Initial project
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13
.idea/.idea.Particles/.idea/.gitignore
vendored
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.idea/.idea.Particles/.idea/.gitignore
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# Default ignored files
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/shelf/
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/workspace.xml
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# Rider ignored files
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/projectSettingsUpdater.xml
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/.idea.Particles.iml
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/contentModel.xml
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/modules.xml
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# Editor-based HTTP Client requests
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/httpRequests/
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# Datasource local storage ignored files
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/dataSources/
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/dataSources.local.xml
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.idea/.idea.Particles/.idea/encodings.xml
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.idea/.idea.Particles/.idea/encodings.xml
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<?xml version="1.0" encoding="UTF-8"?>
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<project version="4">
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<component name="Encoding" addBOMForNewFiles="with BOM under Windows, with no BOM otherwise" />
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</project>
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.idea/.idea.Particles/.idea/indexLayout.xml
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.idea/.idea.Particles/.idea/indexLayout.xml
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<?xml version="1.0" encoding="UTF-8"?>
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<project version="4">
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<component name="UserContentModel">
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<attachedFolders />
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<explicitIncludes />
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<explicitExcludes />
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</component>
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</project>
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.idea/.idea.Particles/.idea/vcs.xml
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.idea/.idea.Particles/.idea/vcs.xml
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<?xml version="1.0" encoding="UTF-8"?>
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<project version="4">
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<component name="VcsDirectoryMappings">
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<mapping directory="$PROJECT_DIR$" vcs="Git" />
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</component>
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</project>
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18
Main.cs
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Main.cs
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using Godot;
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using System;
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public class Main : Node2D
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{
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public override void _Ready()
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{
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}
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public override void _Process(float delta)
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{
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if (Input.IsActionJustPressed("quit"))
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{
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GetTree().Quit();
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}
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}
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}
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6
Main.tscn
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Main.tscn
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[gd_scene load_steps=2 format=2]
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[ext_resource path="res://Main.cs" type="Script" id=1]
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[node name="Main" type="Node2D"]
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script = ExtResource( 1 )
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Particles.csproj
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Particles.csproj
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<Project Sdk="Godot.NET.Sdk/3.3.0">
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<PropertyGroup>
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<TargetFramework>net472</TargetFramework>
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</PropertyGroup>
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</Project>
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19
Particles.sln
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Particles.sln
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Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio 2012
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Particles", "Particles.csproj", "{E15A1F42-C497-4EDE-8944-84CB055B33CB}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Any CPU = Debug|Any CPU
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ExportDebug|Any CPU = ExportDebug|Any CPU
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ExportRelease|Any CPU = ExportRelease|Any CPU
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{E15A1F42-C497-4EDE-8944-84CB055B33CB}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{E15A1F42-C497-4EDE-8944-84CB055B33CB}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{E15A1F42-C497-4EDE-8944-84CB055B33CB}.ExportDebug|Any CPU.ActiveCfg = ExportDebug|Any CPU
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{E15A1F42-C497-4EDE-8944-84CB055B33CB}.ExportDebug|Any CPU.Build.0 = ExportDebug|Any CPU
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{E15A1F42-C497-4EDE-8944-84CB055B33CB}.ExportRelease|Any CPU.ActiveCfg = ExportRelease|Any CPU
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{E15A1F42-C497-4EDE-8944-84CB055B33CB}.ExportRelease|Any CPU.Build.0 = ExportRelease|Any CPU
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EndGlobalSection
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EndGlobal
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default_env.tres
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default_env.tres
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[gd_resource type="Environment" load_steps=2 format=2]
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[sub_resource type="ProceduralSky" id=1]
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[resource]
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background_mode = 2
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background_sky = SubResource( 1 )
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35
icon.png.import
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icon.png.import
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[remap]
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importer="texture"
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type="StreamTexture"
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path="res://.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://icon.png"
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dest_files=[ "res://.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex" ]
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[params]
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compress/mode=0
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compress/lossy_quality=0.7
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compress/hdr_mode=0
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compress/bptc_ldr=0
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compress/normal_map=0
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flags/repeat=0
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flags/filter=true
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flags/mipmaps=false
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flags/anisotropic=false
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flags/srgb=2
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/HDR_as_SRGB=false
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process/invert_color=false
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process/normal_map_invert_y=false
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stream=false
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size_limit=0
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detect_3d=true
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svg/scale=1.0
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41
project.godot
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project.godot
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; Engine configuration file.
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; It's best edited using the editor UI and not directly,
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; since the parameters that go here are not all obvious.
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;
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; Format:
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; [section] ; section goes between []
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; param=value ; assign values to parameters
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config_version=4
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[application]
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config/name="Particles"
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run/main_scene="res://Main.tscn"
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config/icon="res://icon.png"
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[display]
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window/size/width=1920
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window/size/height=1080
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window/size/resizable=false
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window/size/borderless=true
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[input]
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quit={
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"deadzone": 0.5,
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":0,"physical_scancode":16777217,"unicode":0,"echo":false,"script":null)
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]
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}
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[physics]
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common/enable_pause_aware_picking=true
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[rendering]
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quality/driver/driver_name="GLES2"
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vram_compression/import_etc=true
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vram_compression/import_etc2=false
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environment/default_environment="res://default_env.tres"
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