
This commit is contained in:
parent
430e05e921
commit
7e968df4a6
11
Main.cs
11
Main.cs
@ -12,14 +12,17 @@ public class Main : Node2D
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public override void _Ready()
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{
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_particleNodes = GetNode<Node2D>("ParticlesNodes");
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_particleNodes = GetNode<Node2D>("ParticleNodes");
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GD.Randomize();
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var randomSeed = GD.Randi();
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ulong randomSeed = GD.Randi();
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GD.Seed(randomSeed);
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GD.Print("Last Seed: " + randomSeed);
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var viewSize = GetViewportRect().Size;
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var zoom = GetNode<Camera2D>("Camera2D").Zoom;
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var spaceSize = new Vector2(viewSize.x * zoom.x, viewSize.y * zoom.y);
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_particleSimulation = new ParticleSimulation
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{
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SpaceSize = GetViewportRect().Size * 1.15f
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SpaceSize = spaceSize
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};
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_particleSimulation.Initialize();
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foreach (var id in _particleSimulation.LastParticlesAdded) CreateParticleNode(id);
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@ -51,7 +54,7 @@ public class Main : Node2D
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particleNode.CurrentSimulationPosition = simulationParticle.Position;
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particleNode.SetColor(simulationParticle.Type.Hue, simulationParticle.Health,
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Mathf.Clamp(simulationParticle.AverageSpeed / 1.5f, 1f, 1f));
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particleNode.ScreenWrappedLast = simulationParticle.ScreenWrappedLast;
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particleNode.WasTeleportedLast = simulationParticle.WasTeleportedLast;
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}
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}
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@ -5,9 +5,9 @@
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[node name="Main" type="Node2D"]
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script = ExtResource( 1 )
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[node name="ParticlesNodes" type="Node2D" parent="."]
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[node name="ParticleNodes" type="Node2D" parent="."]
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[node name="Camera2D" type="Camera2D" parent="."]
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anchor_mode = 0
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current = true
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zoom = Vector2( 1.15, 1.15 )
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zoom = Vector2( 1.35, 1.35 )
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@ -9,7 +9,7 @@ public class ParticleNode : Node2D
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public Vector2 CurrentSimulationPosition = new Vector2();
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public Vector2 LastSimulationPosition;
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public bool ScreenWrappedLast = false;
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public bool WasTeleportedLast = true;
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public int SimulationId;
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public override void _Ready()
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@ -20,7 +20,7 @@ public class ParticleNode : Node2D
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public override void _Process(float delta)
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{
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Position = ScreenWrappedLast == false
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Position = WasTeleportedLast == false
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? LastSimulationPosition.LinearInterpolate(CurrentSimulationPosition,
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GetParent<Node2D>().GetParent<Main>().PhysicsInterpolationFraction)
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: CurrentSimulationPosition;
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@ -1,7 +1,7 @@
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[gd_scene load_steps=3 format=2]
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[ext_resource path="res://ParticleNode.cs" type="Script" id=1]
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[ext_resource path="res://textures/particle.png" type="Texture" id=2]
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[ext_resource path="res://textures/particle_noborder.png" type="Texture" id=2]
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[node name="ParticleNode" type="Node2D"]
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script = ExtResource( 1 )
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@ -7,7 +7,7 @@ namespace Particles.ParticleSimulation
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private float _health = 1f;
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public Vector2 Position = new Vector2();
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public bool ScreenWrappedLast = true;
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public bool WasTeleportedLast = true;
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public Vector2 Velocity = new Vector2();
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public Particle(int id, ParticleType type)
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@ -33,5 +33,10 @@ namespace Particles.ParticleSimulation
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{
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AverageSpeed = 0.99f * AverageSpeed + 0.01f * speed;
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}
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public void ResetAverageSpeed()
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{
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AverageSpeed = 1f;
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}
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}
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}
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@ -1,27 +1,39 @@
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using System.Collections.Generic;
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using System.Threading.Tasks;
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#define MULTITHREADED
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using System.Collections.Generic;
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using System.Linq;
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using Godot;
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#if MULTITHREADED
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using System.Threading.Tasks;
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#endif
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namespace Particles.ParticleSimulation
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{
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public class ParticleSimulation
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{
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// size of simulation space
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public Vector2 SpaceSize;
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// dictionary of particles with particle Id being the key
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private readonly Dictionary<int, Particle> _particles = new Dictionary<int, Particle>();
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private readonly List<ParticleType> _particleTypes = new List<ParticleType>();
