; Engine configuration file. ; It's best edited using the editor UI and not directly, ; since the parameters that go here are not all obvious. ; ; Format: ; [section] ; section goes between [] ; param=value ; assign values to parameters config_version=4 [application] config/name="Particles" run/main_scene="res://Main.tscn" boot_splash/image="res://textures/particles_logo_square.png" boot_splash/fullsize=false boot_splash/bg_color=Color( 0, 0, 0, 1 ) config/icon="res://icon.png" config/windows_native_icon="res://icon.ico" [display] window/size/resizable=false window/size/borderless=true window/size/fullscreen=true [input] reset={ "deadzone": 0.5, "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":82,"physical_scancode":0,"unicode":0,"echo":false,"script":null) ] } quit={ "deadzone": 0.5, "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777217,"physical_scancode":0,"unicode":0,"echo":false,"script":null) ] } [mono] profiler/enabled=true [physics] common/physics_fps=30 common/enable_pause_aware_picking=true [rendering] quality/driver/driver_name="GLES2" vram_compression/import_etc=true vram_compression/import_etc2=false environment/default_clear_color=Color( 0, 0, 0, 1 ) environment/default_environment="res://default_env.tres"