53 lines
2.1 KiB
C++
53 lines
2.1 KiB
C++
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/*******************************************************************************************
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*
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* raylib [audio] example - Sound loading and playing
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*
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* This example has been created using raylib 1.0 (www.raylib.com)
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* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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*
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* Copyright (c) 2014 Ramon Santamaria (@raysan5)
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*
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********************************************************************************************/
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#include "raylib-cpp.hpp"
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int main() {
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// Initialization
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//--------------------------------------------------------------------------------------
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const int screenWidth = 800;
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const int screenHeight = 450;
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raylib::Window window(screenWidth, screenHeight, "raylib [audio] example - sound loading and playing");
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raylib::AudioDevice audiodevice; // Initialize audio device
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raylib::Sound fxWav("resources/sound.wav"); // Load WAV audio file
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raylib::Sound fxOgg("resources/target.ogg"); // Load OGG audio file
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SetTargetFPS(60); // Set our game to run at 60 frames-per-second
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//--------------------------------------------------------------------------------------
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// Main game loop
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while (!window.ShouldClose()) { // Detect window close button or ESC key
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// Update
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//----------------------------------------------------------------------------------
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if (IsKeyPressed(KEY_SPACE)) fxWav.Play(); // Play WAV sound
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if (IsKeyPressed(KEY_ENTER)) fxOgg.Play(); // Play OGG sound
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//----------------------------------------------------------------------------------
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// Draw
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//----------------------------------------------------------------------------------
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BeginDrawing();
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{
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window.ClearBackground(RAYWHITE);
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DrawText("Press SPACE to PLAY the WAV sound!", 200, 180, 20, LIGHTGRAY);
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DrawText("Press ENTER to PLAY the OGG sound!", 200, 220, 20, LIGHTGRAY);
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}
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EndDrawing();
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//----------------------------------------------------------------------------------
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}
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return 0;
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}
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