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private readonly List<Task> _tasks = new List<Task>();
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// task list if multi-threaded
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#if MULTITHREADED
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private readonly List<Task> _tasks = new List<Task>();
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#endif
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// updated on every simulation update
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public List<int> LastParticlesAdded { get; private set; } = new List<int>();
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// ReSharper disable once CollectionNeverUpdated.Global
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public List<int> LastParticlesRemoved { get; private set; } = new List<int>();
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// counts up for each particle added
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private int _idCount;
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private const int MaxParticles = 1100;
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private const int MaxParticleTypes = 12;
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private const int MaxParticleTypes = 10;
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private const float HealthDelta = 0.005f;
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private const float NegativeHealthMultiplier = 2f;
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private const float PositiveHealthMultiplier = 4f;
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@ -32,35 +44,41 @@ namespace Particles.ParticleSimulation
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{
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for (var i = 0; i < MaxParticleTypes; i++)
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CreateRandomParticleType();
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//for (var i = 0; i < MaxParticles; i++)
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// CreateRandomParticle();
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}
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public void Update()
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{
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LastParticlesRemoved.Clear();
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LastParticlesAdded.Clear();
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_tasks.Clear();
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// update all particles
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#if MULTITHREADED
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_tasks.Clear();
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foreach (var id in _particles.Keys)
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_tasks.Add(Task.Factory.StartNew(UpdateParticle, id));
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Task.WaitAll(_tasks.ToArray());
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#else
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foreach (var id in _particles.Keys)
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_tasks.Add(Task.Factory.StartNew(UpdateParticle, id));
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Task.WaitAll(_tasks.ToArray());
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var deletedParticle = false;
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foreach (var p in _particles)
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UpdateParticle(id);
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#endif
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// used to ensure only one particle is moved per update
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var movedParticle = false;
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foreach (var particle in _particles.Select(p => p.Value))
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{
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var particle = p.Value;
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particle.ScreenWrappedLast = false;
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if (deletedParticle == false && particle.Health == 0f)
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particle.WasTeleportedLast = false;
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if (movedParticle == false && particle.Health == 0f)
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{
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if (GD.Randf() < 0.2f)
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if (GD.Randf() < 0.1f)
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{
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particle.Position = GetRandomParticlePosition();
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particle.ScreenWrappedLast = true;
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//LastParticlesRemoved.Add(p.Key);
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deletedParticle = true;
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particle.WasTeleportedLast = true;
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particle.Health = 1f;
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movedParticle = true;
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continue;
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}
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}
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var position = particle.Position;
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particle.Velocity = particle.Velocity.Clamped(5f);
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position += particle.Velocity;
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@ -68,52 +86,48 @@ namespace Particles.ParticleSimulation
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if (position.x > SpaceSize.x)
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{
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position.x -= SpaceSize.x;
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particle.ScreenWrappedLast = true;
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particle.WasTeleportedLast = true;
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}
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else if (position.x < 0)
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{
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position.x += SpaceSize.x;
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particle.ScreenWrappedLast = true;
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particle.WasTeleportedLast = true;
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}
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if (position.y > SpaceSize.y)
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{
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position.y -= SpaceSize.y;
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particle.ScreenWrappedLast = true;
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particle.WasTeleportedLast = true;
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}
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else if (position.y < 0)
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{
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position.y += SpaceSize.y;
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particle.ScreenWrappedLast = true;
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particle.WasTeleportedLast = true;
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}
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particle.AddAverageSpeedValue(particle.Position.DistanceTo(position));
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/*
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if (particle.AverageSpeed < 0.3f)
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particle.AddAverageSpeedValue(particle.Velocity.Length());
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if (particle.AverageSpeed < 0.5f)
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particle.Health -= HealthDelta * NegativeHealthMultiplier;
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else
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particle.Health += HealthDelta;
