particles/ParticleSimulation/Particle.cs

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using Godot;
namespace Particles.ParticleSimulation
{
public class Particle
{
private float _health = 1f;
public Vector2 Position = new Vector2();
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public bool WasTeleportedLast = true;
public Vector2 Velocity = new Vector2();
public Particle(int id, ParticleType type)
{
Id = id;
Type = type;
}
public ParticleType Type { get; }
public float AverageSpeed { get; private set; } = 1f;
// ReSharper disable once UnusedAutoPropertyAccessor.Global
// ReSharper disable once MemberCanBePrivate.Global
public int Id { get; }
public float Health
{
get => _health;
set => _health = Mathf.Clamp(value, 0f, 1f);
}
public void AddAverageSpeedValue(float speed)
{
AverageSpeed = 0.99f * AverageSpeed + 0.01f * speed;
}
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public void ResetAverageSpeed()
{
AverageSpeed = 1f;
}
}
}