[gd_scene load_steps=4 format=2] [ext_resource path="res://MainMenu/MainMenu.tscn" type="PackedScene" id=1] [ext_resource path="res://MainMenu/MenuBackground.cs" type="Script" id=2] [sub_resource type="CSharpScript" id=1] resource_name = "Main" script/source = "using Godot; using System; public class Main : Node { // Declare member variables here. Examples: // private int a = 2; // private string b = \"text\"; // Called when the node enters the scene tree for the first time. public override void _Ready() { } // // Called every frame. 'delta' is the elapsed time since the previous frame. // public override void _Process(float delta) // { // // } } " [node name="Main" type="Node"] script = SubResource( 1 ) [node name="MainMenu" parent="." instance=ExtResource( 1 )] [node name="MenuBackground" type="Node2D" parent="."] script = ExtResource( 2 ) [node name="ParticleNodes" type="Node2D" parent="MenuBackground"]