using Godot; namespace Particles { public class Particle { public Vector2 Position = new Vector2(); public Vector2 Velocity = new Vector2(); public ParticleType Type { get; } public float AverageSpeed { get; private set; } = 1f; public int Id { get; } public float Health { get => _health; set => _health = Mathf.Clamp(value, 0f, 1f); } private float _health = 1f; public Particle(int id, ParticleType type) { Id = id; Type = type; } public void AddAverageSpeedValue(float speed) { AverageSpeed = (0.99f * AverageSpeed) + (0.01f * speed); } } }