particles/Main.cs

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using Godot;
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using System;
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public class Main : Node
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{
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public void StartSimulation(int seed, int nParticles)
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{
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var particleSimulationPackedScene = GD.Load<PackedScene>("res://ParticleSimulation/ParticleSimulationScene.tscn");
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var particleSimulationScene = particleSimulationPackedScene.Instance<ParticleSimulationScene>();
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particleSimulationScene.Name = "Simulation";
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AddChild(particleSimulationScene);
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particleSimulationScene.Initialize(seed, nParticles);
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GetNode<Control>("MainMenu").Hide();
//OS.WindowResizable = false;
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}
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public void ExitToMenu()
{
GetNode("Simulation").QueueFree();
GetNode<Control>("MainMenu").Show();
}
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}