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*/
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if (deletedParticle == false && particle.Health == 0f)
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particle.Health += HealthDelta * PositiveHealthMultiplier;
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if (movedParticle == false && particle.Health == 0f)
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{
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if (GD.Randf() < 0.2f)
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if (GD.Randf() < 0.1f)
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{
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//LastParticlesRemoved.Add(p.Key);
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particle.Position = GetRandomParticlePosition();
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particle.ScreenWrappedLast = true;
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deletedParticle = true;
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particle.ResetAverageSpeed();
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particle.WasTeleportedLast = true;
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particle.Health = 1f;
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movedParticle = true;
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continue;
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}
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}
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*/
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particle.Position = position;
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}
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foreach (var id in LastParticlesRemoved)
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{
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_particles.Remove(id);
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}
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// ReSharper disable once InvertIf
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if (_particles.Count < MaxParticles)
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{
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@ -132,6 +146,13 @@ namespace Particles.ParticleSimulation
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}
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}
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// ReSharper disable once UnusedMember.Local
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private void RemoveParticle(int id)
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{
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_particles.Remove(id);
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LastParticlesRemoved.Add(id);
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}
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private void CreateRandomParticleType()
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{
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var type = new ParticleType()
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@ -192,7 +213,7 @@ namespace Particles.ParticleSimulation
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return _particles[id];
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}
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private Task UpdateParticle(object i)
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private void UpdateParticle(object i)
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{
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var id = (int)i;
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var particle1 = _particles[id];
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@ -206,15 +227,17 @@ namespace Particles.ParticleSimulation
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var distanceSquared = particle1.Position.DistanceSquaredTo(position);
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if (distanceSquared > (55f * 55f))
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continue;
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var direction = particle1.Position.DirectionTo(position);
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if (distanceSquared < (35f * 35f))
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closeCount++;
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// collision force
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float distance;
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Vector2 direction;
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if (distanceSquared < (ParticleCollisionRadius * ParticleCollisionRadius))
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{
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direction = particle1.Position.DirectionTo(position);
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distance = particle1.Position.DistanceTo(position);
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var collisionForce = 1f / (0.35f + Mathf.Pow(Mathf.E, -1.15f * (distance - 12f))) - 1f / 0.35f;
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particle1.Velocity += direction * collisionForce;
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@ -225,6 +248,7 @@ namespace Particles.ParticleSimulation
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if (props.Force != 0f && distanceSquared >= props.MinRadius * props.MinRadius &&
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distanceSquared <= props.MaxRadius * props.MaxRadius)
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{
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direction = particle1.Position.DirectionTo(position);
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distance = particle1.Position.DistanceTo(position);
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var mid = (props.MinRadius + props.MaxRadius) / 2f;
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float particleForce;
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@ -256,12 +280,10 @@ namespace Particles.ParticleSimulation
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}
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}
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if (closeCount > 50)
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if (closeCount > 70)
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particle1.Health -= HealthDelta * NegativeHealthMultiplier;
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else
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particle1.Health += HealthDelta * PositiveHealthMultiplier;
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return Task.CompletedTask;
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}
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}
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}
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@ -1,7 +1,5 @@
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<Project Sdk="Godot.NET.Sdk/3.3.0">
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<PropertyGroup>
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<TargetFramework>net472</TargetFramework>
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<Configurations>Debug;ExportDebug;ExportRelease;Release</Configurations>
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<Platforms>AnyCPU</Platforms>
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</PropertyGroup>
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<PropertyGroup>
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<TargetFramework>net472</TargetFramework>
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</PropertyGroup>
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</Project>
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@ -1,22 +1,19 @@
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Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio 2012
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Particles", "Particles.csproj", "{E15A1F42-C497-4EDE-8944-84CB055B33CB}"
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Particles", "Particles.csproj", "{87802628-5B53-4FFD-8ACF-E7227985842E}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Any CPU = Debug|Any CPU
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ExportDebug|Any CPU = ExportDebug|Any CPU
