browser/external/raylib-cpp-4.5.1/examples/audio/audio_sound_loading.cpp
2023-09-27 15:02:24 -04:00

53 lines
2.1 KiB
C++

/*******************************************************************************************
*
* raylib [audio] example - Sound loading and playing
*
* This example has been created using raylib 1.0 (www.raylib.com)
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
*
* Copyright (c) 2014 Ramon Santamaria (@raysan5)
*
********************************************************************************************/
#include "raylib-cpp.hpp"
int main() {
// Initialization
//--------------------------------------------------------------------------------------
const int screenWidth = 800;
const int screenHeight = 450;
raylib::Window window(screenWidth, screenHeight, "raylib [audio] example - sound loading and playing");
raylib::AudioDevice audiodevice; // Initialize audio device
raylib::Sound fxWav("resources/sound.wav"); // Load WAV audio file
raylib::Sound fxOgg("resources/target.ogg"); // Load OGG audio file
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------
// Main game loop
while (!window.ShouldClose()) { // Detect window close button or ESC key
// Update
//----------------------------------------------------------------------------------
if (IsKeyPressed(KEY_SPACE)) fxWav.Play(); // Play WAV sound
if (IsKeyPressed(KEY_ENTER)) fxOgg.Play(); // Play OGG sound
//----------------------------------------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
{
window.ClearBackground(RAYWHITE);
DrawText("Press SPACE to PLAY the WAV sound!", 200, 180, 20, LIGHTGRAY);
DrawText("Press ENTER to PLAY the OGG sound!", 200, 220, 20, LIGHTGRAY);
}
EndDrawing();
//----------------------------------------------------------------------------------
}
return 0;
}