37 lines
1.1 KiB
C#
37 lines
1.1 KiB
C#
using Godot;
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public class Main : Node2D
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{
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public override void _Ready()
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{
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GD.Randomize();
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InitializeParticles();
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}
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public override void _Process(float delta)
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{
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if (Input.IsActionJustPressed("quit")) GetTree().Quit();
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if (Input.IsActionJustPressed("reset")) GetTree().ReloadCurrentScene();
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}
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private void InitializeParticles()
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{
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var particleScene = GD.Load<PackedScene>("res://Particle.tscn");
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for (var i = 0; i < 50; i++)
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{
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var particle = particleScene.Instance<Particle>();
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GetNode<Node2D>("Particles").AddChild(particle);
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particle.Position = GetRandomParticlePosition();
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particle.Hue = (float) GD.RandRange(0, 1);
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}
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}
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private Vector2 GetRandomParticlePosition()
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{
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const int padding = 32;
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var viewportRect = GetViewportRect();
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var position = new Vector2((float) GD.RandRange(padding, viewportRect.Size.x - padding),
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(float) GD.RandRange(padding, viewportRect.Size.y - padding));
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return position;
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}
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} |