24 lines
441 B
C#
24 lines
441 B
C#
using Godot;
|
|
|
|
public class Particle : Node2D
|
|
{
|
|
private Sprite _spriteNode;
|
|
private ParticleType _type;
|
|
|
|
public Vector2 Velocity { get; set; }
|
|
|
|
public ParticleType Type
|
|
{
|
|
get => _type;
|
|
set
|
|
{
|
|
_type = value;
|
|
_spriteNode.Modulate = Color.FromHsv(_type.Hue, 1, 1);
|
|
}
|
|
}
|
|
|
|
public override void _Ready()
|
|
{
|
|
_spriteNode = GetNode<Sprite>("Sprite");
|
|
}
|
|
} |