particles/Main.tscn

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[gd_scene load_steps=4 format=2]
[ext_resource path="res://MainMenu/MainMenu.tscn" type="PackedScene" id=1]
[ext_resource path="res://MainMenu/MenuBackground.cs" type="Script" id=2]
[sub_resource type="CSharpScript" id=1]
resource_name = "Main"
script/source = "using Godot;
using System;
public class Main : Node
{
// Declare member variables here. Examples:
// private int a = 2;
// private string b = \"text\";
// Called when the node enters the scene tree for the first time.
public override void _Ready()
{
}
// // Called every frame. 'delta' is the elapsed time since the previous frame.
// public override void _Process(float delta)
// {
//
// }
}
"
[node name="Main" type="Node"]
script = SubResource( 1 )
[node name="MainMenu" parent="." instance=ExtResource( 1 )]
[node name="MenuBackground" type="Node2D" parent="."]
script = ExtResource( 2 )
[node name="ParticleNodes" type="Node2D" parent="MenuBackground"]