Initial project

This commit is contained in:
orosmatthew 2021-12-26 14:58:58 -05:00
parent 98026bda27
commit b84e5d4614
12 changed files with 162 additions and 0 deletions

13
.idea/.idea.Particles/.idea/.gitignore vendored Normal file
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# Default ignored files
/shelf/
/workspace.xml
# Rider ignored files
/projectSettingsUpdater.xml
/.idea.Particles.iml
/contentModel.xml
/modules.xml
# Editor-based HTTP Client requests
/httpRequests/
# Datasource local storage ignored files
/dataSources/
/dataSources.local.xml

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<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="Encoding" addBOMForNewFiles="with BOM under Windows, with no BOM otherwise" />
</project>

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<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="UserContentModel">
<attachedFolders />
<explicitIncludes />
<explicitExcludes />
</component>
</project>

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<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="VcsDirectoryMappings">
<mapping directory="$PROJECT_DIR$" vcs="Git" />
</component>
</project>

18
Main.cs Normal file
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using Godot;
using System;
public class Main : Node2D
{
public override void _Ready()
{
}
public override void _Process(float delta)
{
if (Input.IsActionJustPressed("quit"))
{
GetTree().Quit();
}
}
}

6
Main.tscn Normal file
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[gd_scene load_steps=2 format=2]
[ext_resource path="res://Main.cs" type="Script" id=1]
[node name="Main" type="Node2D"]
script = ExtResource( 1 )

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Particles.csproj Normal file
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<Project Sdk="Godot.NET.Sdk/3.3.0">
<PropertyGroup>
<TargetFramework>net472</TargetFramework>
</PropertyGroup>
</Project>

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Particles.sln Normal file
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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 2012
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Particles", "Particles.csproj", "{E15A1F42-C497-4EDE-8944-84CB055B33CB}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
ExportDebug|Any CPU = ExportDebug|Any CPU
ExportRelease|Any CPU = ExportRelease|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{E15A1F42-C497-4EDE-8944-84CB055B33CB}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{E15A1F42-C497-4EDE-8944-84CB055B33CB}.Debug|Any CPU.Build.0 = Debug|Any CPU
{E15A1F42-C497-4EDE-8944-84CB055B33CB}.ExportDebug|Any CPU.ActiveCfg = ExportDebug|Any CPU
{E15A1F42-C497-4EDE-8944-84CB055B33CB}.ExportDebug|Any CPU.Build.0 = ExportDebug|Any CPU
{E15A1F42-C497-4EDE-8944-84CB055B33CB}.ExportRelease|Any CPU.ActiveCfg = ExportRelease|Any CPU
{E15A1F42-C497-4EDE-8944-84CB055B33CB}.ExportRelease|Any CPU.Build.0 = ExportRelease|Any CPU
EndGlobalSection
EndGlobal

7
default_env.tres Normal file
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[gd_resource type="Environment" load_steps=2 format=2]
[sub_resource type="ProceduralSky" id=1]
[resource]
background_mode = 2
background_sky = SubResource( 1 )

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icon.png Normal file

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icon.png.import Normal file
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[remap]
importer="texture"
type="StreamTexture"
path="res://.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://icon.png"
dest_files=[ "res://.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex" ]
[params]
compress/mode=0
compress/lossy_quality=0.7
compress/hdr_mode=0
compress/bptc_ldr=0
compress/normal_map=0
flags/repeat=0
flags/filter=true
flags/mipmaps=false
flags/anisotropic=false
flags/srgb=2
process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
process/normal_map_invert_y=false
stream=false
size_limit=0
detect_3d=true
svg/scale=1.0

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project.godot Normal file
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
[application]
config/name="Particles"
run/main_scene="res://Main.tscn"
config/icon="res://icon.png"
[display]
window/size/width=1920
window/size/height=1080
window/size/resizable=false
window/size/borderless=true
[input]
quit={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":0,"physical_scancode":16777217,"unicode":0,"echo":false,"script":null)
]
}
[physics]
common/enable_pause_aware_picking=true
[rendering]
quality/driver/driver_name="GLES2"
vram_compression/import_etc=true
vram_compression/import_etc2=false
environment/default_environment="res://default_env.tres"