using Godot; // ReSharper disable once CheckNamespace // ReSharper disable once ClassNeverInstantiated.Global public class ParticleNode : Node2D { private Label _labelNode; private Sprite _spriteNode; public Vector2 CurrentSimulationPosition = new Vector2(); public Vector2 LastSimulationPosition; public bool ScreenWrappedLast = false; public int SimulationId; public override void _Ready() { _spriteNode = GetNode("Sprite"); _labelNode = GetNode