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ExportRelease|Any CPU = ExportRelease|Any CPU
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Release|Any CPU = Release|Any CPU
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{E15A1F42-C497-4EDE-8944-84CB055B33CB}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{E15A1F42-C497-4EDE-8944-84CB055B33CB}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{E15A1F42-C497-4EDE-8944-84CB055B33CB}.ExportDebug|Any CPU.ActiveCfg = ExportDebug|Any CPU
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{E15A1F42-C497-4EDE-8944-84CB055B33CB}.ExportDebug|Any CPU.Build.0 = ExportDebug|Any CPU
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{E15A1F42-C497-4EDE-8944-84CB055B33CB}.ExportRelease|Any CPU.ActiveCfg = Debug|Any CPU
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{E15A1F42-C497-4EDE-8944-84CB055B33CB}.ExportRelease|Any CPU.Build.0 = Debug|Any CPU
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{E15A1F42-C497-4EDE-8944-84CB055B33CB}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{E15A1F42-C497-4EDE-8944-84CB055B33CB}.Release|Any CPU.Build.0 = Release|Any CPU
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{87802628-5B53-4FFD-8ACF-E7227985842E}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{87802628-5B53-4FFD-8ACF-E7227985842E}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{87802628-5B53-4FFD-8ACF-E7227985842E}.ExportDebug|Any CPU.ActiveCfg = ExportDebug|Any CPU
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{87802628-5B53-4FFD-8ACF-E7227985842E}.ExportDebug|Any CPU.Build.0 = ExportDebug|Any CPU
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{87802628-5B53-4FFD-8ACF-E7227985842E}.ExportRelease|Any CPU.ActiveCfg = ExportRelease|Any CPU
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{87802628-5B53-4FFD-8ACF-E7227985842E}.ExportRelease|Any CPU.Build.0 = ExportRelease|Any CPU
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EndGlobalSection
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EndGlobal
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@ -1,2 +0,0 @@
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<wpf:ResourceDictionary xml:space="preserve" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:s="clr-namespace:System;assembly=mscorlib" xmlns:ss="urn:shemas-jetbrains-com:settings-storage-xaml" xmlns:wpf="http://schemas.microsoft.com/winfx/2006/xaml/presentation">
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<s:String x:Key="/Default/CodeInspection/PencilsConfiguration/ActualSeverity/@EntryValue">INFO</s:String></wpf:ResourceDictionary>
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7
default_env.tres
Normal file
7
default_env.tres
Normal file
@ -0,0 +1,7 @@
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[gd_resource type="Environment" load_steps=2 format=2]
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[sub_resource type="ProceduralSky" id=1]
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[resource]
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background_mode = 2
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background_sky = SubResource( 1 )
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@ -13,26 +13,30 @@ config_version=4
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config/name="Particles"
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run/main_scene="res://Main.tscn"
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config/icon="res://icon.png"
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config/windows_native_icon="res://icon.ico"
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[display]
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window/size/width=1920
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window/size/height=1080
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window/size/resizable=false
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window/size/borderless=true
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window/size/fullscreen=true
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[input]
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quit={
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"deadzone": 0.5,
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":0,"physical_scancode":16777217,"unicode":0,"echo":false,"script":null)
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]
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}
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reset={
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"deadzone": 0.5,
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":0,"physical_scancode":82,"unicode":0,"echo":false,"script":null)
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":82,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
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]
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}
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quit={
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"deadzone": 0.5,
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777217,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
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]
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}
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[mono]
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profiler/enabled=true
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[physics]
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@ -45,3 +49,4 @@ quality/driver/driver_name="GLES2"
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vram_compression/import_etc=true
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vram_compression/import_etc2=false
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environment/default_clear_color=Color( 0, 0, 0, 1 )
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environment/default_environment="res://default_env.tres"
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Binary file not shown.
Before Width: | Height: | Size: 1.2 KiB After Width: | Height: | Size: 1.6 KiB |
BIN
textures/particle_noborder.png
Normal file
BIN
textures/particle_noborder.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 1.7 KiB |
35
textures/particle_noborder.png.import
Normal file
35
textures/particle_noborder.png.import
Normal file
@ -0,0 +1,35 @@
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[remap]
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importer="texture"
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type="StreamTexture"
|
||||
path="res://.import/particle_noborder.png-2c964d106064b04cd1632e2feec7d5d8.stex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://textures/particle_noborder.png"
|
||||
dest_files=[ "res://.import/particle_noborder.png-2c964d106064b04cd1632e2feec7d5d8.stex" ]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_mode=0
|
||||
compress/bptc_ldr=0
|
||||
compress/normal_map=0
|
||||
flags/repeat=0
|
||||
flags/filter=true
|
||||
flags/mipmaps=false
|
||||
flags/anisotropic=false
|
||||
flags/srgb=2
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/HDR_as_SRGB=false
|
||||
process/invert_color=false
|
||||
process/normal_map_invert_y=false
|
||||
stream=false
|
||||
size_limit=0
|
||||
detect_3d=true
|
||||
svg/scale=1.0
|
BIN
textures/particle_old.png
Normal file
BIN
textures/particle_old.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 1.2 KiB |
35
textures/particle_old.png.import
Normal file
35
textures/particle_old.png.import
Normal file
@ -0,0 +1,35 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="StreamTexture"
|
||||
path="res://.import/particle_old.png-70319fb8cbbe1fe7999a1d4ae575ed1d.stex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://textures/particle_old.png"
|
||||
dest_files=[ "res://.import/particle_old.png-70319fb8cbbe1fe7999a1d4ae575ed1d.stex" ]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_mode=0
|
||||
compress/bptc_ldr=0
|
||||
compress/normal_map=0
|
||||
flags/repeat=0
|
||||
flags/filter=true
|
||||
flags/mipmaps=false
|
||||
flags/anisotropic=false
|
||||
flags/srgb=2
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/HDR_as_SRGB=false
|
||||
process/invert_color=false
|
||||
process/normal_map_invert_y=false
|
||||
stream=false
|
||||
size_limit=0
|
||||
detect_3d=true
|
||||
svg/scale=1.0
|
Loading…
Reference in New Issue
Block a user