using Godot; using System; public class Main : Node { public void StartSimulation(int nParticles) { var particleSimulationPackedScene = GD.Load("res://ParticleSimulationScene.tscn"); var particleSimulationScene = particleSimulationPackedScene.Instance(); AddChild(particleSimulationScene); particleSimulationScene.Initialize(nParticles); GetNode("MainMenu").Hide(); //OS.WindowResizable = false; } }